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FloatArray (libgdx API)
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com.badlogic.gdx.utils</FONT>
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Class FloatArray</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.utils.FloatArray</B>
</PRE>
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<DL>
<DT><PRE>public class <B>FloatArray</B><DT>extends java.lang.Object</DL>
</PRE>

<P>
A resizable, ordered or unordered float array. Avoids the boxing that occurs with ArrayList<Float>. If unordered, this class
 avoids a memory copy when removing elements (the last element is moved to the removed element's position).
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>Nathan Sweet</DD>
</DL>
<HR>

<P>
<!-- =========== FIELD SUMMARY =========== -->

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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#items">items</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#ordered">ordered</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#size">size</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#FloatArray()">FloatArray</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates an ordered array with a capacity of 16.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#FloatArray(boolean, float[])">FloatArray</A></B>(boolean&nbsp;ordered,
           float[]&nbsp;array)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new array containing the elements in the specified array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#FloatArray(boolean, int)">FloatArray</A></B>(boolean&nbsp;ordered,
           int&nbsp;capacity)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#FloatArray(float[])">FloatArray</A></B>(float[]&nbsp;array)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new ordered array containing the elements in the specified array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#FloatArray(com.badlogic.gdx.utils.FloatArray)">FloatArray</A></B>(<A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;array)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new array containing the elements in the specific array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#FloatArray(int)">FloatArray</A></B>(int&nbsp;capacity)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates an ordered array with the specified capacity.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#add(float)">add</A></B>(float&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#addAll(float[])">addAll</A></B>(float[]&nbsp;array)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#addAll(float[], int, int)">addAll</A></B>(float[]&nbsp;array,
       int&nbsp;offset,
       int&nbsp;length)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#addAll(com.badlogic.gdx.utils.FloatArray)">addAll</A></B>(<A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;array)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#addAll(com.badlogic.gdx.utils.FloatArray, int, int)">addAll</A></B>(<A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;array,
       int&nbsp;offset,
       int&nbsp;length)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#clear()">clear</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#contains(float)">contains</A></B>(float&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#ensureCapacity(int)">ensureCapacity</A></B>(int&nbsp;additionalCapacity)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Increases the size of the backing array to acommodate the specified number of additional items.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#equals(java.lang.Object)">equals</A></B>(java.lang.Object&nbsp;object)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#first()">first</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the first item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#get(int)">get</A></B>(int&nbsp;index)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#indexOf(float)">indexOf</A></B>(float&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#insert(int, float)">insert</A></B>(int&nbsp;index,
       float&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#lastIndexOf(char)">lastIndexOf</A></B>(char&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#peek()">peek</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the last item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#pop()">pop</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes and returns the last item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#random()">random</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a random item from the array, or zero if the array is empty.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#removeAll(com.badlogic.gdx.utils.FloatArray)">removeAll</A></B>(<A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;array)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes from this array all of elements contained in the specified array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#removeIndex(int)">removeIndex</A></B>(int&nbsp;index)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes and returns the item at the specified index.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#removeValue(float)">removeValue</A></B>(float&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;float[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#resize(int)">resize</A></B>(int&nbsp;newSize)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#reverse()">reverse</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#set(int, float)">set</A></B>(int&nbsp;index,
    float&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#shrink()">shrink</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Reduces the size of the backing array to the size of the actual items.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#shuffle()">shuffle</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#sort()">sort</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#swap(int, int)">swap</A></B>(int&nbsp;first,
     int&nbsp;second)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#toArray()">toArray</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#toString()">toString</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#toString(java.lang.String)">toString</A></B>(java.lang.String&nbsp;separator)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#truncate(int)">truncate</A></B>(int&nbsp;newSize)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Reduces the size of the array to the specified size.</TD>
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&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

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<A NAME="items"><!-- --></A><H3>
items</H3>
<PRE>
public float[] <B>items</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="size"><!-- --></A><H3>
size</H3>
<PRE>
public int <B>size</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="ordered"><!-- --></A><H3>
ordered</H3>
<PRE>
public boolean <B>ordered</B></PRE>
<DL>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<A NAME="FloatArray()"><!-- --></A><H3>
FloatArray</H3>
<PRE>
public <B>FloatArray</B>()</PRE>
<DL>
<DD>Creates an ordered array with a capacity of 16.
<P>
</DL>
<HR>

<A NAME="FloatArray(int)"><!-- --></A><H3>
FloatArray</H3>
<PRE>
public <B>FloatArray</B>(int&nbsp;capacity)</PRE>
<DL>
<DD>Creates an ordered array with the specified capacity.
<P>
</DL>
<HR>

<A NAME="FloatArray(boolean, int)"><!-- --></A><H3>
FloatArray</H3>
<PRE>
public <B>FloatArray</B>(boolean&nbsp;ordered,
                  int&nbsp;capacity)</PRE>
<DL>
<DL>
<DT><B>Parameters:</B><DD><CODE>ordered</CODE> - If false, methods that remove elements may change the order of other elements in the array, which avoids a
           memory copy.<DD><CODE>capacity</CODE> - Any elements added beyond this will cause the backing array to be grown.</DL>
</DL>
<HR>

<A NAME="FloatArray(com.badlogic.gdx.utils.FloatArray)"><!-- --></A><H3>
FloatArray</H3>
<PRE>
public <B>FloatArray</B>(<A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;array)</PRE>
<DL>
<DD>Creates a new array containing the elements in the specific array. The new array will be ordered if the specific array is
 ordered. The capacity is set to the number of elements, so any subsequent elements added will cause the backing array to be
 grown.
<P>
</DL>
<HR>

<A NAME="FloatArray(float[])"><!-- --></A><H3>
FloatArray</H3>
<PRE>
public <B>FloatArray</B>(float[]&nbsp;array)</PRE>
<DL>
<DD>Creates a new ordered array containing the elements in the specified array. The capacity is set to the number of elements,
 so any subsequent elements added will cause the backing array to be grown.
<P>
</DL>
<HR>

<A NAME="FloatArray(boolean, float[])"><!-- --></A><H3>
FloatArray</H3>
<PRE>
public <B>FloatArray</B>(boolean&nbsp;ordered,
                  float[]&nbsp;array)</PRE>
<DL>
<DD>Creates a new array containing the elements in the specified array. The capacity is set to the number of elements, so any
 subsequent elements added will cause the backing array to be grown.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>ordered</CODE> - If false, methods that remove elements may change the order of other elements in the array, which avoids a
           memory copy.</DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

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<A NAME="add(float)"><!-- --></A><H3>
add</H3>
<PRE>
public void <B>add</B>(float&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="addAll(com.badlogic.gdx.utils.FloatArray)"><!-- --></A><H3>
addAll</H3>
<PRE>
public void <B>addAll</B>(<A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;array)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="addAll(com.badlogic.gdx.utils.FloatArray, int, int)"><!-- --></A><H3>
addAll</H3>
<PRE>
public void <B>addAll</B>(<A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;array,
                   int&nbsp;offset,
                   int&nbsp;length)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="addAll(float[])"><!-- --></A><H3>
addAll</H3>
<PRE>
public void <B>addAll</B>(float[]&nbsp;array)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="addAll(float[], int, int)"><!-- --></A><H3>
addAll</H3>
<PRE>
public void <B>addAll</B>(float[]&nbsp;array,
                   int&nbsp;offset,
                   int&nbsp;length)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="get(int)"><!-- --></A><H3>
get</H3>
<PRE>
public float <B>get</B>(int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="set(int, float)"><!-- --></A><H3>
set</H3>
<PRE>
public void <B>set</B>(int&nbsp;index,
                float&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="insert(int, float)"><!-- --></A><H3>
insert</H3>
<PRE>
public void <B>insert</B>(int&nbsp;index,
                   float&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="swap(int, int)"><!-- --></A><H3>
swap</H3>
<PRE>
public void <B>swap</B>(int&nbsp;first,
                 int&nbsp;second)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="contains(float)"><!-- --></A><H3>
contains</H3>
<PRE>
public boolean <B>contains</B>(float&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="indexOf(float)"><!-- --></A><H3>
indexOf</H3>
<PRE>
public int <B>indexOf</B>(float&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="lastIndexOf(char)"><!-- --></A><H3>
lastIndexOf</H3>
<PRE>
public int <B>lastIndexOf</B>(char&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="removeValue(float)"><!-- --></A><H3>
removeValue</H3>
<PRE>
public boolean <B>removeValue</B>(float&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="removeIndex(int)"><!-- --></A><H3>
removeIndex</H3>
<PRE>
public float <B>removeIndex</B>(int&nbsp;index)</PRE>
<DL>
<DD>Removes and returns the item at the specified index.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="removeAll(com.badlogic.gdx.utils.FloatArray)"><!-- --></A><H3>
removeAll</H3>
<PRE>
public boolean <B>removeAll</B>(<A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;array)</PRE>
<DL>
<DD>Removes from this array all of elements contained in the specified array.
<P>
<DD><DL>

<DT><B>Returns:</B><DD>true if this array was modified.</DL>
</DD>
</DL>
<HR>

<A NAME="pop()"><!-- --></A><H3>
pop</H3>
<PRE>
public float <B>pop</B>()</PRE>
<DL>
<DD>Removes and returns the last item.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="peek()"><!-- --></A><H3>
peek</H3>
<PRE>
public float <B>peek</B>()</PRE>
<DL>
<DD>Returns the last item.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="first()"><!-- --></A><H3>
first</H3>
<PRE>
public float <B>first</B>()</PRE>
<DL>
<DD>Returns the first item.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="clear()"><!-- --></A><H3>
clear</H3>
<PRE>
public void <B>clear</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="shrink()"><!-- --></A><H3>
shrink</H3>
<PRE>
public void <B>shrink</B>()</PRE>
<DL>
<DD>Reduces the size of the backing array to the size of the actual items. This is useful to release memory when many items have
 been removed, or if it is known that more items will not be added.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="ensureCapacity(int)"><!-- --></A><H3>
ensureCapacity</H3>
<PRE>
public float[] <B>ensureCapacity</B>(int&nbsp;additionalCapacity)</PRE>
<DL>
<DD>Increases the size of the backing array to acommodate the specified number of additional items. Useful before adding many
 items to avoid multiple backing array resizes.
<P>
<DD><DL>

<DT><B>Returns:</B><DD><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#items"><CODE>items</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="resize(int)"><!-- --></A><H3>
resize</H3>
<PRE>
protected float[] <B>resize</B>(int&nbsp;newSize)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="sort()"><!-- --></A><H3>
sort</H3>
<PRE>
public void <B>sort</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="reverse()"><!-- --></A><H3>
reverse</H3>
<PRE>
public void <B>reverse</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="shuffle()"><!-- --></A><H3>
shuffle</H3>
<PRE>
public void <B>shuffle</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="truncate(int)"><!-- --></A><H3>
truncate</H3>
<PRE>
public void <B>truncate</B>(int&nbsp;newSize)</PRE>
<DL>
<DD>Reduces the size of the array to the specified size. If the array is already smaller than the specified size, no action is
 taken.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="random()"><!-- --></A><H3>
random</H3>
<PRE>
public float <B>random</B>()</PRE>
<DL>
<DD>Returns a random item from the array, or zero if the array is empty.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="toArray()"><!-- --></A><H3>
toArray</H3>
<PRE>
public float[] <B>toArray</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="equals(java.lang.Object)"><!-- --></A><H3>
equals</H3>
<PRE>
public boolean <B>equals</B>(java.lang.Object&nbsp;object)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>equals</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="toString()"><!-- --></A><H3>
toString</H3>
<PRE>
public java.lang.String <B>toString</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="toString(java.lang.String)"><!-- --></A><H3>
toString</H3>
<PRE>
public java.lang.String <B>toString</B>(java.lang.String&nbsp;separator)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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