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<div class="subTitle">com.badlogic.gdx.graphics
</div>
<h2 title="Class Cubemap" class="title">Class Cubemap
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">com.badlogic.gdx.graphics.GLTexture
</a></li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.Cubemap
</li>
</ul>
</li>
</ul>
</li>
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<dl>
<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></dd>
</dl>
<hr>
<br>
<pre>public class
<span class="strong">Cubemap
</span>
extends
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></pre>
<div class="block">Wraps a standard OpenGL ES Cubemap. Must be disposed when it is no longer used.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>Xoppa
</dd></dl>
</li>
</ul>
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</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide
</a></strong></code>
<div class="block">Enum to identify each side of a Cubemap
</div>
</td>
</tr>
</table>
</li>
</ul>
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<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a>[]
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#data">data
</a></strong></code> </td>
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<h3>Fields inherited from class
com.badlogic.gdx.graphics.
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></h3>
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#glHandle">glHandle
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#glTarget">glTarget
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#magFilter">magFilter
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#minFilter">minFilter
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#uWrap">uWrap
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#vWrap">vWrap
</a></code></li>
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap()">Cubemap
</a></strong>()
</code>
<div class="block">Construct an empty Cubemap.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle)">Cubemap
</a></strong>(
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> positiveX,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> negativeX,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> positiveY,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> negativeY,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> positiveZ,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> negativeZ)
</code>
<div class="block">Construct a Cubemap with the specified texture files for the sides, does not generate mipmaps.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, boolean)">Cubemap
</a></strong>(
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> positiveX,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> negativeX,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> positiveY,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> negativeY,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> positiveZ,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> negativeZ,
boolean
useMipMaps)
</code>
<div class="block">Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap(int, int, int, com.badlogic.gdx.graphics.Pixmap.Format)">Cubemap
</a></strong>(int
width,
int
height,
int
depth,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</a> format)
</code>
<div class="block">Construct a Cubemap with
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a>s for each side of the specified size.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap(com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap)">Cubemap
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> positiveX,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> negativeX,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> positiveY,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> negativeY,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> positiveZ,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> negativeZ)
</code>
<div class="block">Construct a Cubemap with the specified
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a>s for the sides, does not generate mipmaps.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap(com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, boolean)">Cubemap
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> positiveX,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> negativeX,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> positiveY,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> negativeY,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> positiveZ,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> negativeZ,
boolean
useMipMaps)
</code>
<div class="block">Construct a Cubemap with the specified
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a>s for the sides, optionally generating mipmaps.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap(com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData)">Cubemap
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> positiveX,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> negativeX,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> positiveY,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> negativeY,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> positiveZ,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> negativeZ)
</code>
<div class="block">Construct a Cubemap with the specified
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData
</code></a>'s for the sides
</div>
</td>
</tr>
</table>
</li>
</ul>
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<h3>Method Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#getDepth()">getDepth
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#getHeight()">getHeight
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#getTextureData(com.badlogic.gdx.graphics.Cubemap.CubemapSide)">getTextureData
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide
</a> side)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#getWidth()">getWidth
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#isComplete()">isComplete
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#isManaged()">isManaged
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.files.FileHandle)">load
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide
</a> side,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file)
</code>
<div class="block">Loads the texture specified using the
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle
</code></a> and sets it to specified side,
overwriting any previous data set to that side.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.files.FileHandle, boolean)">load
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide
</a> side,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file,
boolean
useMipMaps)
</code>
<div class="block">Loads the texture specified using the
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle
</code></a> and sets it to specified side,
overwriting any previous data set to that side.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.Pixmap)">load
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide
</a> side,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap)
</code>
<div class="block">Sets the specified side of this cubemap to the specified
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a>, overwriting any previous
data set to that side.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.Pixmap, boolean)">load
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide
</a> side,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap,
boolean
useMipMaps)
</code>
<div class="block">Sets the specified side of this cubemap to the specified
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a>, overwriting any previous
data set to that side.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.TextureData)">load
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide
</a> side,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> data)
</code>
<div class="block">Sets the specified side of this cubemap to the specified
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData
</code></a>, overwriting any previous
data set to that side.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#load(com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData)">load
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> positiveX,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> negativeX,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> positiveY,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> negativeY,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> positiveZ,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> negativeZ)
</code>
<div class="block">Sets the sides of this cubemap to the specified
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#reload()">reload
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#unsafeLoad(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.TextureData)">unsafeLoad
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide
</a> side,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> data)
</code>
<div class="block">Sets the specified side of this cubemap to the specified
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData
</code></a>, overwriting any previous
data set to that side.
</div>
</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.graphics.GLTexture">
<!-- -->
</a>
<h3>Methods inherited from class
com.badlogic.gdx.graphics.
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></h3>
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#bind()">bind
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#bind(int)">bind
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#createGLHandle()">createGLHandle
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#createTextureData(com.badlogic.gdx.files.FileHandle, boolean)">createTextureData
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#createTextureData(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap.Format, boolean)">createTextureData
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#delete()">delete
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#dispose()">dispose
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getEnforcePotImage()">getEnforcePotImage
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getMagFilter()">getMagFilter
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getMinFilter()">getMinFilter
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getTextureObjectHandle()">getTextureObjectHandle
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getUWrap()">getUWrap
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getVWrap()">getVWrap
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#setEnforcePotImages(boolean)">setEnforcePotImages
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#setFilter(com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter)">setFilter
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#setWrap(com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap)">setWrap
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetFilter(com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter)">unsafeSetFilter
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetFilter(com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, boolean)">unsafeSetFilter
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetWrap(com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap)">unsafeSetWrap
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetWrap(com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap, boolean)">unsafeSetWrap
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#uploadImageData(int, com.badlogic.gdx.graphics.TextureData)">uploadImageData
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ FIELD DETAIL =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_detail">
<!-- -->
</a>
<h3>Field Detail
</h3>
<a name="data">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>data
</h4>
<pre>protected final
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a>[] data
</pre>
</li>
</ul>
</li>
</ul>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
<!-- -->
</a>
<h3>Constructor Detail
</h3>
<a name="Cubemap()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>Cubemap
</h4>
<pre>public
Cubemap()
</pre>
<div class="block">Construct an empty Cubemap. Use the load(...) methods to set the texture of each side. Every side of the cubemap must be
set before it can be used.
</div>
</li>
</ul>
<a name="Cubemap(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>Cubemap
</h4>
<pre>public
Cubemap(
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> positiveX,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> negativeX,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> positiveY,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> negativeY,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> positiveZ,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> negativeZ)
</pre>
<div class="block">Construct a Cubemap with the specified texture files for the sides, does not generate mipmaps.
</div>
</li>
</ul>
<a name="Cubemap(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>Cubemap
</h4>
<pre>public
Cubemap(
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> positiveX,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> negativeX,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> positiveY,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> negativeY,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> positiveZ,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> negativeZ,
boolean
useMipMaps)
</pre>
<div class="block">Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.
</div>
</li>
</ul>
<a name="Cubemap(com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>Cubemap
</h4>
<pre>public
Cubemap(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> positiveX,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> negativeX,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> positiveY,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> negativeY,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> positiveZ,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> negativeZ)
</pre>
<div class="block">Construct a Cubemap with the specified
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a>s for the sides, does not generate mipmaps.
</div>
</li>
</ul>
<a name="Cubemap(com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>Cubemap
</h4>
<pre>public
Cubemap(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> positiveX,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> negativeX,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> positiveY,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> negativeY,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> positiveZ,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> negativeZ,
boolean
useMipMaps)
</pre>
<div class="block">Construct a Cubemap with the specified
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a>s for the sides, optionally generating mipmaps.
</div>
</li>
</ul>
<a name="Cubemap(int, int, int, com.badlogic.gdx.graphics.Pixmap.Format)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>Cubemap
</h4>
<pre>public
Cubemap(int
width,
int
height,
int
depth,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</a> format)
</pre>
<div class="block">Construct a Cubemap with
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a>s for each side of the specified size.
</div>
</li>
</ul>
<a name="Cubemap(com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>Cubemap
</h4>
<pre>public
Cubemap(
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> positiveX,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> negativeX,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> positiveY,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> negativeY,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> positiveZ,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> negativeZ)
</pre>
<div class="block">Construct a Cubemap with the specified
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData
</code></a>'s for the sides
</div>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail
</h3>
<a name="load(com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>load
</h4>
<pre>public
void
load(
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> positiveX,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> negativeX,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> positiveY,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> negativeY,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> positiveZ,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> negativeZ)
</pre>
<div class="block">Sets the sides of this cubemap to the specified
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData
</code></a>.
</div>
</li>
</ul>
<a name="isManaged()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>isManaged
</h4>
<pre>public
boolean
isManaged()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#isManaged()">isManaged
</a></code> in class
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether this texture is managed or not.
</dd></dl>
</li>
</ul>
<a name="reload()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>reload
</h4>
<pre>protected
void
reload()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#reload()">reload
</a></code> in class
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></code></dd>
</dl>
</li>
</ul>
<a name="load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.files.FileHandle)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>load
</h4>
<pre>public
void
load(
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide
</a> side,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file)
</pre>
<div class="block">Loads the texture specified using the
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle
</code></a> and sets it to specified side,
overwriting any previous data set to that side. Does not generate mipmaps.
This method binds the Cubemap to the active unit!
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>side
</code> - The
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics"><code>Cubemap.CubemapSide
</code></a></dd><dd><code>file
</code> - The texture
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle
</code></a></dd></dl>
</li>
</ul>
<a name="load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.files.FileHandle, boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>load
</h4>
<pre>public
void
load(
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide
</a> side,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file,
boolean
useMipMaps)
</pre>
<div class="block">Loads the texture specified using the
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle
</code></a> and sets it to specified side,
overwriting any previous data set to that side.
This method binds the Cubemap to the active unit!
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>side
</code> - The
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics"><code>Cubemap.CubemapSide
</code></a></dd><dd><code>file
</code> - The texture
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle
</code></a></dd><dd><code>useMipMaps
</code> - True to generate mipmaps.
</dd></dl>
</li>
</ul>
<a name="load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.Pixmap)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>load
</h4>
<pre>public
void
load(
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide
</a> side,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap)
</pre>
<div class="block">Sets the specified side of this cubemap to the specified
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a>, overwriting any previous
data set to that side. Does not generate mipmaps.
This method binds the Cubemap to the active unit!
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>side
</code> - The
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics"><code>Cubemap.CubemapSide
</code></a></dd><dd><code>pixmap
</code> - The
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a></dd></dl>
</li>
</ul>
<a name="load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.Pixmap, boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>load
</h4>
<pre>public
void
load(
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide
</a> side,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap,
boolean
useMipMaps)
</pre>
<div class="block">Sets the specified side of this cubemap to the specified
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a>, overwriting any previous
data set to that side.
This method binds the Cubemap to the active unit!
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>side
</code> - The
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics"><code>Cubemap.CubemapSide
</code></a></dd><dd><code>pixmap
</code> - The
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a></dd><dd><code>useMipMaps
</code> - True to generate mipmaps.
</dd></dl>
</li>
</ul>
<a name="load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.TextureData)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>load
</h4>
<pre>public
void
load(
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide
</a> side,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> data)
</pre>
<div class="block">Sets the specified side of this cubemap to the specified
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData
</code></a>, overwriting any previous
data set to that side.
This method binds the Cubemap to the active unit!
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>side
</code> - The
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics"><code>Cubemap.CubemapSide
</code></a></dd><dd><code>data
</code> - The
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData
</code></a></dd></dl>
</li>
</ul>
<a name="unsafeLoad(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.TextureData)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>unsafeLoad
</h4>
<pre>protected
void
unsafeLoad(
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide
</a> side,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> data)
</pre>
<div class="block">Sets the specified side of this cubemap to the specified
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData
</code></a>, overwriting any previous
data set to that side.
Assumes that the cubemap is bound and active! See also:
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.TextureData)"><code>load(CubemapSide, TextureData)
</code></a></div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>side
</code> - The
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics"><code>Cubemap.CubemapSide
</code></a></dd><dd><code>data
</code> - The
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData
</code></a></dd></dl>
</li>
</ul>
<a name="isComplete()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>isComplete
</h4>
<pre>public
boolean
isComplete()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>True if all sides of this cubemap are set, false otherwise.
</dd></dl>
</li>
</ul>
<a name="getTextureData(com.badlogic.gdx.graphics.Cubemap.CubemapSide)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getTextureData
</h4>
<pre>public
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> getTextureData(
<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide
</a> side)
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>The
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData
</code></a> for the specified side, can be null if the cubemap is incomplete.
</dd></dl>
</li>
</ul>
<a name="getWidth()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getWidth
</h4>
<pre>public
int
getWidth()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getWidth()">getWidth
</a></code> in class
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the width of the texture in pixels
</dd></dl>
</li>
</ul>
<a name="getHeight()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getHeight
</h4>
<pre>public
int
getHeight()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getHeight()">getHeight
</a></code> in class
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the height of the texture in pixels
</dd></dl>
</li>
</ul>
<a name="getDepth()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>getDepth
</h4>
<pre>public
int
getDepth()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getDepth()">getDepth
</a></code> in class
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the depth of the texture in pixels
</dd></dl>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
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