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<div class="subTitle">com.badlogic.gdx
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<h2 title="Class Graphics.BufferFormat" class="title">Class Graphics.BufferFormat
</h2>
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<ul class="inheritance">
<li>java.lang.Object
</li>
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<li>com.badlogic.gdx.Graphics.BufferFormat
</li>
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<dt>Enclosing interface:
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<pre>public static class
<span class="strong">Graphics.BufferFormat
</span>
extends java.lang.Object
</pre>
<div class="block">Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.
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<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/Graphics.BufferFormat.html#a">a
</a></strong></code> </td>
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<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/Graphics.BufferFormat.html#b">b
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/Graphics.BufferFormat.html#coverageSampling">coverageSampling
</a></strong></code>
<div class="block">whether coverage sampling anti-aliasing is used.
</div>
</td>
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<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/Graphics.BufferFormat.html#depth">depth
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/Graphics.BufferFormat.html#g">g
</a></strong></code> </td>
</tr>
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<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/Graphics.BufferFormat.html#r">r
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/Graphics.BufferFormat.html#samples">samples
</a></strong></code>
<div class="block">number of samples for multi-sample anti-aliasing (MSAA)
</div>
</td>
</tr>
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<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/Graphics.BufferFormat.html#stencil">stencil
</a></strong></code> </td>
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<td class="colOne"><code><strong><a href="../../../com/badlogic/gdx/Graphics.BufferFormat.html#Graphics.BufferFormat(int, int, int, int, int, int, int, boolean)">Graphics.BufferFormat
</a></strong>(int
r,
int
g,
int
b,
int
a,
int
depth,
int
stencil,
int
samples,
boolean
coverageSampling)
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<pre>public final
int r
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<pre>public final
int g
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<pre>public final
int a
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<h4>depth
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<pre>public final
int depth
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<pre>public final
int stencil
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<pre>public final
int samples
</pre>
<div class="block">number of samples for multi-sample anti-aliasing (MSAA)
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<pre>public final
boolean coverageSampling
</pre>
<div class="block">whether coverage sampling anti-aliasing is used. in that case you have to clear the coverage buffer as well!
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<h4>Graphics.BufferFormat
</h4>
<pre>public
Graphics.BufferFormat(int
r,
int
g,
int
b,
int
a,
int
depth,
int
stencil,
int
samples,
boolean
coverageSampling)
</pre>
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toString()
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