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<div class="subTitle">com.badlogic.gdx</div>
<h2 title="Class InputMultiplexer" class="title">Class InputMultiplexer</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<li>com.badlogic.gdx.InputMultiplexer</li>
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<pre>public class <span class="strong">InputMultiplexer</span>
extends java.lang.Object
implements <a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></pre>
<div class="block">An <a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><code>InputProcessor</code></a> that delegates to an ordered list of other InputProcessors. Delegation for an event stops if a
 processor returns true, which indicates that the event was handled.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>Nathan Sweet</dd></dl>
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<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#InputMultiplexer()">InputMultiplexer</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#InputMultiplexer(com.badlogic.gdx.InputProcessor...)">InputMultiplexer</a></strong>(<a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a>...&nbsp;processors)</code>&nbsp;</td>
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<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#addProcessor(com.badlogic.gdx.InputProcessor)">addProcessor</a></strong>(<a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a>&nbsp;processor)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#addProcessor(int, com.badlogic.gdx.InputProcessor)">addProcessor</a></strong>(int&nbsp;index,
            <a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a>&nbsp;processor)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#clear()">clear</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a>&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#getProcessors()">getProcessors</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#keyDown(int)">keyDown</a></strong>(int&nbsp;keycode)</code>
<div class="block">Called when a key was pressed</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#keyTyped(char)">keyTyped</a></strong>(char&nbsp;character)</code>
<div class="block">Called when a key was typed</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#keyUp(int)">keyUp</a></strong>(int&nbsp;keycode)</code>
<div class="block">Called when a key was released</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#mouseMoved(int, int)">mouseMoved</a></strong>(int&nbsp;screenX,
          int&nbsp;screenY)</code>
<div class="block">Called when the mouse was moved without any buttons being pressed.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#removeProcessor(com.badlogic.gdx.InputProcessor)">removeProcessor</a></strong>(<a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a>&nbsp;processor)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#removeProcessor(int)">removeProcessor</a></strong>(int&nbsp;index)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#scrolled(int)">scrolled</a></strong>(int&nbsp;amount)</code>
<div class="block">Called when the mouse wheel was scrolled.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#setProcessors(com.badlogic.gdx.utils.Array)">setProcessors</a></strong>(<a href="../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a>&gt;&nbsp;processors)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#size()">size</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#touchDown(int, int, int, int)">touchDown</a></strong>(int&nbsp;screenX,
         int&nbsp;screenY,
         int&nbsp;pointer,
         int&nbsp;button)</code>
<div class="block">Called when the screen was touched or a mouse button was pressed.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#touchDragged(int, int, int)">touchDragged</a></strong>(int&nbsp;screenX,
            int&nbsp;screenY,
            int&nbsp;pointer)</code>
<div class="block">Called when a finger or the mouse was dragged.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/InputMultiplexer.html#touchUp(int, int, int, int)">touchUp</a></strong>(int&nbsp;screenX,
       int&nbsp;screenY,
       int&nbsp;pointer,
       int&nbsp;button)</code>
<div class="block">Called when a finger was lifted or a mouse button was released.</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Constructor Detail</h3>
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<h4>InputMultiplexer</h4>
<pre>public&nbsp;InputMultiplexer()</pre>
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<pre>public&nbsp;InputMultiplexer(<a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a>...&nbsp;processors)</pre>
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<h3>Method Detail</h3>
<a name="addProcessor(int, com.badlogic.gdx.InputProcessor)">
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<h4>addProcessor</h4>
<pre>public&nbsp;void&nbsp;addProcessor(int&nbsp;index,
                <a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a>&nbsp;processor)</pre>
</li>
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<a name="removeProcessor(int)">
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<h4>removeProcessor</h4>
<pre>public&nbsp;void&nbsp;removeProcessor(int&nbsp;index)</pre>
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<h4>addProcessor</h4>
<pre>public&nbsp;void&nbsp;addProcessor(<a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a>&nbsp;processor)</pre>
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<h4>removeProcessor</h4>
<pre>public&nbsp;void&nbsp;removeProcessor(<a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a>&nbsp;processor)</pre>
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<h4>size</h4>
<pre>public&nbsp;int&nbsp;size()</pre>
<dl><dt><span class="strong">Returns:</span></dt><dd>the number of processors in this multiplexer</dd></dl>
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<h4>clear</h4>
<pre>public&nbsp;void&nbsp;clear()</pre>
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<h4>setProcessors</h4>
<pre>public&nbsp;void&nbsp;setProcessors(<a href="../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a>&gt;&nbsp;processors)</pre>
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<a name="getProcessors()">
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<h4>getProcessors</h4>
<pre>public&nbsp;<a href="../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a>&gt;&nbsp;getProcessors()</pre>
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<h4>keyDown</h4>
<pre>public&nbsp;boolean&nbsp;keyDown(int&nbsp;keycode)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../com/badlogic/gdx/InputProcessor.html#keyDown(int)">InputProcessor</a></code></strong></div>
<div class="block">Called when a key was pressed</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../com/badlogic/gdx/InputProcessor.html#keyDown(int)">keyDown</a></code>&nbsp;in interface&nbsp;<code><a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>keycode</code> - one of the constants in <a href="../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><code>Input.Keys</code></a></dd>
<dt><span class="strong">Returns:</span></dt><dd>whether the input was processed</dd></dl>
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<h4>keyUp</h4>
<pre>public&nbsp;boolean&nbsp;keyUp(int&nbsp;keycode)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../com/badlogic/gdx/InputProcessor.html#keyUp(int)">InputProcessor</a></code></strong></div>
<div class="block">Called when a key was released</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../com/badlogic/gdx/InputProcessor.html#keyUp(int)">keyUp</a></code>&nbsp;in interface&nbsp;<code><a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>keycode</code> - one of the constants in <a href="../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><code>Input.Keys</code></a></dd>
<dt><span class="strong">Returns:</span></dt><dd>whether the input was processed</dd></dl>
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<h4>keyTyped</h4>
<pre>public&nbsp;boolean&nbsp;keyTyped(char&nbsp;character)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../com/badlogic/gdx/InputProcessor.html#keyTyped(char)">InputProcessor</a></code></strong></div>
<div class="block">Called when a key was typed</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../com/badlogic/gdx/InputProcessor.html#keyTyped(char)">keyTyped</a></code>&nbsp;in interface&nbsp;<code><a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>character</code> - The character</dd>
<dt><span class="strong">Returns:</span></dt><dd>whether the input was processed</dd></dl>
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<h4>touchDown</h4>
<pre>public&nbsp;boolean&nbsp;touchDown(int&nbsp;screenX,
                int&nbsp;screenY,
                int&nbsp;pointer,
                int&nbsp;button)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../com/badlogic/gdx/InputProcessor.html#touchDown(int, int, int, int)">InputProcessor</a></code></strong></div>
<div class="block">Called when the screen was touched or a mouse button was pressed. The button parameter will be <a href="../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><code>Input.Buttons.LEFT</code></a> on
 Android.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../com/badlogic/gdx/InputProcessor.html#touchDown(int, int, int, int)">touchDown</a></code>&nbsp;in interface&nbsp;<code><a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>screenX</code> - The x coordinate, origin is in the upper left corner</dd><dd><code>screenY</code> - The y coordinate, origin is in the upper left corner</dd><dd><code>pointer</code> - the pointer for the event.</dd><dd><code>button</code> - the button</dd>
<dt><span class="strong">Returns:</span></dt><dd>whether the input was processed</dd></dl>
</li>
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<h4>touchUp</h4>
<pre>public&nbsp;boolean&nbsp;touchUp(int&nbsp;screenX,
              int&nbsp;screenY,
              int&nbsp;pointer,
              int&nbsp;button)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../com/badlogic/gdx/InputProcessor.html#touchUp(int, int, int, int)">InputProcessor</a></code></strong></div>
<div class="block">Called when a finger was lifted or a mouse button was released. The button parameter will be <a href="../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><code>Input.Buttons.LEFT</code></a> on
 Android.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../com/badlogic/gdx/InputProcessor.html#touchUp(int, int, int, int)">touchUp</a></code>&nbsp;in interface&nbsp;<code><a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dd><code>pointer</code> - the pointer for the event.</dd><dd><code>button</code> - the button</dd>
<dt><span class="strong">Returns:</span></dt><dd>whether the input was processed</dd></dl>
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<h4>touchDragged</h4>
<pre>public&nbsp;boolean&nbsp;touchDragged(int&nbsp;screenX,
                   int&nbsp;screenY,
                   int&nbsp;pointer)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">InputProcessor</a></code></strong></div>
<div class="block">Called when a finger or the mouse was dragged.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">touchDragged</a></code>&nbsp;in interface&nbsp;<code><a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dd><code>pointer</code> - the pointer for the event.</dd>
<dt><span class="strong">Returns:</span></dt><dd>whether the input was processed</dd></dl>
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<h4>mouseMoved</h4>
<pre>public&nbsp;boolean&nbsp;mouseMoved(int&nbsp;screenX,
                 int&nbsp;screenY)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../com/badlogic/gdx/InputProcessor.html#mouseMoved(int, int)">InputProcessor</a></code></strong></div>
<div class="block">Called when the mouse was moved without any buttons being pressed. Will not be called on Android.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../com/badlogic/gdx/InputProcessor.html#mouseMoved(int, int)">mouseMoved</a></code>&nbsp;in interface&nbsp;<code><a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dt><span class="strong">Returns:</span></dt><dd>whether the input was processed</dd></dl>
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<h4>scrolled</h4>
<pre>public&nbsp;boolean&nbsp;scrolled(int&nbsp;amount)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../com/badlogic/gdx/InputProcessor.html#scrolled(int)">InputProcessor</a></code></strong></div>
<div class="block">Called when the mouse wheel was scrolled. Will not be called on Android.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../com/badlogic/gdx/InputProcessor.html#scrolled(int)">scrolled</a></code>&nbsp;in interface&nbsp;<code><a href="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>amount</code> - the scroll amount, -1 or 1 depending on the direction the wheel was scrolled.</dd>
<dt><span class="strong">Returns:</span></dt><dd>whether the input was processed.</dd></dl>
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