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<div class="subTitle">com.badlogic.gdx.graphics</div>
<h2 title="Class Cubemap" class="title">Class Cubemap</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">com.badlogic.gdx.graphics.GLTexture</a></li>
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<li>com.badlogic.gdx.graphics.Cubemap</li>
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<pre>public class <span class="strong">Cubemap</span>
extends <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></pre>
<div class="block">Wraps a standard OpenGL ES Cubemap. Must be disposed when it is no longer used.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>Xoppa</dd></dl>
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<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a></strong></code>
<div class="block">Enum to identify each side of a Cubemap</div>
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<th class="colLast" scope="col">Field and Description</th>
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<td class="colFirst"><code>protected <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>[]</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#data">data</a></strong></code>&nbsp;</td>
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<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#glHandle">glHandle</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#glTarget">glTarget</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#magFilter">magFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#minFilter">minFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#uWrap">uWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#vWrap">vWrap</a></code></li>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap()">Cubemap</a></strong>()</code>
<div class="block">Construct an empty Cubemap.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle)">Cubemap</a></strong>(<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveX,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeX,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveY,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeY,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveZ,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeZ)</code>
<div class="block">Construct a Cubemap with the specified texture files for the sides, does not generate mipmaps.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, boolean)">Cubemap</a></strong>(<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveX,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeX,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveY,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeY,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveZ,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeZ,
       boolean&nbsp;useMipMaps)</code>
<div class="block">Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap(int, int, int, com.badlogic.gdx.graphics.Pixmap.Format)">Cubemap</a></strong>(int&nbsp;width,
       int&nbsp;height,
       int&nbsp;depth,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a>&nbsp;format)</code>
<div class="block">Construct a Cubemap with <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for each side of the specified size.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap(com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap)">Cubemap</a></strong>(<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveX,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeX,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveY,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeY,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveZ,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeZ)</code>
<div class="block">Construct a Cubemap with the specified <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for the sides, does not generate mipmaps.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap(com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, boolean)">Cubemap</a></strong>(<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveX,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeX,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveY,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeY,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveZ,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeZ,
       boolean&nbsp;useMipMaps)</code>
<div class="block">Construct a Cubemap with the specified <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for the sides, optionally generating mipmaps.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap(com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData)">Cubemap</a></strong>(<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveX,
       <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeX,
       <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveY,
       <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeY,
       <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveZ,
       <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeZ)</code>
<div class="block">Construct a Cubemap with the specified <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>'s for the sides</div>
</td>
</tr>
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<h3>Method Summary</h3>
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<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#getDepth()">getDepth</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#getHeight()">getHeight</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#getTextureData(com.badlogic.gdx.graphics.Cubemap.CubemapSide)">getTextureData</a></strong>(<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a>&nbsp;side)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#getWidth()">getWidth</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#isComplete()">isComplete</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#isManaged()">isManaged</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.files.FileHandle)">load</a></strong>(<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a>&nbsp;side,
    <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;file)</code>
<div class="block">Loads the texture specified using the <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle</code></a> and sets it to specified side,
 overwriting any previous data set to that side.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.files.FileHandle, boolean)">load</a></strong>(<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a>&nbsp;side,
    <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;file,
    boolean&nbsp;useMipMaps)</code>
<div class="block">Loads the texture specified using the <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle</code></a> and sets it to specified side,
 overwriting any previous data set to that side.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.Pixmap)">load</a></strong>(<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a>&nbsp;side,
    <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;pixmap)</code>
<div class="block">Sets the specified side of this cubemap to the specified <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>, overwriting any previous
 data set to that side.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.Pixmap, boolean)">load</a></strong>(<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a>&nbsp;side,
    <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;pixmap,
    boolean&nbsp;useMipMaps)</code>
<div class="block">Sets the specified side of this cubemap to the specified <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>, overwriting any previous
 data set to that side.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.TextureData)">load</a></strong>(<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a>&nbsp;side,
    <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;data)</code>
<div class="block">Sets the specified side of this cubemap to the specified <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>, overwriting any previous
 data set to that side.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#load(com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData)">load</a></strong>(<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveX,
    <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeX,
    <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveY,
    <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeY,
    <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveZ,
    <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeZ)</code>
<div class="block">Sets the sides of this cubemap to the specified <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#reload()">reload</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#unsafeLoad(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.TextureData)">unsafeLoad</a></strong>(<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a>&nbsp;side,
          <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;data)</code>
<div class="block">Sets the specified side of this cubemap to the specified <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>, overwriting any previous
 data set to that side.</div>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.graphics.<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></h3>
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#bind()">bind</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#bind(int)">bind</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#createGLHandle()">createGLHandle</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#createTextureData(com.badlogic.gdx.files.FileHandle, boolean)">createTextureData</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#createTextureData(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap.Format, boolean)">createTextureData</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#delete()">delete</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#dispose()">dispose</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getEnforcePotImage()">getEnforcePotImage</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getMagFilter()">getMagFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getMinFilter()">getMinFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getTextureObjectHandle()">getTextureObjectHandle</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getUWrap()">getUWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getVWrap()">getVWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#setEnforcePotImages(boolean)">setEnforcePotImages</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#setFilter(com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter)">setFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#setWrap(com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap)">setWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetFilter(com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter)">unsafeSetFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetFilter(com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, boolean)">unsafeSetFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetWrap(com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap)">unsafeSetWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetWrap(com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap, boolean)">unsafeSetWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#uploadImageData(int, com.badlogic.gdx.graphics.TextureData)">uploadImageData</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
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<h4>data</h4>
<pre>protected final&nbsp;<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>[] data</pre>
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<h3>Constructor Detail</h3>
<a name="Cubemap()">
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<h4>Cubemap</h4>
<pre>public&nbsp;Cubemap()</pre>
<div class="block">Construct an empty Cubemap. Use the load(...) methods to set the texture of each side. Every side of the cubemap must be
 set before it can be used.</div>
</li>
</ul>
<a name="Cubemap(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle)">
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<pre>public&nbsp;Cubemap(<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveX,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeX,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveY,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeY,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveZ,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeZ)</pre>
<div class="block">Construct a Cubemap with the specified texture files for the sides, does not generate mipmaps.</div>
</li>
</ul>
<a name="Cubemap(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, boolean)">
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<pre>public&nbsp;Cubemap(<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveX,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeX,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveY,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeY,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveZ,
       <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeZ,
       boolean&nbsp;useMipMaps)</pre>
<div class="block">Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.</div>
</li>
</ul>
<a name="Cubemap(com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap)">
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<pre>public&nbsp;Cubemap(<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveX,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeX,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveY,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeY,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveZ,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeZ)</pre>
<div class="block">Construct a Cubemap with the specified <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for the sides, does not generate mipmaps.</div>
</li>
</ul>
<a name="Cubemap(com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap, boolean)">
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<h4>Cubemap</h4>
<pre>public&nbsp;Cubemap(<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveX,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeX,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveY,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeY,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveZ,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeZ,
       boolean&nbsp;useMipMaps)</pre>
<div class="block">Construct a Cubemap with the specified <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for the sides, optionally generating mipmaps.</div>
</li>
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<a name="Cubemap(int, int, int, com.badlogic.gdx.graphics.Pixmap.Format)">
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<h4>Cubemap</h4>
<pre>public&nbsp;Cubemap(int&nbsp;width,
       int&nbsp;height,
       int&nbsp;depth,
       <a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a>&nbsp;format)</pre>
<div class="block">Construct a Cubemap with <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for each side of the specified size.</div>
</li>
</ul>
<a name="Cubemap(com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData)">
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<pre>public&nbsp;Cubemap(<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveX,
       <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeX,
       <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveY,
       <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeY,
       <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveZ,
       <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeZ)</pre>
<div class="block">Construct a Cubemap with the specified <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>'s for the sides</div>
</li>
</ul>
</li>
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<h3>Method Detail</h3>
<a name="load(com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData, com.badlogic.gdx.graphics.TextureData)">
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<h4>load</h4>
<pre>public&nbsp;void&nbsp;load(<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveX,
        <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeX,
        <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveY,
        <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeY,
        <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveZ,
        <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeZ)</pre>
<div class="block">Sets the sides of this cubemap to the specified <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>.</div>
</li>
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<h4>isManaged</h4>
<pre>public&nbsp;boolean&nbsp;isManaged()</pre>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#isManaged()">isManaged</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></code></dd>
<dt><span class="strong">Returns:</span></dt><dd>whether this texture is managed or not.</dd></dl>
</li>
</ul>
<a name="reload()">
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<h4>reload</h4>
<pre>protected&nbsp;void&nbsp;reload()</pre>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#reload()">reload</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></code></dd>
</dl>
</li>
</ul>
<a name="load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.files.FileHandle)">
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<h4>load</h4>
<pre>public&nbsp;void&nbsp;load(<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a>&nbsp;side,
        <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;file)</pre>
<div class="block">Loads the texture specified using the <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle</code></a> and sets it to specified side,
 overwriting any previous data set to that side. Does not generate mipmaps.
 This method binds the Cubemap to the active unit!</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>side</code> - The <a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics"><code>Cubemap.CubemapSide</code></a></dd><dd><code>file</code> - The texture <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle</code></a></dd></dl>
</li>
</ul>
<a name="load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.files.FileHandle, boolean)">
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<h4>load</h4>
<pre>public&nbsp;void&nbsp;load(<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a>&nbsp;side,
        <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;file,
        boolean&nbsp;useMipMaps)</pre>
<div class="block">Loads the texture specified using the <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle</code></a> and sets it to specified side,
 overwriting any previous data set to that side.
 This method binds the Cubemap to the active unit!</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>side</code> - The <a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics"><code>Cubemap.CubemapSide</code></a></dd><dd><code>file</code> - The texture <a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle</code></a></dd><dd><code>useMipMaps</code> - True to generate mipmaps.</dd></dl>
</li>
</ul>
<a name="load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.Pixmap)">
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<h4>load</h4>
<pre>public&nbsp;void&nbsp;load(<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a>&nbsp;side,
        <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;pixmap)</pre>
<div class="block">Sets the specified side of this cubemap to the specified <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>, overwriting any previous
 data set to that side. Does not generate mipmaps.
 This method binds the Cubemap to the active unit!</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>side</code> - The <a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics"><code>Cubemap.CubemapSide</code></a></dd><dd><code>pixmap</code> - The <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a></dd></dl>
</li>
</ul>
<a name="load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.Pixmap, boolean)">
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<h4>load</h4>
<pre>public&nbsp;void&nbsp;load(<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a>&nbsp;side,
        <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;pixmap,
        boolean&nbsp;useMipMaps)</pre>
<div class="block">Sets the specified side of this cubemap to the specified <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>, overwriting any previous
 data set to that side.
 This method binds the Cubemap to the active unit!</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>side</code> - The <a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics"><code>Cubemap.CubemapSide</code></a></dd><dd><code>pixmap</code> - The <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a></dd><dd><code>useMipMaps</code> - True to generate mipmaps.</dd></dl>
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</ul>
<a name="load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.TextureData)">
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<h4>load</h4>
<pre>public&nbsp;void&nbsp;load(<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a>&nbsp;side,
        <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;data)</pre>
<div class="block">Sets the specified side of this cubemap to the specified <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>, overwriting any previous
 data set to that side.
 This method binds the Cubemap to the active unit!</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>side</code> - The <a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics"><code>Cubemap.CubemapSide</code></a></dd><dd><code>data</code> - The <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a></dd></dl>
</li>
</ul>
<a name="unsafeLoad(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.TextureData)">
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<h4>unsafeLoad</h4>
<pre>protected&nbsp;void&nbsp;unsafeLoad(<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a>&nbsp;side,
              <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;data)</pre>
<div class="block">Sets the specified side of this cubemap to the specified <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>, overwriting any previous
 data set to that side.
 Assumes that the cubemap is bound and active! See also: <a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#load(com.badlogic.gdx.graphics.Cubemap.CubemapSide, com.badlogic.gdx.graphics.TextureData)"><code>load(CubemapSide, TextureData)</code></a></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>side</code> - The <a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics"><code>Cubemap.CubemapSide</code></a></dd><dd><code>data</code> - The <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a></dd></dl>
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<h4>isComplete</h4>
<pre>public&nbsp;boolean&nbsp;isComplete()</pre>
<dl><dt><span class="strong">Returns:</span></dt><dd>True if all sides of this cubemap are set, false otherwise.</dd></dl>
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<a name="getTextureData(com.badlogic.gdx.graphics.Cubemap.CubemapSide)">
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<h4>getTextureData</h4>
<pre>public&nbsp;<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;getTextureData(<a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a>&nbsp;side)</pre>
<dl><dt><span class="strong">Returns:</span></dt><dd>The <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a> for the specified side, can be null if the cubemap is incomplete.</dd></dl>
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<h4>getWidth</h4>
<pre>public&nbsp;int&nbsp;getWidth()</pre>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getWidth()">getWidth</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></code></dd>
<dt><span class="strong">Returns:</span></dt><dd>the width of the texture in pixels</dd></dl>
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<h4>getHeight</h4>
<pre>public&nbsp;int&nbsp;getHeight()</pre>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getHeight()">getHeight</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></code></dd>
<dt><span class="strong">Returns:</span></dt><dd>the height of the texture in pixels</dd></dl>
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<h4>getDepth</h4>
<pre>public&nbsp;int&nbsp;getDepth()</pre>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getDepth()">getDepth</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></code></dd>
<dt><span class="strong">Returns:</span></dt><dd>the depth of the texture in pixels</dd></dl>
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