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<div class="subTitle">com.badlogic.gdx.graphics
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<h2 title="Interface GLCommon" class="title">Interface GLCommon
</h2>
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<dt>All Known Subinterfaces:
</dt>
<dd><a href="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20
</a></dd>
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<pre>public interface
<span class="strong">GLCommon
</span></pre>
<div class="block">This interface defines methods common to GL10, GL11 and GL20.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>mzechner
</dd></dl>
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<h3>Field Summary
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<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT
</a></strong></code> </td>
</tr>
</table>
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)">glActiveTexture
</a></strong>(int
texture)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBindTexture(int, int)">glBindTexture
</a></strong>(int
target,
int
texture)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBlendFunc(int, int)">glBlendFunc
</a></strong>(int
sfactor,
int
dfactor)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClear(int)">glClear
</a></strong>(int
mask)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearColor(float, float, float, float)">glClearColor
</a></strong>(float
red,
float
green,
float
blue,
float
alpha)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearDepthf(float)">glClearDepthf
</a></strong>(float
depth)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearStencil(int)">glClearStencil
</a></strong>(int
s)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glColorMask(boolean, boolean, boolean, boolean)">glColorMask
</a></strong>(boolean
red,
boolean
green,
boolean
blue,
boolean
alpha)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexImage2D
</a></strong>(int
target,
int
level,
int
internalformat,
int
width,
int
height,
int
border,
int
imageSize,
java.nio.Buffer
data)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexSubImage2D
</a></strong>(int
target,
int
level,
int
xoffset,
int
yoffset,
int
width,
int
height,
int
format,
int
imageSize,
java.nio.Buffer
data)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)">glCopyTexImage2D
</a></strong>(int
target,
int
level,
int
internalformat,
int
x,
int
y,
int
width,
int
height,
int
border)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)">glCopyTexSubImage2D
</a></strong>(int
target,
int
level,
int
xoffset,
int
yoffset,
int
x,
int
y,
int
width,
int
height)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCullFace(int)">glCullFace
</a></strong>(int
mode)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDeleteTextures(int, java.nio.IntBuffer)">glDeleteTextures
</a></strong>(int
n,
java.nio.IntBuffer
textures)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthFunc(int)">glDepthFunc
</a></strong>(int
func)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthMask(boolean)">glDepthMask
</a></strong>(boolean
flag)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthRangef(float, float)">glDepthRangef
</a></strong>(float
zNear,
float
zFar)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDisable(int)">glDisable
</a></strong>(int
cap)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawArrays(int, int, int)">glDrawArrays
</a></strong>(int
mode,
int
first,
int
count)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawElements(int, int, int, java.nio.Buffer)">glDrawElements
</a></strong>(int
mode,
int
count,
int
type,
java.nio.Buffer
indices)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glEnable(int)">glEnable
</a></strong>(int
cap)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFinish()">glFinish
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFlush()">glFlush
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFrontFace(int)">glFrontFace
</a></strong>(int
mode)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGenTextures(int, java.nio.IntBuffer)">glGenTextures
</a></strong>(int
n,
java.nio.IntBuffer
textures)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetError()">glGetError
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetIntegerv(int, java.nio.IntBuffer)">glGetIntegerv
</a></strong>(int
pname,
java.nio.IntBuffer
params)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetString(int)">glGetString
</a></strong>(int
name)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glHint(int, int)">glHint
</a></strong>(int
target,
int
mode)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glLineWidth(float)">glLineWidth
</a></strong>(float
width)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPixelStorei(int, int)">glPixelStorei
</a></strong>(int
pname,
int
param)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPolygonOffset(float, float)">glPolygonOffset
</a></strong>(float
factor,
float
units)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)">glReadPixels
</a></strong>(int
x,
int
y,
int
width,
int
height,
int
format,
int
type,
java.nio.Buffer
pixels)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)">glScissor
</a></strong>(int
x,
int
y,
int
width,
int
height)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilFunc(int, int, int)">glStencilFunc
</a></strong>(int
func,
int
ref,
int
mask)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilMask(int)">glStencilMask
</a></strong>(int
mask)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilOp(int, int, int)">glStencilOp
</a></strong>(int
fail,
int
zfail,
int
zpass)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexImage2D
</a></strong>(int
target,
int
level,
int
internalformat,
int
width,
int
height,
int
border,
int
format,
int
type,
java.nio.Buffer
pixels)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexParameterf(int, int, float)">glTexParameterf
</a></strong>(int
target,
int
pname,
float
param)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexSubImage2D
</a></strong>(int
target,
int
level,
int
xoffset,
int
yoffset,
int
width,
int
height,
int
format,
int
type,
java.nio.Buffer
pixels)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glViewport(int, int, int, int)">glViewport
</a></strong>(int
x,
int
y,
int
width,
int
height)
</code> </td>
</tr>
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<h4>GL_GENERATE_MIPMAP
</h4>
<pre>static final
int GL_GENERATE_MIPMAP
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GLCommon.GL_GENERATE_MIPMAP">Constant Field Values
</a></dd></dl>
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<h4>GL_TEXTURE_MAX_ANISOTROPY_EXT
</h4>
<pre>static final
int GL_TEXTURE_MAX_ANISOTROPY_EXT
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GLCommon.GL_TEXTURE_MAX_ANISOTROPY_EXT">Constant Field Values
</a></dd></dl>
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</h4>
<pre>static final
int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../constant-values.html#com.badlogic.gdx.graphics.GLCommon.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">Constant Field Values
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<pre>void
glActiveTexture(int
texture)
</pre>
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<h4>glBindTexture
</h4>
<pre>void
glBindTexture(int
target,
int
texture)
</pre>
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<h4>glBlendFunc
</h4>
<pre>void
glBlendFunc(int
sfactor,
int
dfactor)
</pre>
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<h4>glClear
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<pre>void
glClear(int
mask)
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<h4>glClearColor
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<pre>void
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float
alpha)
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glColorMask(boolean
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boolean
alpha)
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<pre>void
glCompressedTexImage2D(int
target,
int
level,
int
internalformat,
int
width,
int
height,
int
border,
int
imageSize,
java.nio.Buffer
data)
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<h4>glCompressedTexSubImage2D
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<pre>void
glCompressedTexSubImage2D(int
target,
int
level,
int
xoffset,
int
yoffset,
int
width,
int
height,
int
format,
int
imageSize,
java.nio.Buffer
data)
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<h4>glCopyTexImage2D
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<pre>void
glCopyTexImage2D(int
target,
int
level,
int
internalformat,
int
x,
int
y,
int
width,
int
height,
int
border)
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<h4>glCopyTexSubImage2D
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<pre>void
glCopyTexSubImage2D(int
target,
int
level,
int
xoffset,
int
yoffset,
int
x,
int
y,
int
width,
int
height)
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<h4>glCullFace
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<pre>void
glCullFace(int
mode)
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<pre>void
glDeleteTextures(int
n,
java.nio.IntBuffer
textures)
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<pre>void
glDepthFunc(int
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glDepthMask(boolean
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<pre>void
glDepthRangef(float
zNear,
float
zFar)
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<pre>void
glDisable(int
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glDrawArrays(int
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first,
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<pre>void
glDrawElements(int
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int
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int
type,
java.nio.Buffer
indices)
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glEnable(int
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glFinish()
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glFlush()
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glFrontFace(int
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glGenTextures(int
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textures)
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glGetError()
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<pre>void
glGetIntegerv(int
pname,
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params)
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glGetString(int
name)
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<h4>glHint
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glHint(int
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mode)
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glLineWidth(float
width)
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glPixelStorei(int
pname,
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param)
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<h4>glPolygonOffset
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<pre>void
glPolygonOffset(float
factor,
float
units)
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<h4>glReadPixels
</h4>
<pre>void
glReadPixels(int
x,
int
y,
int
width,
int
height,
int
format,
int
type,
java.nio.Buffer
pixels)
</pre>
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<h4>glScissor
</h4>
<pre>void
glScissor(int
x,
int
y,
int
width,
int
height)
</pre>
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<h4>glStencilFunc
</h4>
<pre>void
glStencilFunc(int
func,
int
ref,
int
mask)
</pre>
</li>
</ul>
<a name="glStencilMask(int)">
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<h4>glStencilMask
</h4>
<pre>void
glStencilMask(int
mask)
</pre>
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<a name="glStencilOp(int, int, int)">
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<h4>glStencilOp
</h4>
<pre>void
glStencilOp(int
fail,
int
zfail,
int
zpass)
</pre>
</li>
</ul>
<a name="glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">
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<h4>glTexImage2D
</h4>
<pre>void
glTexImage2D(int
target,
int
level,
int
internalformat,
int
width,
int
height,
int
border,
int
format,
int
type,
java.nio.Buffer
pixels)
</pre>
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<a name="glTexParameterf(int, int, float)">
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<h4>glTexParameterf
</h4>
<pre>void
glTexParameterf(int
target,
int
pname,
float
param)
</pre>
</li>
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<a name="glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">
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<h4>glTexSubImage2D
</h4>
<pre>void
glTexSubImage2D(int
target,
int
level,
int
xoffset,
int
yoffset,
int
width,
int
height,
int
format,
int
type,
java.nio.Buffer
pixels)
</pre>
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<pre>void
glViewport(int
x,
int
y,
int
width,
int
height)
</pre>
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