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Base (libgdx API)
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com.badlogic.gdx.utils.compression.lzma
</FONT>
<BR>
Class Base
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.utils.compression.lzma.Base
</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class
<B>Base
</B><DT>extends java.lang.Object
</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kAlignMask">kAlignMask
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kAlignTableSize">kAlignTableSize
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kDicLogSizeMin">kDicLogSizeMin
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kEndPosModelIndex">kEndPosModelIndex
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kMatchMaxLen">kMatchMaxLen
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kMatchMinLen">kMatchMinLen
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumAlignBits">kNumAlignBits
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumFullDistances">kNumFullDistances
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumHighLenBits">kNumHighLenBits
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLenSymbols">kNumLenSymbols
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLenToPosStates">kNumLenToPosStates
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLenToPosStatesBits">kNumLenToPosStatesBits
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLitContextBitsMax">kNumLitContextBitsMax
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLitPosStatesBitsEncodingMax">kNumLitPosStatesBitsEncodingMax
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLowLenBits">kNumLowLenBits
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLowLenSymbols">kNumLowLenSymbols
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumMidLenBits">kNumMidLenBits
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumMidLenSymbols">kNumMidLenSymbols
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosModels">kNumPosModels
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosSlotBits">kNumPosSlotBits
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesBitsEncodingMax">kNumPosStatesBitsEncodingMax
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesBitsMax">kNumPosStatesBitsMax
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesEncodingMax">kNumPosStatesEncodingMax
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesMax">kNumPosStatesMax
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumRepDistances">kNumRepDistances
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumStates">kNumStates
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kStartPosModelIndex">kStartPosModelIndex
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#Base()">Base
</A></B>()
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#GetLenToPosState(int)">GetLenToPosState
</A></B>(int
len)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#StateInit()">StateInit
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#StateIsCharState(int)">StateIsCharState
</A></B>(int
index)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#StateUpdateChar(int)">StateUpdateChar
</A></B>(int
index)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#StateUpdateMatch(int)">StateUpdateMatch
</A></B>(int
index)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#StateUpdateRep(int)">StateUpdateRep
</A></B>(int
index)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#StateUpdateShortRep(int)">StateUpdateShortRep
</A></B>(int
index)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="kNumRepDistances"><!-- --></A><H3>
kNumRepDistances
</H3>
<PRE>
public static final int
<B>kNumRepDistances
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumRepDistances">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumStates"><!-- --></A><H3>
kNumStates
</H3>
<PRE>
public static final int
<B>kNumStates
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumStates">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumPosSlotBits"><!-- --></A><H3>
kNumPosSlotBits
</H3>
<PRE>
public static final int
<B>kNumPosSlotBits
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumPosSlotBits">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kDicLogSizeMin"><!-- --></A><H3>
kDicLogSizeMin
</H3>
<PRE>
public static final int
<B>kDicLogSizeMin
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kDicLogSizeMin">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumLenToPosStatesBits"><!-- --></A><H3>
kNumLenToPosStatesBits
</H3>
<PRE>
public static final int
<B>kNumLenToPosStatesBits
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumLenToPosStatesBits">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumLenToPosStates"><!-- --></A><H3>
kNumLenToPosStates
</H3>
<PRE>
public static final int
<B>kNumLenToPosStates
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumLenToPosStates">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kMatchMinLen"><!-- --></A><H3>
kMatchMinLen
</H3>
<PRE>
public static final int
<B>kMatchMinLen
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kMatchMinLen">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumAlignBits"><!-- --></A><H3>
kNumAlignBits
</H3>
<PRE>
public static final int
<B>kNumAlignBits
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumAlignBits">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kAlignTableSize"><!-- --></A><H3>
kAlignTableSize
</H3>
<PRE>
public static final int
<B>kAlignTableSize
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kAlignTableSize">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kAlignMask"><!-- --></A><H3>
kAlignMask
</H3>
<PRE>
public static final int
<B>kAlignMask
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kAlignMask">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kStartPosModelIndex"><!-- --></A><H3>
kStartPosModelIndex
</H3>
<PRE>
public static final int
<B>kStartPosModelIndex
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kStartPosModelIndex">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kEndPosModelIndex"><!-- --></A><H3>
kEndPosModelIndex
</H3>
<PRE>
public static final int
<B>kEndPosModelIndex
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kEndPosModelIndex">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumPosModels"><!-- --></A><H3>
kNumPosModels
</H3>
<PRE>
public static final int
<B>kNumPosModels
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumPosModels">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumFullDistances"><!-- --></A><H3>
kNumFullDistances
</H3>
<PRE>
public static final int
<B>kNumFullDistances
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumFullDistances">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumLitPosStatesBitsEncodingMax"><!-- --></A><H3>
kNumLitPosStatesBitsEncodingMax
</H3>
<PRE>
public static final int
<B>kNumLitPosStatesBitsEncodingMax
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumLitPosStatesBitsEncodingMax">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumLitContextBitsMax"><!-- --></A><H3>
kNumLitContextBitsMax
</H3>
<PRE>
public static final int
<B>kNumLitContextBitsMax
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumLitContextBitsMax">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumPosStatesBitsMax"><!-- --></A><H3>
kNumPosStatesBitsMax
</H3>
<PRE>
public static final int
<B>kNumPosStatesBitsMax
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumPosStatesBitsMax">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumPosStatesMax"><!-- --></A><H3>
kNumPosStatesMax
</H3>
<PRE>
public static final int
<B>kNumPosStatesMax
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumPosStatesMax">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumPosStatesBitsEncodingMax"><!-- --></A><H3>
kNumPosStatesBitsEncodingMax
</H3>
<PRE>
public static final int
<B>kNumPosStatesBitsEncodingMax
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumPosStatesBitsEncodingMax">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumPosStatesEncodingMax"><!-- --></A><H3>
kNumPosStatesEncodingMax
</H3>
<PRE>
public static final int
<B>kNumPosStatesEncodingMax
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumPosStatesEncodingMax">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumLowLenBits"><!-- --></A><H3>
kNumLowLenBits
</H3>
<PRE>
public static final int
<B>kNumLowLenBits
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumLowLenBits">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumMidLenBits"><!-- --></A><H3>
kNumMidLenBits
</H3>
<PRE>
public static final int
<B>kNumMidLenBits
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumMidLenBits">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumHighLenBits"><!-- --></A><H3>
kNumHighLenBits
</H3>
<PRE>
public static final int
<B>kNumHighLenBits
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumHighLenBits">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumLowLenSymbols"><!-- --></A><H3>
kNumLowLenSymbols
</H3>
<PRE>
public static final int
<B>kNumLowLenSymbols
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumLowLenSymbols">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumMidLenSymbols"><!-- --></A><H3>
kNumMidLenSymbols
</H3>
<PRE>
public static final int
<B>kNumMidLenSymbols
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumMidLenSymbols">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kNumLenSymbols"><!-- --></A><H3>
kNumLenSymbols
</H3>
<PRE>
public static final int
<B>kNumLenSymbols
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumLenSymbols">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="kMatchMaxLen"><!-- --></A><H3>
kMatchMaxLen
</H3>
<PRE>
public static final int
<B>kMatchMaxLen
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kMatchMaxLen">Constant Field Values
</A></DL>
</DL>
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Base
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StateInit
</H3>
<PRE>
public static final int
<B>StateInit
</B>()
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<DL>
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<A NAME="StateUpdateChar(int)"><!-- --></A><H3>
StateUpdateChar
</H3>
<PRE>
public static final int
<B>StateUpdateChar
</B>(int
index)
</PRE>
<DL>
<DD><DL>
</DL>
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<A NAME="StateUpdateMatch(int)"><!-- --></A><H3>
StateUpdateMatch
</H3>
<PRE>
public static final int
<B>StateUpdateMatch
</B>(int
index)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
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<HR>
<A NAME="StateUpdateRep(int)"><!-- --></A><H3>
StateUpdateRep
</H3>
<PRE>
public static final int
<B>StateUpdateRep
</B>(int
index)
</PRE>
<DL>
<DD><DL>
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<HR>
<A NAME="StateUpdateShortRep(int)"><!-- --></A><H3>
StateUpdateShortRep
</H3>
<PRE>
public static final int
<B>StateUpdateShortRep
</B>(int
index)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="StateIsCharState(int)"><!-- --></A><H3>
StateIsCharState
</H3>
<PRE>
public static final boolean
<B>StateIsCharState
</B>(int
index)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="GetLenToPosState(int)"><!-- --></A><H3>
GetLenToPosState
</H3>
<PRE>
public static final int
<B>GetLenToPosState
</B>(int
len)
</PRE>
<DL>
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