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<div class="subTitle">com.badlogic.gdx.graphics
</div>
<h2 title="Class Texture" class="title">Class Texture
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">com.badlogic.gdx.graphics.GLTexture
</a></li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.Texture
</li>
</ul>
</li>
</ul>
</li>
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<dl>
<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></dd>
</dl>
<hr>
<br>
<pre>public class
<span class="strong">Texture
</span>
extends
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></pre>
<div class="block"><p>
A Texture wraps a standard OpenGL ES texture.
</p>
<p>
A Texture can be managed. If the OpenGL context is lost all managed textures get invalidated. This happens when a user switches
to another application or receives an incoming call. Managed textures get reloaded automatically.
</p>
<p>
A Texture has to be bound via the
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#bind()"><code>GLTexture.bind()
</code></a> method in order for it to be applied to geometry. The texture will be
bound to the currently active texture unit specified via
<a href="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)"><code>GLCommon.glActiveTexture(int)
</code></a>.
</p>
<p>
You can draw
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a>s to a texture at any time. The changes will be automatically uploaded to texture memory. This is of
course not extremely fast so use it with care. It also only works with unmanaged textures.
</p>
<p>
A Texture must be disposed when it is no longer used
</p></div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>badlogicgames@gmail.com
</dd></dl>
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<caption><span>Nested Classes
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap
</a></strong></code> </td>
</tr>
</table>
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</a>
<h3>Fields inherited from class
com.badlogic.gdx.graphics.
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></h3>
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#glHandle">glHandle
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#glTarget">glTarget
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#magFilter">magFilter
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#minFilter">minFilter
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#uWrap">uWrap
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#vWrap">vWrap
</a></code></li>
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<h3>Constructor Summary
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.files.FileHandle)">Texture
</a></strong>(
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.files.FileHandle, boolean)">Texture
</a></strong>(
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file,
boolean
useMipMaps)
</code> </td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap.Format, boolean)">Texture
</a></strong>(
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</a> format,
boolean
useMipMaps)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(int, int, com.badlogic.gdx.graphics.Pixmap.Format)">Texture
</a></strong>(int
width,
int
height,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</a> format)
</code> </td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.graphics.Pixmap)">Texture
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.graphics.Pixmap, boolean)">Texture
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap,
boolean
useMipMaps)
</code> </td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap.Format, boolean)">Texture
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</a> format,
boolean
useMipMaps)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(java.lang.String)">Texture
</a></strong>(java.lang.String
internalPath)
</code> </td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.graphics.TextureData)">Texture
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> data)
</code> </td>
</tr>
</table>
</li>
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<h3>Method Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#clearAllTextures(com.badlogic.gdx.Application)">clearAllTextures
</a></strong>(
<a href="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application
</a> app)
</code>
<div class="block">Clears all managed textures.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#dispose()">dispose
</a></strong>()
</code>
<div class="block">Disposes all resources associated with the texture
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#draw(com.badlogic.gdx.graphics.Pixmap, int, int)">draw
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap,
int
x,
int
y)
</code>
<div class="block">Draws the given
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a> to the texture at position x, y.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#getDepth()">getDepth
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#getHeight()">getHeight
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#getManagedStatus()">getManagedStatus
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#getNumManagedTextures()">getNumManagedTextures
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#getTextureData()">getTextureData
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#getWidth()">getWidth
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#invalidateAllTextures(com.badlogic.gdx.Application)">invalidateAllTextures
</a></strong>(
<a href="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application
</a> app)
</code>
<div class="block">Invalidate all managed textures.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#isManaged()">isManaged
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#load(com.badlogic.gdx.graphics.TextureData)">load
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> data)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#reload()">reload
</a></strong>()
</code>
<div class="block">Used internally to reload after context loss.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/Texture.html#setAssetManager(com.badlogic.gdx.assets.AssetManager)">setAssetManager
</a></strong>(
<a href="../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager
</a> manager)
</code>
<div class="block">Sets the
<a href="../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><code>AssetManager
</code></a>.
</div>
</td>
</tr>
</table>
<ul class="blockList">
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</a>
<h3>Methods inherited from class
com.badlogic.gdx.graphics.
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></h3>
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#bind()">bind
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#bind(int)">bind
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#createGLHandle()">createGLHandle
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#createTextureData(com.badlogic.gdx.files.FileHandle, boolean)">createTextureData
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#createTextureData(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap.Format, boolean)">createTextureData
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#delete()">delete
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getEnforcePotImage()">getEnforcePotImage
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getMagFilter()">getMagFilter
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getMinFilter()">getMinFilter
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getTextureObjectHandle()">getTextureObjectHandle
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getUWrap()">getUWrap
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getVWrap()">getVWrap
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#setEnforcePotImages(boolean)">setEnforcePotImages
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#setFilter(com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter)">setFilter
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#setWrap(com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap)">setWrap
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetFilter(com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter)">unsafeSetFilter
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetFilter(com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, boolean)">unsafeSetFilter
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetWrap(com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap)">unsafeSetWrap
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetWrap(com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap, boolean)">unsafeSetWrap
</a>,
<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#uploadImageData(int, com.badlogic.gdx.graphics.TextureData)">uploadImageData
</a></code></li>
</ul>
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<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
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</h3>
<a name="Texture(java.lang.String)">
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<h4>Texture
</h4>
<pre>public
Texture(java.lang.String
internalPath)
</pre>
</li>
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<a name="Texture(com.badlogic.gdx.files.FileHandle)">
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<h4>Texture
</h4>
<pre>public
Texture(
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file)
</pre>
</li>
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<a name="Texture(com.badlogic.gdx.files.FileHandle, boolean)">
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<h4>Texture
</h4>
<pre>public
Texture(
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file,
boolean
useMipMaps)
</pre>
</li>
</ul>
<a name="Texture(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap.Format, boolean)">
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<h4>Texture
</h4>
<pre>public
Texture(
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</a> format,
boolean
useMipMaps)
</pre>
</li>
</ul>
<a name="Texture(com.badlogic.gdx.graphics.Pixmap)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>Texture
</h4>
<pre>public
Texture(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap)
</pre>
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<a name="Texture(com.badlogic.gdx.graphics.Pixmap, boolean)">
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<h4>Texture
</h4>
<pre>public
Texture(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap,
boolean
useMipMaps)
</pre>
</li>
</ul>
<a name="Texture(com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap.Format, boolean)">
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<h4>Texture
</h4>
<pre>public
Texture(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</a> format,
boolean
useMipMaps)
</pre>
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</ul>
<a name="Texture(int, int, com.badlogic.gdx.graphics.Pixmap.Format)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>Texture
</h4>
<pre>public
Texture(int
width,
int
height,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</a> format)
</pre>
</li>
</ul>
<a name="Texture(com.badlogic.gdx.graphics.TextureData)">
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</a>
<ul class="blockListLast">
<li class="blockList">
<h4>Texture
</h4>
<pre>public
Texture(
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> data)
</pre>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
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<h3>Method Detail
</h3>
<a name="load(com.badlogic.gdx.graphics.TextureData)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>load
</h4>
<pre>public
void
load(
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> data)
</pre>
</li>
</ul>
<a name="reload()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>reload
</h4>
<pre>protected
void
reload()
</pre>
<div class="block">Used internally to reload after context loss. Creates a new GL handle then calls
<a href="../../../../com/badlogic/gdx/graphics/Texture.html#load(com.badlogic.gdx.graphics.TextureData)"><code>load(TextureData)
</code></a>. Use this only
if you know what you do!
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#reload()">reload
</a></code> in class
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></code></dd>
</dl>
</li>
</ul>
<a name="draw(com.badlogic.gdx.graphics.Pixmap, int, int)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>draw
</h4>
<pre>public
void
draw(
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> pixmap,
int
x,
int
y)
</pre>
<div class="block">Draws the given
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a> to the texture at position x, y. No clipping is performed so you have to make sure that you
draw only inside the texture region. Note that this will only draw to mipmap level 0!
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>pixmap
</code> - The Pixmap
</dd><dd><code>x
</code> - The x coordinate in pixels
</dd><dd><code>y
</code> - The y coordinate in pixels
</dd></dl>
</li>
</ul>
<a name="getWidth()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getWidth
</h4>
<pre>public
int
getWidth()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getWidth()">getWidth
</a></code> in class
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the width of the texture in pixels
</dd></dl>
</li>
</ul>
<a name="getHeight()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getHeight
</h4>
<pre>public
int
getHeight()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getHeight()">getHeight
</a></code> in class
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the height of the texture in pixels
</dd></dl>
</li>
</ul>
<a name="getDepth()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getDepth
</h4>
<pre>public
int
getDepth()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getDepth()">getDepth
</a></code> in class
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the depth of the texture in pixels
</dd></dl>
</li>
</ul>
<a name="getTextureData()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getTextureData
</h4>
<pre>public
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a> getTextureData()
</pre>
</li>
</ul>
<a name="isManaged()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>isManaged
</h4>
<pre>public
boolean
isManaged()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#isManaged()">isManaged
</a></code> in class
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether this texture is managed or not.
</dd></dl>
</li>
</ul>
<a name="dispose()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>dispose
</h4>
<pre>public
void
dispose()
</pre>
<div class="block">Disposes all resources associated with the texture
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose
</a></code> in interface
<code><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#dispose()">dispose
</a></code> in class
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></code></dd>
</dl>
</li>
</ul>
<a name="clearAllTextures(com.badlogic.gdx.Application)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>clearAllTextures
</h4>
<pre>public static
void
clearAllTextures(
<a href="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application
</a> app)
</pre>
<div class="block">Clears all managed textures. This is an internal method. Do not use it!
</div>
</li>
</ul>
<a name="invalidateAllTextures(com.badlogic.gdx.Application)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>invalidateAllTextures
</h4>
<pre>public static
void
invalidateAllTextures(
<a href="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application
</a> app)
</pre>
<div class="block">Invalidate all managed textures. This is an internal method. Do not use it!
</div>
</li>
</ul>
<a name="setAssetManager(com.badlogic.gdx.assets.AssetManager)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setAssetManager
</h4>
<pre>public static
void
setAssetManager(
<a href="../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager
</a> manager)
</pre>
<div class="block">Sets the
<a href="../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><code>AssetManager
</code></a>. When the context is lost, textures managed by the asset manager are reloaded by the manager
on a separate thread (provided that a suitable
<a href="../../../../com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>AssetLoader
</code></a> is registered with the manager). Textures not managed by
the AssetManager are reloaded via the usual means on the rendering thread.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>manager
</code> - the asset manager.
</dd></dl>
</li>
</ul>
<a name="getManagedStatus()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getManagedStatus
</h4>
<pre>public static
java.lang.String
getManagedStatus()
</pre>
</li>
</ul>
<a name="getNumManagedTextures()">
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</a>
<ul class="blockListLast">
<li class="blockList">
<h4>getNumManagedTextures
</h4>
<pre>public static
int
getNumManagedTextures()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>the number of managed textures currently loaded
</dd></dl>
</li>
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