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Uses of Interface com.badlogic.gdx.utils.Disposable (libgdx API)
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<B>Uses of Interface<br>com.badlogic.gdx.utils.Disposable</B></H2>
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Packages that use <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.assets"><B>com.badlogic.gdx.assets</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.audio"><B>com.badlogic.gdx.audio</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics"><B>com.badlogic.gdx.graphics</B></A></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g2d"><B>com.badlogic.gdx.graphics.g2d</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g2d.tiled"><B>com.badlogic.gdx.graphics.g2d.tiled</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g3d.decals"><B>com.badlogic.gdx.graphics.g3d.decals</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g3d.model.keyframe"><B>com.badlogic.gdx.graphics.g3d.model.keyframe</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.glutils"><B>com.badlogic.gdx.graphics.glutils</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.net"><B>com.badlogic.gdx.net</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.physics.box2d"><B>com.badlogic.gdx.physics.box2d</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d"><B>com.badlogic.gdx.scenes.scene2d</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui"><B>com.badlogic.gdx.scenes.scene2d.ui</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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</TABLE>
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<P>
<A NAME="com.badlogic.gdx.assets"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</A></FONT></TH>
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<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.audio"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates an audio device in 44.1khz mono or stereo mode.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio">AudioRecorder</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An AudioRecorder allows to record input from an audio device.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 A Music instance represents a streamed audio file.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 A Sound is a short audio clip that can be played numerous times in parallel.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A></FONT></TH>
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&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 A Mesh holds vertices composed of attributes specified by a <A HREF="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><CODE>VertexAttributes</CODE></A> instance.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 A Pixmap represents an image in memory.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 A Texture wraps a standard OpenGL ES texture.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.g2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Renders bitmap fonts.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;See <a href="http://www.badlogicgames.com/wordpress/?p=1255">http://www.badlogicgames.com/wordpress/?p=1255</a></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffectPool.PooledEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffectPool.PooledEffect</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Packs <A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap</CODE></A> instances into one more more <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>PixmapPacker.Page</CODE></A> instances to generate an atlas of Pixmap instances.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 A SpriteBatch is used to draw 2D rectangles that reference a texture (region).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws 2D images, optimized for geometry that does not change.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Loads images from texture atlases created by TexturePacker.<br>
 <br>
 A TextureAtlas must be disposed to free up the resources consumed by the backing textures.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.g2d.tiled"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/SimpleTileAtlas.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">SimpleTileAtlas</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Contains an atlas of tiles by tile id for use with <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><CODE>TileMapRenderer</CODE></A> It does not need to be loaded with packed files.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileAtlas</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Contains an atlas of tiles by tile id for use with <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><CODE>TileMapRenderer</CODE></A></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A renderer for Tiled maps backed with a Sprite Cache.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.decals"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 Renderer for <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><CODE>Decal</CODE></A> objects.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.model.keyframe"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/model/keyframe/package-summary.html">com.badlogic.gdx.graphics.g3d.model.keyframe</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/model/keyframe/package-summary.html">com.badlogic.gdx.graphics.g3d.model.keyframe</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/model/keyframe/KeyframedModel.html" title="class in com.badlogic.gdx.graphics.g3d.model.keyframe">KeyframedModel</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.glutils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An IndexData instance holds index data.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A VertexData instance holds vertices for rendering with OpenGL.</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Class for storing ETC1 compressed image data.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FloatFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FloatFrameBuffer</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This is a <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>FrameBuffer</CODE></A> variant backed by a float texture.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 Encapsulates OpenGL ES 2.0 frame buffer objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 Convenience class for working with OpenGL vertex arrays.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 A <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><CODE>VertexData</CODE></A> implementation based on OpenGL vertex buffer objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 A <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><CODE>VertexData</CODE></A> implementation based on OpenGL vertex buffer objects.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.net"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</A></FONT></TH>
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&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/net/ServerSocket.html" title="interface in com.badlogic.gdx.net">ServerSocket</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A server socket that accepts new incoming connections, returning
 <A HREF="../../../../../com/badlogic/gdx/net/Socket.html" title="interface in com.badlogic.gdx.net"><CODE>Socket</CODE></A> instances.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/net/Socket.html" title="interface in com.badlogic.gdx.net">Socket</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A client socket that talks to a server socket via some <A HREF="../../../../../com/badlogic/gdx/Net.Protocol.html" title="enum in com.badlogic.gdx"><CODE>Net.Protocol</CODE></A>.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.physics.box2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The world class manages all physics entities, dynamic simulation, and asynchronous queries.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A 2D scenegraph containing hierarchies of <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>actors</CODE></A>.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.ui"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).</TD>
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