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<div class="subTitle">com.badlogic.gdx.graphics</div>
<h2 title="Class VertexAttribute" class="title">Class VertexAttribute</h2>
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<li>java.lang.Object</li>
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<pre>public final class <span class="strong">VertexAttribute</span>
extends java.lang.Object</pre>
<div class="block">A single vertex attribute defined by its <a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage</code></a>, its number of components and its shader alias. The Usage is needed for
 the fixed function pipeline of OpenGL ES 1.x. Generic attributes are not supported in the fixed function pipeline. The number
 of components defines how many components the attribute has. The alias defines to which shader attribute this attribute should
 bind. The alias is used by a <a href="../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics"><code>Mesh</code></a> when drawing with a <a href="../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils"><code>ShaderProgram</code></a>. The alias can be changed at any time.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>mzechner</dd></dl>
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<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#alias">alias</a></strong></code>
<div class="block">the alias for the attribute used in a <a href="../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils"><code>ShaderProgram</code></a></div>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#numComponents">numComponents</a></strong></code>
<div class="block">the number of components this attribute has</div>
</td>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#offset">offset</a></strong></code>
<div class="block">the offset of this attribute in bytes, don't change this!</div>
</td>
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<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#unit">unit</a></strong></code>
<div class="block">optional unit/index specifier, used for texture coordinates and bone weights</div>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#usage">usage</a></strong></code>
<div class="block">the attribute <a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage</code></a></div>
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<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#VertexAttribute(int, int, java.lang.String)">VertexAttribute</a></strong>(int&nbsp;usage,
               int&nbsp;numComponents,
               java.lang.String&nbsp;alias)</code>
<div class="block">Constructs a new VertexAttribute.</div>
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<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#VertexAttribute(int, int, java.lang.String, int)">VertexAttribute</a></strong>(int&nbsp;usage,
               int&nbsp;numComponents,
               java.lang.String&nbsp;alias,
               int&nbsp;index)</code>
<div class="block">Constructs a new VertexAttribute.</div>
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<td class="colFirst"><code>static <a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#Binormal()">Binormal</a></strong>()</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#BoneWeight(int)">BoneWeight</a></strong>(int&nbsp;unit)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#Color()">Color</a></strong>()</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#ColorUnpacked()">ColorUnpacked</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#equals(java.lang.Object)">equals</a></strong>(java.lang.Object&nbsp;obj)</code>
<div class="block">Tests to determine if the passed object was created with the same parameters</div>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#equals(com.badlogic.gdx.graphics.VertexAttribute)">equals</a></strong>(<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>&nbsp;other)</code>&nbsp;</td>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#getKey()">getKey</a></strong>()</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#Normal()">Normal</a></strong>()</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#Position()">Position</a></strong>()</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#Tangent()">Tangent</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>static <a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#TexCoords(int)">TexCoords</a></strong>(int&nbsp;unit)</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>usage</h4>
<pre>public final&nbsp;int usage</pre>
<div class="block">the attribute <a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage</code></a></div>
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<h4>numComponents</h4>
<pre>public final&nbsp;int numComponents</pre>
<div class="block">the number of components this attribute has</div>
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<h4>offset</h4>
<pre>public&nbsp;int offset</pre>
<div class="block">the offset of this attribute in bytes, don't change this!</div>
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<h4>alias</h4>
<pre>public&nbsp;java.lang.String alias</pre>
<div class="block">the alias for the attribute used in a <a href="../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils"><code>ShaderProgram</code></a></div>
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<h4>unit</h4>
<pre>public&nbsp;int unit</pre>
<div class="block">optional unit/index specifier, used for texture coordinates and bone weights</div>
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<h4>VertexAttribute</h4>
<pre>public&nbsp;VertexAttribute(int&nbsp;usage,
               int&nbsp;numComponents,
               java.lang.String&nbsp;alias)</pre>
<div class="block">Constructs a new VertexAttribute.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>usage</code> - the usage, used for the fixed function pipeline. Generic attributes are not supported in the fixed function
           pipeline.</dd><dd><code>numComponents</code> - the number of components of this attribute, must be between 1 and 4.</dd><dd><code>alias</code> - the alias used in a shader for this attribute. Can be changed after construction.</dd></dl>
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<pre>public&nbsp;VertexAttribute(int&nbsp;usage,
               int&nbsp;numComponents,
               java.lang.String&nbsp;alias,
               int&nbsp;index)</pre>
<div class="block">Constructs a new VertexAttribute.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>usage</code> - the usage, used for the fixed function pipeline. Generic attributes are not supported in the fixed function
           pipeline.</dd><dd><code>numComponents</code> - the number of components of this attribute, must be between 1 and 4.</dd><dd><code>alias</code> - the alias used in a shader for this attribute. Can be changed after construction.</dd><dd><code>index</code> - unit/index of the attribute, used for boneweights and texture coordinates.</dd></dl>
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<h4>Position</h4>
<pre>public static&nbsp;<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>&nbsp;Position()</pre>
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<pre>public static&nbsp;<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>&nbsp;TexCoords(int&nbsp;unit)</pre>
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<pre>public static&nbsp;<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>&nbsp;Normal()</pre>
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<pre>public static&nbsp;<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>&nbsp;Color()</pre>
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<pre>public static&nbsp;<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>&nbsp;ColorUnpacked()</pre>
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<pre>public static&nbsp;<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>&nbsp;Tangent()</pre>
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<pre>public static&nbsp;<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>&nbsp;Binormal()</pre>
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<pre>public static&nbsp;<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>&nbsp;BoneWeight(int&nbsp;unit)</pre>
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<pre>public&nbsp;boolean&nbsp;equals(java.lang.Object&nbsp;obj)</pre>
<div class="block">Tests to determine if the passed object was created with the same parameters</div>
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<pre>public&nbsp;boolean&nbsp;equals(<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>&nbsp;other)</pre>
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<pre>public&nbsp;int&nbsp;getKey()</pre>
<dl><dt><span class="strong">Returns:</span></dt><dd>A unique number specifying the usage index (3 MSB) and unit (1 LSB).</dd></dl>
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