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<h2 title="Uses of Class com.badlogic.gdx.graphics.Camera" class="title">Uses of Class
<br>com.badlogic.gdx.graphics.Camera
</h2>
</div>
<div class="classUseContainer">
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Package
</th>
<th class="colLast" scope="col">Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics">com.badlogic.gdx.graphics
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d">com.badlogic.gdx.graphics.g3d
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.decals">com.badlogic.gdx.graphics.g3d.decals
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.environment">com.badlogic.gdx.graphics.g3d.environment
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.shaders">com.badlogic.gdx.graphics.g3d.shaders
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.utils">com.badlogic.gdx.graphics.g3d.utils
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.utils">com.badlogic.gdx.scenes.scene2d.utils
</a></td>
<td class="colLast"> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<ul class="blockList">
<li class="blockList"><a name="com.badlogic.gdx.graphics">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing subclasses, and an explanation">
<caption><span>Subclasses of
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera
</a></strong></code>
<div class="block">A camera with orthographic projection.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics">PerspectiveCamera
</a></strong></code>
<div class="block">A Camera with perspective projection.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a> declared as
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></code></td>
<td class="colLast"><span class="strong">ModelBatch.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/ModelBatch.html#camera">camera
</a></strong></code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a> that return
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></code></td>
<td class="colLast"><span class="strong">ModelBatch.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/ModelBatch.html#getCamera()">getCamera
</a></strong>()
</code>
<div class="block">Provides access to the current camera in between
<a href="../../../../../com/badlogic/gdx/graphics/g3d/ModelBatch.html#begin(com.badlogic.gdx.graphics.Camera)"><code>ModelBatch.begin(Camera)
</code></a> and
<a href="../../../../../com/badlogic/gdx/graphics/g3d/ModelBatch.html#end()"><code>ModelBatch.end()
</code></a>.
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ModelBatch.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/ModelBatch.html#begin(com.badlogic.gdx.graphics.Camera)">begin
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> cam)
</code>
<div class="block">Start rendering one or more
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a>s.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">Shader.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">begin
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext
</a> context)
</code>
<div class="block">Initializes the context for exclusive rendering by this shader
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ModelBatch.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/ModelBatch.html#setCamera(com.badlogic.gdx.graphics.Camera)">setCamera
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> cam)
</code>
<div class="block">Change the camera in between
<a href="../../../../../com/badlogic/gdx/graphics/g3d/ModelBatch.html#begin(com.badlogic.gdx.graphics.Camera)"><code>ModelBatch.begin(Camera)
</code></a> and
<a href="../../../../../com/badlogic/gdx/graphics/g3d/ModelBatch.html#end()"><code>ModelBatch.end()
</code></a>.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.decals">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</a> that return
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></code></td>
<td class="colLast"><span class="strong">CameraGroupStrategy.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#getCamera()">getCamera
</a></strong>()
</code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">CameraGroupStrategy.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#setCamera(com.badlogic.gdx.graphics.Camera)">setCamera
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera)
</code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#CameraGroupStrategy(com.badlogic.gdx.graphics.Camera)">CameraGroupStrategy
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#CameraGroupStrategy(com.badlogic.gdx.graphics.Camera, java.util.Comparator)">CameraGroupStrategy
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera,
java.util.Comparator
<<a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal
</a>> sorter)
</code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.environment">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment
</a> declared as
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></code></td>
<td class="colLast"><span class="strong">DirectionalShadowLight.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#cam">cam
</a></strong></code>
<div class="block"><strong>Deprecated.
</strong> </div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment
</a> that return
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></code></td>
<td class="colLast"><span class="strong">DirectionalShadowLight.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#getCamera()">getCamera
</a></strong>()
</code>
<div class="block"><strong>Deprecated.
</strong> </div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DirectionalShadowLight.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#begin(com.badlogic.gdx.graphics.Camera)">begin
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera)
</code>
<div class="block"><strong>Deprecated.
</strong> </div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DirectionalShadowLight.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#update(com.badlogic.gdx.graphics.Camera)">update
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera)
</code>
<div class="block"><strong>Deprecated.
</strong> </div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.shaders">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders
</a> declared as
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></code></td>
<td class="colLast"><span class="strong">BaseShader.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#camera">camera
</a></strong></code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">BaseShader.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">begin
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext
</a> context)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DefaultShader.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">begin
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext
</a> context)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DepthShader.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">begin
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext
</a> context)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">GLES10Shader.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/GLES10Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">begin
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext
</a> context)
</code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.utils">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a> declared as
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></code></td>
<td class="colLast"><span class="strong">CameraInputController.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#camera">camera
</a></strong></code>
<div class="block">The camera.
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DefaultRenderableSorter.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultRenderableSorter.html#sort(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.utils.Array)">sort
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera,
<a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>> renderables)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">RenderableSorter.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderableSorter.html#sort(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.utils.Array)">sort
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera,
<a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>> renderables)
</code>
<div class="block">Sorst the array of
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a> instances based on some criteria,
e.g.
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#CameraInputController(com.badlogic.gdx.graphics.Camera)">CameraInputController
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#CameraInputController(com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener, com.badlogic.gdx.graphics.Camera)">CameraInputController
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener
</a> gestureListener,
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html#FirstPersonCameraController(com.badlogic.gdx.graphics.Camera)">FirstPersonCameraController
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera)
</code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</a> that return
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></code></td>
<td class="colLast"><span class="strong">Stage.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#getCamera()">getCamera
</a></strong>()
</code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">Stage.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#setCamera(com.badlogic.gdx.graphics.Camera)">setCamera
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera)
</code>
<div class="block">Sets the stage's camera.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d.utils">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static void
</code></td>
<td class="colLast"><span class="strong">ScissorStack.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html#calculateScissors(com.badlogic.gdx.graphics.Camera, float, float, float, float, com.badlogic.gdx.math.Matrix4, com.badlogic.gdx.math.Rectangle, com.badlogic.gdx.math.Rectangle)">calculateScissors
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera,
float
viewportX,
float
viewportY,
float
viewportWidth,
float
viewportHeight,
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> batchTransform,
<a href="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</a> area,
<a href="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</a> scissor)
</code>
<div class="block">Calculates a scissor rectangle in OpenGL ES window coordinates from a
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics"><code>Camera
</code></a>, a transformation
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math"><code>Matrix4
</code></a> and
an axis aligned
<a href="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><code>Rectangle
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void
</code></td>
<td class="colLast"><span class="strong">ScissorStack.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html#toWindowCoordinates(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.math.Matrix4, com.badlogic.gdx.math.Vector2)">toWindowCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera,
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transformMatrix,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> point)
</code>
<div class="block">Transforms a point to real window coordinates (as oposed to OpenGL ES window coordinates), where the origin is in the top
left and the the y-axis is pointing downwards
</div>
</td>
</tr>
</tbody>
</table>
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