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<B>Uses of Package
<br>com.badlogic.gdx.utils
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Packages that use
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx"><B>com.badlogic.gdx
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.assets"><B>com.badlogic.gdx.assets
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.assets.loaders"><B>com.badlogic.gdx.assets.loaders
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.audio"><B>com.badlogic.gdx.audio
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.backends.android"><B>com.badlogic.gdx.backends.android
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.backends.lwjgl"><B>com.badlogic.gdx.backends.lwjgl
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics"><B>com.badlogic.gdx.graphics
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g2d"><B>com.badlogic.gdx.graphics.g2d
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g2d.tiled"><B>com.badlogic.gdx.graphics.g2d.tiled
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g3d.decals"><B>com.badlogic.gdx.graphics.g3d.decals
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks"><B>com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g3d.materials"><B>com.badlogic.gdx.graphics.g3d.materials
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g3d.model.keyframe"><B>com.badlogic.gdx.graphics.g3d.model.keyframe
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g3d.model.skeleton"><B>com.badlogic.gdx.graphics.g3d.model.skeleton
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.glutils"><B>com.badlogic.gdx.graphics.glutils
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.net"><B>com.badlogic.gdx.net
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.physics.box2d"><B>com.badlogic.gdx.physics.box2d
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d"><B>com.badlogic.gdx.scenes.scene2d
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.actions"><B>com.badlogic.gdx.scenes.scene2d.actions
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui"><B>com.badlogic.gdx.scenes.scene2d.ui
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.utils"><B>com.badlogic.gdx.scenes.scene2d.utils
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.utils"><B>com.badlogic.gdx.utils
</B></A></TD>
<TD> </TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Clipboard.html#com.badlogic.gdx"><B>Clipboard
</B></A></B>
<BR>
A very simple clipboard interface for text content.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.assets"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.assets"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.assets"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Logger.html#com.badlogic.gdx.assets"><B>Logger
</B></A></B>
<BR>
Simple logger that uses the
<A HREF="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application
</CODE></A> logging facilities to output messages.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.assets.loaders"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.assets.loaders"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.audio"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.audio"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.backends.android"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/backends/android/package-summary.html">com.badlogic.gdx.backends.android
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.backends.android"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Clipboard.html#com.badlogic.gdx.backends.android"><B>Clipboard
</B></A></B>
<BR>
A very simple clipboard interface for text content.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.backends.lwjgl"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/backends/lwjgl/package-summary.html">com.badlogic.gdx.backends.lwjgl
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.backends.lwjgl"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Clipboard.html#com.badlogic.gdx.backends.lwjgl"><B>Clipboard
</B></A></B>
<BR>
A very simple clipboard interface for text content.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.graphics.g2d"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics.g2d"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/FloatArray.html#com.badlogic.gdx.graphics.g2d"><B>FloatArray
</B></A></B>
<BR>
A resizable, ordered or unordered float array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Pool.html#com.badlogic.gdx.graphics.g2d"><B>Pool
</B></A></B>
<BR>
A pool of objects that can be reused to avoid allocation.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g2d.tiled"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics.g2d.tiled"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntArray.html#com.badlogic.gdx.graphics.g2d.tiled"><B>IntArray
</B></A></B>
<BR>
A resizable, ordered or unordered int array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntMap.html#com.badlogic.gdx.graphics.g2d.tiled"><B>IntMap
</B></A></B>
<BR>
An unordered map that uses int keys.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.decals"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.graphics.g3d.decals"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics.g3d.decals"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/package-summary.html">com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.materials"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/graphics/g3d/materials/package-summary.html">com.badlogic.gdx.graphics.g3d.materials
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.graphics.g3d.materials"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.model.keyframe"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/graphics/g3d/model/keyframe/package-summary.html">com.badlogic.gdx.graphics.g3d.model.keyframe
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics.g3d.model.keyframe"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectMap.html#com.badlogic.gdx.graphics.g3d.model.keyframe"><B>ObjectMap
</B></A></B>
<BR>
An unordered map.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.model.skeleton"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/package-summary.html">com.badlogic.gdx.graphics.g3d.model.skeleton
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.graphics.g3d.model.skeleton"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectMap.html#com.badlogic.gdx.graphics.g3d.model.skeleton"><B>ObjectMap
</B></A></B>
<BR>
An unordered map.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.glutils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics.glutils"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.net"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.net"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.physics.box2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.physics.box2d"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/LongMap.html#com.badlogic.gdx.physics.box2d"><B>LongMap
</B></A></B>
<BR>
An unordered map that uses long keys.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Pool.html#com.badlogic.gdx.physics.box2d"><B>Pool
</B></A></B>
<BR>
A pool of objects that can be reused to avoid allocation.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.scenes.scene2d"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.scenes.scene2d"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Pool.html#com.badlogic.gdx.scenes.scene2d"><B>Pool
</B></A></B>
<BR>
A pool of objects that can be reused to avoid allocation.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Pool.Poolable.html#com.badlogic.gdx.scenes.scene2d"><B>Pool.Poolable
</B></A></B>
<BR>
Objects implementing this interface will have
<A HREF="../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()"><CODE>Pool.Poolable.reset()
</CODE></A> called when passed to
<A HREF="../../../../com/badlogic/gdx/utils/Pool.html#free(T)"><CODE>Pool.free(Object)
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/SnapshotArray.html#com.badlogic.gdx.scenes.scene2d"><B>SnapshotArray
</B></A></B>
<BR>
Guarantees that array entries provided by
<A HREF="../../../../com/badlogic/gdx/utils/SnapshotArray.html#begin()"><CODE>SnapshotArray.begin()
</CODE></A> between indexes 0 and
<A HREF="../../../../com/badlogic/gdx/utils/Array.html#size"><CODE>Array.size
</CODE></A> at the time begin was called
will not be modified until
<A HREF="../../../../com/badlogic/gdx/utils/SnapshotArray.html#end()"><CODE>SnapshotArray.end()
</CODE></A> is called.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.actions"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.scenes.scene2d.actions"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Pool.Poolable.html#com.badlogic.gdx.scenes.scene2d.actions"><B>Pool.Poolable
</B></A></B>
<BR>
Objects implementing this interface will have
<A HREF="../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()"><CODE>Pool.Poolable.reset()
</CODE></A> called when passed to
<A HREF="../../../../com/badlogic/gdx/utils/Pool.html#free(T)"><CODE>Pool.free(Object)
</CODE></A>.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.ui"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Clipboard.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Clipboard
</B></A></B>
<BR>
A very simple clipboard interface for text content.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Json.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Json
</B></A></B>
<BR>
Reads/writes Java objects to/from JSON, automatically.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectMap.html#com.badlogic.gdx.scenes.scene2d.ui"><B>ObjectMap
</B></A></B>
<BR>
An unordered map.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Scaling.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Scaling
</B></A></B>
<BR>
Various scaling types for fitting one rectangle into another.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.utils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Pool.Poolable.html#com.badlogic.gdx.scenes.scene2d.utils"><B>Pool.Poolable
</B></A></B>
<BR>
Objects implementing this interface will have
<A HREF="../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()"><CODE>Pool.Poolable.reset()
</CODE></A> called when passed to
<A HREF="../../../../com/badlogic/gdx/utils/Pool.html#free(T)"><CODE>Pool.free(Object)
</CODE></A>.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.utils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.utils"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ArrayMap.html#com.badlogic.gdx.utils"><B>ArrayMap
</B></A></B>
<BR>
An ordered or unordered map of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ArrayMap.Entries.html#com.badlogic.gdx.utils"><B>ArrayMap.Entries
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ArrayMap.Keys.html#com.badlogic.gdx.utils"><B>ArrayMap.Keys
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ArrayMap.Values.html#com.badlogic.gdx.utils"><B>ArrayMap.Values
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/BinaryHeap.Node.html#com.badlogic.gdx.utils"><B>BinaryHeap.Node
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/BooleanArray.html#com.badlogic.gdx.utils"><B>BooleanArray
</B></A></B>
<BR>
A resizable, ordered or unordered boolean array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/CharArray.html#com.badlogic.gdx.utils"><B>CharArray
</B></A></B>
<BR>
A resizable, ordered or unordered char array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/FloatArray.html#com.badlogic.gdx.utils"><B>FloatArray
</B></A></B>
<BR>
A resizable, ordered or unordered float array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IdentityMap.html#com.badlogic.gdx.utils"><B>IdentityMap
</B></A></B>
<BR>
An unordered map that uses identity comparison for keys.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IdentityMap.Entries.html#com.badlogic.gdx.utils"><B>IdentityMap.Entries
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IdentityMap.Entry.html#com.badlogic.gdx.utils"><B>IdentityMap.Entry
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IdentityMap.Keys.html#com.badlogic.gdx.utils"><B>IdentityMap.Keys
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IdentityMap.Values.html#com.badlogic.gdx.utils"><B>IdentityMap.Values
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntArray.html#com.badlogic.gdx.utils"><B>IntArray
</B></A></B>
<BR>
A resizable, ordered or unordered int array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntFloatMap.html#com.badlogic.gdx.utils"><B>IntFloatMap
</B></A></B>
<BR>
An unordered map where the keys are ints and values are floats.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntFloatMap.Entries.html#com.badlogic.gdx.utils"><B>IntFloatMap.Entries
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntFloatMap.Entry.html#com.badlogic.gdx.utils"><B>IntFloatMap.Entry
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntFloatMap.Keys.html#com.badlogic.gdx.utils"><B>IntFloatMap.Keys
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntFloatMap.Values.html#com.badlogic.gdx.utils"><B>IntFloatMap.Values
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntIntMap.html#com.badlogic.gdx.utils"><B>IntIntMap
</B></A></B>
<BR>
An unordered map where the keys and values are ints.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntIntMap.Entries.html#com.badlogic.gdx.utils"><B>IntIntMap.Entries
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntIntMap.Entry.html#com.badlogic.gdx.utils"><B>IntIntMap.Entry
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntIntMap.Keys.html#com.badlogic.gdx.utils"><B>IntIntMap.Keys
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntIntMap.Values.html#com.badlogic.gdx.utils"><B>IntIntMap.Values
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntMap.html#com.badlogic.gdx.utils"><B>IntMap
</B></A></B>
<BR>
An unordered map that uses int keys.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntMap.Entries.html#com.badlogic.gdx.utils"><B>IntMap.Entries
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntMap.Entry.html#com.badlogic.gdx.utils"><B>IntMap.Entry
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntMap.Keys.html#com.badlogic.gdx.utils"><B>IntMap.Keys
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntMap.Values.html#com.badlogic.gdx.utils"><B>IntMap.Values
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Json.html#com.badlogic.gdx.utils"><B>Json
</B></A></B>
<BR>
Reads/writes Java objects to/from JSON, automatically.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Json.Serializer.html#com.badlogic.gdx.utils"><B>Json.Serializer
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/JsonWriter.html#com.badlogic.gdx.utils"><B>JsonWriter
</B></A></B>
<BR>
Builder style API for emitting JSON.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/JsonWriter.OutputType.html#com.badlogic.gdx.utils"><B>JsonWriter.OutputType
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/LongArray.html#com.badlogic.gdx.utils"><B>LongArray
</B></A></B>
<BR>
A resizable, ordered or unordered long array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/LongMap.html#com.badlogic.gdx.utils"><B>LongMap
</B></A></B>
<BR>
An unordered map that uses long keys.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/LongMap.Entries.html#com.badlogic.gdx.utils"><B>LongMap.Entries
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/LongMap.Entry.html#com.badlogic.gdx.utils"><B>LongMap.Entry
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/LongMap.Keys.html#com.badlogic.gdx.utils"><B>LongMap.Keys
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/LongMap.Values.html#com.badlogic.gdx.utils"><B>LongMap.Values
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectIntMap.html#com.badlogic.gdx.utils"><B>ObjectIntMap
</B></A></B>
<BR>
An unordered map where the values are ints.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectIntMap.Entries.html#com.badlogic.gdx.utils"><B>ObjectIntMap.Entries
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectIntMap.Entry.html#com.badlogic.gdx.utils"><B>ObjectIntMap.Entry
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectIntMap.Keys.html#com.badlogic.gdx.utils"><B>ObjectIntMap.Keys
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectMap.html#com.badlogic.gdx.utils"><B>ObjectMap
</B></A></B>
<BR>
An unordered map.
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectMap.Entries.html#com.badlogic.gdx.utils"><B>ObjectMap.Entries
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectMap.Keys.html#com.badlogic.gdx.utils"><B>ObjectMap.Keys
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectMap.Values.html#com.badlogic.gdx.utils"><B>ObjectMap.Values
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/OrderedMap.html#com.badlogic.gdx.utils"><B>OrderedMap
</B></A></B>
<BR>
An
<A HREF="../../../../com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils"><CODE>ObjectMap
</CODE></A> that also stores keys in an
<A HREF="../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils"><CODE>Array
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<BR>
Class to keep track of the time and load (percentage of total time) a specific task takes.
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Pool.html#com.badlogic.gdx.utils"><B>Pool
</B></A></B>
<BR>
A pool of objects that can be reused to avoid allocation.
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Scaling.html#com.badlogic.gdx.utils"><B>Scaling
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<BR>
Various scaling types for fitting one rectangle into another.
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</B></A></B>
<BR>
Provides methods to sort arrays of objects.
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/SortedIntList.Node.html#com.badlogic.gdx.utils"><B>SortedIntList.Node
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/StringBuilder.html#com.badlogic.gdx.utils"><B>StringBuilder
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<BR>
A
<CODE>StringBuilder
</CODE> that implements equals and hashcode.
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Timer.html#com.badlogic.gdx.utils"><B>Timer
</B></A></B>
<BR>
Executes tasks in the future on the main loop thread.
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</B></A></B>
<BR>
Runnable with a cancel method.
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/XmlReader.Element.html#com.badlogic.gdx.utils"><B>XmlReader.Element
</B></A></B>
<BR>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/XmlWriter.html#com.badlogic.gdx.utils"><B>XmlWriter
</B></A></B>
<BR>
Builder style API for emitting XML.
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