<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Sun Nov 03 15:35:45 CET 2013 -->
<title>GL11 (libgdx API)
</title>
<meta name="date" content="2013-11-03">
<link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="GL11 (libgdx API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.
</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../overview-summary.html">Overview
</a></li>
<li><a href="package-summary.html">Package
</a></li>
<li class="navBarCell1Rev">Class
</li>
<li><a href="class-use/GL11.html">Use
</a></li>
<li><a href="package-tree.html">Tree
</a></li>
<li><a href="../../../../deprecated-list.html">Deprecated
</a></li>
<li><a href="../../../../index-all.html">Index
</a></li>
<li><a href="../../../../help-doc.html">Help
</a></li>
</ul>
<div class="aboutLanguage"><em>
libgdx API
<style>
body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold }
.TableHeadingColor { background:#EEEEFF; }
a { text-decoration:none }
a:hover { text-decoration:underline }
a:link, a:visited { color:blue }
table { border:0px }
.TableRowColor td:first-child { border-left:1px solid black }
.TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
hr { border:0px; border-bottom:1px solid #333366; }
</style>
</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics"><span class="strong">Prev Class
</span></a></li>
<li><a href="../../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics"><span class="strong">Next Class
</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../index.html?com/badlogic/gdx/graphics/GL11.html" target="_top">Frames
</a></li>
<li><a href="GL11.html" target="_top">No Frames
</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../allclasses-noframe.html">All Classes
</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:
</li>
<li>Nested
|
</li>
<li><a href="#field_summary">Field
</a> |
</li>
<li>Constr
|
</li>
<li><a href="#method_summary">Method
</a></li>
</ul>
<ul class="subNavList">
<li>Detail:
</li>
<li><a href="#field_detail">Field
</a> |
</li>
<li>Constr
|
</li>
<li><a href="#method_detail">Method
</a></li>
</ul>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<div class="subTitle">com.badlogic.gdx.graphics
</div>
<h2 title="Interface GL11" class="title">Interface GL11
</h2>
</div>
<div class="contentContainer">
<div class="description">
<ul class="blockList">
<li class="blockList">
<dl>
<dt>All Superinterfaces:
</dt>
<dd><a href="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon
</a></dd>
</dl>
<hr>
<br>
<pre>public interface
<span class="strong">GL11
</span>
extends
<a href="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10
</a></pre>
<div class="block">Interface wrapping all OpenGL ES 1.1 methods. This interface inherits all the methods from
<a href="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics"><code>GL10
</code></a>. Note that this
excludes all fixed point methods!
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>mzechner
</dd></dl>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- =========== FIELD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_summary">
<!-- -->
</a>
<h3>Field Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ADD_SIGNED">GL_ADD_SIGNED
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_SCALE">GL_ALPHA_SCALE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_FUNC">GL_ALPHA_TEST_FUNC
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_REF">GL_ALPHA_TEST_REF
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BLEND_DST">GL_BLEND_DST
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BLEND_SRC">GL_BLEND_SRC
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIENT_ACTIVE_TEXTURE">GL_CLIENT_ACTIVE_TEXTURE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE0">GL_CLIP_PLANE0
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE1">GL_CLIP_PLANE1
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE2">GL_CLIP_PLANE2
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE3">GL_CLIP_PLANE3
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE4">GL_CLIP_PLANE4
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE5">GL_CLIP_PLANE5
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_BUFFER_BINDING">GL_COLOR_ARRAY_BUFFER_BINDING
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_POINTER">GL_COLOR_ARRAY_POINTER
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_SIZE">GL_COLOR_ARRAY_SIZE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_STRIDE">GL_COLOR_ARRAY_STRIDE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_TYPE">GL_COLOR_ARRAY_TYPE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE">GL_COMBINE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_ALPHA">GL_COMBINE_ALPHA
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_RGB">GL_COMBINE_RGB
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CONSTANT">GL_CONSTANT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COORD_REPLACE_OES">GL_COORD_REPLACE_OES
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_COLOR">GL_CURRENT_COLOR
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_NORMAL">GL_CURRENT_NORMAL
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_TEXTURE_COORDS">GL_CURRENT_TEXTURE_COORDS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGB">GL_DOT3_RGB
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGBA">GL_DOT3_RGBA
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_FRONT_FACE">GL_FRONT_FACE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_INTERPOLATE">GL_INTERPOLATE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_LINE_WIDTH">GL_LINE_WIDTH
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_LOGIC_OP_MODE">GL_LOGIC_OP_MODE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MATRIX_MODE">GL_MATRIX_MODE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_CLIP_PLANES">GL_MAX_CLIP_PLANES
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_MATRIX">GL_MODELVIEW_MATRIX
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_STACK_DEPTH">GL_MODELVIEW_STACK_DEPTH
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_BUFFER_BINDING">GL_NORMAL_ARRAY_BUFFER_BINDING
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_POINTER">GL_NORMAL_ARRAY_POINTER
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_STRIDE">GL_NORMAL_ARRAY_STRIDE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_TYPE">GL_NORMAL_ARRAY_TYPE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_point_size_array">GL_OES_point_size_array
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_point_sprite">GL_OES_point_sprite
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_VERSION_1_0">GL_OES_VERSION_1_0
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_ALPHA">GL_OPERAND0_ALPHA
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_RGB">GL_OPERAND0_RGB
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_ALPHA">GL_OPERAND1_ALPHA
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_RGB">GL_OPERAND1_RGB
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_ALPHA">GL_OPERAND2_ALPHA
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_RGB">GL_OPERAND2_RGB
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_DISTANCE_ATTENUATION">GL_POINT_DISTANCE_ATTENUATION
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_FADE_THRESHOLD_SIZE">GL_POINT_FADE_THRESHOLD_SIZE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE">GL_POINT_SIZE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES">GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_OES">GL_POINT_SIZE_ARRAY_OES
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_POINTER_OES">GL_POINT_SIZE_ARRAY_POINTER_OES
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_STRIDE_OES">GL_POINT_SIZE_ARRAY_STRIDE_OES
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_TYPE_OES">GL_POINT_SIZE_ARRAY_TYPE_OES
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MAX">GL_POINT_SIZE_MAX
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MIN">GL_POINT_SIZE_MIN
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SPRITE_OES">GL_POINT_SPRITE_OES
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_SMOOTH_HINT">GL_POLYGON_SMOOTH_HINT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PREVIOUS">GL_PREVIOUS
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PRIMARY_COLOR">GL_PRIMARY_COLOR
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_MATRIX">GL_PROJECTION_MATRIX
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_STACK_DEPTH">GL_PROJECTION_STACK_DEPTH
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_RGB_SCALE">GL_RGB_SCALE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLES">GL_SAMPLES
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SHADE_MODEL">GL_SHADE_MODEL
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC0_ALPHA">GL_SRC0_ALPHA
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC0_RGB">GL_SRC0_RGB
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC1_ALPHA">GL_SRC1_ALPHA
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC1_RGB">GL_SRC1_RGB
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC2_ALPHA">GL_SRC2_ALPHA
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC2_RGB">GL_SRC2_RGB
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STATIC_DRAW">GL_STATIC_DRAW
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_REF">GL_STENCIL_REF
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SUBTRACT">GL_SUBTRACT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_POINTER">GL_TEXTURE_COORD_ARRAY_POINTER
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_SIZE">GL_TEXTURE_COORD_ARRAY_SIZE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_STRIDE">GL_TEXTURE_COORD_ARRAY_STRIDE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_TYPE">GL_TEXTURE_COORD_ARRAY_TYPE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_MATRIX">GL_TEXTURE_MATRIX
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_STACK_DEPTH">GL_TEXTURE_STACK_DEPTH
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_0">GL_VERSION_ES_CL_1_0
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_1">GL_VERSION_ES_CL_1_1
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_0">GL_VERSION_ES_CM_1_0
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_1">GL_VERSION_ES_CM_1_1
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_BUFFER_BINDING">GL_VERTEX_ARRAY_BUFFER_BINDING
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_POINTER">GL_VERTEX_ARRAY_POINTER
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_SIZE">GL_VERTEX_ARRAY_SIZE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_STRIDE">GL_VERTEX_ARRAY_STRIDE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_TYPE">GL_VERTEX_ARRAY_TYPE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VIEWPORT">GL_VIEWPORT
</a></strong></code> </td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="fields_inherited_from_class_com.badlogic.gdx.graphics.GL10">
<!-- -->
</a>
<h3>Fields inherited from interface
com.badlogic.gdx.graphics.
<a href="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10
</a></h3>
<code><a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ADD">GL_ADD
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALPHA">GL_ALPHA
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_BITS">GL_ALPHA_BITS
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_TEST">GL_ALPHA_TEST
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALWAYS">GL_ALWAYS
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT">GL_AMBIENT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT_AND_DIFFUSE">GL_AMBIENT_AND_DIFFUSE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AND">GL_AND
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AND_INVERTED">GL_AND_INVERTED
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AND_REVERSE">GL_AND_REVERSE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_BACK">GL_BACK
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_BLEND">GL_BLEND
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_BLUE_BITS">GL_BLUE_BITS
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_BYTE">GL_BYTE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CCW">GL_CCW
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CLEAR">GL_CLEAR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COLOR_ARRAY">GL_COLOR_ARRAY
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COLOR_LOGIC_OP">GL_COLOR_LOGIC_OP
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COLOR_MATERIAL">GL_COLOR_MATERIAL
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CONSTANT_ATTENUATION">GL_CONSTANT_ATTENUATION
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COPY">GL_COPY
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COPY_INVERTED">GL_COPY_INVERTED
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CULL_FACE">GL_CULL_FACE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CW">GL_CW
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DECAL">GL_DECAL
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DECR">GL_DECR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BITS">GL_DEPTH_BITS
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_TEST">GL_DEPTH_TEST
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DIFFUSE">GL_DIFFUSE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DITHER">GL_DITHER
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DONT_CARE">GL_DONT_CARE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DST_ALPHA">GL_DST_ALPHA
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DST_COLOR">GL_DST_COLOR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EMISSION">GL_EMISSION
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EQUAL">GL_EQUAL
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EQUIV">GL_EQUIV
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EXP">GL_EXP
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EXP2">GL_EXP2
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EXTENSIONS">GL_EXTENSIONS
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FALSE">GL_FALSE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FASTEST">GL_FASTEST
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FILL">GL_FILL
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FLAT">GL_FLAT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FLOAT">GL_FLOAT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG">GL_FOG
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_COLOR">GL_FOG_COLOR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_DENSITY">GL_FOG_DENSITY
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_END">GL_FOG_END
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_HINT">GL_FOG_HINT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_MODE">GL_FOG_MODE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_START">GL_FOG_START
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FRONT">GL_FRONT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_GEQUAL">GL_GEQUAL
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_GREATER">GL_GREATER
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_GREEN_BITS">GL_GREEN_BITS
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES">GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_TYPE_OES">GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INCR">GL_INCR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INVALID_ENUM">GL_INVALID_ENUM
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INVALID_VALUE">GL_INVALID_VALUE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INVERT">GL_INVERT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_KEEP">GL_KEEP
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LEQUAL">GL_LEQUAL
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LESS">GL_LESS
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_AMBIENT">GL_LIGHT_MODEL_AMBIENT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_TWO_SIDE">GL_LIGHT_MODEL_TWO_SIDE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT0">GL_LIGHT0
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT1">GL_LIGHT1
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT2">GL_LIGHT2
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT3">GL_LIGHT3
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT4">GL_LIGHT4
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT5">GL_LIGHT5
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT6">GL_LIGHT6
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT7">GL_LIGHT7
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHTING">GL_LIGHTING
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINE">GL_LINE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINE_LOOP">GL_LINE_LOOP
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINE_SMOOTH">GL_LINE_SMOOTH
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINE_SMOOTH_HINT">GL_LINE_SMOOTH_HINT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINE_STRIP">GL_LINE_STRIP
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINEAR">GL_LINEAR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_ATTENUATION">GL_LINEAR_ATTENUATION
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINES">GL_LINES
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LUMINANCE">GL_LUMINANCE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_LIGHTS">GL_MAX_LIGHTS
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_MODELVIEW_STACK_DEPTH">GL_MAX_MODELVIEW_STACK_DEPTH
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_PROJECTION_STACK_DEPTH">GL_MAX_PROJECTION_STACK_DEPTH
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_STACK_DEPTH">GL_MAX_TEXTURE_STACK_DEPTH
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MODELVIEW">GL_MODELVIEW
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MODULATE">GL_MODULATE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MULTISAMPLE">GL_MULTISAMPLE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NAND">GL_NAND
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEAREST">GL_NEAREST
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEVER">GL_NEVER
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NICEST">GL_NICEST
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NO_ERROR">GL_NO_ERROR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NOOP">GL_NOOP
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NOR">GL_NOR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NORMAL_ARRAY">GL_NORMAL_ARRAY
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NORMALIZE">GL_NORMALIZE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NOTEQUAL">GL_NOTEQUAL
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OES_compressed_paletted_texture">GL_OES_compressed_paletted_texture
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OES_read_format">GL_OES_read_format
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE">GL_ONE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OR">GL_OR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OR_INVERTED">GL_OR_INVERTED
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OR_REVERSE">GL_OR_REVERSE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_R5_G6_B5_OES">GL_PALETTE4_R5_G6_B5_OES
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB5_A1_OES">GL_PALETTE4_RGB5_A1_OES
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB8_OES">GL_PALETTE4_RGB8_OES
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA4_OES">GL_PALETTE4_RGBA4_OES
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA8_OES">GL_PALETTE4_RGBA8_OES
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_R5_G6_B5_OES">GL_PALETTE8_R5_G6_B5_OES
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB5_A1_OES">GL_PALETTE8_RGB5_A1_OES
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB8_OES">GL_PALETTE8_RGB8_OES
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA4_OES">GL_PALETTE8_RGBA4_OES
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA8_OES">GL_PALETTE8_RGBA8_OES
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PERSPECTIVE_CORRECTION_HINT">GL_PERSPECTIVE_CORRECTION_HINT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POINT">GL_POINT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH">GL_POINT_SMOOTH
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH_HINT">GL_POINT_SMOOTH_HINT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POINTS">GL_POINTS
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POSITION">GL_POSITION
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PROJECTION">GL_PROJECTION
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_QUADRATIC_ATTENUATION">GL_QUADRATIC_ATTENUATION
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RED_BITS">GL_RED_BITS
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RENDERER">GL_RENDERER
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_REPEAT">GL_REPEAT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_REPLACE">GL_REPLACE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RESCALE_NORMAL">GL_RESCALE_NORMAL
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RGB">GL_RGB
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RGBA">GL_RGBA
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_ONE">GL_SAMPLE_ALPHA_TO_ONE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SET">GL_SET
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SHININESS">GL_SHININESS
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SHORT">GL_SHORT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH">GL_SMOOTH
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_LINE_WIDTH_RANGE">GL_SMOOTH_LINE_WIDTH_RANGE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_POINT_SIZE_RANGE">GL_SMOOTH_POINT_SIZE_RANGE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPECULAR">GL_SPECULAR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_CUTOFF">GL_SPOT_CUTOFF
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_DIRECTION">GL_SPOT_DIRECTION
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_EXPONENT">GL_SPOT_EXPONENT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA">GL_SRC_ALPHA
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_COLOR">GL_SRC_COLOR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STACK_OVERFLOW">GL_STACK_OVERFLOW
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STACK_UNDERFLOW">GL_STACK_UNDERFLOW
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BITS">GL_STENCIL_BITS
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_TEST">GL_STENCIL_TEST
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE">GL_TEXTURE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_2D">GL_TEXTURE_2D
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_COORD_ARRAY">GL_TEXTURE_COORD_ARRAY
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV">GL_TEXTURE_ENV
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_COLOR">GL_TEXTURE_ENV_COLOR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_MODE">GL_TEXTURE_ENV_MODE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE0">GL_TEXTURE0
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE1">GL_TEXTURE1
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE10">GL_TEXTURE10
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE11">GL_TEXTURE11
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE12">GL_TEXTURE12
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE13">GL_TEXTURE13
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE14">GL_TEXTURE14
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE15">GL_TEXTURE15
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE16">GL_TEXTURE16
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE17">GL_TEXTURE17
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE18">GL_TEXTURE18
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE19">GL_TEXTURE19
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE2">GL_TEXTURE2
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE20">GL_TEXTURE20
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE21">GL_TEXTURE21
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE22">GL_TEXTURE22
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE23">GL_TEXTURE23
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE24">GL_TEXTURE24
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE25">GL_TEXTURE25
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE26">GL_TEXTURE26
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE27">GL_TEXTURE27
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE28">GL_TEXTURE28
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE29">GL_TEXTURE29
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE3">GL_TEXTURE3
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE30">GL_TEXTURE30
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE31">GL_TEXTURE31
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE4">GL_TEXTURE4
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE5">GL_TEXTURE5
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE6">GL_TEXTURE6
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE7">GL_TEXTURE7
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE8">GL_TEXTURE8
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE9">GL_TEXTURE9
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLES">GL_TRIANGLES
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRUE">GL_TRUE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VENDOR">GL_VENDOR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VERSION">GL_VERSION
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VERTEX_ARRAY">GL_VERTEX_ARRAY
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_XOR">GL_XOR
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ZERO">GL_ZERO
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="fields_inherited_from_class_com.badlogic.gdx.graphics.GLCommon">
<!-- -->
</a>
<h3>Fields inherited from interface
com.badlogic.gdx.graphics.
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon
</a></h3>
<code><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT
</a></code></li>
</ul>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glBindBuffer(int, int)">glBindBuffer
</a></strong>(int
target,
int
buffer)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glBufferData(int, int, java.nio.Buffer, int)">glBufferData
</a></strong>(int
target,
int
size,
java.nio.Buffer
data,
int
usage)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glBufferSubData(int, int, int, java.nio.Buffer)">glBufferSubData
</a></strong>(int
target,
int
offset,
int
size,
java.nio.Buffer
data)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glClipPlanef(int, float[], int)">glClipPlanef
</a></strong>(int
plane,
float[]
equation,
int
offset)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glClipPlanef(int, java.nio.FloatBuffer)">glClipPlanef
</a></strong>(int
plane,
java.nio.FloatBuffer
equation)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glColor4ub(byte, byte, byte, byte)">glColor4ub
</a></strong>(byte
red,
byte
green,
byte
blue,
byte
alpha)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glColorPointer(int, int, int, int)">glColorPointer
</a></strong>(int
size,
int
type,
int
stride,
int
pointer)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glDeleteBuffers(int, int[], int)">glDeleteBuffers
</a></strong>(int
n,
int[]
buffers,
int
offset)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glDeleteBuffers(int, java.nio.IntBuffer)">glDeleteBuffers
</a></strong>(int
n,
java.nio.IntBuffer
buffers)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glDrawElements(int, int, int, int)">glDrawElements
</a></strong>(int
mode,
int
count,
int
type,
int
indices)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGenBuffers(int, int[], int)">glGenBuffers
</a></strong>(int
n,
int[]
buffers,
int
offset)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGenBuffers(int, java.nio.IntBuffer)">glGenBuffers
</a></strong>(int
n,
java.nio.IntBuffer
buffers)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBooleanv(int, boolean[], int)">glGetBooleanv
</a></strong>(int
pname,
boolean[]
params,
int
offset)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBooleanv(int, java.nio.IntBuffer)">glGetBooleanv
</a></strong>(int
pname,
java.nio.IntBuffer
params)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBufferParameteriv(int, int, int[], int)">glGetBufferParameteriv
</a></strong>(int
target,
int
pname,
int[]
params,
int
offset)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBufferParameteriv(int, int, java.nio.IntBuffer)">glGetBufferParameteriv
</a></strong>(int
target,
int
pname,
java.nio.IntBuffer
params)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetClipPlanef(int, float[], int)">glGetClipPlanef
</a></strong>(int
pname,
float[]
eqn,
int
offset)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetClipPlanef(int, java.nio.FloatBuffer)">glGetClipPlanef
</a></strong>(int
pname,
java.nio.FloatBuffer
eqn)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetFloatv(int, float[], int)">glGetFloatv
</a></strong>(int
pname,
float[]
params,
int
offset)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetFloatv(int, java.nio.FloatBuffer)">glGetFloatv
</a></strong>(int
pname,
java.nio.FloatBuffer
params)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetLightfv(int, int, float[], int)">glGetLightfv
</a></strong>(int
light,
int
pname,
float[]
params,
int
offset)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetLightfv(int, int, java.nio.FloatBuffer)">glGetLightfv
</a></strong>(int
light,
int
pname,
java.nio.FloatBuffer
params)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetMaterialfv(int, int, float[], int)">glGetMaterialfv
</a></strong>(int
face,
int
pname,
float[]
params,
int
offset)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetMaterialfv(int, int, java.nio.FloatBuffer)">glGetMaterialfv
</a></strong>(int
face,
int
pname,
java.nio.FloatBuffer
params)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetPointerv(int, java.nio.Buffer[])">glGetPointerv
</a></strong>(int
pname,
java.nio.Buffer[]
params)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexEnviv(int, int, int[], int)">glGetTexEnviv
</a></strong>(int
env,
int
pname,
int[]
params,
int
offset)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexEnviv(int, int, java.nio.IntBuffer)">glGetTexEnviv
</a></strong>(int
env,
int
pname,
java.nio.IntBuffer
params)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameterfv(int, int, float[], int)">glGetTexParameterfv
</a></strong>(int
target,
int
pname,
float[]
params,
int
offset)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameterfv(int, int, java.nio.FloatBuffer)">glGetTexParameterfv
</a></strong>(int
target,
int
pname,
java.nio.FloatBuffer
params)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameteriv(int, int, int[], int)">glGetTexParameteriv
</a></strong>(int
target,
int
pname,
int[]
params,
int
offset)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameteriv(int, int, java.nio.IntBuffer)">glGetTexParameteriv
</a></strong>(int
target,
int
pname,
java.nio.IntBuffer
params)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glIsBuffer(int)">glIsBuffer
</a></strong>(int
buffer)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glIsEnabled(int)">glIsEnabled
</a></strong>(int
cap)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glIsTexture(int)">glIsTexture
</a></strong>(int
texture)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glNormalPointer(int, int, int)">glNormalPointer
</a></strong>(int
type,
int
stride,
int
pointer)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterf(int, float)">glPointParameterf
</a></strong>(int
pname,
float
param)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterfv(int, float[], int)">glPointParameterfv
</a></strong>(int
pname,
float[]
params,
int
offset)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterfv(int, java.nio.FloatBuffer)">glPointParameterfv
</a></strong>(int
pname,
java.nio.FloatBuffer
params)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glPointSizePointerOES(int, int, java.nio.Buffer)">glPointSizePointerOES
</a></strong>(int
type,
int
stride,
java.nio.Buffer
pointer)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexCoordPointer(int, int, int, int)">glTexCoordPointer
</a></strong>(int
size,
int
type,
int
stride,
int
pointer)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnvi(int, int, int)">glTexEnvi
</a></strong>(int
target,
int
pname,
int
param)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnviv(int, int, int[], int)">glTexEnviv
</a></strong>(int
target,
int
pname,
int[]
params,
int
offset)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnviv(int, int, java.nio.IntBuffer)">glTexEnviv
</a></strong>(int
target,
int
pname,
java.nio.IntBuffer
params)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameterfv(int, int, float[], int)">glTexParameterfv
</a></strong>(int
target,
int
pname,
float[]
params,
int
offset)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameterfv(int, int, java.nio.FloatBuffer)">glTexParameterfv
</a></strong>(int
target,
int
pname,
java.nio.FloatBuffer
params)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteri(int, int, int)">glTexParameteri
</a></strong>(int
target,
int
pname,
int
param)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteriv(int, int, int[], int)">glTexParameteriv
</a></strong>(int
target,
int
pname,
int[]
params,
int
offset)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteriv(int, int, java.nio.IntBuffer)">glTexParameteriv
</a></strong>(int
target,
int
pname,
java.nio.IntBuffer
params)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glVertexPointer(int, int, int, int)">glVertexPointer
</a></strong>(int
size,
int
type,
int
stride,
int
pointer)
</code> </td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.graphics.GL10">
<!-- -->
</a>
<h3>Methods inherited from interface
com.badlogic.gdx.graphics.
<a href="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10
</a></h3>
<code><a href="../../../../com/badlogic/gdx/graphics/GL10.html#glAlphaFunc(int, float)">glAlphaFunc
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glClientActiveTexture(int)">glClientActiveTexture
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glColor4f(float, float, float, float)">glColor4f
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glColorPointer(int, int, int, java.nio.Buffer)">glColorPointer
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glDeleteTextures(int, int[], int)">glDeleteTextures
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glDisableClientState(int)">glDisableClientState
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glEnableClientState(int)">glEnableClientState
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glFogf(int, float)">glFogf
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glFogfv(int, float[], int)">glFogfv
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glFogfv(int, java.nio.FloatBuffer)">glFogfv
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glFrustumf(float, float, float, float, float, float)">glFrustumf
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glGenTextures(int, int[], int)">glGenTextures
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glGetIntegerv(int, int[], int)">glGetIntegerv
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLightf(int, int, float)">glLightf
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLightfv(int, int, float[], int)">glLightfv
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLightfv(int, int, java.nio.FloatBuffer)">glLightfv
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelf(int, float)">glLightModelf
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelfv(int, float[], int)">glLightModelfv
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelfv(int, java.nio.FloatBuffer)">glLightModelfv
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadIdentity()">glLoadIdentity
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadMatrixf(float[], int)">glLoadMatrixf
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadMatrixf(java.nio.FloatBuffer)">glLoadMatrixf
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLogicOp(int)">glLogicOp
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialf(int, int, float)">glMaterialf
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialfv(int, int, float[], int)">glMaterialfv
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialfv(int, int, java.nio.FloatBuffer)">glMaterialfv
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glMatrixMode(int)">glMatrixMode
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glMultiTexCoord4f(int, float, float, float, float)">glMultiTexCoord4f
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glMultMatrixf(float[], int)">glMultMatrixf
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glMultMatrixf(java.nio.FloatBuffer)">glMultMatrixf
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glNormal3f(float, float, float)">glNormal3f
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glNormalPointer(int, int, java.nio.Buffer)">glNormalPointer
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glOrthof(float, float, float, float, float, float)">glOrthof
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glPointSize(float)">glPointSize
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glPolygonMode(int, int)">glPolygonMode
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glPopMatrix()">glPopMatrix
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glPushMatrix()">glPushMatrix
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glRotatef(float, float, float, float)">glRotatef
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glSampleCoverage(float, boolean)">glSampleCoverage
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glScalef(float, float, float)">glScalef
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glShadeModel(int)">glShadeModel
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glTexCoordPointer(int, int, int, java.nio.Buffer)">glTexCoordPointer
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvf(int, int, float)">glTexEnvf
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvfv(int, int, float[], int)">glTexEnvfv
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvfv(int, int, java.nio.FloatBuffer)">glTexEnvfv
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glTranslatef(float, float, float)">glTranslatef
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL10.html#glVertexPointer(int, int, int, java.nio.Buffer)">glVertexPointer
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.graphics.GLCommon">
<!-- -->
</a>
<h3>Methods inherited from interface
com.badlogic.gdx.graphics.
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon
</a></h3>
<code><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)">glActiveTexture
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBindTexture(int, int)">glBindTexture
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBlendFunc(int, int)">glBlendFunc
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClear(int)">glClear
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearColor(float, float, float, float)">glClearColor
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearDepthf(float)">glClearDepthf
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearStencil(int)">glClearStencil
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glColorMask(boolean, boolean, boolean, boolean)">glColorMask
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexImage2D
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexSubImage2D
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)">glCopyTexImage2D
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)">glCopyTexSubImage2D
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCullFace(int)">glCullFace
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDeleteTextures(int, java.nio.IntBuffer)">glDeleteTextures
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthFunc(int)">glDepthFunc
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthMask(boolean)">glDepthMask
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthRangef(float, float)">glDepthRangef
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDisable(int)">glDisable
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawArrays(int, int, int)">glDrawArrays
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawElements(int, int, int, java.nio.Buffer)">glDrawElements
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glEnable(int)">glEnable
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFinish()">glFinish
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFlush()">glFlush
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFrontFace(int)">glFrontFace
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGenTextures(int, java.nio.IntBuffer)">glGenTextures
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetError()">glGetError
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetIntegerv(int, java.nio.IntBuffer)">glGetIntegerv
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetString(int)">glGetString
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glHint(int, int)">glHint
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glLineWidth(float)">glLineWidth
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPixelStorei(int, int)">glPixelStorei
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPolygonOffset(float, float)">glPolygonOffset
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)">glReadPixels
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)">glScissor
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilFunc(int, int, int)">glStencilFunc
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilMask(int)">glStencilMask
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilOp(int, int, int)">glStencilOp
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexImage2D
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexParameterf(int, int, float)">glTexParameterf
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexSubImage2D
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glViewport(int, int, int, int)">glViewport
</a></code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ FIELD DETAIL =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_detail">
<!-- -->
</a>
<h3>Field Detail
</h3>
<a name="GL_OES_VERSION_1_0">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_OES_VERSION_1_0
</h4>
<pre>static final
int GL_OES_VERSION_1_0
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OES_VERSION_1_0">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_ELEMENTS_VERTICES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_ELEMENTS_VERTICES
</h4>
<pre>static final
int GL_MAX_ELEMENTS_VERTICES
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_VERTICES">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_ELEMENTS_INDICES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_ELEMENTS_INDICES
</h4>
<pre>static final
int GL_MAX_ELEMENTS_INDICES
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_INDICES">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_POLYGON_SMOOTH_HINT">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_POLYGON_SMOOTH_HINT
</h4>
<pre>static final
int GL_POLYGON_SMOOTH_HINT
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POLYGON_SMOOTH_HINT">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_VERSION_ES_CM_1_0">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_VERSION_ES_CM_1_0
</h4>
<pre>static final
int GL_VERSION_ES_CM_1_0
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_0">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_VERSION_ES_CL_1_0">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_VERSION_ES_CL_1_0
</h4>
<pre>static final
int GL_VERSION_ES_CL_1_0
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_0">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_VERSION_ES_CM_1_1">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_VERSION_ES_CM_1_1
</h4>
<pre>static final
int GL_VERSION_ES_CM_1_1
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_1">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_VERSION_ES_CL_1_1">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_VERSION_ES_CL_1_1
</h4>
<pre>static final
int GL_VERSION_ES_CL_1_1
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_1">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_CLIP_PLANE0">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_CLIP_PLANE0
</h4>
<pre>static final
int GL_CLIP_PLANE0
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE0">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_CLIP_PLANE1">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_CLIP_PLANE1
</h4>
<pre>static final
int GL_CLIP_PLANE1
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE1">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_CLIP_PLANE2">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_CLIP_PLANE2
</h4>
<pre>static final
int GL_CLIP_PLANE2
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE2">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_CLIP_PLANE3">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_CLIP_PLANE3
</h4>
<pre>static final
int GL_CLIP_PLANE3
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE3">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_CLIP_PLANE4">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_CLIP_PLANE4
</h4>
<pre>static final
int GL_CLIP_PLANE4
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE4">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_CLIP_PLANE5">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_CLIP_PLANE5
</h4>
<pre>static final
int GL_CLIP_PLANE5
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE5">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_CURRENT_COLOR">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_CURRENT_COLOR
</h4>
<pre>static final
int GL_CURRENT_COLOR
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CURRENT_COLOR">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_CURRENT_NORMAL">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_CURRENT_NORMAL
</h4>
<pre>static final
int GL_CURRENT_NORMAL
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CURRENT_NORMAL">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_CURRENT_TEXTURE_COORDS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_CURRENT_TEXTURE_COORDS
</h4>
<pre>static final
int GL_CURRENT_TEXTURE_COORDS
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CURRENT_TEXTURE_COORDS">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_POINT_SIZE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_POINT_SIZE
</h4>
<pre>static final
int GL_POINT_SIZE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_POINT_SIZE_MIN">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_POINT_SIZE_MIN
</h4>
<pre>static final
int GL_POINT_SIZE_MIN
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MIN">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_POINT_SIZE_MAX">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_POINT_SIZE_MAX
</h4>
<pre>static final
int GL_POINT_SIZE_MAX
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MAX">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_POINT_FADE_THRESHOLD_SIZE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_POINT_FADE_THRESHOLD_SIZE
</h4>
<pre>static final
int GL_POINT_FADE_THRESHOLD_SIZE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_FADE_THRESHOLD_SIZE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_POINT_DISTANCE_ATTENUATION">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_POINT_DISTANCE_ATTENUATION
</h4>
<pre>static final
int GL_POINT_DISTANCE_ATTENUATION
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_DISTANCE_ATTENUATION">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_LINE_WIDTH">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_LINE_WIDTH
</h4>
<pre>static final
int GL_LINE_WIDTH
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_LINE_WIDTH">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_CULL_FACE_MODE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_CULL_FACE_MODE
</h4>
<pre>static final
int GL_CULL_FACE_MODE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CULL_FACE_MODE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_FRONT_FACE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_FRONT_FACE
</h4>
<pre>static final
int GL_FRONT_FACE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_FRONT_FACE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_SHADE_MODEL">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SHADE_MODEL
</h4>
<pre>static final
int GL_SHADE_MODEL
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SHADE_MODEL">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_DEPTH_RANGE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DEPTH_RANGE
</h4>
<pre>static final
int GL_DEPTH_RANGE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_RANGE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_DEPTH_WRITEMASK">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DEPTH_WRITEMASK
</h4>
<pre>static final
int GL_DEPTH_WRITEMASK
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_WRITEMASK">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_DEPTH_CLEAR_VALUE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DEPTH_CLEAR_VALUE
</h4>
<pre>static final
int GL_DEPTH_CLEAR_VALUE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_CLEAR_VALUE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_DEPTH_FUNC">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DEPTH_FUNC
</h4>
<pre>static final
int GL_DEPTH_FUNC
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_FUNC">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_STENCIL_CLEAR_VALUE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_STENCIL_CLEAR_VALUE
</h4>
<pre>static final
int GL_STENCIL_CLEAR_VALUE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_CLEAR_VALUE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_STENCIL_FUNC">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_STENCIL_FUNC
</h4>
<pre>static final
int GL_STENCIL_FUNC
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_FUNC">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_STENCIL_VALUE_MASK">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_STENCIL_VALUE_MASK
</h4>
<pre>static final
int GL_STENCIL_VALUE_MASK
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_VALUE_MASK">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_STENCIL_FAIL">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_STENCIL_FAIL
</h4>
<pre>static final
int GL_STENCIL_FAIL
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_FAIL">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_STENCIL_PASS_DEPTH_FAIL">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_STENCIL_PASS_DEPTH_FAIL
</h4>
<pre>static final
int GL_STENCIL_PASS_DEPTH_FAIL
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_FAIL">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_STENCIL_PASS_DEPTH_PASS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_STENCIL_PASS_DEPTH_PASS
</h4>
<pre>static final
int GL_STENCIL_PASS_DEPTH_PASS
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_PASS">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_STENCIL_REF">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_STENCIL_REF
</h4>
<pre>static final
int GL_STENCIL_REF
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_REF">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_STENCIL_WRITEMASK">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_STENCIL_WRITEMASK
</h4>
<pre>static final
int GL_STENCIL_WRITEMASK
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_WRITEMASK">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_MATRIX_MODE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MATRIX_MODE
</h4>
<pre>static final
int GL_MATRIX_MODE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MATRIX_MODE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_VIEWPORT">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_VIEWPORT
</h4>
<pre>static final
int GL_VIEWPORT
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VIEWPORT">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_MODELVIEW_STACK_DEPTH">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MODELVIEW_STACK_DEPTH
</h4>
<pre>static final
int GL_MODELVIEW_STACK_DEPTH
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_STACK_DEPTH">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_PROJECTION_STACK_DEPTH">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_PROJECTION_STACK_DEPTH
</h4>
<pre>static final
int GL_PROJECTION_STACK_DEPTH
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PROJECTION_STACK_DEPTH">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_TEXTURE_STACK_DEPTH">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TEXTURE_STACK_DEPTH
</h4>
<pre>static final
int GL_TEXTURE_STACK_DEPTH
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_STACK_DEPTH">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_MODELVIEW_MATRIX">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MODELVIEW_MATRIX
</h4>
<pre>static final
int GL_MODELVIEW_MATRIX
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_MATRIX">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_PROJECTION_MATRIX">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_PROJECTION_MATRIX
</h4>
<pre>static final
int GL_PROJECTION_MATRIX
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PROJECTION_MATRIX">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_TEXTURE_MATRIX">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TEXTURE_MATRIX
</h4>
<pre>static final
int GL_TEXTURE_MATRIX
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_MATRIX">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_ALPHA_TEST_FUNC">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ALPHA_TEST_FUNC
</h4>
<pre>static final
int GL_ALPHA_TEST_FUNC
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_FUNC">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_ALPHA_TEST_REF">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ALPHA_TEST_REF
</h4>
<pre>static final
int GL_ALPHA_TEST_REF
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_REF">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_BLEND_DST">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_BLEND_DST
</h4>
<pre>static final
int GL_BLEND_DST
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BLEND_DST">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_BLEND_SRC">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_BLEND_SRC
</h4>
<pre>static final
int GL_BLEND_SRC
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BLEND_SRC">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_LOGIC_OP_MODE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_LOGIC_OP_MODE
</h4>
<pre>static final
int GL_LOGIC_OP_MODE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_LOGIC_OP_MODE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_SCISSOR_BOX">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SCISSOR_BOX
</h4>
<pre>static final
int GL_SCISSOR_BOX
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SCISSOR_BOX">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_COLOR_CLEAR_VALUE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_COLOR_CLEAR_VALUE
</h4>
<pre>static final
int GL_COLOR_CLEAR_VALUE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_CLEAR_VALUE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_COLOR_WRITEMASK">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_COLOR_WRITEMASK
</h4>
<pre>static final
int GL_COLOR_WRITEMASK
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_WRITEMASK">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_CLIP_PLANES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_CLIP_PLANES
</h4>
<pre>static final
int GL_MAX_CLIP_PLANES
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MAX_CLIP_PLANES">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_POLYGON_OFFSET_UNITS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_POLYGON_OFFSET_UNITS
</h4>
<pre>static final
int GL_POLYGON_OFFSET_UNITS
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_UNITS">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_POLYGON_OFFSET_FACTOR">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_POLYGON_OFFSET_FACTOR
</h4>
<pre>static final
int GL_POLYGON_OFFSET_FACTOR
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_FACTOR">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_TEXTURE_BINDING_2D">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TEXTURE_BINDING_2D
</h4>
<pre>static final
int GL_TEXTURE_BINDING_2D
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_BINDING_2D">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_VERTEX_ARRAY_SIZE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_VERTEX_ARRAY_SIZE
</h4>
<pre>static final
int GL_VERTEX_ARRAY_SIZE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_SIZE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_VERTEX_ARRAY_TYPE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_VERTEX_ARRAY_TYPE
</h4>
<pre>static final
int GL_VERTEX_ARRAY_TYPE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_TYPE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_VERTEX_ARRAY_STRIDE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_VERTEX_ARRAY_STRIDE
</h4>
<pre>static final
int GL_VERTEX_ARRAY_STRIDE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_STRIDE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_NORMAL_ARRAY_TYPE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_NORMAL_ARRAY_TYPE
</h4>
<pre>static final
int GL_NORMAL_ARRAY_TYPE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_TYPE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_NORMAL_ARRAY_STRIDE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_NORMAL_ARRAY_STRIDE
</h4>
<pre>static final
int GL_NORMAL_ARRAY_STRIDE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_STRIDE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_COLOR_ARRAY_SIZE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_COLOR_ARRAY_SIZE
</h4>
<pre>static final
int GL_COLOR_ARRAY_SIZE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_SIZE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_COLOR_ARRAY_TYPE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_COLOR_ARRAY_TYPE
</h4>
<pre>static final
int GL_COLOR_ARRAY_TYPE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_TYPE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_COLOR_ARRAY_STRIDE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_COLOR_ARRAY_STRIDE
</h4>
<pre>static final
int GL_COLOR_ARRAY_STRIDE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_STRIDE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_TEXTURE_COORD_ARRAY_SIZE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TEXTURE_COORD_ARRAY_SIZE
</h4>
<pre>static final
int GL_TEXTURE_COORD_ARRAY_SIZE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_SIZE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_TEXTURE_COORD_ARRAY_TYPE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TEXTURE_COORD_ARRAY_TYPE
</h4>
<pre>static final
int GL_TEXTURE_COORD_ARRAY_TYPE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_TYPE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_TEXTURE_COORD_ARRAY_STRIDE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TEXTURE_COORD_ARRAY_STRIDE
</h4>
<pre>static final
int GL_TEXTURE_COORD_ARRAY_STRIDE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_STRIDE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_VERTEX_ARRAY_POINTER">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_VERTEX_ARRAY_POINTER
</h4>
<pre>static final
int GL_VERTEX_ARRAY_POINTER
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_POINTER">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_NORMAL_ARRAY_POINTER">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_NORMAL_ARRAY_POINTER
</h4>
<pre>static final
int GL_NORMAL_ARRAY_POINTER
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_POINTER">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_COLOR_ARRAY_POINTER">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_COLOR_ARRAY_POINTER
</h4>
<pre>static final
int GL_COLOR_ARRAY_POINTER
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_POINTER">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_TEXTURE_COORD_ARRAY_POINTER">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TEXTURE_COORD_ARRAY_POINTER
</h4>
<pre>static final
int GL_TEXTURE_COORD_ARRAY_POINTER
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_POINTER">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_SAMPLE_BUFFERS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SAMPLE_BUFFERS
</h4>
<pre>static final
int GL_SAMPLE_BUFFERS
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLE_BUFFERS">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_SAMPLES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SAMPLES
</h4>
<pre>static final
int GL_SAMPLES
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLES">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_SAMPLE_COVERAGE_VALUE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SAMPLE_COVERAGE_VALUE
</h4>
<pre>static final
int GL_SAMPLE_COVERAGE_VALUE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_VALUE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_SAMPLE_COVERAGE_INVERT">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SAMPLE_COVERAGE_INVERT
</h4>
<pre>static final
int GL_SAMPLE_COVERAGE_INVERT
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_INVERT">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_GENERATE_MIPMAP_HINT">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_GENERATE_MIPMAP_HINT
</h4>
<pre>static final
int GL_GENERATE_MIPMAP_HINT
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP_HINT">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_GENERATE_MIPMAP">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_GENERATE_MIPMAP
</h4>
<pre>static final
int GL_GENERATE_MIPMAP
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_ACTIVE_TEXTURE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ACTIVE_TEXTURE
</h4>
<pre>static final
int GL_ACTIVE_TEXTURE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ACTIVE_TEXTURE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_CLIENT_ACTIVE_TEXTURE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_CLIENT_ACTIVE_TEXTURE
</h4>
<pre>static final
int GL_CLIENT_ACTIVE_TEXTURE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIENT_ACTIVE_TEXTURE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_ARRAY_BUFFER">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ARRAY_BUFFER
</h4>
<pre>static final
int GL_ARRAY_BUFFER
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_ELEMENT_ARRAY_BUFFER">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ELEMENT_ARRAY_BUFFER
</h4>
<pre>static final
int GL_ELEMENT_ARRAY_BUFFER
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_ARRAY_BUFFER_BINDING">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ARRAY_BUFFER_BINDING
</h4>
<pre>static final
int GL_ARRAY_BUFFER_BINDING
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER_BINDING">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_ELEMENT_ARRAY_BUFFER_BINDING">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ELEMENT_ARRAY_BUFFER_BINDING
</h4>
<pre>static final
int GL_ELEMENT_ARRAY_BUFFER_BINDING
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER_BINDING">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_VERTEX_ARRAY_BUFFER_BINDING">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_VERTEX_ARRAY_BUFFER_BINDING
</h4>
<pre>static final
int GL_VERTEX_ARRAY_BUFFER_BINDING
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_BUFFER_BINDING">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_NORMAL_ARRAY_BUFFER_BINDING">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_NORMAL_ARRAY_BUFFER_BINDING
</h4>
<pre>static final
int GL_NORMAL_ARRAY_BUFFER_BINDING
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_BUFFER_BINDING">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_COLOR_ARRAY_BUFFER_BINDING">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_COLOR_ARRAY_BUFFER_BINDING
</h4>
<pre>static final
int GL_COLOR_ARRAY_BUFFER_BINDING
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_BUFFER_BINDING">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
</h4>
<pre>static final
int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_STATIC_DRAW">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_STATIC_DRAW
</h4>
<pre>static final
int GL_STATIC_DRAW
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STATIC_DRAW">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_DYNAMIC_DRAW">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DYNAMIC_DRAW
</h4>
<pre>static final
int GL_DYNAMIC_DRAW
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DYNAMIC_DRAW">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_BUFFER_SIZE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_BUFFER_SIZE
</h4>
<pre>static final
int GL_BUFFER_SIZE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BUFFER_SIZE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_BUFFER_USAGE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_BUFFER_USAGE
</h4>
<pre>static final
int GL_BUFFER_USAGE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BUFFER_USAGE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_SUBTRACT">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SUBTRACT
</h4>
<pre>static final
int GL_SUBTRACT
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SUBTRACT">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_COMBINE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_COMBINE
</h4>
<pre>static final
int GL_COMBINE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COMBINE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_COMBINE_RGB">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_COMBINE_RGB
</h4>
<pre>static final
int GL_COMBINE_RGB
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COMBINE_RGB">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_COMBINE_ALPHA">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_COMBINE_ALPHA
</h4>
<pre>static final
int GL_COMBINE_ALPHA
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COMBINE_ALPHA">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_RGB_SCALE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_RGB_SCALE
</h4>
<pre>static final
int GL_RGB_SCALE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_RGB_SCALE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_ADD_SIGNED">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ADD_SIGNED
</h4>
<pre>static final
int GL_ADD_SIGNED
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ADD_SIGNED">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_INTERPOLATE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_INTERPOLATE
</h4>
<pre>static final
int GL_INTERPOLATE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_INTERPOLATE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_CONSTANT">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_CONSTANT
</h4>
<pre>static final
int GL_CONSTANT
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CONSTANT">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_PRIMARY_COLOR">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_PRIMARY_COLOR
</h4>
<pre>static final
int GL_PRIMARY_COLOR
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PRIMARY_COLOR">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_PREVIOUS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_PREVIOUS
</h4>
<pre>static final
int GL_PREVIOUS
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PREVIOUS">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_OPERAND0_RGB">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_OPERAND0_RGB
</h4>
<pre>static final
int GL_OPERAND0_RGB
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND0_RGB">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_OPERAND1_RGB">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_OPERAND1_RGB
</h4>
<pre>static final
int GL_OPERAND1_RGB
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND1_RGB">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_OPERAND2_RGB">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_OPERAND2_RGB
</h4>
<pre>static final
int GL_OPERAND2_RGB
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND2_RGB">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_OPERAND0_ALPHA">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_OPERAND0_ALPHA
</h4>
<pre>static final
int GL_OPERAND0_ALPHA
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND0_ALPHA">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_OPERAND1_ALPHA">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_OPERAND1_ALPHA
</h4>
<pre>static final
int GL_OPERAND1_ALPHA
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND1_ALPHA">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_OPERAND2_ALPHA">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_OPERAND2_ALPHA
</h4>
<pre>static final
int GL_OPERAND2_ALPHA
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND2_ALPHA">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_ALPHA_SCALE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ALPHA_SCALE
</h4>
<pre>static final
int GL_ALPHA_SCALE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ALPHA_SCALE">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_SRC0_RGB">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SRC0_RGB
</h4>
<pre>static final
int GL_SRC0_RGB
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC0_RGB">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_SRC1_RGB">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SRC1_RGB
</h4>
<pre>static final
int GL_SRC1_RGB
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC1_RGB">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_SRC2_RGB">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SRC2_RGB
</h4>
<pre>static final
int GL_SRC2_RGB
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC2_RGB">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_SRC0_ALPHA">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SRC0_ALPHA
</h4>
<pre>static final
int GL_SRC0_ALPHA
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC0_ALPHA">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_SRC1_ALPHA">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SRC1_ALPHA
</h4>
<pre>static final
int GL_SRC1_ALPHA
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC1_ALPHA">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_SRC2_ALPHA">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SRC2_ALPHA
</h4>
<pre>static final
int GL_SRC2_ALPHA
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC2_ALPHA">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_DOT3_RGB">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DOT3_RGB
</h4>
<pre>static final
int GL_DOT3_RGB
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DOT3_RGB">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_DOT3_RGBA">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DOT3_RGBA
</h4>
<pre>static final
int GL_DOT3_RGBA
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DOT3_RGBA">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_POINT_SIZE_ARRAY_OES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_POINT_SIZE_ARRAY_OES
</h4>
<pre>static final
int GL_POINT_SIZE_ARRAY_OES
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_OES">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_POINT_SIZE_ARRAY_TYPE_OES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_POINT_SIZE_ARRAY_TYPE_OES
</h4>
<pre>static final
int GL_POINT_SIZE_ARRAY_TYPE_OES
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_TYPE_OES">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_POINT_SIZE_ARRAY_STRIDE_OES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_POINT_SIZE_ARRAY_STRIDE_OES
</h4>
<pre>static final
int GL_POINT_SIZE_ARRAY_STRIDE_OES
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_STRIDE_OES">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_POINT_SIZE_ARRAY_POINTER_OES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_POINT_SIZE_ARRAY_POINTER_OES
</h4>
<pre>static final
int GL_POINT_SIZE_ARRAY_POINTER_OES
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_POINTER_OES">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
</h4>
<pre>static final
int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_POINT_SPRITE_OES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_POINT_SPRITE_OES
</h4>
<pre>static final
int GL_POINT_SPRITE_OES
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SPRITE_OES">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_COORD_REPLACE_OES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_COORD_REPLACE_OES
</h4>
<pre>static final
int GL_COORD_REPLACE_OES
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COORD_REPLACE_OES">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_OES_point_size_array">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_OES_point_size_array
</h4>
<pre>static final
int GL_OES_point_size_array
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OES_point_size_array">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="GL_OES_point_sprite">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>GL_OES_point_sprite
</h4>
<pre>static final
int GL_OES_point_sprite
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OES_point_sprite">Constant Field Values
</a></dd></dl>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail
</h3>
<a name="glClipPlanef(int, float[], int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glClipPlanef
</h4>
<pre>void
glClipPlanef(int
plane,
float[]
equation,
int
offset)
</pre>
</li>
</ul>
<a name="glClipPlanef(int, java.nio.FloatBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glClipPlanef
</h4>
<pre>void
glClipPlanef(int
plane,
java.nio.FloatBuffer
equation)
</pre>
</li>
</ul>
<a name="glGetClipPlanef(int, float[], int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetClipPlanef
</h4>
<pre>void
glGetClipPlanef(int
pname,
float[]
eqn,
int
offset)
</pre>
</li>
</ul>
<a name="glGetClipPlanef(int, java.nio.FloatBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetClipPlanef
</h4>
<pre>void
glGetClipPlanef(int
pname,
java.nio.FloatBuffer
eqn)
</pre>
</li>
</ul>
<a name="glGetFloatv(int, float[], int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetFloatv
</h4>
<pre>void
glGetFloatv(int
pname,
float[]
params,
int
offset)
</pre>
</li>
</ul>
<a name="glGetFloatv(int, java.nio.FloatBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetFloatv
</h4>
<pre>void
glGetFloatv(int
pname,
java.nio.FloatBuffer
params)
</pre>
</li>
</ul>
<a name="glGetLightfv(int, int, float[], int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetLightfv
</h4>
<pre>void
glGetLightfv(int
light,
int
pname,
float[]
params,
int
offset)
</pre>
</li>
</ul>
<a name="glGetLightfv(int, int, java.nio.FloatBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetLightfv
</h4>
<pre>void
glGetLightfv(int
light,
int
pname,
java.nio.FloatBuffer
params)
</pre>
</li>
</ul>
<a name="glGetMaterialfv(int, int, float[], int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetMaterialfv
</h4>
<pre>void
glGetMaterialfv(int
face,
int
pname,
float[]
params,
int
offset)
</pre>
</li>
</ul>
<a name="glGetMaterialfv(int, int, java.nio.FloatBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetMaterialfv
</h4>
<pre>void
glGetMaterialfv(int
face,
int
pname,
java.nio.FloatBuffer
params)
</pre>
</li>
</ul>
<a name="glGetTexParameterfv(int, int, float[], int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetTexParameterfv
</h4>
<pre>void
glGetTexParameterfv(int
target,
int
pname,
float[]
params,
int
offset)
</pre>
</li>
</ul>
<a name="glGetTexParameterfv(int, int, java.nio.FloatBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetTexParameterfv
</h4>
<pre>void
glGetTexParameterfv(int
target,
int
pname,
java.nio.FloatBuffer
params)
</pre>
</li>
</ul>
<a name="glPointParameterf(int, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glPointParameterf
</h4>
<pre>void
glPointParameterf(int
pname,
float
param)
</pre>
</li>
</ul>
<a name="glPointParameterfv(int, float[], int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glPointParameterfv
</h4>
<pre>void
glPointParameterfv(int
pname,
float[]
params,
int
offset)
</pre>
</li>
</ul>
<a name="glPointParameterfv(int, java.nio.FloatBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glPointParameterfv
</h4>
<pre>void
glPointParameterfv(int
pname,
java.nio.FloatBuffer
params)
</pre>
</li>
</ul>
<a name="glTexParameterfv(int, int, float[], int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glTexParameterfv
</h4>
<pre>void
glTexParameterfv(int
target,
int
pname,
float[]
params,
int
offset)
</pre>
</li>
</ul>
<a name="glTexParameterfv(int, int, java.nio.FloatBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glTexParameterfv
</h4>
<pre>void
glTexParameterfv(int
target,
int
pname,
java.nio.FloatBuffer
params)
</pre>
</li>
</ul>
<a name="glBindBuffer(int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glBindBuffer
</h4>
<pre>void
glBindBuffer(int
target,
int
buffer)
</pre>
</li>
</ul>
<a name="glBufferData(int, int, java.nio.Buffer, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glBufferData
</h4>
<pre>void
glBufferData(int
target,
int
size,
java.nio.Buffer
data,
int
usage)
</pre>
</li>
</ul>
<a name="glBufferSubData(int, int, int, java.nio.Buffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glBufferSubData
</h4>
<pre>void
glBufferSubData(int
target,
int
offset,
int
size,
java.nio.Buffer
data)
</pre>
</li>
</ul>
<a name="glColor4ub(byte, byte, byte, byte)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glColor4ub
</h4>
<pre>void
glColor4ub(byte
red,
byte
green,
byte
blue,
byte
alpha)
</pre>
</li>
</ul>
<a name="glDeleteBuffers(int, int[], int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glDeleteBuffers
</h4>
<pre>void
glDeleteBuffers(int
n,
int[]
buffers,
int
offset)
</pre>
</li>
</ul>
<a name="glDeleteBuffers(int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glDeleteBuffers
</h4>
<pre>void
glDeleteBuffers(int
n,
java.nio.IntBuffer
buffers)
</pre>
</li>
</ul>
<a name="glGetBooleanv(int, boolean[], int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetBooleanv
</h4>
<pre>void
glGetBooleanv(int
pname,
boolean[]
params,
int
offset)
</pre>
</li>
</ul>
<a name="glGetBooleanv(int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetBooleanv
</h4>
<pre>void
glGetBooleanv(int
pname,
java.nio.IntBuffer
params)
</pre>
</li>
</ul>
<a name="glGetBufferParameteriv(int, int, int[], int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetBufferParameteriv
</h4>
<pre>void
glGetBufferParameteriv(int
target,
int
pname,
int[]
params,
int
offset)
</pre>
</li>
</ul>
<a name="glGetBufferParameteriv(int, int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetBufferParameteriv
</h4>
<pre>void
glGetBufferParameteriv(int
target,
int
pname,
java.nio.IntBuffer
params)
</pre>
</li>
</ul>
<a name="glGenBuffers(int, int[], int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGenBuffers
</h4>
<pre>void
glGenBuffers(int
n,
int[]
buffers,
int
offset)
</pre>
</li>
</ul>
<a name="glGenBuffers(int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGenBuffers
</h4>
<pre>void
glGenBuffers(int
n,
java.nio.IntBuffer
buffers)
</pre>
</li>
</ul>
<a name="glGetPointerv(int, java.nio.Buffer[])">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetPointerv
</h4>
<pre>void
glGetPointerv(int
pname,
java.nio.Buffer[]
params)
</pre>
</li>
</ul>
<a name="glGetTexEnviv(int, int, int[], int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetTexEnviv
</h4>
<pre>void
glGetTexEnviv(int
env,
int
pname,
int[]
params,
int
offset)
</pre>
</li>
</ul>
<a name="glGetTexEnviv(int, int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetTexEnviv
</h4>
<pre>void
glGetTexEnviv(int
env,
int
pname,
java.nio.IntBuffer
params)
</pre>
</li>
</ul>
<a name="glGetTexParameteriv(int, int, int[], int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetTexParameteriv
</h4>
<pre>void
glGetTexParameteriv(int
target,
int
pname,
int[]
params,
int
offset)
</pre>
</li>
</ul>
<a name="glGetTexParameteriv(int, int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetTexParameteriv
</h4>
<pre>void
glGetTexParameteriv(int
target,
int
pname,
java.nio.IntBuffer
params)
</pre>
</li>
</ul>
<a name="glIsBuffer(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glIsBuffer
</h4>
<pre>boolean
glIsBuffer(int
buffer)
</pre>
</li>
</ul>
<a name="glIsEnabled(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glIsEnabled
</h4>
<pre>boolean
glIsEnabled(int
cap)
</pre>
</li>
</ul>
<a name="glIsTexture(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glIsTexture
</h4>
<pre>boolean
glIsTexture(int
texture)
</pre>
</li>
</ul>
<a name="glTexEnvi(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glTexEnvi
</h4>
<pre>void
glTexEnvi(int
target,
int
pname,
int
param)
</pre>
</li>
</ul>
<a name="glTexEnviv(int, int, int[], int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glTexEnviv
</h4>
<pre>void
glTexEnviv(int
target,
int
pname,
int[]
params,
int
offset)
</pre>
</li>
</ul>
<a name="glTexEnviv(int, int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glTexEnviv
</h4>
<pre>void
glTexEnviv(int
target,
int
pname,
java.nio.IntBuffer
params)
</pre>
</li>
</ul>
<a name="glTexParameteri(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glTexParameteri
</h4>
<pre>void
glTexParameteri(int
target,
int
pname,
int
param)
</pre>
</li>
</ul>
<a name="glTexParameteriv(int, int, int[], int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glTexParameteriv
</h4>
<pre>void
glTexParameteriv(int
target,
int
pname,
int[]
params,
int
offset)
</pre>
</li>
</ul>
<a name="glTexParameteriv(int, int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glTexParameteriv
</h4>
<pre>void
glTexParameteriv(int
target,
int
pname,
java.nio.IntBuffer
params)
</pre>
</li>
</ul>
<a name="glPointSizePointerOES(int, int, java.nio.Buffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glPointSizePointerOES
</h4>
<pre>void
glPointSizePointerOES(int
type,
int
stride,
java.nio.Buffer
pointer)
</pre>
</li>
</ul>
<a name="glVertexPointer(int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glVertexPointer
</h4>
<pre>void
glVertexPointer(int
size,
int
type,
int
stride,
int
pointer)
</pre>
</li>
</ul>
<a name="glColorPointer(int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glColorPointer
</h4>
<pre>void
glColorPointer(int
size,
int
type,
int
stride,
int
pointer)
</pre>
</li>
</ul>
<a name="glNormalPointer(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glNormalPointer
</h4>
<pre>void
glNormalPointer(int
type,
int
stride,
int
pointer)
</pre>
</li>
</ul>
<a name="glTexCoordPointer(int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glTexCoordPointer
</h4>
<pre>void
glTexCoordPointer(int
size,
int
type,
int
stride,
int
pointer)
</pre>
</li>
</ul>
<a name="glDrawElements(int, int, int, int)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>glDrawElements
</h4>
<pre>void
glDrawElements(int
mode,
int
count,
int
type,
int
indices)
</pre>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
<!-- ========= END OF CLASS DATA ========= -->
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../overview-summary.html">Overview
</a></li>
<li><a href="package-summary.html">Package
</a></li>
<li class="navBarCell1Rev">Class
</li>
<li><a href="class-use/GL11.html">Use
</a></li>
<li><a href="package-tree.html">Tree
</a></li>
<li><a href="../../../../deprecated-list.html">Deprecated
</a></li>
<li><a href="../../../../index-all.html">Index
</a></li>
<li><a href="../../../../help-doc.html">Help
</a></li>
</ul>
<div class="aboutLanguage"><em>libgdx API
</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics"><span class="strong">Prev Class
</span></a></li>
<li><a href="../../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics"><span class="strong">Next Class
</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../index.html?com/badlogic/gdx/graphics/GL11.html" target="_top">Frames
</a></li>
<li><a href="GL11.html" target="_top">No Frames
</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../allclasses-noframe.html">All Classes
</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:
</li>
<li>Nested
|
</li>
<li><a href="#field_summary">Field
</a> |
</li>
<li>Constr
|
</li>
<li><a href="#method_summary">Method
</a></li>
</ul>
<ul class="subNavList">
<li>Detail:
</li>
<li><a href="#field_detail">Field
</a> |
</li>
<li>Constr
|
</li>
<li><a href="#method_detail">Method
</a></li>
</ul>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>
<div style="font-size:9pt"><i>
Copyright
© 2010-2013 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
</i></div>
</small></p>
</body>
</html>