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<div class="header">
<h2 title="Uses of Class com.badlogic.gdx.graphics.Mesh" class="title">Uses of Class
<br>com.badlogic.gdx.graphics.Mesh
</h2>
</div>
<div class="classUseContainer">
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Package
</th>
<th class="colLast" scope="col">Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics">com.badlogic.gdx.graphics
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d">com.badlogic.gdx.graphics.g3d
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.model">com.badlogic.gdx.graphics.g3d.model
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.utils">com.badlogic.gdx.graphics.g3d.utils
</a></td>
<td class="colLast"> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<ul class="blockList">
<li class="blockList"><a name="com.badlogic.gdx.graphics">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> that return
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></code></td>
<td class="colLast"><span class="strong">Mesh.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html#copy(boolean)">copy
</a></strong>(boolean
isStatic)
</code>
<div class="block">Copies this mesh.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></code></td>
<td class="colLast"><span class="strong">Mesh.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html#copy(boolean, boolean, int[])">copy
</a></strong>(boolean
isStatic,
boolean
removeDuplicates,
int[]
usage)
</code>
<div class="block">Copies this mesh optionally removing duplicate vertices and/or reducing the amount of attributes.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></code></td>
<td class="colLast"><span class="strong">Mesh.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html#create(boolean, com.badlogic.gdx.graphics.Mesh[])">create
</a></strong>(boolean
isStatic,
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a>[]
meshes)
</code>
<div class="block">Create a new Mesh that is a combination of the supplied meshes.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></code></td>
<td class="colLast"><span class="strong">Mesh.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html#create(boolean, com.badlogic.gdx.graphics.Mesh[], com.badlogic.gdx.math.Matrix4[])">create
</a></strong>(boolean
isStatic,
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a>[]
meshes,
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a>[]
transformations)
</code>
<div class="block">Create a new Mesh that is a combination of the supplied meshes.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></code></td>
<td class="colLast"><span class="strong">Mesh.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html#create(boolean, com.badlogic.gdx.graphics.Mesh, com.badlogic.gdx.math.Matrix4[])">create
</a></strong>(boolean
isStatic,
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a> base,
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a>[]
transformations)
</code>
<div class="block">Create a new Mesh that is a combination of transformations of the supplied base mesh.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></code></td>
<td class="colLast"><span class="strong">Mesh.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html#setIndices(short[])">setIndices
</a></strong>(short[]
indices)
</code>
<div class="block">Sets the indices of this Mesh
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></code></td>
<td class="colLast"><span class="strong">Mesh.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html#setIndices(short[], int, int)">setIndices
</a></strong>(short[]
indices,
int
offset,
int
count)
</code>
<div class="block">Sets the indices of this Mesh.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></code></td>
<td class="colLast"><span class="strong">Mesh.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html#setVertices(float[])">setVertices
</a></strong>(float[]
vertices)
</code>
<div class="block">Sets the vertices of this Mesh.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></code></td>
<td class="colLast"><span class="strong">Mesh.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html#setVertices(float[], int, int)">setVertices
</a></strong>(float[]
vertices,
int
offset,
int
count)
</code>
<div class="block">Sets the vertices of this Mesh.
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></code></td>
<td class="colLast"><span class="strong">Mesh.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html#create(boolean, com.badlogic.gdx.graphics.Mesh[])">create
</a></strong>(boolean
isStatic,
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a>[]
meshes)
</code>
<div class="block">Create a new Mesh that is a combination of the supplied meshes.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></code></td>
<td class="colLast"><span class="strong">Mesh.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html#create(boolean, com.badlogic.gdx.graphics.Mesh[], com.badlogic.gdx.math.Matrix4[])">create
</a></strong>(boolean
isStatic,
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a>[]
meshes,
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a>[]
transformations)
</code>
<div class="block">Create a new Mesh that is a combination of the supplied meshes.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></code></td>
<td class="colLast"><span class="strong">Mesh.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html#create(boolean, com.badlogic.gdx.graphics.Mesh, com.badlogic.gdx.math.Matrix4[])">create
</a></strong>(boolean
isStatic,
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a> base,
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a>[]
transformations)
</code>
<div class="block">Create a new Mesh that is a combination of transformations of the supplied base mesh.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a> declared as
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></code></td>
<td class="colLast"><span class="strong">Renderable.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html#mesh">mesh
</a></strong></code>
<div class="block">the
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics"><code>Mesh
</code></a> to render
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a> with type parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a>></code></td>
<td class="colLast"><span class="strong">Model.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Model.html#meshes">meshes
</a></strong></code>
<div class="block">the meshes of the model
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.model">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model
</a> declared as
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></code></td>
<td class="colLast"><span class="strong">MeshPart.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/model/MeshPart.html#mesh">mesh
</a></strong></code>
<div class="block">the Mesh the part references, also stored in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Model
</code></a></div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.utils">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a> that return
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></code></td>
<td class="colLast"><span class="strong">MeshBuilder.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#end()">end
</a></strong>()
</code>
<div class="block">End building the mesh and returns the mesh
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createFromMesh(com.badlogic.gdx.graphics.Mesh, int, int, int, com.badlogic.gdx.graphics.g3d.Material)">createFromMesh
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a> mesh,
int
indexOffset,
int
vertexCount,
int
primitiveType,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material)
</code>
<div class="block"><strong>Deprecated.
</strong> </div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createFromMesh(com.badlogic.gdx.graphics.Mesh, int, com.badlogic.gdx.graphics.g3d.Material)">createFromMesh
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a> mesh,
int
primitiveType,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material)
</code>
<div class="block"><strong>Deprecated.
</strong> </div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#part(java.lang.String, com.badlogic.gdx.graphics.Mesh, int, int, int, com.badlogic.gdx.graphics.g3d.Material)">part
</a></strong>(java.lang.String
id,
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a> mesh,
int
primitiveType,
int
offset,
int
size,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material)
</code>
<div class="block">Adds the specified mesh part to the current node.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#part(java.lang.String, com.badlogic.gdx.graphics.Mesh, int, com.badlogic.gdx.graphics.g3d.Material)">part
</a></strong>(java.lang.String
id,
<a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a> mesh,
int
primitiveType,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material)
</code>
<div class="block">Adds the specified mesh part to the current node.
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