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<div class="subTitle">com.badlogic.gdx.graphics
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<h2 title="Class VertexAttribute" class="title">Class VertexAttribute
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.VertexAttribute
</li>
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<pre>public final class
<span class="strong">VertexAttribute
</span>
extends java.lang.Object
</pre>
<div class="block">A single vertex attribute defined by its
<a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage
</code></a>, its number of components and its shader alias. The Usage is needed for
the fixed function pipeline of OpenGL ES 1.x. Generic attributes are not supported in the fixed function pipeline. The number
of components defines how many components the attribute has. The alias defines to which shader attribute this attribute should
bind. The alias is used by a
<a href="../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics"><code>Mesh
</code></a> when drawing with a
<a href="../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils"><code>ShaderProgram
</code></a>. The alias can be changed at any time.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>mzechner
</dd></dl>
</li>
</ul>
</div>
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<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#alias">alias
</a></strong></code>
<div class="block">the alias for the attribute used in a
<a href="../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils"><code>ShaderProgram
</code></a></div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#numComponents">numComponents
</a></strong></code>
<div class="block">the number of components this attribute has
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#offset">offset
</a></strong></code>
<div class="block">the offset of this attribute in bytes, don't change this!
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#unit">unit
</a></strong></code>
<div class="block">optional unit/index specifier, used for texture coordinates and bone weights
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#usage">usage
</a></strong></code>
<div class="block">the attribute
<a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage
</code></a></div>
</td>
</tr>
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</span><span class="tabEnd"> </span></caption>
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<th class="colOne" scope="col">Constructor and Description
</th>
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<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#VertexAttribute(int, int, java.lang.String)">VertexAttribute
</a></strong>(int
usage,
int
numComponents,
java.lang.String
alias)
</code>
<div class="block">Constructs a new VertexAttribute.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#VertexAttribute(int, int, java.lang.String, int)">VertexAttribute
</a></strong>(int
usage,
int
numComponents,
java.lang.String
alias,
int
index)
</code>
<div class="block">Constructs a new VertexAttribute.
</div>
</td>
</tr>
</table>
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</span><span class="tabEnd"> </span></caption>
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<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#Binormal()">Binormal
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#BoneWeight(int)">BoneWeight
</a></strong>(int
unit)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#Color()">Color
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#ColorUnpacked()">ColorUnpacked
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#equals(java.lang.Object)">equals
</a></strong>(java.lang.Object
obj)
</code>
<div class="block">Tests to determine if the passed object was created with the same parameters
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#equals(com.badlogic.gdx.graphics.VertexAttribute)">equals
</a></strong>(
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a> other)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#getKey()">getKey
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#Normal()">Normal
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#Position()">Position
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#Tangent()">Tangent
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#TexCoords(int)">TexCoords
</a></strong>(int
unit)
</code> </td>
</tr>
</table>
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<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
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<h4>usage
</h4>
<pre>public final
int usage
</pre>
<div class="block">the attribute
<a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage
</code></a></div>
</li>
</ul>
<a name="numComponents">
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<h4>numComponents
</h4>
<pre>public final
int numComponents
</pre>
<div class="block">the number of components this attribute has
</div>
</li>
</ul>
<a name="offset">
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<h4>offset
</h4>
<pre>public
int offset
</pre>
<div class="block">the offset of this attribute in bytes, don't change this!
</div>
</li>
</ul>
<a name="alias">
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<h4>alias
</h4>
<pre>public
java.lang.String alias
</pre>
<div class="block">the alias for the attribute used in a
<a href="../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils"><code>ShaderProgram
</code></a></div>
</li>
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<h4>unit
</h4>
<pre>public
int unit
</pre>
<div class="block">optional unit/index specifier, used for texture coordinates and bone weights
</div>
</li>
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</li>
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<h4>VertexAttribute
</h4>
<pre>public
VertexAttribute(int
usage,
int
numComponents,
java.lang.String
alias)
</pre>
<div class="block">Constructs a new VertexAttribute.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>usage
</code> - the usage, used for the fixed function pipeline. Generic attributes are not supported in the fixed function
pipeline.
</dd><dd><code>numComponents
</code> - the number of components of this attribute, must be between 1 and 4.
</dd><dd><code>alias
</code> - the alias used in a shader for this attribute. Can be changed after construction.
</dd></dl>
</li>
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<a name="VertexAttribute(int, int, java.lang.String, int)">
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<h4>VertexAttribute
</h4>
<pre>public
VertexAttribute(int
usage,
int
numComponents,
java.lang.String
alias,
int
index)
</pre>
<div class="block">Constructs a new VertexAttribute.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>usage
</code> - the usage, used for the fixed function pipeline. Generic attributes are not supported in the fixed function
pipeline.
</dd><dd><code>numComponents
</code> - the number of components of this attribute, must be between 1 and 4.
</dd><dd><code>alias
</code> - the alias used in a shader for this attribute. Can be changed after construction.
</dd><dd><code>index
</code> - unit/index of the attribute, used for boneweights and texture coordinates.
</dd></dl>
</li>
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</li>
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<h4>Position
</h4>
<pre>public static
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a> Position()
</pre>
</li>
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<a name="TexCoords(int)">
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<h4>TexCoords
</h4>
<pre>public static
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a> TexCoords(int
unit)
</pre>
</li>
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<a name="Normal()">
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<h4>Normal
</h4>
<pre>public static
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a> Normal()
</pre>
</li>
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<a name="Color()">
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<h4>Color
</h4>
<pre>public static
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a> Color()
</pre>
</li>
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<h4>ColorUnpacked
</h4>
<pre>public static
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a> ColorUnpacked()
</pre>
</li>
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<h4>Tangent
</h4>
<pre>public static
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a> Tangent()
</pre>
</li>
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<a name="Binormal()">
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<h4>Binormal
</h4>
<pre>public static
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a> Binormal()
</pre>
</li>
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<h4>BoneWeight
</h4>
<pre>public static
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a> BoneWeight(int
unit)
</pre>
</li>
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<h4>equals
</h4>
<pre>public
boolean
equals(java.lang.Object
obj)
</pre>
<div class="block">Tests to determine if the passed object was created with the same parameters
</div>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code>equals
</code> in class
<code>java.lang.Object
</code></dd>
</dl>
</li>
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<h4>equals
</h4>
<pre>public
boolean
equals(
<a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a> other)
</pre>
</li>
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<h4>getKey
</h4>
<pre>public
int
getKey()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>A unique number specifying the usage index (3 MSB) and unit (1 LSB).
</dd></dl>
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