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<div class="subTitle">com.badlogic.gdx.audio</div>
<h2 title="Interface Sound" class="title">Interface Sound</h2>
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<dl>
<dt>All Superinterfaces:</dt>
<dd><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></dd>
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<pre>public interface <span class="strong">Sound</span>
extends <a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></pre>
<div class="block"><p>
 A Sound is a short audio clip that can be played numerous times in parallel. It's completely loaded into memory so only load
 small audio files. Call the <a href="../../../../com/badlogic/gdx/audio/Sound.html#dispose()"><code>dispose()</code></a> method when you're done using the Sound.
 </p>
 
 <p>
 Sound instances are created via a call to <a href="../../../../com/badlogic/gdx/Audio.html#newSound(com.badlogic.gdx.files.FileHandle)"><code>Audio.newSound(FileHandle)</code></a>.
 </p>
 
 <p>
 Calling the <a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)</code></a> method will return a long which is an id to that instance of the sound. You
 can use this id to modify the playback of that sound instance.
 </p></div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>badlogicgames@gmail.com</dd></dl>
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<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#dispose()">dispose</a></strong>()</code>
<div class="block">Releases all the resources.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#loop()">loop</a></strong>()</code>
<div class="block">Plays the sound, looping.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#loop(float)">loop</a></strong>(float&nbsp;volume)</code>
<div class="block">Plays the sound, looping.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#loop(float, float, float)">loop</a></strong>(float&nbsp;volume,
    float&nbsp;pitch,
    float&nbsp;pan)</code>
<div class="block">Plays the sound, looping.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#pause()">pause</a></strong>()</code>
<div class="block">Pauses all instances of this sound.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#pause(long)">pause</a></strong>(long&nbsp;soundId)</code>
<div class="block">Pauses the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)</code></a>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#play()">play</a></strong>()</code>
<div class="block">Plays the sound.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)">play</a></strong>(float&nbsp;volume)</code>
<div class="block">Plays the sound.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float, float, float)">play</a></strong>(float&nbsp;volume,
    float&nbsp;pitch,
    float&nbsp;pan)</code>
<div class="block">Plays the sound.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#resume()">resume</a></strong>()</code>
<div class="block">Resumes all paused instances of this sound.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#resume(long)">resume</a></strong>(long&nbsp;soundId)</code>
<div class="block">Resumes the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)</code></a>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#setLooping(long, boolean)">setLooping</a></strong>(long&nbsp;soundId,
          boolean&nbsp;looping)</code>
<div class="block">Sets the sound instance with the given id to be looping.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#setPan(long, float, float)">setPan</a></strong>(long&nbsp;soundId,
      float&nbsp;pan,
      float&nbsp;volume)</code>
<div class="block">Sets the panning and volume of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)</code></a>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#setPitch(long, float)">setPitch</a></strong>(long&nbsp;soundId,
        float&nbsp;pitch)</code>
<div class="block">Changes the pitch multiplier of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)</code></a>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#setPriority(long, int)">setPriority</a></strong>(long&nbsp;soundId,
           int&nbsp;priority)</code>
<div class="block">Sets the priority of a sound currently being played back.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#setVolume(long, float)">setVolume</a></strong>(long&nbsp;soundId,
         float&nbsp;volume)</code>
<div class="block">Changes the volume of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)</code></a>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#stop()">stop</a></strong>()</code>
<div class="block">Stops playing all instances of this sound.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#stop(long)">stop</a></strong>(long&nbsp;soundId)</code>
<div class="block">Stops the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)</code></a>.</div>
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<h4>play</h4>
<pre>long&nbsp;play()</pre>
<div class="block">Plays the sound. If the sound is already playing, it will be played again, concurrently.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>the id of the sound instance if successful, or -1 on failure.</dd></dl>
</li>
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<h4>play</h4>
<pre>long&nbsp;play(float&nbsp;volume)</pre>
<div class="block">Plays the sound. If the sound is already playing, it will be played again, concurrently.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>volume</code> - the volume in the range [0,1]</dd>
<dt><span class="strong">Returns:</span></dt><dd>the id of the sound instance if successful, or -1 on failure.</dd></dl>
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<h4>play</h4>
<pre>long&nbsp;play(float&nbsp;volume,
        float&nbsp;pitch,
        float&nbsp;pan)</pre>
<div class="block">Plays the sound. If the sound is already playing, it will be played again, concurrently.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>volume</code> - the volume in the range [0,1]</dd><dd><code>pitch</code> - the pitch multiplier, 1 == default, >1 == faster, <1 == slower, the value has to be between 0.5 and 2.0</dd><dd><code>pan</code> - panning in the range -1 (full left) to 1 (full right). 0 is center position.</dd>
<dt><span class="strong">Returns:</span></dt><dd>the id of the sound instance if successful, or -1 on failure.</dd></dl>
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<h4>loop</h4>
<pre>long&nbsp;loop()</pre>
<div class="block">Plays the sound, looping. If the sound is already playing, it will be played again, concurrently.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>the id of the sound instance if successful, or -1 on failure.</dd></dl>
</li>
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<h4>loop</h4>
<pre>long&nbsp;loop(float&nbsp;volume)</pre>
<div class="block">Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need to stop the sound
 via a call to <a href="../../../../com/badlogic/gdx/audio/Sound.html#stop(long)"><code>stop(long)</code></a> using the returned id.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>volume</code> - the volume in the range [0, 1]</dd>
<dt><span class="strong">Returns:</span></dt><dd>the id of the sound instance if successful, or -1 on failure.</dd></dl>
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<h4>loop</h4>
<pre>long&nbsp;loop(float&nbsp;volume,
        float&nbsp;pitch,
        float&nbsp;pan)</pre>
<div class="block">Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need to stop the sound
 via a call to <a href="../../../../com/badlogic/gdx/audio/Sound.html#stop(long)"><code>stop(long)</code></a> using the returned id.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>volume</code> - the volume in the range [0,1]</dd><dd><code>pitch</code> - the pitch multiplier, 1 == default, >1 == faster, <1 == slower, the value has to be between 0.5 and 2.0</dd><dd><code>pan</code> - panning in the range -1 (full left) to 1 (full right). 0 is center position.</dd>
<dt><span class="strong">Returns:</span></dt><dd>the id of the sound instance if successful, or -1 on failure.</dd></dl>
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<h4>stop</h4>
<pre>void&nbsp;stop()</pre>
<div class="block">Stops playing all instances of this sound.</div>
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<h4>pause</h4>
<pre>void&nbsp;pause()</pre>
<div class="block">Pauses all instances of this sound.</div>
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<h4>resume</h4>
<pre>void&nbsp;resume()</pre>
<div class="block">Resumes all paused instances of this sound.</div>
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<h4>dispose</h4>
<pre>void&nbsp;dispose()</pre>
<div class="block">Releases all the resources.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
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<pre>void&nbsp;stop(long&nbsp;soundId)</pre>
<div class="block">Stops the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)</code></a>. If the sound is no longer
 playing, this has no effect.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>soundId</code> - the sound id</dd></dl>
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<pre>void&nbsp;pause(long&nbsp;soundId)</pre>
<div class="block">Pauses the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)</code></a>. If the sound is no longer
 playing, this has no effect.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>soundId</code> - the sound id</dd></dl>
</li>
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<h4>resume</h4>
<pre>void&nbsp;resume(long&nbsp;soundId)</pre>
<div class="block">Resumes the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)</code></a>. If the sound is not
 paused, this has no effect.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>soundId</code> - the sound id</dd></dl>
</li>
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<h4>setLooping</h4>
<pre>void&nbsp;setLooping(long&nbsp;soundId,
              boolean&nbsp;looping)</pre>
<div class="block">Sets the sound instance with the given id to be looping. If the sound is no longer playing this has no effect.s</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>soundId</code> - the sound id</dd><dd><code>looping</code> - whether to loop or not.</dd></dl>
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<h4>setPitch</h4>
<pre>void&nbsp;setPitch(long&nbsp;soundId,
            float&nbsp;pitch)</pre>
<div class="block">Changes the pitch multiplier of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)</code></a>.
 If the sound is no longer playing, this has no effect.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>soundId</code> - the sound id</dd><dd><code>pitch</code> - the pitch multiplier, 1 == default, >1 == faster, <1 == slower, the value has to be between 0.5 and 2.0</dd></dl>
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<h4>setVolume</h4>
<pre>void&nbsp;setVolume(long&nbsp;soundId,
             float&nbsp;volume)</pre>
<div class="block">Changes the volume of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)</code></a>. If the
 sound is no longer playing, this has no effect.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>soundId</code> - the sound id</dd><dd><code>volume</code> - the volume in the range 0 (silent) to 1 (max volume).</dd></dl>
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<pre>void&nbsp;setPan(long&nbsp;soundId,
          float&nbsp;pan,
          float&nbsp;volume)</pre>
<div class="block">Sets the panning and volume of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)</code></a>.
 If the sound is no longer playing, this has no effect.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>soundId</code> - the sound id</dd><dd><code>pan</code> - panning in the range -1 (full left) to 1 (full right). 0 is center position.</dd><dd><code>volume</code> - the volume in the range [0,1].</dd></dl>
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<h4>setPriority</h4>
<pre>void&nbsp;setPriority(long&nbsp;soundId,
               int&nbsp;priority)</pre>
<div class="block">Sets the priority of a sound currently being played back. Higher priority sounds will be considered last
 if the maximum number of concurrently playing sounds is exceeded. This is only a
 hint and might not be honored by a backend implementation.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>soundId</code> - the sound id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#loop()"><code>loop()</code></a> and their overloaded equivalents.</dd><dd><code>priority</code> - the priority (0 == lowest)</dd></dl>
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