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<div class="subTitle">com.badlogic.gdx.audio
</div>
<h2 title="Interface Sound" class="title">Interface Sound
</h2>
</div>
<div class="contentContainer">
<div class="description">
<ul class="blockList">
<li class="blockList">
<dl>
<dt>All Superinterfaces:
</dt>
<dd><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></dd>
</dl>
<hr>
<br>
<pre>public interface
<span class="strong">Sound
</span>
extends
<a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></pre>
<div class="block"><p>
A Sound is a short audio clip that can be played numerous times in parallel. It's completely loaded into memory so only load
small audio files. Call the
<a href="../../../../com/badlogic/gdx/audio/Sound.html#dispose()"><code>dispose()
</code></a> method when you're done using the Sound.
</p>
<p>
Sound instances are created via a call to
<a href="../../../../com/badlogic/gdx/Audio.html#newSound(com.badlogic.gdx.files.FileHandle)"><code>Audio.newSound(FileHandle)
</code></a>.
</p>
<p>
Calling the
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()
</code></a> or
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)
</code></a> method will return a long which is an id to that instance of the sound. You
can use this id to modify the playback of that sound instance.
</p></div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>badlogicgames@gmail.com
</dd></dl>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- ========== METHOD SUMMARY =========== -->
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<h3>Method Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#dispose()">dispose
</a></strong>()
</code>
<div class="block">Releases all the resources.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>long
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#loop()">loop
</a></strong>()
</code>
<div class="block">Plays the sound, looping.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>long
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#loop(float)">loop
</a></strong>(float
volume)
</code>
<div class="block">Plays the sound, looping.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>long
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#loop(float, float, float)">loop
</a></strong>(float
volume,
float
pitch,
float
pan)
</code>
<div class="block">Plays the sound, looping.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#pause()">pause
</a></strong>()
</code>
<div class="block">Pauses all instances of this sound.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#pause(long)">pause
</a></strong>(long
soundId)
</code>
<div class="block">Pauses the sound instance with the given id as returned by
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()
</code></a> or
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>long
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#play()">play
</a></strong>()
</code>
<div class="block">Plays the sound.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>long
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)">play
</a></strong>(float
volume)
</code>
<div class="block">Plays the sound.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>long
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float, float, float)">play
</a></strong>(float
volume,
float
pitch,
float
pan)
</code>
<div class="block">Plays the sound.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#resume()">resume
</a></strong>()
</code>
<div class="block">Resumes all paused instances of this sound.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#resume(long)">resume
</a></strong>(long
soundId)
</code>
<div class="block">Resumes the sound instance with the given id as returned by
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()
</code></a> or
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#setLooping(long, boolean)">setLooping
</a></strong>(long
soundId,
boolean
looping)
</code>
<div class="block">Sets the sound instance with the given id to be looping.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#setPan(long, float, float)">setPan
</a></strong>(long
soundId,
float
pan,
float
volume)
</code>
<div class="block">Sets the panning and volume of the sound instance with the given id as returned by
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()
</code></a> or
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#setPitch(long, float)">setPitch
</a></strong>(long
soundId,
float
pitch)
</code>
<div class="block">Changes the pitch multiplier of the sound instance with the given id as returned by
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()
</code></a> or
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#setPriority(long, int)">setPriority
</a></strong>(long
soundId,
int
priority)
</code>
<div class="block">Sets the priority of a sound currently being played back.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#setVolume(long, float)">setVolume
</a></strong>(long
soundId,
float
volume)
</code>
<div class="block">Changes the volume of the sound instance with the given id as returned by
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()
</code></a> or
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#stop()">stop
</a></strong>()
</code>
<div class="block">Stops playing all instances of this sound.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/audio/Sound.html#stop(long)">stop
</a></strong>(long
soundId)
</code>
<div class="block">Stops the sound instance with the given id as returned by
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()
</code></a> or
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)
</code></a>.
</div>
</td>
</tr>
</table>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
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<h3>Method Detail
</h3>
<a name="play()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>play
</h4>
<pre>long
play()
</pre>
<div class="block">Plays the sound. If the sound is already playing, it will be played again, concurrently.
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>the id of the sound instance if successful, or -1 on failure.
</dd></dl>
</li>
</ul>
<a name="play(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>play
</h4>
<pre>long
play(float
volume)
</pre>
<div class="block">Plays the sound. If the sound is already playing, it will be played again, concurrently.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>volume
</code> - the volume in the range [0,1]
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>the id of the sound instance if successful, or -1 on failure.
</dd></dl>
</li>
</ul>
<a name="play(float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>play
</h4>
<pre>long
play(float
volume,
float
pitch,
float
pan)
</pre>
<div class="block">Plays the sound. If the sound is already playing, it will be played again, concurrently.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>volume
</code> - the volume in the range [0,1]
</dd><dd><code>pitch
</code> - the pitch multiplier, 1 == default, >1 == faster,
<1 == slower, the value has to be between 0.5 and 2.0</dd><dd><code>pan
</code> - panning in the range -1 (full left) to 1 (full right). 0 is center position.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>the id of the sound instance if successful, or -1 on failure.
</dd></dl>
</li>
</ul>
<a name="loop()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>loop
</h4>
<pre>long
loop()
</pre>
<div class="block">Plays the sound, looping. If the sound is already playing, it will be played again, concurrently.
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>the id of the sound instance if successful, or -1 on failure.
</dd></dl>
</li>
</ul>
<a name="loop(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>loop
</h4>
<pre>long
loop(float
volume)
</pre>
<div class="block">Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need to stop the sound
via a call to
<a href="../../../../com/badlogic/gdx/audio/Sound.html#stop(long)"><code>stop(long)
</code></a> using the returned id.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>volume
</code> - the volume in the range [0, 1]
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>the id of the sound instance if successful, or -1 on failure.
</dd></dl>
</li>
</ul>
<a name="loop(float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>loop
</h4>
<pre>long
loop(float
volume,
float
pitch,
float
pan)
</pre>
<div class="block">Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need to stop the sound
via a call to
<a href="../../../../com/badlogic/gdx/audio/Sound.html#stop(long)"><code>stop(long)
</code></a> using the returned id.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>volume
</code> - the volume in the range [0,1]
</dd><dd><code>pitch
</code> - the pitch multiplier, 1 == default, >1 == faster,
<1 == slower, the value has to be between 0.5 and 2.0</dd><dd><code>pan
</code> - panning in the range -1 (full left) to 1 (full right). 0 is center position.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>the id of the sound instance if successful, or -1 on failure.
</dd></dl>
</li>
</ul>
<a name="stop()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>stop
</h4>
<pre>void
stop()
</pre>
<div class="block">Stops playing all instances of this sound.
</div>
</li>
</ul>
<a name="pause()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>pause
</h4>
<pre>void
pause()
</pre>
<div class="block">Pauses all instances of this sound.
</div>
</li>
</ul>
<a name="resume()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>resume
</h4>
<pre>void
resume()
</pre>
<div class="block">Resumes all paused instances of this sound.
</div>
</li>
</ul>
<a name="dispose()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>dispose
</h4>
<pre>void
dispose()
</pre>
<div class="block">Releases all the resources.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose
</a></code> in interface
<code><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></code></dd>
</dl>
</li>
</ul>
<a name="stop(long)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>stop
</h4>
<pre>void
stop(long
soundId)
</pre>
<div class="block">Stops the sound instance with the given id as returned by
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()
</code></a> or
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)
</code></a>. If the sound is no longer
playing, this has no effect.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>soundId
</code> - the sound id
</dd></dl>
</li>
</ul>
<a name="pause(long)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>pause
</h4>
<pre>void
pause(long
soundId)
</pre>
<div class="block">Pauses the sound instance with the given id as returned by
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()
</code></a> or
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)
</code></a>. If the sound is no longer
playing, this has no effect.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>soundId
</code> - the sound id
</dd></dl>
</li>
</ul>
<a name="resume(long)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>resume
</h4>
<pre>void
resume(long
soundId)
</pre>
<div class="block">Resumes the sound instance with the given id as returned by
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()
</code></a> or
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)
</code></a>. If the sound is not
paused, this has no effect.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>soundId
</code> - the sound id
</dd></dl>
</li>
</ul>
<a name="setLooping(long, boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setLooping
</h4>
<pre>void
setLooping(long
soundId,
boolean
looping)
</pre>
<div class="block">Sets the sound instance with the given id to be looping. If the sound is no longer playing this has no effect.s
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>soundId
</code> - the sound id
</dd><dd><code>looping
</code> - whether to loop or not.
</dd></dl>
</li>
</ul>
<a name="setPitch(long, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setPitch
</h4>
<pre>void
setPitch(long
soundId,
float
pitch)
</pre>
<div class="block">Changes the pitch multiplier of the sound instance with the given id as returned by
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()
</code></a> or
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)
</code></a>.
If the sound is no longer playing, this has no effect.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>soundId
</code> - the sound id
</dd><dd><code>pitch
</code> - the pitch multiplier, 1 == default, >1 == faster,
<1 == slower, the value has to be between 0.5 and 2.0</dd></dl>
</li>
</ul>
<a name="setVolume(long, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setVolume
</h4>
<pre>void
setVolume(long
soundId,
float
volume)
</pre>
<div class="block">Changes the volume of the sound instance with the given id as returned by
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()
</code></a> or
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)
</code></a>. If the
sound is no longer playing, this has no effect.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>soundId
</code> - the sound id
</dd><dd><code>volume
</code> - the volume in the range 0 (silent) to 1 (max volume).
</dd></dl>
</li>
</ul>
<a name="setPan(long, float, float)">
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</a>
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<h4>setPan
</h4>
<pre>void
setPan(long
soundId,
float
pan,
float
volume)
</pre>
<div class="block">Sets the panning and volume of the sound instance with the given id as returned by
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()
</code></a> or
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><code>play(float)
</code></a>.
If the sound is no longer playing, this has no effect.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>soundId
</code> - the sound id
</dd><dd><code>pan
</code> - panning in the range -1 (full left) to 1 (full right). 0 is center position.
</dd><dd><code>volume
</code> - the volume in the range [0,1].
</dd></dl>
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<h4>setPriority
</h4>
<pre>void
setPriority(long
soundId,
int
priority)
</pre>
<div class="block">Sets the priority of a sound currently being played back. Higher priority sounds will be considered last
if the maximum number of concurrently playing sounds is exceeded. This is only a
hint and might not be honored by a backend implementation.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>soundId
</code> - the sound id as returned by
<a href="../../../../com/badlogic/gdx/audio/Sound.html#play()"><code>play()
</code></a> or
<a href="../../../../com/badlogic/gdx/audio/Sound.html#loop()"><code>loop()
</code></a> and their overloaded equivalents.
</dd><dd><code>priority
</code> - the priority (0 == lowest)
</dd></dl>
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