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<div class="subTitle">com.badlogic.gdx
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<h2 title="Class InputAdapter" class="title">Class InputAdapter
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.InputAdapter
</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
<li class="blockList">
<dl>
<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></dd>
</dl>
<dl>
<dt>Direct Known Subclasses:
</dt>
<dd><a href="../../../com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">FirstPersonCameraController
</a>,
<a href="../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector
</a>,
<a href="../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage
</a></dd>
</dl>
<hr>
<br>
<pre>public class
<span class="strong">InputAdapter
</span>
extends java.lang.Object
implements
<a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></pre>
<div class="block">An adapter class for
<a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><code>InputProcessor
</code></a>. You can derive from this and only override what you are interested in.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>mzechner
</dd></dl>
</li>
</ul>
</div>
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</h3>
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../com/badlogic/gdx/InputAdapter.html#InputAdapter()">InputAdapter
</a></strong>()
</code> </td>
</tr>
</table>
</li>
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<h3>Method Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputAdapter.html#keyDown(int)">keyDown
</a></strong>(int
keycode)
</code>
<div class="block">Called when a key was pressed
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputAdapter.html#keyTyped(char)">keyTyped
</a></strong>(char
character)
</code>
<div class="block">Called when a key was typed
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputAdapter.html#keyUp(int)">keyUp
</a></strong>(int
keycode)
</code>
<div class="block">Called when a key was released
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputAdapter.html#mouseMoved(int, int)">mouseMoved
</a></strong>(int
screenX,
int
screenY)
</code>
<div class="block">Called when the mouse was moved without any buttons being pressed.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputAdapter.html#scrolled(int)">scrolled
</a></strong>(int
amount)
</code>
<div class="block">Called when the mouse wheel was scrolled.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputAdapter.html#touchDown(int, int, int, int)">touchDown
</a></strong>(int
screenX,
int
screenY,
int
pointer,
int
button)
</code>
<div class="block">Called when the screen was touched or a mouse button was pressed.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputAdapter.html#touchDragged(int, int, int)">touchDragged
</a></strong>(int
screenX,
int
screenY,
int
pointer)
</code>
<div class="block">Called when a finger or the mouse was dragged.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputAdapter.html#touchUp(int, int, int, int)">touchUp
</a></strong>(int
screenX,
int
screenY,
int
pointer,
int
button)
</code>
<div class="block">Called when a finger was lifted or a mouse button was released.
</div>
</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
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</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
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<h3>Constructor Detail
</h3>
<a name="InputAdapter()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>InputAdapter
</h4>
<pre>public
InputAdapter()
</pre>
</li>
</ul>
</li>
</ul>
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<a name="keyDown(int)">
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<ul class="blockList">
<li class="blockList">
<h4>keyDown
</h4>
<pre>public
boolean
keyDown(int
keycode)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../com/badlogic/gdx/InputProcessor.html#keyDown(int)">InputProcessor
</a></code></strong></div>
<div class="block">Called when a key was pressed
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../com/badlogic/gdx/InputProcessor.html#keyDown(int)">keyDown
</a></code> in interface
<code><a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>keycode
</code> - one of the constants in
<a href="../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><code>Input.Keys
</code></a></dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the input was processed
</dd></dl>
</li>
</ul>
<a name="keyUp(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>keyUp
</h4>
<pre>public
boolean
keyUp(int
keycode)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../com/badlogic/gdx/InputProcessor.html#keyUp(int)">InputProcessor
</a></code></strong></div>
<div class="block">Called when a key was released
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../com/badlogic/gdx/InputProcessor.html#keyUp(int)">keyUp
</a></code> in interface
<code><a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>keycode
</code> - one of the constants in
<a href="../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><code>Input.Keys
</code></a></dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the input was processed
</dd></dl>
</li>
</ul>
<a name="keyTyped(char)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>keyTyped
</h4>
<pre>public
boolean
keyTyped(char
character)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../com/badlogic/gdx/InputProcessor.html#keyTyped(char)">InputProcessor
</a></code></strong></div>
<div class="block">Called when a key was typed
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../com/badlogic/gdx/InputProcessor.html#keyTyped(char)">keyTyped
</a></code> in interface
<code><a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>character
</code> - The character
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the input was processed
</dd></dl>
</li>
</ul>
<a name="touchDown(int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>touchDown
</h4>
<pre>public
boolean
touchDown(int
screenX,
int
screenY,
int
pointer,
int
button)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../com/badlogic/gdx/InputProcessor.html#touchDown(int, int, int, int)">InputProcessor
</a></code></strong></div>
<div class="block">Called when the screen was touched or a mouse button was pressed. The button parameter will be
<a href="../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><code>Input.Buttons.LEFT
</code></a> on
Android.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../com/badlogic/gdx/InputProcessor.html#touchDown(int, int, int, int)">touchDown
</a></code> in interface
<code><a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>screenX
</code> - The x coordinate, origin is in the upper left corner
</dd><dd><code>screenY
</code> - The y coordinate, origin is in the upper left corner
</dd><dd><code>pointer
</code> - the pointer for the event.
</dd><dd><code>button
</code> - the button
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the input was processed
</dd></dl>
</li>
</ul>
<a name="touchUp(int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>touchUp
</h4>
<pre>public
boolean
touchUp(int
screenX,
int
screenY,
int
pointer,
int
button)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../com/badlogic/gdx/InputProcessor.html#touchUp(int, int, int, int)">InputProcessor
</a></code></strong></div>
<div class="block">Called when a finger was lifted or a mouse button was released. The button parameter will be
<a href="../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><code>Input.Buttons.LEFT
</code></a> on
Android.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../com/badlogic/gdx/InputProcessor.html#touchUp(int, int, int, int)">touchUp
</a></code> in interface
<code><a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></code></dd>
<dd><code>pointer
</code> - the pointer for the event.
</dd><dd><code>button
</code> - the button
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the input was processed
</dd></dl>
</li>
</ul>
<a name="touchDragged(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>touchDragged
</h4>
<pre>public
boolean
touchDragged(int
screenX,
int
screenY,
int
pointer)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">InputProcessor
</a></code></strong></div>
<div class="block">Called when a finger or the mouse was dragged.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">touchDragged
</a></code> in interface
<code><a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></code></dd>
<dd><code>pointer
</code> - the pointer for the event.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the input was processed
</dd></dl>
</li>
</ul>
<a name="mouseMoved(int, int)">
<!-- -->
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<ul class="blockList">
<li class="blockList">
<h4>mouseMoved
</h4>
<pre>public
boolean
mouseMoved(int
screenX,
int
screenY)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../com/badlogic/gdx/InputProcessor.html#mouseMoved(int, int)">InputProcessor
</a></code></strong></div>
<div class="block">Called when the mouse was moved without any buttons being pressed. Will not be called on Android.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../com/badlogic/gdx/InputProcessor.html#mouseMoved(int, int)">mouseMoved
</a></code> in interface
<code><a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the input was processed
</dd></dl>
</li>
</ul>
<a name="scrolled(int)">
<!-- -->
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<ul class="blockListLast">
<li class="blockList">
<h4>scrolled
</h4>
<pre>public
boolean
scrolled(int
amount)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../com/badlogic/gdx/InputProcessor.html#scrolled(int)">InputProcessor
</a></code></strong></div>
<div class="block">Called when the mouse wheel was scrolled. Will not be called on Android.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../com/badlogic/gdx/InputProcessor.html#scrolled(int)">scrolled
</a></code> in interface
<code><a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>amount
</code> - the scroll amount, -1 or 1 depending on the direction the wheel was scrolled.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the input was processed.
</dd></dl>
</li>
</ul>
</li>
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