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Base (libgdx API)
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com.badlogic.gdx.utils.compression.lzma</FONT>
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Class Base</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.utils.compression.lzma.Base</B>
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<DT><PRE>public class <B>Base</B><DT>extends java.lang.Object</DL>
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<!-- =========== FIELD SUMMARY =========== -->

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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kAlignMask">kAlignMask</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kAlignTableSize">kAlignTableSize</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kDicLogSizeMin">kDicLogSizeMin</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kEndPosModelIndex">kEndPosModelIndex</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kMatchMaxLen">kMatchMaxLen</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kMatchMinLen">kMatchMinLen</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumAlignBits">kNumAlignBits</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumFullDistances">kNumFullDistances</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumHighLenBits">kNumHighLenBits</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLenSymbols">kNumLenSymbols</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLenToPosStates">kNumLenToPosStates</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLenToPosStatesBits">kNumLenToPosStatesBits</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLitContextBitsMax">kNumLitContextBitsMax</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLitPosStatesBitsEncodingMax">kNumLitPosStatesBitsEncodingMax</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLowLenBits">kNumLowLenBits</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLowLenSymbols">kNumLowLenSymbols</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumMidLenBits">kNumMidLenBits</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumMidLenSymbols">kNumMidLenSymbols</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosModels">kNumPosModels</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosSlotBits">kNumPosSlotBits</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesBitsEncodingMax">kNumPosStatesBitsEncodingMax</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesBitsMax">kNumPosStatesBitsMax</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesEncodingMax">kNumPosStatesEncodingMax</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesMax">kNumPosStatesMax</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumRepDistances">kNumRepDistances</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kNumStates">kNumStates</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#kStartPosModelIndex">kStartPosModelIndex</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#Base()">Base</A></B>()</CODE>

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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#GetLenToPosState(int)">GetLenToPosState</A></B>(int&nbsp;len)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#StateInit()">StateInit</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#StateIsCharState(int)">StateIsCharState</A></B>(int&nbsp;index)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#StateUpdateChar(int)">StateUpdateChar</A></B>(int&nbsp;index)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#StateUpdateMatch(int)">StateUpdateMatch</A></B>(int&nbsp;index)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#StateUpdateRep(int)">StateUpdateRep</A></B>(int&nbsp;index)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/utils/compression/lzma/Base.html#StateUpdateShortRep(int)">StateUpdateShortRep</A></B>(int&nbsp;index)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<P>

<!-- ============ FIELD DETAIL =========== -->

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<A NAME="kNumRepDistances"><!-- --></A><H3>
kNumRepDistances</H3>
<PRE>
public static final int <B>kNumRepDistances</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumRepDistances">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumStates"><!-- --></A><H3>
kNumStates</H3>
<PRE>
public static final int <B>kNumStates</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumStates">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumPosSlotBits"><!-- --></A><H3>
kNumPosSlotBits</H3>
<PRE>
public static final int <B>kNumPosSlotBits</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumPosSlotBits">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kDicLogSizeMin"><!-- --></A><H3>
kDicLogSizeMin</H3>
<PRE>
public static final int <B>kDicLogSizeMin</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kDicLogSizeMin">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumLenToPosStatesBits"><!-- --></A><H3>
kNumLenToPosStatesBits</H3>
<PRE>
public static final int <B>kNumLenToPosStatesBits</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumLenToPosStatesBits">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumLenToPosStates"><!-- --></A><H3>
kNumLenToPosStates</H3>
<PRE>
public static final int <B>kNumLenToPosStates</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumLenToPosStates">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kMatchMinLen"><!-- --></A><H3>
kMatchMinLen</H3>
<PRE>
public static final int <B>kMatchMinLen</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kMatchMinLen">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumAlignBits"><!-- --></A><H3>
kNumAlignBits</H3>
<PRE>
public static final int <B>kNumAlignBits</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumAlignBits">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kAlignTableSize"><!-- --></A><H3>
kAlignTableSize</H3>
<PRE>
public static final int <B>kAlignTableSize</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kAlignTableSize">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kAlignMask"><!-- --></A><H3>
kAlignMask</H3>
<PRE>
public static final int <B>kAlignMask</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kAlignMask">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kStartPosModelIndex"><!-- --></A><H3>
kStartPosModelIndex</H3>
<PRE>
public static final int <B>kStartPosModelIndex</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kStartPosModelIndex">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kEndPosModelIndex"><!-- --></A><H3>
kEndPosModelIndex</H3>
<PRE>
public static final int <B>kEndPosModelIndex</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kEndPosModelIndex">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumPosModels"><!-- --></A><H3>
kNumPosModels</H3>
<PRE>
public static final int <B>kNumPosModels</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumPosModels">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumFullDistances"><!-- --></A><H3>
kNumFullDistances</H3>
<PRE>
public static final int <B>kNumFullDistances</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumFullDistances">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumLitPosStatesBitsEncodingMax"><!-- --></A><H3>
kNumLitPosStatesBitsEncodingMax</H3>
<PRE>
public static final int <B>kNumLitPosStatesBitsEncodingMax</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumLitPosStatesBitsEncodingMax">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumLitContextBitsMax"><!-- --></A><H3>
kNumLitContextBitsMax</H3>
<PRE>
public static final int <B>kNumLitContextBitsMax</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumLitContextBitsMax">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumPosStatesBitsMax"><!-- --></A><H3>
kNumPosStatesBitsMax</H3>
<PRE>
public static final int <B>kNumPosStatesBitsMax</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumPosStatesBitsMax">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumPosStatesMax"><!-- --></A><H3>
kNumPosStatesMax</H3>
<PRE>
public static final int <B>kNumPosStatesMax</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumPosStatesMax">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumPosStatesBitsEncodingMax"><!-- --></A><H3>
kNumPosStatesBitsEncodingMax</H3>
<PRE>
public static final int <B>kNumPosStatesBitsEncodingMax</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumPosStatesBitsEncodingMax">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumPosStatesEncodingMax"><!-- --></A><H3>
kNumPosStatesEncodingMax</H3>
<PRE>
public static final int <B>kNumPosStatesEncodingMax</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumPosStatesEncodingMax">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumLowLenBits"><!-- --></A><H3>
kNumLowLenBits</H3>
<PRE>
public static final int <B>kNumLowLenBits</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumLowLenBits">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumMidLenBits"><!-- --></A><H3>
kNumMidLenBits</H3>
<PRE>
public static final int <B>kNumMidLenBits</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumMidLenBits">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumHighLenBits"><!-- --></A><H3>
kNumHighLenBits</H3>
<PRE>
public static final int <B>kNumHighLenBits</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumHighLenBits">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumLowLenSymbols"><!-- --></A><H3>
kNumLowLenSymbols</H3>
<PRE>
public static final int <B>kNumLowLenSymbols</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumLowLenSymbols">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumMidLenSymbols"><!-- --></A><H3>
kNumMidLenSymbols</H3>
<PRE>
public static final int <B>kNumMidLenSymbols</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumMidLenSymbols">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kNumLenSymbols"><!-- --></A><H3>
kNumLenSymbols</H3>
<PRE>
public static final int <B>kNumLenSymbols</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kNumLenSymbols">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="kMatchMaxLen"><!-- --></A><H3>
kMatchMaxLen</H3>
<PRE>
public static final int <B>kMatchMaxLen</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.utils.compression.lzma.Base.kMatchMaxLen">Constant Field Values</A></DL>
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Base</H3>
<PRE>
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<A NAME="StateInit()"><!-- --></A><H3>
StateInit</H3>
<PRE>
public static final int <B>StateInit</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="StateUpdateChar(int)"><!-- --></A><H3>
StateUpdateChar</H3>
<PRE>
public static final int <B>StateUpdateChar</B>(int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="StateUpdateMatch(int)"><!-- --></A><H3>
StateUpdateMatch</H3>
<PRE>
public static final int <B>StateUpdateMatch</B>(int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="StateUpdateRep(int)"><!-- --></A><H3>
StateUpdateRep</H3>
<PRE>
public static final int <B>StateUpdateRep</B>(int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="StateUpdateShortRep(int)"><!-- --></A><H3>
StateUpdateShortRep</H3>
<PRE>
public static final int <B>StateUpdateShortRep</B>(int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="StateIsCharState(int)"><!-- --></A><H3>
StateIsCharState</H3>
<PRE>
public static final boolean <B>StateIsCharState</B>(int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="GetLenToPosState(int)"><!-- --></A><H3>
GetLenToPosState</H3>
<PRE>
public static final int <B>GetLenToPosState</B>(int&nbsp;len)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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