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<div class="subTitle">com.badlogic.gdx.graphics</div>
<h2 title="Class OrthographicCamera" class="title">Class OrthographicCamera</h2>
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<pre>public class <span class="strong">OrthographicCamera</span>
extends <a href="../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></pre>
<div class="block">A camera with orthographic projection.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>mzechner</dd></dl>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#zoom">zoom</a></strong></code>
<div class="block">the zoom of the camera</div>
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<code><a href="../../../../com/badlogic/gdx/graphics/Camera.html#combined">combined</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#direction">direction</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#far">far</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#frustum">frustum</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#invProjectionView">invProjectionView</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#near">near</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#position">position</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#projection">projection</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#up">up</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#view">view</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#viewportHeight">viewportHeight</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#viewportWidth">viewportWidth</a></code></li>
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<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#OrthographicCamera()">OrthographicCamera</a></strong>()</code>&nbsp;</td>
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<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#OrthographicCamera(float, float)">OrthographicCamera</a></strong>(float&nbsp;viewportWidth,
                  float&nbsp;viewportHeight)</code>
<div class="block">Constructs a new OrthographicCamera, using the given viewport width and height.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#rotate(float)">rotate</a></strong>(float&nbsp;angle)</code>
<div class="block">Rotates the camera by the given angle around the direction vector.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#setToOrtho(boolean)">setToOrtho</a></strong>(boolean&nbsp;yDown)</code>
<div class="block">Sets this camera to an orthographic projection using a viewport fitting the screen resolution, centered at
 (Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2), with the y-axis pointing up or down.</div>
</td>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#setToOrtho(boolean, float, float)">setToOrtho</a></strong>(boolean&nbsp;yDown,
          float&nbsp;viewportWidth,
          float&nbsp;viewportHeight)</code>
<div class="block">Sets this camera to an orthographic projection, centered at (viewportWidth/2, viewportHeight/2), with the y-axis pointing up
 or down.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#translate(float, float)">translate</a></strong>(float&nbsp;x,
         float&nbsp;y)</code>
<div class="block">Moves the camera by the given amount on each axis.</div>
</td>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#translate(com.badlogic.gdx.math.Vector2)">translate</a></strong>(<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;vec)</code>
<div class="block">Moves the camera by the given vector.</div>
</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#update()">update</a></strong>()</code>
<div class="block">Recalculates the projection and view matrix of this camera and the <a href="../../../../com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math"><code>Frustum</code></a> planes.</div>
</td>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#update(boolean)">update</a></strong>(boolean&nbsp;updateFrustum)</code>
<div class="block">Recalculates the projection and view matrix of this camera and the <a href="../../../../com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math"><code>Frustum</code></a> planes if <code>updateFrustum</code> is
 true.</div>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.graphics.<a href="../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></h3>
<code><a href="../../../../com/badlogic/gdx/graphics/Camera.html#apply(com.badlogic.gdx.graphics.GL10)">apply</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#getPickRay(float, float)">getPickRay</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#getPickRay(float, float, float, float, float, float)">getPickRay</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#lookAt(float, float, float)">lookAt</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#lookAt(com.badlogic.gdx.math.Vector3)">lookAt</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#normalizeUp()">normalizeUp</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#project(com.badlogic.gdx.math.Vector3)">project</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#project(com.badlogic.gdx.math.Vector3, float, float, float, float)">project</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#rotate(float, float, float, float)">rotate</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#rotate(com.badlogic.gdx.math.Matrix4)">rotate</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#rotate(com.badlogic.gdx.math.Quaternion)">rotate</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#rotate(com.badlogic.gdx.math.Vector3, float)">rotate</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#rotateAround(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float)">rotateAround</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#transform(com.badlogic.gdx.math.Matrix4)">transform</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#translate(float, float, float)">translate</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#translate(com.badlogic.gdx.math.Vector3)">translate</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#unproject(com.badlogic.gdx.math.Vector3)">unproject</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#unproject(com.badlogic.gdx.math.Vector3, float, float, float, float)">unproject</a></code></li>
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<h4>zoom</h4>
<pre>public&nbsp;float zoom</pre>
<div class="block">the zoom of the camera</div>
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<h4>OrthographicCamera</h4>
<pre>public&nbsp;OrthographicCamera()</pre>
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<h4>OrthographicCamera</h4>
<pre>public&nbsp;OrthographicCamera(float&nbsp;viewportWidth,
                  float&nbsp;viewportHeight)</pre>
<div class="block">Constructs a new OrthographicCamera, using the given viewport width and height. For pixel perfect 2D rendering just supply
 the screen size, for other unit scales (e.g. meters for box2d) proceed accordingly. The camera will show the region
 [-viewportWidth/2, -(viewportHeight/2-1)] - [(viewportWidth/2-1), viewportHeight/2]</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>viewportWidth</code> - the viewport width</dd><dd><code>viewportHeight</code> - the viewport height</dd></dl>
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<h4>update</h4>
<pre>public&nbsp;void&nbsp;update()</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/Camera.html#update()">Camera</a></code></strong></div>
<div class="block">Recalculates the projection and view matrix of this camera and the <a href="../../../../com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math"><code>Frustum</code></a> planes. Use this after you've manipulated
 any of the attributes of the camera.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/Camera.html#update()">update</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></code></dd>
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<pre>public&nbsp;void&nbsp;update(boolean&nbsp;updateFrustum)</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/Camera.html#update(boolean)">Camera</a></code></strong></div>
<div class="block">Recalculates the projection and view matrix of this camera and the <a href="../../../../com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math"><code>Frustum</code></a> planes if <code>updateFrustum</code> is
 true. Use this after you've manipulated any of the attributes of the camera.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/Camera.html#update(boolean)">update</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></code></dd>
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<h4>setToOrtho</h4>
<pre>public&nbsp;void&nbsp;setToOrtho(boolean&nbsp;yDown)</pre>
<div class="block">Sets this camera to an orthographic projection using a viewport fitting the screen resolution, centered at
 (Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2), with the y-axis pointing up or down.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>yDown</code> - whether y should be pointing down</dd></dl>
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<pre>public&nbsp;void&nbsp;setToOrtho(boolean&nbsp;yDown,
              float&nbsp;viewportWidth,
              float&nbsp;viewportHeight)</pre>
<div class="block">Sets this camera to an orthographic projection, centered at (viewportWidth/2, viewportHeight/2), with the y-axis pointing up
 or down.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>yDown</code> - whether y should be pointing down.</dd><dd><code>viewportWidth</code> - </dd><dd><code>viewportHeight</code> - </dd></dl>
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<h4>rotate</h4>
<pre>public&nbsp;void&nbsp;rotate(float&nbsp;angle)</pre>
<div class="block">Rotates the camera by the given angle around the direction vector. The direction and up vector will not be orthogonalized.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>angle</code> - </dd></dl>
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<h4>translate</h4>
<pre>public&nbsp;void&nbsp;translate(float&nbsp;x,
             float&nbsp;y)</pre>
<div class="block">Moves the camera by the given amount on each axis.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>x</code> - the displacement on the x-axis</dd><dd><code>y</code> - the displacement on the y-axis</dd></dl>
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<h4>translate</h4>
<pre>public&nbsp;void&nbsp;translate(<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;vec)</pre>
<div class="block">Moves the camera by the given vector.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>vec</code> - the displacement vector</dd></dl>
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