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<div class="subTitle">com.badlogic.gdx.graphics</div>
<h2 title="Interface GL20" class="title">Interface GL20</h2>
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<pre>public interface <span class="strong">GL20</span>
extends <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</a></pre>
<div class="block">Interface wrapping all the methods of OpenGL ES 2.0</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>mzechner</dd></dl>
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<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTES">GL_ACTIVE_ATTRIBUTES</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORM_MAX_LENGTH">GL_ACTIVE_UNIFORM_MAX_LENGTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORMS">GL_ACTIVE_UNIFORMS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALPHA">GL_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALPHA_BITS">GL_ALPHA_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALWAYS">GL_ALWAYS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ATTACHED_SHADERS">GL_ATTACHED_SHADERS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BACK">GL_BACK</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND">GL_BLEND</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_COLOR">GL_BLEND_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_ALPHA">GL_BLEND_DST_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_RGB">GL_BLEND_DST_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION">GL_BLEND_EQUATION</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_ALPHA">GL_BLEND_EQUATION_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_RGB">GL_BLEND_EQUATION_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_ALPHA">GL_BLEND_SRC_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_RGB">GL_BLEND_SRC_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLUE_BITS">GL_BLUE_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL">GL_BOOL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC2">GL_BOOL_VEC2</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC3">GL_BOOL_VEC3</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC4">GL_BOOL_VEC4</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BYTE">GL_BYTE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CCW">GL_CCW</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COMPILE_STATUS">GL_COMPILE_STATUS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_ALPHA">GL_CONSTANT_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_COLOR">GL_CONSTANT_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COVERAGE_BUFFER_BIT_NV">GL_COVERAGE_BUFFER_BIT_NV</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE">GL_CULL_FACE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_PROGRAM">GL_CURRENT_PROGRAM</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_VERTEX_ATTRIB">GL_CURRENT_VERTEX_ATTRIB</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CW">GL_CW</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DECR">GL_DECR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DECR_WRAP">GL_DECR_WRAP</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DELETE_STATUS">GL_DELETE_STATUS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BITS">GL_DEPTH_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT">GL_DEPTH_COMPONENT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT16">GL_DEPTH_COMPONENT16</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_TEST">GL_DEPTH_TEST</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DITHER">GL_DITHER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DONT_CARE">GL_DONT_CARE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DST_ALPHA">GL_DST_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DST_COLOR">GL_DST_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_EQUAL">GL_EQUAL</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ES_VERSION_2_0">GL_ES_VERSION_2_0</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_EXTENSIONS">GL_EXTENSIONS</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FALSE">GL_FALSE</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FASTEST">GL_FASTEST</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FIXED">GL_FIXED</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT">GL_FLOAT</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT2">GL_FLOAT_MAT2</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT3">GL_FLOAT_MAT3</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT4">GL_FLOAT_MAT4</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC2">GL_FLOAT_VEC2</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC3">GL_FLOAT_VEC3</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC4">GL_FLOAT_VEC4</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAGMENT_SHADER">GL_FRAGMENT_SHADER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER">GL_FRAMEBUFFER</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS">GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_UNSUPPORTED">GL_FRAMEBUFFER_UNSUPPORTED</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRONT">GL_FRONT</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRONT_FACE">GL_FRONT_FACE</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FUNC_ADD">GL_FUNC_ADD</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FUNC_REVERSE_SUBTRACT">GL_FUNC_REVERSE_SUBTRACT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FUNC_SUBTRACT">GL_FUNC_SUBTRACT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GEQUAL">GL_GEQUAL</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GREATER">GL_GREATER</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GREEN_BITS">GL_GREEN_BITS</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_HIGH_FLOAT">GL_HIGH_FLOAT</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_HIGH_INT">GL_HIGH_INT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_READ_FORMAT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_READ_TYPE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INCR">GL_INCR</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INCR_WRAP">GL_INCR_WRAP</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INFO_LOG_LENGTH">GL_INFO_LOG_LENGTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT">GL_INT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC2">GL_INT_VEC2</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC3">GL_INT_VEC3</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC4">GL_INT_VEC4</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_ENUM">GL_INVALID_ENUM</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_FRAMEBUFFER_OPERATION">GL_INVALID_FRAMEBUFFER_OPERATION</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_VALUE">GL_INVALID_VALUE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVERT">GL_INVERT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_KEEP">GL_KEEP</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LEQUAL">GL_LEQUAL</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LESS">GL_LESS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINE_LOOP">GL_LINE_LOOP</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINE_STRIP">GL_LINE_STRIP</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINE_WIDTH">GL_LINE_WIDTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINEAR">GL_LINEAR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINES">GL_LINES</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINK_STATUS">GL_LINK_STATUS</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LOW_FLOAT">GL_LOW_FLOAT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LOW_INT">GL_LOW_INT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE">GL_LUMINANCE</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_CUBE_MAP_TEXTURE_SIZE">GL_MAX_CUBE_MAP_TEXTURE_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_RENDERBUFFER_SIZE">GL_MAX_RENDERBUFFER_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_IMAGE_UNITS">GL_MAX_TEXTURE_IMAGE_UNITS</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_ATTRIBS">GL_MAX_VERTEX_ATTRIBS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_INT">GL_MEDIUM_INT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MIRRORED_REPEAT">GL_MIRRORED_REPEAT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEAREST">GL_NEAREST</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEVER">GL_NEVER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NICEST">GL_NICEST</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NO_ERROR">GL_NO_ERROR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NONE">GL_NONE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NOTEQUAL">GL_NOTEQUAL</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE">GL_ONE</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_ALPHA">GL_ONE_MINUS_CONSTANT_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_COLOR">GL_ONE_MINUS_CONSTANT_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POINTS">GL_POINTS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RED_BITS">GL_RED_BITS</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER">GL_RENDERBUFFER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_ALPHA_SIZE">GL_RENDERBUFFER_ALPHA_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BINDING">GL_RENDERBUFFER_BINDING</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BLUE_SIZE">GL_RENDERBUFFER_BLUE_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_DEPTH_SIZE">GL_RENDERBUFFER_DEPTH_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_GREEN_SIZE">GL_RENDERBUFFER_GREEN_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_HEIGHT">GL_RENDERBUFFER_HEIGHT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_INTERNAL_FORMAT">GL_RENDERBUFFER_INTERNAL_FORMAT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_RED_SIZE">GL_RENDERBUFFER_RED_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_STENCIL_SIZE">GL_RENDERBUFFER_STENCIL_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_WIDTH">GL_RENDERBUFFER_WIDTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERER">GL_RENDERER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_REPEAT">GL_REPEAT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_REPLACE">GL_REPLACE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGB">GL_RGB</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGB5_A1">GL_RGB5_A1</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGB565">GL_RGB565</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGBA">GL_RGBA</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGBA4">GL_RGBA4</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_2D">GL_SAMPLER_2D</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_CUBE">GL_SAMPLER_CUBE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLES">GL_SAMPLES</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_BINARY_FORMATS">GL_SHADER_BINARY_FORMATS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_COMPILER">GL_SHADER_COMPILER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_SOURCE_LENGTH">GL_SHADER_SOURCE_LENGTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_TYPE">GL_SHADER_TYPE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADING_LANGUAGE_VERSION">GL_SHADING_LANGUAGE_VERSION</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHORT">GL_SHORT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA">GL_SRC_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SRC_COLOR">GL_SRC_COLOR</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STATIC_DRAW">GL_STATIC_DRAW</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_ATTACHMENT">GL_STENCIL_ATTACHMENT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FAIL">GL_STENCIL_BACK_FAIL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FUNC">GL_STENCIL_BACK_FUNC</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_FAIL">GL_STENCIL_BACK_PASS_DEPTH_FAIL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_PASS">GL_STENCIL_BACK_PASS_DEPTH_PASS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_REF">GL_STENCIL_BACK_REF</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_VALUE_MASK">GL_STENCIL_BACK_VALUE_MASK</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_WRITEMASK">GL_STENCIL_BACK_WRITEMASK</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BITS">GL_STENCIL_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX">GL_STENCIL_INDEX</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX8">GL_STENCIL_INDEX8</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_REF">GL_STENCIL_REF</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_TEST">GL_STENCIL_TEST</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STREAM_DRAW">GL_STREAM_DRAW</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE">GL_TEXTURE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_2D">GL_TEXTURE_2D</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_CUBE_MAP">GL_TEXTURE_BINDING_CUBE_MAP</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP">GL_TEXTURE_CUBE_MAP</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_X">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_X">GL_TEXTURE_CUBE_MAP_POSITIVE_X</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Y">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Z">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE0">GL_TEXTURE0</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE1">GL_TEXTURE1</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE10">GL_TEXTURE10</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE11">GL_TEXTURE11</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE12">GL_TEXTURE12</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE13">GL_TEXTURE13</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE14">GL_TEXTURE14</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE15">GL_TEXTURE15</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE16">GL_TEXTURE16</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE17">GL_TEXTURE17</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE18">GL_TEXTURE18</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE19">GL_TEXTURE19</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE2">GL_TEXTURE2</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE20">GL_TEXTURE20</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE21">GL_TEXTURE21</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE22">GL_TEXTURE22</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE23">GL_TEXTURE23</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE24">GL_TEXTURE24</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE25">GL_TEXTURE25</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE26">GL_TEXTURE26</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE27">GL_TEXTURE27</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE28">GL_TEXTURE28</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE29">GL_TEXTURE29</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE3">GL_TEXTURE3</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE30">GL_TEXTURE30</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE31">GL_TEXTURE31</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE4">GL_TEXTURE4</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE5">GL_TEXTURE5</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE6">GL_TEXTURE6</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE7">GL_TEXTURE7</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE8">GL_TEXTURE8</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE9">GL_TEXTURE9</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLES">GL_TRIANGLES</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRUE">GL_TRUE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_INT">GL_UNSIGNED_INT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VALIDATE_STATUS">GL_VALIDATE_STATUS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VENDOR">GL_VENDOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERSION">GL_VERSION</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_ENABLED">GL_VERTEX_ATTRIB_ARRAY_ENABLED</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_POINTER">GL_VERTEX_ATTRIB_ARRAY_POINTER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_SIZE">GL_VERTEX_ATTRIB_ARRAY_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_STRIDE">GL_VERTEX_ATTRIB_ARRAY_STRIDE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_TYPE">GL_VERTEX_ATTRIB_ARRAY_TYPE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_PROGRAM_POINT_SIZE">GL_VERTEX_PROGRAM_POINT_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_SHADER">GL_VERTEX_SHADER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VIEWPORT">GL_VIEWPORT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ZERO">GL_ZERO</a></strong></code>&nbsp;</td>
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</table>
<ul class="blockList">
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<h3>Fields inherited from interface&nbsp;com.badlogic.gdx.graphics.<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</a></h3>
<code><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT</a></code></li>
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<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glAttachShader(int, int)">glAttachShader</a></strong>(int&nbsp;program,
              int&nbsp;shader)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBindAttribLocation(int, int, java.lang.String)">glBindAttribLocation</a></strong>(int&nbsp;program,
                    int&nbsp;index,
                    java.lang.String&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBindBuffer(int, int)">glBindBuffer</a></strong>(int&nbsp;target,
            int&nbsp;buffer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBindFramebuffer(int, int)">glBindFramebuffer</a></strong>(int&nbsp;target,
                 int&nbsp;framebuffer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBindRenderbuffer(int, int)">glBindRenderbuffer</a></strong>(int&nbsp;target,
                  int&nbsp;renderbuffer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendColor(float, float, float, float)">glBlendColor</a></strong>(float&nbsp;red,
            float&nbsp;green,
            float&nbsp;blue,
            float&nbsp;alpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendEquation(int)">glBlendEquation</a></strong>(int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendEquationSeparate(int, int)">glBlendEquationSeparate</a></strong>(int&nbsp;modeRGB,
                       int&nbsp;modeAlpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendFuncSeparate(int, int, int, int)">glBlendFuncSeparate</a></strong>(int&nbsp;srcRGB,
                   int&nbsp;dstRGB,
                   int&nbsp;srcAlpha,
                   int&nbsp;dstAlpha)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBufferData(int, int, java.nio.Buffer, int)">glBufferData</a></strong>(int&nbsp;target,
            int&nbsp;size,
            java.nio.Buffer&nbsp;data,
            int&nbsp;usage)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBufferSubData(int, int, int, java.nio.Buffer)">glBufferSubData</a></strong>(int&nbsp;target,
               int&nbsp;offset,
               int&nbsp;size,
               java.nio.Buffer&nbsp;data)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glCheckFramebufferStatus(int)">glCheckFramebufferStatus</a></strong>(int&nbsp;target)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glCompileShader(int)">glCompileShader</a></strong>(int&nbsp;shader)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glCreateProgram()">glCreateProgram</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glCreateShader(int)">glCreateShader</a></strong>(int&nbsp;type)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteBuffers(int, java.nio.IntBuffer)">glDeleteBuffers</a></strong>(int&nbsp;n,
               java.nio.IntBuffer&nbsp;buffers)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteFramebuffers(int, java.nio.IntBuffer)">glDeleteFramebuffers</a></strong>(int&nbsp;n,
                    java.nio.IntBuffer&nbsp;framebuffers)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteProgram(int)">glDeleteProgram</a></strong>(int&nbsp;program)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteRenderbuffers(int, java.nio.IntBuffer)">glDeleteRenderbuffers</a></strong>(int&nbsp;n,
                     java.nio.IntBuffer&nbsp;renderbuffers)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteShader(int)">glDeleteShader</a></strong>(int&nbsp;shader)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glDetachShader(int, int)">glDetachShader</a></strong>(int&nbsp;program,
              int&nbsp;shader)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glDisableVertexAttribArray(int)">glDisableVertexAttribArray</a></strong>(int&nbsp;index)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glDrawElements(int, int, int, int)">glDrawElements</a></strong>(int&nbsp;mode,
              int&nbsp;count,
              int&nbsp;type,
              int&nbsp;indices)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glEnableVertexAttribArray(int)">glEnableVertexAttribArray</a></strong>(int&nbsp;index)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glFramebufferRenderbuffer(int, int, int, int)">glFramebufferRenderbuffer</a></strong>(int&nbsp;target,
                         int&nbsp;attachment,
                         int&nbsp;renderbuffertarget,
                         int&nbsp;renderbuffer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glFramebufferTexture2D(int, int, int, int, int)">glFramebufferTexture2D</a></strong>(int&nbsp;target,
                      int&nbsp;attachment,
                      int&nbsp;textarget,
                      int&nbsp;texture,
                      int&nbsp;level)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGenBuffers(int, java.nio.IntBuffer)">glGenBuffers</a></strong>(int&nbsp;n,
            java.nio.IntBuffer&nbsp;buffers)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGenerateMipmap(int)">glGenerateMipmap</a></strong>(int&nbsp;target)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGenFramebuffers(int, java.nio.IntBuffer)">glGenFramebuffers</a></strong>(int&nbsp;n,
                 java.nio.IntBuffer&nbsp;framebuffers)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGenRenderbuffers(int, java.nio.IntBuffer)">glGenRenderbuffers</a></strong>(int&nbsp;n,
                  java.nio.IntBuffer&nbsp;renderbuffers)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.Buffer)">glGetActiveAttrib</a></strong>(int&nbsp;program,
                 int&nbsp;index,
                 java.nio.IntBuffer&nbsp;size,
                 java.nio.Buffer&nbsp;type)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.Buffer)">glGetActiveUniform</a></strong>(int&nbsp;program,
                  int&nbsp;index,
                  java.nio.IntBuffer&nbsp;size,
                  java.nio.Buffer&nbsp;type)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetAttachedShaders(int, int, java.nio.Buffer, java.nio.IntBuffer)">glGetAttachedShaders</a></strong>(int&nbsp;program,
                    int&nbsp;maxcount,
                    java.nio.Buffer&nbsp;count,
                    java.nio.IntBuffer&nbsp;shaders)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetAttribLocation(int, java.lang.String)">glGetAttribLocation</a></strong>(int&nbsp;program,
                   java.lang.String&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetBooleanv(int, java.nio.Buffer)">glGetBooleanv</a></strong>(int&nbsp;pname,
             java.nio.Buffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetBufferParameteriv(int, int, java.nio.IntBuffer)">glGetBufferParameteriv</a></strong>(int&nbsp;target,
                      int&nbsp;pname,
                      java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetFloatv(int, java.nio.FloatBuffer)">glGetFloatv</a></strong>(int&nbsp;pname,
           java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetFramebufferAttachmentParameteriv(int, int, int, java.nio.IntBuffer)">glGetFramebufferAttachmentParameteriv</a></strong>(int&nbsp;target,
                                     int&nbsp;attachment,
                                     int&nbsp;pname,
                                     java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetProgramInfoLog(int)">glGetProgramInfoLog</a></strong>(int&nbsp;program)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetProgramiv(int, int, java.nio.IntBuffer)">glGetProgramiv</a></strong>(int&nbsp;program,
              int&nbsp;pname,
              java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetRenderbufferParameteriv(int, int, java.nio.IntBuffer)">glGetRenderbufferParameteriv</a></strong>(int&nbsp;target,
                            int&nbsp;pname,
                            java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderInfoLog(int)">glGetShaderInfoLog</a></strong>(int&nbsp;shader)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderiv(int, int, java.nio.IntBuffer)">glGetShaderiv</a></strong>(int&nbsp;shader,
             int&nbsp;pname,
             java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetShaderPrecisionFormat</a></strong>(int&nbsp;shadertype,
                          int&nbsp;precisiontype,
                          java.nio.IntBuffer&nbsp;range,
                          java.nio.IntBuffer&nbsp;precision)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetTexParameterfv(int, int, java.nio.FloatBuffer)">glGetTexParameterfv</a></strong>(int&nbsp;target,
                   int&nbsp;pname,
                   java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetTexParameteriv(int, int, java.nio.IntBuffer)">glGetTexParameteriv</a></strong>(int&nbsp;target,
                   int&nbsp;pname,
                   java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetUniformfv(int, int, java.nio.FloatBuffer)">glGetUniformfv</a></strong>(int&nbsp;program,
              int&nbsp;location,
              java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetUniformiv(int, int, java.nio.IntBuffer)">glGetUniformiv</a></strong>(int&nbsp;program,
              int&nbsp;location,
              java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetUniformLocation(int, java.lang.String)">glGetUniformLocation</a></strong>(int&nbsp;program,
                    java.lang.String&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribfv(int, int, java.nio.FloatBuffer)">glGetVertexAttribfv</a></strong>(int&nbsp;index,
                   int&nbsp;pname,
                   java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribiv(int, int, java.nio.IntBuffer)">glGetVertexAttribiv</a></strong>(int&nbsp;index,
                   int&nbsp;pname,
                   java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribPointerv(int, int, java.nio.Buffer)">glGetVertexAttribPointerv</a></strong>(int&nbsp;index,
                         int&nbsp;pname,
                         java.nio.Buffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glIsBuffer(int)">glIsBuffer</a></strong>(int&nbsp;buffer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glIsEnabled(int)">glIsEnabled</a></strong>(int&nbsp;cap)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glIsFramebuffer(int)">glIsFramebuffer</a></strong>(int&nbsp;framebuffer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glIsProgram(int)">glIsProgram</a></strong>(int&nbsp;program)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glIsRenderbuffer(int)">glIsRenderbuffer</a></strong>(int&nbsp;renderbuffer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glIsShader(int)">glIsShader</a></strong>(int&nbsp;shader)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glIsTexture(int)">glIsTexture</a></strong>(int&nbsp;texture)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glLinkProgram(int)">glLinkProgram</a></strong>(int&nbsp;program)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glReleaseShaderCompiler()">glReleaseShaderCompiler</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glRenderbufferStorage(int, int, int, int)">glRenderbufferStorage</a></strong>(int&nbsp;target,
                     int&nbsp;internalformat,
                     int&nbsp;width,
                     int&nbsp;height)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glSampleCoverage(float, boolean)">glSampleCoverage</a></strong>(float&nbsp;value,
                boolean&nbsp;invert)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glShaderBinary(int, java.nio.IntBuffer, int, java.nio.Buffer, int)">glShaderBinary</a></strong>(int&nbsp;n,
              java.nio.IntBuffer&nbsp;shaders,
              int&nbsp;binaryformat,
              java.nio.Buffer&nbsp;binary,
              int&nbsp;length)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glShaderSource(int, java.lang.String)">glShaderSource</a></strong>(int&nbsp;shader,
              java.lang.String&nbsp;string)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glStencilFuncSeparate(int, int, int, int)">glStencilFuncSeparate</a></strong>(int&nbsp;face,
                     int&nbsp;func,
                     int&nbsp;ref,
                     int&nbsp;mask)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glStencilMaskSeparate(int, int)">glStencilMaskSeparate</a></strong>(int&nbsp;face,
                     int&nbsp;mask)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glStencilOpSeparate(int, int, int, int)">glStencilOpSeparate</a></strong>(int&nbsp;face,
                   int&nbsp;fail,
                   int&nbsp;zfail,
                   int&nbsp;zpass)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glTexParameterfv(int, int, java.nio.FloatBuffer)">glTexParameterfv</a></strong>(int&nbsp;target,
                int&nbsp;pname,
                java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glTexParameteri(int, int, int)">glTexParameteri</a></strong>(int&nbsp;target,
               int&nbsp;pname,
               int&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glTexParameteriv(int, int, java.nio.IntBuffer)">glTexParameteriv</a></strong>(int&nbsp;target,
                int&nbsp;pname,
                java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1f(int, float)">glUniform1f</a></strong>(int&nbsp;location,
           float&nbsp;x)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1fv(int, int, java.nio.FloatBuffer)">glUniform1fv</a></strong>(int&nbsp;location,
            int&nbsp;count,
            java.nio.FloatBuffer&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1i(int, int)">glUniform1i</a></strong>(int&nbsp;location,
           int&nbsp;x)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1iv(int, int, java.nio.IntBuffer)">glUniform1iv</a></strong>(int&nbsp;location,
            int&nbsp;count,
            java.nio.IntBuffer&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2f(int, float, float)">glUniform2f</a></strong>(int&nbsp;location,
           float&nbsp;x,
           float&nbsp;y)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2fv(int, int, java.nio.FloatBuffer)">glUniform2fv</a></strong>(int&nbsp;location,
            int&nbsp;count,
            java.nio.FloatBuffer&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2i(int, int, int)">glUniform2i</a></strong>(int&nbsp;location,
           int&nbsp;x,
           int&nbsp;y)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2iv(int, int, java.nio.IntBuffer)">glUniform2iv</a></strong>(int&nbsp;location,
            int&nbsp;count,
            java.nio.IntBuffer&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3f(int, float, float, float)">glUniform3f</a></strong>(int&nbsp;location,
           float&nbsp;x,
           float&nbsp;y,
           float&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3fv(int, int, java.nio.FloatBuffer)">glUniform3fv</a></strong>(int&nbsp;location,
            int&nbsp;count,
            java.nio.FloatBuffer&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3i(int, int, int, int)">glUniform3i</a></strong>(int&nbsp;location,
           int&nbsp;x,
           int&nbsp;y,
           int&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3iv(int, int, java.nio.IntBuffer)">glUniform3iv</a></strong>(int&nbsp;location,
            int&nbsp;count,
            java.nio.IntBuffer&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4f(int, float, float, float, float)">glUniform4f</a></strong>(int&nbsp;location,
           float&nbsp;x,
           float&nbsp;y,
           float&nbsp;z,
           float&nbsp;w)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4fv(int, int, java.nio.FloatBuffer)">glUniform4fv</a></strong>(int&nbsp;location,
            int&nbsp;count,
            java.nio.FloatBuffer&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4i(int, int, int, int, int)">glUniform4i</a></strong>(int&nbsp;location,
           int&nbsp;x,
           int&nbsp;y,
           int&nbsp;z,
           int&nbsp;w)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4iv(int, int, java.nio.IntBuffer)">glUniform4iv</a></strong>(int&nbsp;location,
            int&nbsp;count,
            java.nio.IntBuffer&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniformMatrix2fv(int, int, boolean, java.nio.FloatBuffer)">glUniformMatrix2fv</a></strong>(int&nbsp;location,
                  int&nbsp;count,
                  boolean&nbsp;transpose,
                  java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniformMatrix3fv(int, int, boolean, java.nio.FloatBuffer)">glUniformMatrix3fv</a></strong>(int&nbsp;location,
                  int&nbsp;count,
                  boolean&nbsp;transpose,
                  java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniformMatrix4fv(int, int, boolean, java.nio.FloatBuffer)">glUniformMatrix4fv</a></strong>(int&nbsp;location,
                  int&nbsp;count,
                  boolean&nbsp;transpose,
                  java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUseProgram(int)">glUseProgram</a></strong>(int&nbsp;program)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glValidateProgram(int)">glValidateProgram</a></strong>(int&nbsp;program)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib1f(int, float)">glVertexAttrib1f</a></strong>(int&nbsp;indx,
                float&nbsp;x)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib1fv(int, java.nio.FloatBuffer)">glVertexAttrib1fv</a></strong>(int&nbsp;indx,
                 java.nio.FloatBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib2f(int, float, float)">glVertexAttrib2f</a></strong>(int&nbsp;indx,
                float&nbsp;x,
                float&nbsp;y)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib2fv(int, java.nio.FloatBuffer)">glVertexAttrib2fv</a></strong>(int&nbsp;indx,
                 java.nio.FloatBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib3f(int, float, float, float)">glVertexAttrib3f</a></strong>(int&nbsp;indx,
                float&nbsp;x,
                float&nbsp;y,
                float&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib3fv(int, java.nio.FloatBuffer)">glVertexAttrib3fv</a></strong>(int&nbsp;indx,
                 java.nio.FloatBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib4f(int, float, float, float, float)">glVertexAttrib4f</a></strong>(int&nbsp;indx,
                float&nbsp;x,
                float&nbsp;y,
                float&nbsp;z,
                float&nbsp;w)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib4fv(int, java.nio.FloatBuffer)">glVertexAttrib4fv</a></strong>(int&nbsp;indx,
                 java.nio.FloatBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttribPointer(int, int, int, boolean, int, java.nio.Buffer)">glVertexAttribPointer</a></strong>(int&nbsp;indx,
                     int&nbsp;size,
                     int&nbsp;type,
                     boolean&nbsp;normalized,
                     int&nbsp;stride,
                     java.nio.Buffer&nbsp;ptr)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttribPointer(int, int, int, boolean, int, int)">glVertexAttribPointer</a></strong>(int&nbsp;indx,
                     int&nbsp;size,
                     int&nbsp;type,
                     boolean&nbsp;normalized,
                     int&nbsp;stride,
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<code><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)">glActiveTexture</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBindTexture(int, int)">glBindTexture</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBlendFunc(int, int)">glBlendFunc</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClear(int)">glClear</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearColor(float, float, float, float)">glClearColor</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearDepthf(float)">glClearDepthf</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearStencil(int)">glClearStencil</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glColorMask(boolean, boolean, boolean, boolean)">glColorMask</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexImage2D</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexSubImage2D</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)">glCopyTexImage2D</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)">glCopyTexSubImage2D</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCullFace(int)">glCullFace</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDeleteTextures(int, java.nio.IntBuffer)">glDeleteTextures</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthFunc(int)">glDepthFunc</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthMask(boolean)">glDepthMask</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthRangef(float, float)">glDepthRangef</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDisable(int)">glDisable</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawArrays(int, int, int)">glDrawArrays</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawElements(int, int, int, java.nio.Buffer)">glDrawElements</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glEnable(int)">glEnable</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFinish()">glFinish</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFlush()">glFlush</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFrontFace(int)">glFrontFace</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGenTextures(int, java.nio.IntBuffer)">glGenTextures</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetError()">glGetError</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetIntegerv(int, java.nio.IntBuffer)">glGetIntegerv</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetString(int)">glGetString</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glHint(int, int)">glHint</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glLineWidth(float)">glLineWidth</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPixelStorei(int, int)">glPixelStorei</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPolygonOffset(float, float)">glPolygonOffset</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)">glReadPixels</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)">glScissor</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilFunc(int, int, int)">glStencilFunc</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilMask(int)">glStencilMask</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilOp(int, int, int)">glStencilOp</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexImage2D</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexParameterf(int, int, float)">glTexParameterf</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexSubImage2D</a>, <a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glViewport(int, int, int, int)">glViewport</a></code></li>
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<pre>static final&nbsp;int GL_ES_VERSION_2_0</pre>
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<pre>static final&nbsp;int GL_DEPTH_BUFFER_BIT</pre>
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<pre>static final&nbsp;int GL_STENCIL_BUFFER_BIT</pre>
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<pre>static final&nbsp;int GL_COLOR_BUFFER_BIT</pre>
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<pre>static final&nbsp;int GL_FALSE</pre>
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<pre>static final&nbsp;int GL_TRUE</pre>
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<pre>static final&nbsp;int GL_POINTS</pre>
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<pre>static final&nbsp;int GL_LINES</pre>
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<pre>static final&nbsp;int GL_LINE_LOOP</pre>
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<pre>static final&nbsp;int GL_LINE_STRIP</pre>
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<pre>static final&nbsp;int GL_TRIANGLES</pre>
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<pre>static final&nbsp;int GL_TRIANGLE_STRIP</pre>
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<pre>static final&nbsp;int GL_TRIANGLE_FAN</pre>
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<h4>GL_ZERO</h4>
<pre>static final&nbsp;int GL_ZERO</pre>
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<pre>static final&nbsp;int GL_ONE</pre>
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<h4>GL_SRC_COLOR</h4>
<pre>static final&nbsp;int GL_SRC_COLOR</pre>
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<h4>GL_ONE_MINUS_SRC_COLOR</h4>
<pre>static final&nbsp;int GL_ONE_MINUS_SRC_COLOR</pre>
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<h4>GL_SRC_ALPHA</h4>
<pre>static final&nbsp;int GL_SRC_ALPHA</pre>
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<h4>GL_ONE_MINUS_SRC_ALPHA</h4>
<pre>static final&nbsp;int GL_ONE_MINUS_SRC_ALPHA</pre>
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<pre>static final&nbsp;int GL_DST_ALPHA</pre>
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<pre>static final&nbsp;int GL_ONE_MINUS_DST_ALPHA</pre>
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<pre>static final&nbsp;int GL_DST_COLOR</pre>
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<pre>static final&nbsp;int GL_ONE_MINUS_DST_COLOR</pre>
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<pre>static final&nbsp;int GL_SRC_ALPHA_SATURATE</pre>
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<pre>static final&nbsp;int GL_FUNC_ADD</pre>
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<pre>static final&nbsp;int GL_BLEND_EQUATION</pre>
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<pre>static final&nbsp;int GL_FRONT</pre>
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<pre>static final&nbsp;int GL_BLEND</pre>
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<pre>static final&nbsp;int GL_TEXTURE_WRAP_S</pre>
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<pre>static final&nbsp;int GL_TEXTURE25</pre>
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<pre>static final&nbsp;int GL_BOOL</pre>
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