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Uses of Package com.badlogic.gdx.scenes.scene2d.utils (libgdx API)
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<H2>
<B>Uses of Package
<br>com.badlogic.gdx.scenes.scene2d.utils
</B></H2>
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Packages that use
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d"><B>com.badlogic.gdx.scenes.scene2d
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui"><B>com.badlogic.gdx.scenes.scene2d.ui
</B></A></TD>
<TD> </TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.utils"><B>com.badlogic.gdx.scenes.scene2d.utils
</B></A></TD>
<TD> </TD>
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<P>
<A NAME="com.badlogic.gdx.scenes.scene2d"><!-- --></A>
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Classes in
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
</A> used by
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/Cullable.html#com.badlogic.gdx.scenes.scene2d"><B>Cullable
</B></A></B>
<BR>
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
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<A NAME="com.badlogic.gdx.scenes.scene2d.ui"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Classes in
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
</A> used by
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/ClickListener.html#com.badlogic.gdx.scenes.scene2d.ui"><B>ClickListener
</B></A></B>
<BR>
Detects mouse over, mouse or finger touch presses, and clicks on an actor.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/Cullable.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Cullable
</B></A></B>
<BR>
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/Drawable.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Drawable
</B></A></B>
<BR>
A drawable knows how to draw itself at a given rectangular size.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/Layout.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Layout
</B></A></B>
<BR>
Provides methods for an actor to participate in layout and to provide a minimum, preferred, and maximum size.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/TiledDrawable.html#com.badlogic.gdx.scenes.scene2d.ui"><B>TiledDrawable
</B></A></B>
<BR>
Draws a
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion
</CODE></A> repeatedly to fill the area, instead of stretching it.
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<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.utils"><!-- --></A>
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Classes in
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
</A> used by
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/BaseDrawable.html#com.badlogic.gdx.scenes.scene2d.utils"><B>BaseDrawable
</B></A></B>
<BR>
Drawable that stores the size information but doesn't draw anything.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/ChangeListener.ChangeEvent.html#com.badlogic.gdx.scenes.scene2d.utils"><B>ChangeListener.ChangeEvent
</B></A></B>
<BR>
Fired when something in an actor has changed.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/DragAndDrop.Payload.html#com.badlogic.gdx.scenes.scene2d.utils"><B>DragAndDrop.Payload
</B></A></B>
<BR>
The payload of a drag and drop operation.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/DragAndDrop.Source.html#com.badlogic.gdx.scenes.scene2d.utils"><B>DragAndDrop.Source
</B></A></B>
<BR>
A target where a payload can be dragged from.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/DragAndDrop.Target.html#com.badlogic.gdx.scenes.scene2d.utils"><B>DragAndDrop.Target
</B></A></B>
<BR>
A target where a payload can be dropped to.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/DragListener.html#com.badlogic.gdx.scenes.scene2d.utils"><B>DragListener
</B></A></B>
<BR>
Detects mouse or finger touch drags on an actor.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/Drawable.html#com.badlogic.gdx.scenes.scene2d.utils"><B>Drawable
</B></A></B>
<BR>
A drawable knows how to draw itself at a given rectangular size.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/FocusListener.FocusEvent.html#com.badlogic.gdx.scenes.scene2d.utils"><B>FocusListener.FocusEvent
</B></A></B>
<BR>
Fired when an actor gains or loses keyboard or scroll focus.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/FocusListener.FocusEvent.Type.html#com.badlogic.gdx.scenes.scene2d.utils"><B>FocusListener.FocusEvent.Type
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/NinePatchDrawable.html#com.badlogic.gdx.scenes.scene2d.utils"><B>NinePatchDrawable
</B></A></B>
<BR>
Drawable for a
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>NinePatch
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/SpriteDrawable.html#com.badlogic.gdx.scenes.scene2d.utils"><B>SpriteDrawable
</B></A></B>
<BR>
Drawable for a
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>Sprite
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/TextureRegionDrawable.html#com.badlogic.gdx.scenes.scene2d.utils"><B>TextureRegionDrawable
</B></A></B>
<BR>
Drawable for a
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion
</CODE></A>.
</TD>
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