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<div class="subTitle">com.badlogic.gdx.graphics</div>
<h2 title="Interface GL11" class="title">Interface GL11</h2>
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<dt>All Superinterfaces:</dt>
<dd><a href="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</a></dd>
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<pre>public interface <span class="strong">GL11</span>
extends <a href="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</a></pre>
<div class="block">Interface wrapping all OpenGL ES 1.1 methods. This interface inherits all the methods from <a href="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics"><code>GL10</code></a>. Note that this
 excludes all fixed point methods!</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>mzechner</dd></dl>
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<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ADD_SIGNED">GL_ADD_SIGNED</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_SCALE">GL_ALPHA_SCALE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_FUNC">GL_ALPHA_TEST_FUNC</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_REF">GL_ALPHA_TEST_REF</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BLEND_DST">GL_BLEND_DST</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BLEND_SRC">GL_BLEND_SRC</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIENT_ACTIVE_TEXTURE">GL_CLIENT_ACTIVE_TEXTURE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE0">GL_CLIP_PLANE0</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE1">GL_CLIP_PLANE1</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE2">GL_CLIP_PLANE2</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE3">GL_CLIP_PLANE3</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE4">GL_CLIP_PLANE4</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE5">GL_CLIP_PLANE5</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_BUFFER_BINDING">GL_COLOR_ARRAY_BUFFER_BINDING</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_POINTER">GL_COLOR_ARRAY_POINTER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_SIZE">GL_COLOR_ARRAY_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_STRIDE">GL_COLOR_ARRAY_STRIDE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_TYPE">GL_COLOR_ARRAY_TYPE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE">GL_COMBINE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_ALPHA">GL_COMBINE_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_RGB">GL_COMBINE_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CONSTANT">GL_CONSTANT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COORD_REPLACE_OES">GL_COORD_REPLACE_OES</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_COLOR">GL_CURRENT_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_NORMAL">GL_CURRENT_NORMAL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_TEXTURE_COORDS">GL_CURRENT_TEXTURE_COORDS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGB">GL_DOT3_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGBA">GL_DOT3_RGBA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_FRONT_FACE">GL_FRONT_FACE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_INTERPOLATE">GL_INTERPOLATE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_LINE_WIDTH">GL_LINE_WIDTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_LOGIC_OP_MODE">GL_LOGIC_OP_MODE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MATRIX_MODE">GL_MATRIX_MODE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_CLIP_PLANES">GL_MAX_CLIP_PLANES</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_MATRIX">GL_MODELVIEW_MATRIX</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_STACK_DEPTH">GL_MODELVIEW_STACK_DEPTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_BUFFER_BINDING">GL_NORMAL_ARRAY_BUFFER_BINDING</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_POINTER">GL_NORMAL_ARRAY_POINTER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_STRIDE">GL_NORMAL_ARRAY_STRIDE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_TYPE">GL_NORMAL_ARRAY_TYPE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_point_size_array">GL_OES_point_size_array</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_point_sprite">GL_OES_point_sprite</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_VERSION_1_0">GL_OES_VERSION_1_0</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_ALPHA">GL_OPERAND0_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_RGB">GL_OPERAND0_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_ALPHA">GL_OPERAND1_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE">GL_POINT_SIZE</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>static int</code></td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colFirst"><code>static int</code></td>
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href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VENDOR">GL_VENDOR</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VERSION">GL_VERSION</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VERTEX_ARRAY">GL_VERTEX_ARRAY</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_XOR">GL_XOR</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ZERO">GL_ZERO</a></code></li>
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<h3>Fields inherited from interface&nbsp;com.badlogic.gdx.graphics.<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</a></h3>
<code><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT</a></code></li>
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<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glBindBuffer(int, int)">glBindBuffer</a></strong>(int&nbsp;target,
            int&nbsp;buffer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glBufferData(int, int, java.nio.Buffer, int)">glBufferData</a></strong>(int&nbsp;target,
            int&nbsp;size,
            java.nio.Buffer&nbsp;data,
            int&nbsp;usage)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glBufferSubData(int, int, int, java.nio.Buffer)">glBufferSubData</a></strong>(int&nbsp;target,
               int&nbsp;offset,
               int&nbsp;size,
               java.nio.Buffer&nbsp;data)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glClipPlanef(int, float[], int)">glClipPlanef</a></strong>(int&nbsp;plane,
            float[]&nbsp;equation,
            int&nbsp;offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glClipPlanef(int, java.nio.FloatBuffer)">glClipPlanef</a></strong>(int&nbsp;plane,
            java.nio.FloatBuffer&nbsp;equation)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glColor4ub(byte, byte, byte, byte)">glColor4ub</a></strong>(byte&nbsp;red,
          byte&nbsp;green,
          byte&nbsp;blue,
          byte&nbsp;alpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glColorPointer(int, int, int, int)">glColorPointer</a></strong>(int&nbsp;size,
              int&nbsp;type,
              int&nbsp;stride,
              int&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glDeleteBuffers(int, int[], int)">glDeleteBuffers</a></strong>(int&nbsp;n,
               int[]&nbsp;buffers,
               int&nbsp;offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glDeleteBuffers(int, java.nio.IntBuffer)">glDeleteBuffers</a></strong>(int&nbsp;n,
               java.nio.IntBuffer&nbsp;buffers)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glDrawElements(int, int, int, int)">glDrawElements</a></strong>(int&nbsp;mode,
              int&nbsp;count,
              int&nbsp;type,
              int&nbsp;indices)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGenBuffers(int, int[], int)">glGenBuffers</a></strong>(int&nbsp;n,
            int[]&nbsp;buffers,
            int&nbsp;offset)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGenBuffers(int, java.nio.IntBuffer)">glGenBuffers</a></strong>(int&nbsp;n,
            java.nio.IntBuffer&nbsp;buffers)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBooleanv(int, boolean[], int)">glGetBooleanv</a></strong>(int&nbsp;pname,
             boolean[]&nbsp;params,
             int&nbsp;offset)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBooleanv(int, java.nio.IntBuffer)">glGetBooleanv</a></strong>(int&nbsp;pname,
             java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBufferParameteriv(int, int, int[], int)">glGetBufferParameteriv</a></strong>(int&nbsp;target,
                      int&nbsp;pname,
                      int[]&nbsp;params,
                      int&nbsp;offset)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBufferParameteriv(int, int, java.nio.IntBuffer)">glGetBufferParameteriv</a></strong>(int&nbsp;target,
                      int&nbsp;pname,
                      java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetClipPlanef(int, float[], int)">glGetClipPlanef</a></strong>(int&nbsp;pname,
               float[]&nbsp;eqn,
               int&nbsp;offset)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetClipPlanef(int, java.nio.FloatBuffer)">glGetClipPlanef</a></strong>(int&nbsp;pname,
               java.nio.FloatBuffer&nbsp;eqn)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetFloatv(int, float[], int)">glGetFloatv</a></strong>(int&nbsp;pname,
           float[]&nbsp;params,
           int&nbsp;offset)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetFloatv(int, java.nio.FloatBuffer)">glGetFloatv</a></strong>(int&nbsp;pname,
           java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetLightfv(int, int, float[], int)">glGetLightfv</a></strong>(int&nbsp;light,
            int&nbsp;pname,
            float[]&nbsp;params,
            int&nbsp;offset)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetLightfv(int, int, java.nio.FloatBuffer)">glGetLightfv</a></strong>(int&nbsp;light,
            int&nbsp;pname,
            java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetMaterialfv(int, int, float[], int)">glGetMaterialfv</a></strong>(int&nbsp;face,
               int&nbsp;pname,
               float[]&nbsp;params,
               int&nbsp;offset)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetMaterialfv(int, int, java.nio.FloatBuffer)">glGetMaterialfv</a></strong>(int&nbsp;face,
               int&nbsp;pname,
               java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetPointerv(int, java.nio.Buffer[])">glGetPointerv</a></strong>(int&nbsp;pname,
             java.nio.Buffer[]&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexEnviv(int, int, int[], int)">glGetTexEnviv</a></strong>(int&nbsp;env,
             int&nbsp;pname,
             int[]&nbsp;params,
             int&nbsp;offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexEnviv(int, int, java.nio.IntBuffer)">glGetTexEnviv</a></strong>(int&nbsp;env,
             int&nbsp;pname,
             java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameterfv(int, int, float[], int)">glGetTexParameterfv</a></strong>(int&nbsp;target,
                   int&nbsp;pname,
                   float[]&nbsp;params,
                   int&nbsp;offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameterfv(int, int, java.nio.FloatBuffer)">glGetTexParameterfv</a></strong>(int&nbsp;target,
                   int&nbsp;pname,
                   java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameteriv(int, int, int[], int)">glGetTexParameteriv</a></strong>(int&nbsp;target,
                   int&nbsp;pname,
                   int[]&nbsp;params,
                   int&nbsp;offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameteriv(int, int, java.nio.IntBuffer)">glGetTexParameteriv</a></strong>(int&nbsp;target,
                   int&nbsp;pname,
                   java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glIsBuffer(int)">glIsBuffer</a></strong>(int&nbsp;buffer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glIsEnabled(int)">glIsEnabled</a></strong>(int&nbsp;cap)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glIsTexture(int)">glIsTexture</a></strong>(int&nbsp;texture)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glNormalPointer(int, int, int)">glNormalPointer</a></strong>(int&nbsp;type,
               int&nbsp;stride,
               int&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterf(int, float)">glPointParameterf</a></strong>(int&nbsp;pname,
                 float&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterfv(int, float[], int)">glPointParameterfv</a></strong>(int&nbsp;pname,
                  float[]&nbsp;params,
                  int&nbsp;offset)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterfv(int, java.nio.FloatBuffer)">glPointParameterfv</a></strong>(int&nbsp;pname,
                  java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glPointSizePointerOES(int, int, java.nio.Buffer)">glPointSizePointerOES</a></strong>(int&nbsp;type,
                     int&nbsp;stride,
                     java.nio.Buffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexCoordPointer(int, int, int, int)">glTexCoordPointer</a></strong>(int&nbsp;size,
                 int&nbsp;type,
                 int&nbsp;stride,
                 int&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnvi(int, int, int)">glTexEnvi</a></strong>(int&nbsp;target,
         int&nbsp;pname,
         int&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnviv(int, int, int[], int)">glTexEnviv</a></strong>(int&nbsp;target,
          int&nbsp;pname,
          int[]&nbsp;params,
          int&nbsp;offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnviv(int, int, java.nio.IntBuffer)">glTexEnviv</a></strong>(int&nbsp;target,
          int&nbsp;pname,
          java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameterfv(int, int, float[], int)">glTexParameterfv</a></strong>(int&nbsp;target,
                int&nbsp;pname,
                float[]&nbsp;params,
                int&nbsp;offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameterfv(int, int, java.nio.FloatBuffer)">glTexParameterfv</a></strong>(int&nbsp;target,
                int&nbsp;pname,
                java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteri(int, int, int)">glTexParameteri</a></strong>(int&nbsp;target,
               int&nbsp;pname,
               int&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteriv(int, int, int[], int)">glTexParameteriv</a></strong>(int&nbsp;target,
                int&nbsp;pname,
                int[]&nbsp;params,
                int&nbsp;offset)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteriv(int, int, java.nio.IntBuffer)">glTexParameteriv</a></strong>(int&nbsp;target,
                int&nbsp;pname,
                java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL11.html#glVertexPointer(int, int, int, int)">glVertexPointer</a></strong>(int&nbsp;size,
               int&nbsp;type,
               int&nbsp;stride,
               int&nbsp;pointer)</code>&nbsp;</td>
</tr>
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<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.graphics.GL10">
<!--   -->
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<h3>Methods inherited from interface&nbsp;com.badlogic.gdx.graphics.<a href="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</a></h3>
<code><a href="../../../../com/badlogic/gdx/graphics/GL10.html#glAlphaFunc(int, float)">glAlphaFunc</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glClientActiveTexture(int)">glClientActiveTexture</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glColor4f(float, float, float, float)">glColor4f</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glColorPointer(int, int, int, java.nio.Buffer)">glColorPointer</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glDeleteTextures(int, int[], int)">glDeleteTextures</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glDisableClientState(int)">glDisableClientState</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glEnableClientState(int)">glEnableClientState</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glFogf(int, float)">glFogf</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glFogfv(int, float[], int)">glFogfv</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glFogfv(int, java.nio.FloatBuffer)">glFogfv</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glFrustumf(float, float, float, float, float, float)">glFrustumf</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glGenTextures(int, int[], int)">glGenTextures</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glGetIntegerv(int, int[], int)">glGetIntegerv</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLightf(int, int, float)">glLightf</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLightfv(int, int, float[], int)">glLightfv</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLightfv(int, int, java.nio.FloatBuffer)">glLightfv</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelf(int, float)">glLightModelf</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelfv(int, float[], int)">glLightModelfv</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelfv(int, java.nio.FloatBuffer)">glLightModelfv</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadIdentity()">glLoadIdentity</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadMatrixf(float[], int)">glLoadMatrixf</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadMatrixf(java.nio.FloatBuffer)">glLoadMatrixf</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glLogicOp(int)">glLogicOp</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialf(int, int, float)">glMaterialf</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialfv(int, int, float[], int)">glMaterialfv</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialfv(int, int, java.nio.FloatBuffer)">glMaterialfv</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glMatrixMode(int)">glMatrixMode</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glMultiTexCoord4f(int, float, float, float, float)">glMultiTexCoord4f</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glMultMatrixf(float[], int)">glMultMatrixf</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glMultMatrixf(java.nio.FloatBuffer)">glMultMatrixf</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glNormal3f(float, float, float)">glNormal3f</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glNormalPointer(int, int, java.nio.Buffer)">glNormalPointer</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glOrthof(float, float, float, float, float, float)">glOrthof</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glPointSize(float)">glPointSize</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glPolygonMode(int, int)">glPolygonMode</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glPopMatrix()">glPopMatrix</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glPushMatrix()">glPushMatrix</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glRotatef(float, float, float, float)">glRotatef</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glSampleCoverage(float, boolean)">glSampleCoverage</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glScalef(float, float, float)">glScalef</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glShadeModel(int)">glShadeModel</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glTexCoordPointer(int, int, int, java.nio.Buffer)">glTexCoordPointer</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvf(int, int, float)">glTexEnvf</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvfv(int, int, float[], int)">glTexEnvfv</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvfv(int, int, java.nio.FloatBuffer)">glTexEnvfv</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glTranslatef(float, float, float)">glTranslatef</a>, <a href="../../../../com/badlogic/gdx/graphics/GL10.html#glVertexPointer(int, int, int, java.nio.Buffer)">glVertexPointer</a></code></li>
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<h3>Methods inherited from interface&nbsp;com.badlogic.gdx.graphics.<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</a></h3>
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<pre>static final&nbsp;int GL_MAX_ELEMENTS_INDICES</pre>
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<pre>static final&nbsp;int GL_POLYGON_SMOOTH_HINT</pre>
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<pre>static final&nbsp;int GL_VERSION_ES_CM_1_0</pre>
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<pre>static final&nbsp;int GL_VERSION_ES_CL_1_0</pre>
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<pre>static final&nbsp;int GL_VERSION_ES_CM_1_1</pre>
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<pre>static final&nbsp;int GL_VERSION_ES_CL_1_1</pre>
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<pre>static final&nbsp;int GL_CLIP_PLANE0</pre>
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<pre>static final&nbsp;int GL_CLIP_PLANE1</pre>
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<pre>static final&nbsp;int GL_CLIP_PLANE2</pre>
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<pre>static final&nbsp;int GL_CLIP_PLANE3</pre>
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<pre>static final&nbsp;int GL_CLIP_PLANE4</pre>
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<pre>static final&nbsp;int GL_CLIP_PLANE5</pre>
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<pre>static final&nbsp;int GL_CURRENT_COLOR</pre>
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<pre>static final&nbsp;int GL_CURRENT_NORMAL</pre>
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<pre>static final&nbsp;int GL_CURRENT_TEXTURE_COORDS</pre>
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<pre>static final&nbsp;int GL_POINT_SIZE</pre>
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<pre>static final&nbsp;int GL_POINT_SIZE_MIN</pre>
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<pre>static final&nbsp;int GL_POINT_SIZE_MAX</pre>
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<pre>static final&nbsp;int GL_POINT_FADE_THRESHOLD_SIZE</pre>
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<pre>static final&nbsp;int GL_POINT_DISTANCE_ATTENUATION</pre>
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<pre>static final&nbsp;int GL_LINE_WIDTH</pre>
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<pre>static final&nbsp;int GL_CULL_FACE_MODE</pre>
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<pre>static final&nbsp;int GL_FRONT_FACE</pre>
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<pre>static final&nbsp;int GL_SHADE_MODEL</pre>
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<pre>static final&nbsp;int GL_DEPTH_RANGE</pre>
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<pre>static final&nbsp;int GL_DEPTH_WRITEMASK</pre>
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<pre>static final&nbsp;int GL_DEPTH_CLEAR_VALUE</pre>
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<pre>static final&nbsp;int GL_DEPTH_FUNC</pre>
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<pre>static final&nbsp;int GL_STENCIL_CLEAR_VALUE</pre>
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<pre>static final&nbsp;int GL_STENCIL_FUNC</pre>
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<pre>static final&nbsp;int GL_STENCIL_VALUE_MASK</pre>
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<pre>static final&nbsp;int GL_STENCIL_FAIL</pre>
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<pre>static final&nbsp;int GL_STENCIL_PASS_DEPTH_FAIL</pre>
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<pre>static final&nbsp;int GL_STENCIL_PASS_DEPTH_PASS</pre>
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<pre>static final&nbsp;int GL_STENCIL_REF</pre>
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<pre>static final&nbsp;int GL_STENCIL_WRITEMASK</pre>
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<pre>static final&nbsp;int GL_MATRIX_MODE</pre>
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<pre>static final&nbsp;int GL_VIEWPORT</pre>
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<pre>static final&nbsp;int GL_MODELVIEW_STACK_DEPTH</pre>
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<pre>static final&nbsp;int GL_SUBTRACT</pre>
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<pre>static final&nbsp;int GL_OPERAND0_ALPHA</pre>
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<pre>static final&nbsp;int GL_OPERAND1_ALPHA</pre>
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<pre>static final&nbsp;int GL_OPERAND2_ALPHA</pre>
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<pre>static final&nbsp;int GL_ALPHA_SCALE</pre>
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<pre>static final&nbsp;int GL_SRC0_RGB</pre>
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<pre>static final&nbsp;int GL_SRC2_RGB</pre>
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<pre>static final&nbsp;int GL_SRC0_ALPHA</pre>
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<pre>static final&nbsp;int GL_SRC1_ALPHA</pre>
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<pre>static final&nbsp;int GL_SRC2_ALPHA</pre>
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<pre>static final&nbsp;int GL_DOT3_RGB</pre>
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<pre>static final&nbsp;int GL_DOT3_RGBA</pre>
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<pre>static final&nbsp;int GL_POINT_SIZE_ARRAY_OES</pre>
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<pre>static final&nbsp;int GL_POINT_SIZE_ARRAY_STRIDE_OES</pre>
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<pre>static final&nbsp;int GL_POINT_SIZE_ARRAY_POINTER_OES</pre>
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<pre>static final&nbsp;int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES</pre>
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<pre>static final&nbsp;int GL_POINT_SPRITE_OES</pre>
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<pre>static final&nbsp;int GL_COORD_REPLACE_OES</pre>
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<pre>static final&nbsp;int GL_OES_point_size_array</pre>
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<pre>static final&nbsp;int GL_OES_point_sprite</pre>
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                          int&nbsp;offset)</pre>
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                     int&nbsp;pointer)</pre>
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