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<div class="subTitle">com.badlogic.gdx.backends.iosrobovm
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<h2 title="Class IOSApplicationConfiguration" class="title">Class IOSApplicationConfiguration
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<ul class="inheritance">
<li>java.lang.Object
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<li>com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration
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<pre>public class
<span class="strong">IOSApplicationConfiguration
</span>
extends java.lang.Object
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<th class="colFirst" scope="col">Modifier and Type
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<th class="colLast" scope="col">Field and Description
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<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#accelerometerUpdate">accelerometerUpdate
</a></strong></code>
<div class="block">the update interval to poll the accelerometer with, in seconds
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>GLKViewDrawableColorFormat
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#colorFormat">colorFormat
</a></strong></code>
<div class="block">the color format, RGB565 is the default
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>GLKViewDrawableDepthFormat
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#depthFormat">depthFormat
</a></strong></code>
<div class="block">the depth buffer format, Format16 is default
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#displayScaleLargeScreenIfNonRetina">displayScaleLargeScreenIfNonRetina
</a></strong></code>
<div class="block">Scale factor to use on large screens without retina display, i.e.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#displayScaleLargeScreenIfRetina">displayScaleLargeScreenIfRetina
</a></strong></code>
<div class="block">Scale factor to use on large screens with retina display, i.e.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#displayScaleSmallScreenIfNonRetina">displayScaleSmallScreenIfNonRetina
</a></strong></code>
<div class="block">Scale factor to use on small screens without retina display, i.e.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#displayScaleSmallScreenIfRetina">displayScaleSmallScreenIfRetina
</a></strong></code>
<div class="block">Scale factor to use on small screens with retina display, i.e.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>GLKViewDrawableMultisample
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#multisample">multisample
</a></strong></code>
<div class="block">the multisample format, None is default
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#orientationLandscape">orientationLandscape
</a></strong></code>
<div class="block">whether or not landscape orientation is supported.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#orientationPortrait">orientationPortrait
</a></strong></code>
<div class="block">whether or not portrait orientation is supported.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#preferredFramesPerSecond">preferredFramesPerSecond
</a></strong></code>
<div class="block">number of frames per second, 60 is default
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#preventScreenDimming">preventScreenDimming
</a></strong></code>
<div class="block">whether to enable screen dimming.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>GLKViewDrawableStencilFormat
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#stencilFormat">stencilFormat
</a></strong></code>
<div class="block">the stencil buffer format, None is default
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#useAccelerometer">useAccelerometer
</a></strong></code>
<div class="block">whether to use the accelerometer, default true
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#useCompass">useCompass
</a></strong></code>
<div class="block">whether to use the compass, default true
</div>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#IOSApplicationConfiguration()">IOSApplicationConfiguration
</a></strong>()
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<pre>public
boolean preventScreenDimming
</pre>
<div class="block">whether to enable screen dimming.
</div>
</li>
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<h4>orientationPortrait
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<pre>public
boolean orientationPortrait
</pre>
<div class="block">whether or not portrait orientation is supported.
</div>
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<a name="orientationLandscape">
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<h4>orientationLandscape
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<pre>public
boolean orientationLandscape
</pre>
<div class="block">whether or not landscape orientation is supported.
</div>
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<h4>colorFormat
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<pre>public
GLKViewDrawableColorFormat colorFormat
</pre>
<div class="block">the color format, RGB565 is the default
</div>
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</ul>
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<h4>depthFormat
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<pre>public
GLKViewDrawableDepthFormat depthFormat
</pre>
<div class="block">the depth buffer format, Format16 is default
</div>
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<h4>stencilFormat
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<pre>public
GLKViewDrawableStencilFormat stencilFormat
</pre>
<div class="block">the stencil buffer format, None is default
</div>
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<h4>multisample
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<pre>public
GLKViewDrawableMultisample multisample
</pre>
<div class="block">the multisample format, None is default
</div>
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<h4>preferredFramesPerSecond
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<pre>public
int preferredFramesPerSecond
</pre>
<div class="block">number of frames per second, 60 is default
</div>
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<pre>public
float displayScaleLargeScreenIfRetina
</pre>
<div class="block">Scale factor to use on large screens with retina display, i.e. iPad 3+ (has no effect on non-retina screens).
<ul>
<li>1.0 = no scaling (everything is in pixels)
<li>0.5 = LibGDX will behave as you would only have half the pixels. I.e. instead of 2048x1536 you
will work in 1024x768. This looks pixel perfect and will save you the trouble to create bigger
graphics for the retina display.
<li>any other value: scales the screens according to your scale factor. A scale factor
oof 0.75, 0.8, 1.2, 1.5 etc. works very well without any artifacts!
</ul></div>
</li>
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<pre>public
float displayScaleSmallScreenIfRetina
</pre>
<div class="block">Scale factor to use on small screens with retina display, i.e. iPhone 4+, iPod 4+ (has no effect on non-retina screens).
<ul>
<li>1.0 = no scaling (everything is in pixels)
<li>0.5 = LibGDX will behave as you would only have half the pixels. I.e. instead of 960x640 you
will work in 480x320. This looks pixel perfect and will save you the trouble to create bigger
graphics for the retina display.
<li>any other value: scales the screens according to your scale factor. A scale factor
of 0.75, 0.8, 1.2, 1.5 etc. works very well without any artifacts!
</ul></div>
</li>
</ul>
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</h4>
<pre>public
float displayScaleLargeScreenIfNonRetina
</pre>
<div class="block">Scale factor to use on large screens without retina display, i.e. iPad 1+2 (has no effect on retina screens).
<ul>
<li>1.0 = no scaling (everything is in pixels)
<li>any other value: scales the screens according to your scale factor. A scale factor
of 0.75, 0.8, 1.2, 1.5 etc. works very well without any artifacts!
</ul></div>
</li>
</ul>
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<pre>public
float displayScaleSmallScreenIfNonRetina
</pre>
<div class="block">Scale factor to use on small screens without retina display, i.e. iPhone 1-3, iPod 1-3 (has no effect on retina screens).
<ul>
<li>1.0 = no scaling (everything is in pixels)
<li>any other value: scales the screens according to your scale factor. A scale factor
of 0.75, 0.8, 1.2, 1.5 etc. works very well without any artifacts!
</ul></div>
</li>
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<h4>useAccelerometer
</h4>
<pre>public
boolean useAccelerometer
</pre>
<div class="block">whether to use the accelerometer, default true
</div>
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<pre>public
float accelerometerUpdate
</pre>
<div class="block">the update interval to poll the accelerometer with, in seconds
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<pre>public
boolean useCompass
</pre>
<div class="block">whether to use the compass, default true
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<pre>public
IOSApplicationConfiguration()
</pre>
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