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<div class="subTitle">com.badlogic.gdx.graphics
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<h2 title="Interface GL20" class="title">Interface GL20
</h2>
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<dt>All Superinterfaces:
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<dd><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon
</a></dd>
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<br>
<pre>public interface
<span class="strong">GL20
</span>
extends
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon
</a></pre>
<div class="block">Interface wrapping all the methods of OpenGL ES 2.0
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>mzechner
</dd></dl>
</li>
</ul>
</div>
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<h3>Field Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTES">GL_ACTIVE_ATTRIBUTES
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORM_MAX_LENGTH">GL_ACTIVE_UNIFORM_MAX_LENGTH
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORMS">GL_ACTIVE_UNIFORMS
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALPHA">GL_ALPHA
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALPHA_BITS">GL_ALPHA_BITS
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALWAYS">GL_ALWAYS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ATTACHED_SHADERS">GL_ATTACHED_SHADERS
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BACK">GL_BACK
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND">GL_BLEND
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_COLOR">GL_BLEND_COLOR
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_ALPHA">GL_BLEND_DST_ALPHA
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_RGB">GL_BLEND_DST_RGB
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION">GL_BLEND_EQUATION
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_ALPHA">GL_BLEND_EQUATION_ALPHA
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_RGB">GL_BLEND_EQUATION_RGB
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_ALPHA">GL_BLEND_SRC_ALPHA
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_RGB">GL_BLEND_SRC_RGB
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLUE_BITS">GL_BLUE_BITS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL">GL_BOOL
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC2">GL_BOOL_VEC2
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC3">GL_BOOL_VEC3
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC4">GL_BOOL_VEC4
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BYTE">GL_BYTE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CCW">GL_CCW
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COMPILE_STATUS">GL_COMPILE_STATUS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_ALPHA">GL_CONSTANT_ALPHA
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_COLOR">GL_CONSTANT_COLOR
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COVERAGE_BUFFER_BIT_NV">GL_COVERAGE_BUFFER_BIT_NV
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE">GL_CULL_FACE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_PROGRAM">GL_CURRENT_PROGRAM
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_VERTEX_ATTRIB">GL_CURRENT_VERTEX_ATTRIB
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CW">GL_CW
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DECR">GL_DECR
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DECR_WRAP">GL_DECR_WRAP
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DELETE_STATUS">GL_DELETE_STATUS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BITS">GL_DEPTH_BITS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT">GL_DEPTH_COMPONENT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT16">GL_DEPTH_COMPONENT16
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_TEST">GL_DEPTH_TEST
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DITHER">GL_DITHER
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DONT_CARE">GL_DONT_CARE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DST_ALPHA">GL_DST_ALPHA
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DST_COLOR">GL_DST_COLOR
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_EQUAL">GL_EQUAL
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ES_VERSION_2_0">GL_ES_VERSION_2_0
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_EXTENSIONS">GL_EXTENSIONS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FALSE">GL_FALSE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FASTEST">GL_FASTEST
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FIXED">GL_FIXED
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT">GL_FLOAT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT2">GL_FLOAT_MAT2
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT3">GL_FLOAT_MAT3
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT4">GL_FLOAT_MAT4
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC2">GL_FLOAT_VEC2
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC3">GL_FLOAT_VEC3
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC4">GL_FLOAT_VEC4
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAGMENT_SHADER">GL_FRAGMENT_SHADER
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER">GL_FRAMEBUFFER
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS">GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_UNSUPPORTED">GL_FRAMEBUFFER_UNSUPPORTED
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRONT">GL_FRONT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRONT_FACE">GL_FRONT_FACE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FUNC_ADD">GL_FUNC_ADD
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FUNC_REVERSE_SUBTRACT">GL_FUNC_REVERSE_SUBTRACT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FUNC_SUBTRACT">GL_FUNC_SUBTRACT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GEQUAL">GL_GEQUAL
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GREATER">GL_GREATER
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GREEN_BITS">GL_GREEN_BITS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_HIGH_FLOAT">GL_HIGH_FLOAT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_HIGH_INT">GL_HIGH_INT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_READ_FORMAT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_READ_TYPE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INCR">GL_INCR
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INCR_WRAP">GL_INCR_WRAP
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INFO_LOG_LENGTH">GL_INFO_LOG_LENGTH
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT">GL_INT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC2">GL_INT_VEC2
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC3">GL_INT_VEC3
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC4">GL_INT_VEC4
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_ENUM">GL_INVALID_ENUM
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_FRAMEBUFFER_OPERATION">GL_INVALID_FRAMEBUFFER_OPERATION
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_VALUE">GL_INVALID_VALUE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVERT">GL_INVERT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_KEEP">GL_KEEP
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LEQUAL">GL_LEQUAL
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LESS">GL_LESS
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINE_LOOP">GL_LINE_LOOP
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINE_STRIP">GL_LINE_STRIP
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINE_WIDTH">GL_LINE_WIDTH
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINEAR">GL_LINEAR
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINES">GL_LINES
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINK_STATUS">GL_LINK_STATUS
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LOW_FLOAT">GL_LOW_FLOAT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LOW_INT">GL_LOW_INT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE">GL_LUMINANCE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_CUBE_MAP_TEXTURE_SIZE">GL_MAX_CUBE_MAP_TEXTURE_SIZE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_RENDERBUFFER_SIZE">GL_MAX_RENDERBUFFER_SIZE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_IMAGE_UNITS">GL_MAX_TEXTURE_IMAGE_UNITS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_ATTRIBS">GL_MAX_VERTEX_ATTRIBS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_INT">GL_MEDIUM_INT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MIRRORED_REPEAT">GL_MIRRORED_REPEAT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEAREST">GL_NEAREST
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEVER">GL_NEVER
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NICEST">GL_NICEST
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NO_ERROR">GL_NO_ERROR
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NONE">GL_NONE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NOTEQUAL">GL_NOTEQUAL
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE">GL_ONE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_ALPHA">GL_ONE_MINUS_CONSTANT_ALPHA
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_COLOR">GL_ONE_MINUS_CONSTANT_COLOR
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POINTS">GL_POINTS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RED_BITS">GL_RED_BITS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER">GL_RENDERBUFFER
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_ALPHA_SIZE">GL_RENDERBUFFER_ALPHA_SIZE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BINDING">GL_RENDERBUFFER_BINDING
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BLUE_SIZE">GL_RENDERBUFFER_BLUE_SIZE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_DEPTH_SIZE">GL_RENDERBUFFER_DEPTH_SIZE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_GREEN_SIZE">GL_RENDERBUFFER_GREEN_SIZE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_HEIGHT">GL_RENDERBUFFER_HEIGHT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_INTERNAL_FORMAT">GL_RENDERBUFFER_INTERNAL_FORMAT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_RED_SIZE">GL_RENDERBUFFER_RED_SIZE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_STENCIL_SIZE">GL_RENDERBUFFER_STENCIL_SIZE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_WIDTH">GL_RENDERBUFFER_WIDTH
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERER">GL_RENDERER
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_REPEAT">GL_REPEAT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_REPLACE">GL_REPLACE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGB">GL_RGB
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGB5_A1">GL_RGB5_A1
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGB565">GL_RGB565
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGBA">GL_RGBA
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGBA4">GL_RGBA4
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_2D">GL_SAMPLER_2D
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_CUBE">GL_SAMPLER_CUBE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLES">GL_SAMPLES
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_BINARY_FORMATS">GL_SHADER_BINARY_FORMATS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_COMPILER">GL_SHADER_COMPILER
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_SOURCE_LENGTH">GL_SHADER_SOURCE_LENGTH
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_TYPE">GL_SHADER_TYPE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADING_LANGUAGE_VERSION">GL_SHADING_LANGUAGE_VERSION
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHORT">GL_SHORT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA">GL_SRC_ALPHA
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SRC_COLOR">GL_SRC_COLOR
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STATIC_DRAW">GL_STATIC_DRAW
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_ATTACHMENT">GL_STENCIL_ATTACHMENT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FAIL">GL_STENCIL_BACK_FAIL
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FUNC">GL_STENCIL_BACK_FUNC
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_FAIL">GL_STENCIL_BACK_PASS_DEPTH_FAIL
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_PASS">GL_STENCIL_BACK_PASS_DEPTH_PASS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_REF">GL_STENCIL_BACK_REF
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_VALUE_MASK">GL_STENCIL_BACK_VALUE_MASK
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_WRITEMASK">GL_STENCIL_BACK_WRITEMASK
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BITS">GL_STENCIL_BITS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX">GL_STENCIL_INDEX
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX8">GL_STENCIL_INDEX8
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_REF">GL_STENCIL_REF
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_TEST">GL_STENCIL_TEST
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STREAM_DRAW">GL_STREAM_DRAW
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE">GL_TEXTURE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_2D">GL_TEXTURE_2D
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_CUBE_MAP">GL_TEXTURE_BINDING_CUBE_MAP
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP">GL_TEXTURE_CUBE_MAP
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_X">GL_TEXTURE_CUBE_MAP_NEGATIVE_X
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_X">GL_TEXTURE_CUBE_MAP_POSITIVE_X
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Y">GL_TEXTURE_CUBE_MAP_POSITIVE_Y
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Z">GL_TEXTURE_CUBE_MAP_POSITIVE_Z
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE0">GL_TEXTURE0
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE1">GL_TEXTURE1
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE10">GL_TEXTURE10
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE11">GL_TEXTURE11
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE12">GL_TEXTURE12
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE13">GL_TEXTURE13
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE14">GL_TEXTURE14
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE15">GL_TEXTURE15
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE16">GL_TEXTURE16
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE17">GL_TEXTURE17
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE18">GL_TEXTURE18
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE19">GL_TEXTURE19
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE2">GL_TEXTURE2
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE20">GL_TEXTURE20
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE21">GL_TEXTURE21
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE22">GL_TEXTURE22
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE23">GL_TEXTURE23
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE24">GL_TEXTURE24
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE25">GL_TEXTURE25
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE26">GL_TEXTURE26
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE27">GL_TEXTURE27
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE28">GL_TEXTURE28
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE29">GL_TEXTURE29
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE3">GL_TEXTURE3
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE30">GL_TEXTURE30
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE31">GL_TEXTURE31
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE4">GL_TEXTURE4
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE5">GL_TEXTURE5
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE6">GL_TEXTURE6
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE7">GL_TEXTURE7
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE8">GL_TEXTURE8
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE9">GL_TEXTURE9
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLES">GL_TRIANGLES
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRUE">GL_TRUE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_INT">GL_UNSIGNED_INT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VALIDATE_STATUS">GL_VALIDATE_STATUS
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VENDOR">GL_VENDOR
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERSION">GL_VERSION
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_ENABLED">GL_VERTEX_ATTRIB_ARRAY_ENABLED
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_POINTER">GL_VERTEX_ATTRIB_ARRAY_POINTER
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_SIZE">GL_VERTEX_ATTRIB_ARRAY_SIZE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_STRIDE">GL_VERTEX_ATTRIB_ARRAY_STRIDE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_TYPE">GL_VERTEX_ATTRIB_ARRAY_TYPE
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_PROGRAM_POINT_SIZE">GL_VERTEX_PROGRAM_POINT_SIZE
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_SHADER">GL_VERTEX_SHADER
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VIEWPORT">GL_VIEWPORT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ZERO">GL_ZERO
</a></strong></code> </td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="fields_inherited_from_class_com.badlogic.gdx.graphics.GLCommon">
<!-- -->
</a>
<h3>Fields inherited from interface
com.badlogic.gdx.graphics.
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon
</a></h3>
<code><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT
</a></code></li>
</ul>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
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<h3>Method Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glAttachShader(int, int)">glAttachShader
</a></strong>(int
program,
int
shader)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBindAttribLocation(int, int, java.lang.String)">glBindAttribLocation
</a></strong>(int
program,
int
index,
java.lang.String
name)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBindBuffer(int, int)">glBindBuffer
</a></strong>(int
target,
int
buffer)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBindFramebuffer(int, int)">glBindFramebuffer
</a></strong>(int
target,
int
framebuffer)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBindRenderbuffer(int, int)">glBindRenderbuffer
</a></strong>(int
target,
int
renderbuffer)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendColor(float, float, float, float)">glBlendColor
</a></strong>(float
red,
float
green,
float
blue,
float
alpha)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendEquation(int)">glBlendEquation
</a></strong>(int
mode)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendEquationSeparate(int, int)">glBlendEquationSeparate
</a></strong>(int
modeRGB,
int
modeAlpha)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendFuncSeparate(int, int, int, int)">glBlendFuncSeparate
</a></strong>(int
srcRGB,
int
dstRGB,
int
srcAlpha,
int
dstAlpha)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBufferData(int, int, java.nio.Buffer, int)">glBufferData
</a></strong>(int
target,
int
size,
java.nio.Buffer
data,
int
usage)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glBufferSubData(int, int, int, java.nio.Buffer)">glBufferSubData
</a></strong>(int
target,
int
offset,
int
size,
java.nio.Buffer
data)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glCheckFramebufferStatus(int)">glCheckFramebufferStatus
</a></strong>(int
target)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glCompileShader(int)">glCompileShader
</a></strong>(int
shader)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glCreateProgram()">glCreateProgram
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glCreateShader(int)">glCreateShader
</a></strong>(int
type)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteBuffers(int, java.nio.IntBuffer)">glDeleteBuffers
</a></strong>(int
n,
java.nio.IntBuffer
buffers)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteFramebuffers(int, java.nio.IntBuffer)">glDeleteFramebuffers
</a></strong>(int
n,
java.nio.IntBuffer
framebuffers)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteProgram(int)">glDeleteProgram
</a></strong>(int
program)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteRenderbuffers(int, java.nio.IntBuffer)">glDeleteRenderbuffers
</a></strong>(int
n,
java.nio.IntBuffer
renderbuffers)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteShader(int)">glDeleteShader
</a></strong>(int
shader)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glDetachShader(int, int)">glDetachShader
</a></strong>(int
program,
int
shader)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glDisableVertexAttribArray(int)">glDisableVertexAttribArray
</a></strong>(int
index)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glDrawElements(int, int, int, int)">glDrawElements
</a></strong>(int
mode,
int
count,
int
type,
int
indices)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glEnableVertexAttribArray(int)">glEnableVertexAttribArray
</a></strong>(int
index)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glFramebufferRenderbuffer(int, int, int, int)">glFramebufferRenderbuffer
</a></strong>(int
target,
int
attachment,
int
renderbuffertarget,
int
renderbuffer)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glFramebufferTexture2D(int, int, int, int, int)">glFramebufferTexture2D
</a></strong>(int
target,
int
attachment,
int
textarget,
int
texture,
int
level)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGenBuffers(int, java.nio.IntBuffer)">glGenBuffers
</a></strong>(int
n,
java.nio.IntBuffer
buffers)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGenerateMipmap(int)">glGenerateMipmap
</a></strong>(int
target)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGenFramebuffers(int, java.nio.IntBuffer)">glGenFramebuffers
</a></strong>(int
n,
java.nio.IntBuffer
framebuffers)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGenRenderbuffers(int, java.nio.IntBuffer)">glGenRenderbuffers
</a></strong>(int
n,
java.nio.IntBuffer
renderbuffers)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.Buffer)">glGetActiveAttrib
</a></strong>(int
program,
int
index,
java.nio.IntBuffer
size,
java.nio.Buffer
type)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.Buffer)">glGetActiveUniform
</a></strong>(int
program,
int
index,
java.nio.IntBuffer
size,
java.nio.Buffer
type)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetAttachedShaders(int, int, java.nio.Buffer, java.nio.IntBuffer)">glGetAttachedShaders
</a></strong>(int
program,
int
maxcount,
java.nio.Buffer
count,
java.nio.IntBuffer
shaders)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetAttribLocation(int, java.lang.String)">glGetAttribLocation
</a></strong>(int
program,
java.lang.String
name)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetBooleanv(int, java.nio.Buffer)">glGetBooleanv
</a></strong>(int
pname,
java.nio.Buffer
params)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetBufferParameteriv(int, int, java.nio.IntBuffer)">glGetBufferParameteriv
</a></strong>(int
target,
int
pname,
java.nio.IntBuffer
params)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetFloatv(int, java.nio.FloatBuffer)">glGetFloatv
</a></strong>(int
pname,
java.nio.FloatBuffer
params)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetFramebufferAttachmentParameteriv(int, int, int, java.nio.IntBuffer)">glGetFramebufferAttachmentParameteriv
</a></strong>(int
target,
int
attachment,
int
pname,
java.nio.IntBuffer
params)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetProgramInfoLog(int)">glGetProgramInfoLog
</a></strong>(int
program)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetProgramiv(int, int, java.nio.IntBuffer)">glGetProgramiv
</a></strong>(int
program,
int
pname,
java.nio.IntBuffer
params)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetRenderbufferParameteriv(int, int, java.nio.IntBuffer)">glGetRenderbufferParameteriv
</a></strong>(int
target,
int
pname,
java.nio.IntBuffer
params)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderInfoLog(int)">glGetShaderInfoLog
</a></strong>(int
shader)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderiv(int, int, java.nio.IntBuffer)">glGetShaderiv
</a></strong>(int
shader,
int
pname,
java.nio.IntBuffer
params)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetShaderPrecisionFormat
</a></strong>(int
shadertype,
int
precisiontype,
java.nio.IntBuffer
range,
java.nio.IntBuffer
precision)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetTexParameterfv(int, int, java.nio.FloatBuffer)">glGetTexParameterfv
</a></strong>(int
target,
int
pname,
java.nio.FloatBuffer
params)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetTexParameteriv(int, int, java.nio.IntBuffer)">glGetTexParameteriv
</a></strong>(int
target,
int
pname,
java.nio.IntBuffer
params)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetUniformfv(int, int, java.nio.FloatBuffer)">glGetUniformfv
</a></strong>(int
program,
int
location,
java.nio.FloatBuffer
params)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetUniformiv(int, int, java.nio.IntBuffer)">glGetUniformiv
</a></strong>(int
program,
int
location,
java.nio.IntBuffer
params)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetUniformLocation(int, java.lang.String)">glGetUniformLocation
</a></strong>(int
program,
java.lang.String
name)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribfv(int, int, java.nio.FloatBuffer)">glGetVertexAttribfv
</a></strong>(int
index,
int
pname,
java.nio.FloatBuffer
params)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribiv(int, int, java.nio.IntBuffer)">glGetVertexAttribiv
</a></strong>(int
index,
int
pname,
java.nio.IntBuffer
params)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribPointerv(int, int, java.nio.Buffer)">glGetVertexAttribPointerv
</a></strong>(int
index,
int
pname,
java.nio.Buffer
pointer)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glIsBuffer(int)">glIsBuffer
</a></strong>(int
buffer)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glIsEnabled(int)">glIsEnabled
</a></strong>(int
cap)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glIsFramebuffer(int)">glIsFramebuffer
</a></strong>(int
framebuffer)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glIsProgram(int)">glIsProgram
</a></strong>(int
program)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glIsRenderbuffer(int)">glIsRenderbuffer
</a></strong>(int
renderbuffer)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glIsShader(int)">glIsShader
</a></strong>(int
shader)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glIsTexture(int)">glIsTexture
</a></strong>(int
texture)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glLinkProgram(int)">glLinkProgram
</a></strong>(int
program)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glReleaseShaderCompiler()">glReleaseShaderCompiler
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glRenderbufferStorage(int, int, int, int)">glRenderbufferStorage
</a></strong>(int
target,
int
internalformat,
int
width,
int
height)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glSampleCoverage(float, boolean)">glSampleCoverage
</a></strong>(float
value,
boolean
invert)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glShaderBinary(int, java.nio.IntBuffer, int, java.nio.Buffer, int)">glShaderBinary
</a></strong>(int
n,
java.nio.IntBuffer
shaders,
int
binaryformat,
java.nio.Buffer
binary,
int
length)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glShaderSource(int, java.lang.String)">glShaderSource
</a></strong>(int
shader,
java.lang.String
string)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glStencilFuncSeparate(int, int, int, int)">glStencilFuncSeparate
</a></strong>(int
face,
int
func,
int
ref,
int
mask)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glStencilMaskSeparate(int, int)">glStencilMaskSeparate
</a></strong>(int
face,
int
mask)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glStencilOpSeparate(int, int, int, int)">glStencilOpSeparate
</a></strong>(int
face,
int
fail,
int
zfail,
int
zpass)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glTexParameterfv(int, int, java.nio.FloatBuffer)">glTexParameterfv
</a></strong>(int
target,
int
pname,
java.nio.FloatBuffer
params)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glTexParameteri(int, int, int)">glTexParameteri
</a></strong>(int
target,
int
pname,
int
param)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glTexParameteriv(int, int, java.nio.IntBuffer)">glTexParameteriv
</a></strong>(int
target,
int
pname,
java.nio.IntBuffer
params)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1f(int, float)">glUniform1f
</a></strong>(int
location,
float
x)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1fv(int, int, java.nio.FloatBuffer)">glUniform1fv
</a></strong>(int
location,
int
count,
java.nio.FloatBuffer
v)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1i(int, int)">glUniform1i
</a></strong>(int
location,
int
x)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1iv(int, int, java.nio.IntBuffer)">glUniform1iv
</a></strong>(int
location,
int
count,
java.nio.IntBuffer
v)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2f(int, float, float)">glUniform2f
</a></strong>(int
location,
float
x,
float
y)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2fv(int, int, java.nio.FloatBuffer)">glUniform2fv
</a></strong>(int
location,
int
count,
java.nio.FloatBuffer
v)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2i(int, int, int)">glUniform2i
</a></strong>(int
location,
int
x,
int
y)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2iv(int, int, java.nio.IntBuffer)">glUniform2iv
</a></strong>(int
location,
int
count,
java.nio.IntBuffer
v)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3f(int, float, float, float)">glUniform3f
</a></strong>(int
location,
float
x,
float
y,
float
z)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3fv(int, int, java.nio.FloatBuffer)">glUniform3fv
</a></strong>(int
location,
int
count,
java.nio.FloatBuffer
v)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3i(int, int, int, int)">glUniform3i
</a></strong>(int
location,
int
x,
int
y,
int
z)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3iv(int, int, java.nio.IntBuffer)">glUniform3iv
</a></strong>(int
location,
int
count,
java.nio.IntBuffer
v)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4f(int, float, float, float, float)">glUniform4f
</a></strong>(int
location,
float
x,
float
y,
float
z,
float
w)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4fv(int, int, java.nio.FloatBuffer)">glUniform4fv
</a></strong>(int
location,
int
count,
java.nio.FloatBuffer
v)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4i(int, int, int, int, int)">glUniform4i
</a></strong>(int
location,
int
x,
int
y,
int
z,
int
w)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4iv(int, int, java.nio.IntBuffer)">glUniform4iv
</a></strong>(int
location,
int
count,
java.nio.IntBuffer
v)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniformMatrix2fv(int, int, boolean, java.nio.FloatBuffer)">glUniformMatrix2fv
</a></strong>(int
location,
int
count,
boolean
transpose,
java.nio.FloatBuffer
value)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniformMatrix3fv(int, int, boolean, java.nio.FloatBuffer)">glUniformMatrix3fv
</a></strong>(int
location,
int
count,
boolean
transpose,
java.nio.FloatBuffer
value)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUniformMatrix4fv(int, int, boolean, java.nio.FloatBuffer)">glUniformMatrix4fv
</a></strong>(int
location,
int
count,
boolean
transpose,
java.nio.FloatBuffer
value)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glUseProgram(int)">glUseProgram
</a></strong>(int
program)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glValidateProgram(int)">glValidateProgram
</a></strong>(int
program)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib1f(int, float)">glVertexAttrib1f
</a></strong>(int
indx,
float
x)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib1fv(int, java.nio.FloatBuffer)">glVertexAttrib1fv
</a></strong>(int
indx,
java.nio.FloatBuffer
values)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib2f(int, float, float)">glVertexAttrib2f
</a></strong>(int
indx,
float
x,
float
y)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib2fv(int, java.nio.FloatBuffer)">glVertexAttrib2fv
</a></strong>(int
indx,
java.nio.FloatBuffer
values)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib3f(int, float, float, float)">glVertexAttrib3f
</a></strong>(int
indx,
float
x,
float
y,
float
z)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib3fv(int, java.nio.FloatBuffer)">glVertexAttrib3fv
</a></strong>(int
indx,
java.nio.FloatBuffer
values)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib4f(int, float, float, float, float)">glVertexAttrib4f
</a></strong>(int
indx,
float
x,
float
y,
float
z,
float
w)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib4fv(int, java.nio.FloatBuffer)">glVertexAttrib4fv
</a></strong>(int
indx,
java.nio.FloatBuffer
values)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttribPointer(int, int, int, boolean, int, java.nio.Buffer)">glVertexAttribPointer
</a></strong>(int
indx,
int
size,
int
type,
boolean
normalized,
int
stride,
java.nio.Buffer
ptr)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttribPointer(int, int, int, boolean, int, int)">glVertexAttribPointer
</a></strong>(int
indx,
int
size,
int
type,
boolean
normalized,
int
stride,
int
ptr)
</code> </td>
</tr>
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</a></h3>
<code><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)">glActiveTexture
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBindTexture(int, int)">glBindTexture
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBlendFunc(int, int)">glBlendFunc
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClear(int)">glClear
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearColor(float, float, float, float)">glClearColor
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearDepthf(float)">glClearDepthf
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearStencil(int)">glClearStencil
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glColorMask(boolean, boolean, boolean, boolean)">glColorMask
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexImage2D
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexSubImage2D
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)">glCopyTexImage2D
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)">glCopyTexSubImage2D
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCullFace(int)">glCullFace
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDeleteTextures(int, java.nio.IntBuffer)">glDeleteTextures
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthFunc(int)">glDepthFunc
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthMask(boolean)">glDepthMask
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthRangef(float, float)">glDepthRangef
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDisable(int)">glDisable
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawArrays(int, int, int)">glDrawArrays
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawElements(int, int, int, java.nio.Buffer)">glDrawElements
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glEnable(int)">glEnable
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFinish()">glFinish
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFlush()">glFlush
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFrontFace(int)">glFrontFace
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGenTextures(int, java.nio.IntBuffer)">glGenTextures
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetError()">glGetError
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetIntegerv(int, java.nio.IntBuffer)">glGetIntegerv
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetString(int)">glGetString
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glHint(int, int)">glHint
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glLineWidth(float)">glLineWidth
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPixelStorei(int, int)">glPixelStorei
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPolygonOffset(float, float)">glPolygonOffset
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)">glReadPixels
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)">glScissor
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilFunc(int, int, int)">glStencilFunc
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilMask(int)">glStencilMask
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilOp(int, int, int)">glStencilOp
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexImage2D
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexParameterf(int, int, float)">glTexParameterf
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexSubImage2D
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glViewport(int, int, int, int)">glViewport
</a></code></li>
</ul>
</li>
</ul>
</li>
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<h4>GL_ES_VERSION_2_0
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<pre>static final
int GL_ES_VERSION_2_0
</pre>
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</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ES_VERSION_2_0">Constant Field Values
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<pre>static final
int GL_DEPTH_BUFFER_BIT
</pre>
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</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_BUFFER_BIT">Constant Field Values
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<pre>static final
int GL_STENCIL_BUFFER_BIT
</pre>
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</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BUFFER_BIT">Constant Field Values
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<pre>static final
int GL_COLOR_BUFFER_BIT
</pre>
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</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COLOR_BUFFER_BIT">Constant Field Values
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<pre>static final
int GL_FALSE
</pre>
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</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FALSE">Constant Field Values
</a></dd></dl>
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<h4>GL_TRUE
</h4>
<pre>static final
int GL_TRUE
</pre>
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</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TRUE">Constant Field Values
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<pre>static final
int GL_POINTS
</pre>
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</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_POINTS">Constant Field Values
</a></dd></dl>
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<a name="GL_LINES">
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<h4>GL_LINES
</h4>
<pre>static final
int GL_LINES
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINES">Constant Field Values
</a></dd></dl>
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<h4>GL_LINE_LOOP
</h4>
<pre>static final
int GL_LINE_LOOP
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINE_LOOP">Constant Field Values
</a></dd></dl>
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<h4>GL_LINE_STRIP
</h4>
<pre>static final
int GL_LINE_STRIP
</pre>
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</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINE_STRIP">Constant Field Values
</a></dd></dl>
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<a name="GL_TRIANGLES">
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<h4>GL_TRIANGLES
</h4>
<pre>static final
int GL_TRIANGLES
</pre>
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</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TRIANGLES">Constant Field Values
</a></dd></dl>
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<h4>GL_TRIANGLE_STRIP
</h4>
<pre>static final
int GL_TRIANGLE_STRIP
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TRIANGLE_STRIP">Constant Field Values
</a></dd></dl>
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<h4>GL_TRIANGLE_FAN
</h4>
<pre>static final
int GL_TRIANGLE_FAN
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TRIANGLE_FAN">Constant Field Values
</a></dd></dl>
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<a name="GL_ZERO">
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<h4>GL_ZERO
</h4>
<pre>static final
int GL_ZERO
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ZERO">Constant Field Values
</a></dd></dl>
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</h4>
<pre>static final
int GL_ONE
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE">Constant Field Values
</a></dd></dl>
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<a name="GL_SRC_COLOR">
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<h4>GL_SRC_COLOR
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<pre>static final
int GL_SRC_COLOR
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SRC_COLOR">Constant Field Values
</a></dd></dl>
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<h4>GL_ONE_MINUS_SRC_COLOR
</h4>
<pre>static final
int GL_ONE_MINUS_SRC_COLOR
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_SRC_COLOR">Constant Field Values
</a></dd></dl>
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<a name="GL_SRC_ALPHA">
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<h4>GL_SRC_ALPHA
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<pre>static final
int GL_SRC_ALPHA
</pre>
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</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SRC_ALPHA">Constant Field Values
</a></dd></dl>
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<h4>GL_ONE_MINUS_SRC_ALPHA
</h4>
<pre>static final
int GL_ONE_MINUS_SRC_ALPHA
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</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_SRC_ALPHA">Constant Field Values
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<a name="GL_DST_ALPHA">
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<h4>GL_DST_ALPHA
</h4>
<pre>static final
int GL_DST_ALPHA
</pre>
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</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DST_ALPHA">Constant Field Values
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<h4>GL_ONE_MINUS_DST_ALPHA
</h4>
<pre>static final
int GL_ONE_MINUS_DST_ALPHA
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_DST_ALPHA">Constant Field Values
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<h4>GL_DST_COLOR
</h4>
<pre>static final
int GL_DST_COLOR
</pre>
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</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DST_COLOR">Constant Field Values
</a></dd></dl>
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<h4>GL_ONE_MINUS_DST_COLOR
</h4>
<pre>static final
int GL_ONE_MINUS_DST_COLOR
</pre>
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</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_DST_COLOR">Constant Field Values
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</h4>
<pre>static final
int GL_SRC_ALPHA_SATURATE
</pre>
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</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SRC_ALPHA_SATURATE">Constant Field Values
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<pre>static final
int GL_FUNC_ADD
</pre>
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</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FUNC_ADD">Constant Field Values
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<pre>static final
int GL_BLEND_EQUATION
</pre>
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</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION">Constant Field Values
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<h4>GL_BLEND_EQUATION_RGB
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int GL_BLEND_EQUATION_RGB
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glGetProgramiv(int
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java.nio.IntBuffer
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range,
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glGetUniformLocation(int
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glGetVertexAttribfv(int
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glGetVertexAttribiv(int
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pname,
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params)
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glGetVertexAttribPointerv(int
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glRenderbufferStorage(int
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glShaderBinary(int
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shaders,
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binary,
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length)
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glUniform3i(int
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glUniform3iv(int
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v)
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glUniform4f(int
location,
float
x,
float
y,
float
z,
float
w)
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glUniform4fv(int
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v)
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glUniform4i(int
location,
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x,
int
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int
z,
int
w)
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glUniform4iv(int
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v)
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glUniformMatrix2fv(int
location,
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count,
boolean
transpose,
java.nio.FloatBuffer
value)
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glUniformMatrix3fv(int
location,
int
count,
boolean
transpose,
java.nio.FloatBuffer
value)
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glUniformMatrix4fv(int
location,
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count,
boolean
transpose,
java.nio.FloatBuffer
value)
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java.nio.FloatBuffer
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glVertexAttrib3f(int
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x,
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y,
float
z)
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glVertexAttrib3fv(int
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glVertexAttrib4f(int
indx,
float
x,
float
y,
float
z,
float
w)
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glVertexAttribPointer(int
indx,
int
size,
int
type,
boolean
normalized,
int
stride,
java.nio.Buffer
ptr)
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glVertexAttribPointer(int
indx,
int
size,
int
type,
boolean
normalized,
int
stride,
int
ptr)
</pre>
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