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<div class="subTitle">com.badlogic.gdx
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<h2 title="Interface Screen" class="title">Interface Screen
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<pre>public interface
<span class="strong">Screen
</span></pre>
<div class="block"><p>
Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on.
</p>
<p>
Note that
<a href="../../../com/badlogic/gdx/Screen.html#dispose()"><code>dispose()
</code></a> is not called automatically.
</p></div>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx"><code>Game
</code></a></dd></dl>
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<th class="colFirst" scope="col">Modifier and Type
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<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/Screen.html#dispose()">dispose
</a></strong>()
</code>
<div class="block">Called when this screen should release all resources.
</div>
</td>
</tr>
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<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/Screen.html#hide()">hide
</a></strong>()
</code>
<div class="block">Called when this screen is no longer the current screen for a
<a href="../../../com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx"><code>Game
</code></a>.
</div>
</td>
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<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/Screen.html#pause()">pause
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/Screen.html#render(float)">render
</a></strong>(float
delta)
</code>
<div class="block">Called when the screen should render itself.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/Screen.html#resize(int, int)">resize
</a></strong>(int
width,
int
height)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/Screen.html#resume()">resume
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../com/badlogic/gdx/Screen.html#show()">show
</a></strong>()
</code>
<div class="block">Called when this screen becomes the current screen for a
<a href="../../../com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx"><code>Game
</code></a>.
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<h4>render
</h4>
<pre>void
render(float
delta)
</pre>
<div class="block">Called when the screen should render itself.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>delta
</code> - The time in seconds since the last render.
</dd></dl>
</li>
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<h4>resize
</h4>
<pre>void
resize(int
width,
int
height)
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../com/badlogic/gdx/ApplicationListener.html#resize(int, int)"><code>ApplicationListener.resize(int, int)
</code></a></dd></dl>
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<h4>show
</h4>
<pre>void
show()
</pre>
<div class="block">Called when this screen becomes the current screen for a
<a href="../../../com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx"><code>Game
</code></a>.
</div>
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<h4>hide
</h4>
<pre>void
hide()
</pre>
<div class="block">Called when this screen is no longer the current screen for a
<a href="../../../com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx"><code>Game
</code></a>.
</div>
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<h4>pause
</h4>
<pre>void
pause()
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../com/badlogic/gdx/ApplicationListener.html#pause()"><code>ApplicationListener.pause()
</code></a></dd></dl>
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<h4>resume
</h4>
<pre>void
resume()
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../com/badlogic/gdx/ApplicationListener.html#resume()"><code>ApplicationListener.resume()
</code></a></dd></dl>
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<h4>dispose
</h4>
<pre>void
dispose()
</pre>
<div class="block">Called when this screen should release all resources.
</div>
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