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<div class="subTitle">com.badlogic.gdx.graphics
</div>
<h2 title="Class Pixmap" class="title">Class Pixmap
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.Pixmap
</li>
</ul>
</li>
</ul>
<div class="description">
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<dl>
<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></dd>
</dl>
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<br>
<pre>public class
<span class="strong">Pixmap
</span>
extends java.lang.Object
implements
<a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></pre>
<div class="block"><p>
A Pixmap represents an image in memory. It has a width and height expressed in pixels as well as a
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics"><code>Pixmap.Format
</code></a> specifying
the number and order of color components per pixel. Coordinates of pixels are specified with respect to the top left corner of
the image, with the x-axis pointing to the right and the y-axis pointing downwards.
</p>
<p>
By default all methods use blending. You can disable blending with
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)"><code>setBlending(Blending)
</code></a>. The
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int, int, int, int, int, int, int)"><code>drawPixmap(Pixmap, int, int, int, int, int, int, int, int)
</code></a> method will scale and stretch the source image to a
target image. There either nearest neighbour or bilinear filtering can be used.
</p>
<p>
A Pixmap stores its data in native heap memory. It is mandatory to call
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#dispose()"><code>dispose()
</code></a> when the pixmap is no longer
needed, otherwise memory leaks will result
</p></div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>badlogicgames@gmail.com
</dd></dl>
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<caption><span>Nested Classes
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Blending
</a></strong></code>
<div class="block">Blending functions to be set with
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)"><code>setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.Filter.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Filter
</a></strong></code>
<div class="block">Filters to be used with
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int, int, int, int, int, int, int)"><code>drawPixmap(Pixmap, int, int, int, int, int, int, int, int)
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</a></strong></code>
<div class="block">Different pixel formats.
</div>
</td>
</tr>
</table>
</li>
</ul>
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<h3>Constructor Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#Pixmap(byte[], int, int)">Pixmap
</a></strong>(byte[]
encodedData,
int
offset,
int
len)
</code>
<div class="block">Creates a new Pixmap instance from the given encoded image data.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#Pixmap(com.badlogic.gdx.files.FileHandle)">Pixmap
</a></strong>(
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file)
</code>
<div class="block">Creates a new Pixmap instance from the given file.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#Pixmap(com.badlogic.gdx.graphics.g2d.Gdx2DPixmap)">Pixmap
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap
</a> pixmap)
</code>
<div class="block">Constructs a new Pixmap from a
<a href="../../../../com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d"><code>Gdx2DPixmap
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#Pixmap(int, int, com.badlogic.gdx.graphics.Pixmap.Format)">Pixmap
</a></strong>(int
width,
int
height,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</a> format)
</code>
<div class="block">Creates a new Pixmap instance with the given width, height and format.
</div>
</td>
</tr>
</table>
</li>
</ul>
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<h3>Method Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#dispose()">dispose
</a></strong>()
</code>
<div class="block">Releases all resources associated with this Pixmap.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#drawCircle(int, int, int)">drawCircle
</a></strong>(int
x,
int
y,
int
radius)
</code>
<div class="block">Draws a circle outline with the center at x,y and a radius using the current color and stroke width.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#drawLine(int, int, int, int)">drawLine
</a></strong>(int
x,
int
y,
int
x2,
int
y2)
</code>
<div class="block">Draws a line between the given coordinates using the currently set color.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#drawPixel(int, int)">drawPixel
</a></strong>(int
x,
int
y)
</code>
<div class="block">Draws a pixel at the given location with the current color.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#drawPixel(int, int, int)">drawPixel
</a></strong>(int
x,
int
y,
int
color)
</code>
<div class="block">Draws a pixel at the given location with the given color.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int)">drawPixmap
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap,
int
x,
int
y)
</code>
<div class="block">Draws an area form another Pixmap to this Pixmap.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int, int, int, int, int)">drawPixmap
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap,
int
x,
int
y,
int
srcx,
int
srcy,
int
srcWidth,
int
srcHeight)
</code>
<div class="block">Draws an area form another Pixmap to this Pixmap.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int, int, int, int, int, int, int)">drawPixmap
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap,
int
srcx,
int
srcy,
int
srcWidth,
int
srcHeight,
int
dstx,
int
dsty,
int
dstWidth,
int
dstHeight)
</code>
<div class="block">Draws an area form another Pixmap to this Pixmap.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#drawRectangle(int, int, int, int)">drawRectangle
</a></strong>(int
x,
int
y,
int
width,
int
height)
</code>
<div class="block">Draws a rectangle outline starting at x, y extending by width to the right and by height downwards (y-axis points downwards)
using the current color.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#fill()">fill
</a></strong>()
</code>
<div class="block">Fills the complete bitmap with the currently set color.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#fillCircle(int, int, int)">fillCircle
</a></strong>(int
x,
int
y,
int
radius)
</code>
<div class="block">Fills a circle with the center at x,y and a radius using the current color.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#fillRectangle(int, int, int, int)">fillRectangle
</a></strong>(int
x,
int
y,
int
width,
int
height)
</code>
<div class="block">Fills a rectangle starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using
the current color.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#fillTriangle(int, int, int, int, int, int)">fillTriangle
</a></strong>(int
x1,
int
y1,
int
x2,
int
y2,
int
x3,
int
y3)
</code>
<div class="block">Fills a triangle with vertices at x1,y1 and x2,y2 and x3,y3 using the current color.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Blending
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#getBlending()">getBlending
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#getFormat()">getFormat
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#getGLFormat()">getGLFormat
</a></strong>()
</code>
<div class="block">Returns the OpenGL ES format of this Pixmap.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#getGLInternalFormat()">getGLInternalFormat
</a></strong>()
</code>
<div class="block">Returns the OpenGL ES format of this Pixmap.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#getGLType()">getGLType
</a></strong>()
</code>
<div class="block">Returns the OpenGL ES type of this Pixmap.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#getHeight()">getHeight
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#getPixel(int, int)">getPixel
</a></strong>(int
x,
int
y)
</code>
<div class="block">Returns the 32-bit RGBA8888 value of the pixel at x, y.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.nio.ByteBuffer
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#getPixels()">getPixels
</a></strong>()
</code>
<div class="block">Returns the direct ByteBuffer holding the pixel data.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#getWidth()">getWidth
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)">setBlending
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Blending
</a> blending)
</code>
<div class="block">Sets the type of
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics"><code>Pixmap.Blending
</code></a> to be used for all operations.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#setColor(com.badlogic.gdx.graphics.Color)">setColor
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</code>
<div class="block">Sets the color for the following drawing operations.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#setColor(float, float, float, float)">setColor
</a></strong>(float
r,
float
g,
float
b,
float
a)
</code>
<div class="block">Sets the color for the following drawing operations.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#setColor(int)">setColor
</a></strong>(int
color)
</code>
<div class="block">Sets the color for the following drawing operations
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#setFilter(com.badlogic.gdx.graphics.Pixmap.Filter)">setFilter
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Filter.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Filter
</a> filter)
</code>
<div class="block">Sets the type of interpolation
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Filter.html" title="enum in com.badlogic.gdx.graphics"><code>Pixmap.Filter
</code></a> to be used in conjunction with
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int, int, int, int, int, int, int)"><code>drawPixmap(Pixmap, int, int, int, int, int, int, int, int)
</code></a>.
</div>
</td>
</tr>
</table>
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</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
<!-- -->
</a>
<h3>Constructor Detail
</h3>
<a name="Pixmap(int, int, com.badlogic.gdx.graphics.Pixmap.Format)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>Pixmap
</h4>
<pre>public
Pixmap(int
width,
int
height,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</a> format)
</pre>
<div class="block">Creates a new Pixmap instance with the given width, height and format.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>width
</code> - the width in pixels
</dd><dd><code>height
</code> - the height in pixels
</dd><dd><code>format
</code> - the
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics"><code>Pixmap.Format
</code></a></dd></dl>
</li>
</ul>
<a name="Pixmap(byte[], int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>Pixmap
</h4>
<pre>public
Pixmap(byte[]
encodedData,
int
offset,
int
len)
</pre>
<div class="block">Creates a new Pixmap instance from the given encoded image data. The image can be encoded as JPEG, PNG or BMP.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>encodedData
</code> - the encoded image data
</dd><dd><code>offset
</code> - the offset
</dd><dd><code>len
</code> - the length
</dd></dl>
</li>
</ul>
<a name="Pixmap(com.badlogic.gdx.files.FileHandle)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>Pixmap
</h4>
<pre>public
Pixmap(
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file)
</pre>
<div class="block">Creates a new Pixmap instance from the given file. The file must be a Png, Jpeg or Bitmap. Paletted formats are not
supported.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>file
</code> - the
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle
</code></a></dd></dl>
</li>
</ul>
<a name="Pixmap(com.badlogic.gdx.graphics.g2d.Gdx2DPixmap)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>Pixmap
</h4>
<pre>public
Pixmap(
<a href="../../../../com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap
</a> pixmap)
</pre>
<div class="block">Constructs a new Pixmap from a
<a href="../../../../com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d"><code>Gdx2DPixmap
</code></a>.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>pixmap
</code> -
</dd></dl>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail
</h3>
<a name="setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setBlending
</h4>
<pre>public static
void
setBlending(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Blending
</a> blending)
</pre>
<div class="block">Sets the type of
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics"><code>Pixmap.Blending
</code></a> to be used for all operations. Default is
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Blending.html#SourceOver"><code>Pixmap.Blending.SourceOver
</code></a>.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>blending
</code> - the blending type
</dd></dl>
</li>
</ul>
<a name="setFilter(com.badlogic.gdx.graphics.Pixmap.Filter)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setFilter
</h4>
<pre>public static
void
setFilter(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Filter.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Filter
</a> filter)
</pre>
<div class="block">Sets the type of interpolation
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Filter.html" title="enum in com.badlogic.gdx.graphics"><code>Pixmap.Filter
</code></a> to be used in conjunction with
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int, int, int, int, int, int, int)"><code>drawPixmap(Pixmap, int, int, int, int, int, int, int, int)
</code></a>.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>filter
</code> - the filter.
</dd></dl>
</li>
</ul>
<a name="setColor(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setColor
</h4>
<pre>public
void
setColor(int
color)
</pre>
<div class="block">Sets the color for the following drawing operations
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>color
</code> - the color, encoded as RGBA8888
</dd></dl>
</li>
</ul>
<a name="setColor(float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setColor
</h4>
<pre>public
void
setColor(float
r,
float
g,
float
b,
float
a)
</pre>
<div class="block">Sets the color for the following drawing operations.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>r
</code> - The red component.
</dd><dd><code>g
</code> - The green component.
</dd><dd><code>b
</code> - The blue component.
</dd><dd><code>a
</code> - The alpha component.
</dd></dl>
</li>
</ul>
<a name="setColor(com.badlogic.gdx.graphics.Color)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setColor
</h4>
<pre>public
void
setColor(
<a href="../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</pre>
<div class="block">Sets the color for the following drawing operations.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>color
</code> - The color.
</dd></dl>
</li>
</ul>
<a name="fill()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>fill
</h4>
<pre>public
void
fill()
</pre>
<div class="block">Fills the complete bitmap with the currently set color.
</div>
</li>
</ul>
<a name="drawLine(int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>drawLine
</h4>
<pre>public
void
drawLine(int
x,
int
y,
int
x2,
int
y2)
</pre>
<div class="block">Draws a line between the given coordinates using the currently set color.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>x
</code> - The x-coodinate of the first point
</dd><dd><code>y
</code> - The y-coordinate of the first point
</dd><dd><code>x2
</code> - The x-coordinate of the first point
</dd><dd><code>y2
</code> - The y-coordinate of the first point
</dd></dl>
</li>
</ul>
<a name="drawRectangle(int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>drawRectangle
</h4>
<pre>public
void
drawRectangle(int
x,
int
y,
int
width,
int
height)
</pre>
<div class="block">Draws a rectangle outline starting at x, y extending by width to the right and by height downwards (y-axis points downwards)
using the current color.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>x
</code> - The x coordinate
</dd><dd><code>y
</code> - The y coordinate
</dd><dd><code>width
</code> - The width in pixels
</dd><dd><code>height
</code> - The height in pixels
</dd></dl>
</li>
</ul>
<a name="drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>drawPixmap
</h4>
<pre>public
void
drawPixmap(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap,
int
x,
int
y)
</pre>
<div class="block">Draws an area form another Pixmap to this Pixmap.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>pixmap
</code> - The other Pixmap
</dd><dd><code>x
</code> - The target x-coordinate (top left corner)
</dd><dd><code>y
</code> - The target y-coordinate (top left corner)
</dd></dl>
</li>
</ul>
<a name="drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int, int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>drawPixmap
</h4>
<pre>public
void
drawPixmap(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap,
int
x,
int
y,
int
srcx,
int
srcy,
int
srcWidth,
int
srcHeight)
</pre>
<div class="block">Draws an area form another Pixmap to this Pixmap.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>pixmap
</code> - The other Pixmap
</dd><dd><code>x
</code> - The target x-coordinate (top left corner)
</dd><dd><code>y
</code> - The target y-coordinate (top left corner)
</dd><dd><code>srcx
</code> - The source x-coordinate (top left corner)
</dd><dd><code>srcy
</code> - The source y-coordinate (top left corner);
</dd><dd><code>srcWidth
</code> - The width of the area form the other Pixmap in pixels
</dd><dd><code>srcHeight
</code> - The height of the area form the other Pixmap in pixles
</dd></dl>
</li>
</ul>
<a name="drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int, int, int, int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>drawPixmap
</h4>
<pre>public
void
drawPixmap(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap,
int
srcx,
int
srcy,
int
srcWidth,
int
srcHeight,
int
dstx,
int
dsty,
int
dstWidth,
int
dstHeight)
</pre>
<div class="block">Draws an area form another Pixmap to this Pixmap. This will automatically scale and stretch the source image to the
specified target rectangle. Use
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#setFilter(com.badlogic.gdx.graphics.Pixmap.Filter)"><code>setFilter(Filter)
</code></a> to specify the type of filtering to be used (nearest
neighbour or bilinear).
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>pixmap
</code> - The other Pixmap
</dd><dd><code>srcx
</code> - The source x-coordinate (top left corner)
</dd><dd><code>srcy
</code> - The source y-coordinate (top left corner);
</dd><dd><code>srcWidth
</code> - The width of the area form the other Pixmap in pixels
</dd><dd><code>srcHeight
</code> - The height of the area form the other Pixmap in pixles
</dd><dd><code>dstx
</code> - The target x-coordinate (top left corner)
</dd><dd><code>dsty
</code> - The target y-coordinate (top left corner)
</dd><dd><code>dstWidth
</code> - The target width
</dd><dd><code>dstHeight
</code> - the target height
</dd></dl>
</li>
</ul>
<a name="fillRectangle(int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>fillRectangle
</h4>
<pre>public
void
fillRectangle(int
x,
int
y,
int
width,
int
height)
</pre>
<div class="block">Fills a rectangle starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using
the current color.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>x
</code> - The x coordinate
</dd><dd><code>y
</code> - The y coordinate
</dd><dd><code>width
</code> - The width in pixels
</dd><dd><code>height
</code> - The height in pixels
</dd></dl>
</li>
</ul>
<a name="drawCircle(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>drawCircle
</h4>
<pre>public
void
drawCircle(int
x,
int
y,
int
radius)
</pre>
<div class="block">Draws a circle outline with the center at x,y and a radius using the current color and stroke width.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>x
</code> - The x-coordinate of the center
</dd><dd><code>y
</code> - The y-coordinate of the center
</dd><dd><code>radius
</code> - The radius in pixels
</dd></dl>
</li>
</ul>
<a name="fillCircle(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>fillCircle
</h4>
<pre>public
void
fillCircle(int
x,
int
y,
int
radius)
</pre>
<div class="block">Fills a circle with the center at x,y and a radius using the current color.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>x
</code> - The x-coordinate of the center
</dd><dd><code>y
</code> - The y-coordinate of the center
</dd><dd><code>radius
</code> - The radius in pixels
</dd></dl>
</li>
</ul>
<a name="fillTriangle(int, int, int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>fillTriangle
</h4>
<pre>public
void
fillTriangle(int
x1,
int
y1,
int
x2,
int
y2,
int
x3,
int
y3)
</pre>
<div class="block">Fills a triangle with vertices at x1,y1 and x2,y2 and x3,y3 using the current color.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>x1
</code> - The x-coordinate of vertex 1
</dd><dd><code>y1
</code> - The y-coordinate of vertex 1
</dd><dd><code>x2
</code> - The x-coordinate of vertex 2
</dd><dd><code>y2
</code> - The y-coordinate of vertex 2
</dd><dd><code>x3
</code> - The x-coordinate of vertex 3
</dd><dd><code>y3
</code> - The y-coordinate of vertex 3
</dd></dl>
</li>
</ul>
<a name="getPixel(int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPixel
</h4>
<pre>public
int
getPixel(int
x,
int
y)
</pre>
<div class="block">Returns the 32-bit RGBA8888 value of the pixel at x, y. For Alpha formats the RGB components will be one.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>x
</code> - The x-coordinate
</dd><dd><code>y
</code> - The y-coordinate
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The pixel color in RGBA8888 format.
</dd></dl>
</li>
</ul>
<a name="getWidth()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getWidth
</h4>
<pre>public
int
getWidth()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>The width of the Pixmap in pixels.
</dd></dl>
</li>
</ul>
<a name="getHeight()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getHeight
</h4>
<pre>public
int
getHeight()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>The height of the Pixmap in pixels.
</dd></dl>
</li>
</ul>
<a name="dispose()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>dispose
</h4>
<pre>public
void
dispose()
</pre>
<div class="block">Releases all resources associated with this Pixmap.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose
</a></code> in interface
<code><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></code></dd>
</dl>
</li>
</ul>
<a name="drawPixel(int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>drawPixel
</h4>
<pre>public
void
drawPixel(int
x,
int
y)
</pre>
<div class="block">Draws a pixel at the given location with the current color.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>x
</code> - the x-coordinate
</dd><dd><code>y
</code> - the y-coordinate
</dd></dl>
</li>
</ul>
<a name="drawPixel(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>drawPixel
</h4>
<pre>public
void
drawPixel(int
x,
int
y,
int
color)
</pre>
<div class="block">Draws a pixel at the given location with the given color.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>x
</code> - the x-coordinate
</dd><dd><code>y
</code> - the y-coordinate
</dd><dd><code>color
</code> - the color in RGBA8888 format.
</dd></dl>
</li>
</ul>
<a name="getGLFormat()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getGLFormat
</h4>
<pre>public
int
getGLFormat()
</pre>
<div class="block">Returns the OpenGL ES format of this Pixmap. Used as the seventh parameter to
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)"><code>GLCommon.glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)
</code></a>.
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>one of GL_ALPHA, GL_RGB, GL_RGBA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</dd></dl>
</li>
</ul>
<a name="getGLInternalFormat()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getGLInternalFormat
</h4>
<pre>public
int
getGLInternalFormat()
</pre>
<div class="block">Returns the OpenGL ES format of this Pixmap. Used as the third parameter to
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)"><code>GLCommon.glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)
</code></a>.
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>one of GL_ALPHA, GL_RGB, GL_RGBA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA.
</dd></dl>
</li>
</ul>
<a name="getGLType()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getGLType
</h4>
<pre>public
int
getGLType()
</pre>
<div class="block">Returns the OpenGL ES type of this Pixmap. Used as the eighth parameter to
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)"><code>GLCommon.glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)
</code></a>.
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4
</dd></dl>
</li>
</ul>
<a name="getPixels()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPixels
</h4>
<pre>public
java.nio.ByteBuffer
getPixels()
</pre>
<div class="block">Returns the direct ByteBuffer holding the pixel data. For the format Alpha each value is encoded as a byte. For the format
LuminanceAlpha the luminance is the first byte and the alpha is the second byte of the pixel. For the formats RGB888 and
RGBA8888 the color components are stored in a single byte each in the order red, green, blue (alpha). For the formats RGB565
and RGBA4444 the pixel colors are stored in shorts in machine dependent order.
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>the direct
<code>ByteBuffer
</code> holding the pixel data.
</dd></dl>
</li>
</ul>
<a name="getFormat()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getFormat
</h4>
<pre>public
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</a> getFormat()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>the
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics"><code>Pixmap.Format
</code></a> of this Pixmap.
</dd></dl>
</li>
</ul>
<a name="getBlending()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>getBlending
</h4>
<pre>public static
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Blending
</a> getBlending()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>the currently set
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics"><code>Pixmap.Blending
</code></a></dd></dl>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
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