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<div class="subTitle">com.badlogic.gdx.backends.android
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<h2 title="Class AndroidApplicationConfiguration" class="title">Class AndroidApplicationConfiguration
</h2>
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<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
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<li>com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
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<pre>public class
<span class="strong">AndroidApplicationConfiguration
</span>
extends java.lang.Object
</pre>
<div class="block">Class defining the configuration of an
<a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android"><code>AndroidApplication
</code></a>. Allows you to disable the use of the accelerometer to save
battery among other things.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>mzechner
</dd></dl>
</li>
</ul>
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<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#a">a
</a></strong></code>
<div class="block">number of bits per color channel
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#b">b
</a></strong></code>
<div class="block">number of bits per color channel
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#depth">depth
</a></strong></code>
<div class="block">number of bits for depth and stencil buffer
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#g">g
</a></strong></code>
<div class="block">number of bits per color channel
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#getTouchEventsForLiveWallpaper">getTouchEventsForLiveWallpaper
</a></strong></code>
<div class="block">if the app is a livewallpaper, whether it should get full touch events
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#hideStatusBar">hideStatusBar
</a></strong></code>
<div class="block">hide status bar buttons on Android 4.x and higher (API 14+).
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#maxSimultaneousSounds">maxSimultaneousSounds
</a></strong></code>
<div class="block">the maximum number of
<a href="../../../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><code>Sound
</code></a> instances that can be played simultaneously, sets the corresponding
<code>SoundPool
</code>
constructor argument.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#numSamples">numSamples
</a></strong></code>
<div class="block">number of samples for CSAA/MSAA, 2 is a good value
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#r">r
</a></strong></code>
<div class="block">number of bits per color channel
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>ResolutionStrategy
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#resolutionStrategy">resolutionStrategy
</a></strong></code>
<div class="block">the
<code>ResolutionStrategy
</code>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#stencil">stencil
</a></strong></code>
<div class="block">number of bits for depth and stencil buffer
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#touchSleepTime">touchSleepTime
</a></strong></code>
<div class="block">the time in milliseconds to sleep after each event in the touch handler, set this to 16ms to get rid of touch flooding on
pre Android 2.0 devices.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useAccelerometer">useAccelerometer
</a></strong></code>
<div class="block">whether to use the accelerometer.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useCompass">useCompass
</a></strong></code>
<div class="block">whether to use the compass.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useGL20">useGL20
</a></strong></code>
<div class="block">whether to use OpenGL ES 2.0 or not.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useGLSurfaceViewAPI18">useGLSurfaceViewAPI18
</a></strong></code>
<div class="block">whether to use
<code>GLSurfaceViewAPI18
</code> in place of the classic
<code>GLSurfaceViewCupcake
</code> on Android API 10 and lower.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useWakelock">useWakelock
</a></strong></code>
<div class="block">whether to use a
<code>WakeLock
</code> or not.
</div>
</td>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#AndroidApplicationConfiguration()">AndroidApplicationConfiguration
</a></strong>()
</code> </td>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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<pre>public
boolean useGL20
</pre>
<div class="block">whether to use OpenGL ES 2.0 or not. default: false
</div>
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<pre>public
int r
</pre>
<div class="block">number of bits per color channel
</div>
</li>
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</h4>
<pre>public
int g
</pre>
<div class="block">number of bits per color channel
</div>
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</h4>
<pre>public
int b
</pre>
<div class="block">number of bits per color channel
</div>
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<h4>a
</h4>
<pre>public
int a
</pre>
<div class="block">number of bits per color channel
</div>
</li>
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<!-- -->
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<h4>depth
</h4>
<pre>public
int depth
</pre>
<div class="block">number of bits for depth and stencil buffer
</div>
</li>
</ul>
<a name="stencil">
<!-- -->
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<h4>stencil
</h4>
<pre>public
int stencil
</pre>
<div class="block">number of bits for depth and stencil buffer
</div>
</li>
</ul>
<a name="numSamples">
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<h4>numSamples
</h4>
<pre>public
int numSamples
</pre>
<div class="block">number of samples for CSAA/MSAA, 2 is a good value
</div>
</li>
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<h4>useAccelerometer
</h4>
<pre>public
boolean useAccelerometer
</pre>
<div class="block">whether to use the accelerometer. default: true
</div>
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<pre>public
boolean useCompass
</pre>
<div class="block">whether to use the compass. default: true
</div>
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<h4>touchSleepTime
</h4>
<pre>public
int touchSleepTime
</pre>
<div class="block">the time in milliseconds to sleep after each event in the touch handler, set this to 16ms to get rid of touch flooding on
pre Android 2.0 devices. default: 0
</div>
</li>
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<pre>public
boolean useWakelock
</pre>
<div class="block">whether to use a
<code>WakeLock
</code> or not. In case this is true you have to add the permission "android.permission.WAKE_LOCK"
to your manifest file. default: false
</div>
</li>
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</h4>
<pre>public
boolean hideStatusBar
</pre>
<div class="block">hide status bar buttons on Android 4.x and higher (API 14+). Doesn't work if "android:targetSdkVersion" less 11 or if API
less 14. default: false
</div>
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<pre>public
int maxSimultaneousSounds
</pre>
<div class="block">the maximum number of
<a href="../../../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><code>Sound
</code></a> instances that can be played simultaneously, sets the corresponding
<code>SoundPool
</code>
constructor argument.
</div>
</li>
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<h4>resolutionStrategy
</h4>
<pre>public
ResolutionStrategy resolutionStrategy
</pre>
<div class="block">the
<code>ResolutionStrategy
</code>. default:
<code>FillResolutionStrategy
</code></div>
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<pre>public
boolean getTouchEventsForLiveWallpaper
</pre>
<div class="block">if the app is a livewallpaper, whether it should get full touch events
</div>
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<pre>public
boolean useGLSurfaceViewAPI18
</pre>
<div class="block">whether to use
<code>GLSurfaceViewAPI18
</code> in place of the classic
<code>GLSurfaceViewCupcake
</code> on Android API 10 and lower.
In case this is true
<code>GLSurfaceViewAPI18
</code> will be used. This implementation properly supports attach to and detach
from window. default: false
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<pre>public
AndroidApplicationConfiguration()
</pre>
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