Subversion Repositories AndroidProjects

Rev

Blame | Last modification | View Log | RSS feed

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Sun Nov 03 15:35:47 CET 2013 -->
<title>Uses of Class com.badlogic.gdx.graphics.Texture (libgdx API)</title>
<meta name="date" content="2013-11-03">
<link rel="stylesheet" type="text/css" href="../../../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
   if (location.href.indexOf('is-external=true') == -1) {
       parent.document.title="Uses of Class com.badlogic.gdx.graphics.Texture (libgdx API)";
   }
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!--   -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!--   -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../overview-summary.html">Overview</a></li>
<li><a href="../package-summary.html">Package</a></li>
<li><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Class</a></li>
<li class="navBarCell1Rev">Use</li>
<li><a href="../../../../../overview-tree.html">Tree</a></li>
<li><a href="../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../help-doc.html">Help</a></li>
</ul>
<div class="aboutLanguage"><em>
                                libgdx API
                                <style>
                                body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
                                pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
                                h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%;  font-weight:bold }
                                .TableHeadingColor { background:#EEEEFF; }
                                a { text-decoration:none }
                                a:hover { text-decoration:underline }
                                a:link, a:visited { color:blue }
                                table { border:0px }
                                .TableRowColor td:first-child { border-left:1px solid black }
                                .TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
                                hr { border:0px; border-bottom:1px solid #333366; }
                                </style>
                        </em></div>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev</li>
<li>Next</li>
</ul>
<ul class="navList">
<li><a href="../../../../../index.html?com/badlogic/gdx/graphics/class-use/Texture.html" target="_top">Frames</a></li>
<li><a href="Texture.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
 allClassesLink = document.getElementById("allclasses_navbar_top");
 if(window==top) {
   allClassesLink.style.display = "block";
 }
 else {
   allClassesLink.style.display = "none";
 }
 //-->
</script>
</div>
<a name="skip-navbar_top">
<!--   -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<div class="header">
<h2 title="Uses of Class com.badlogic.gdx.graphics.Texture" class="title">Uses of Class<br>com.badlogic.gdx.graphics.Texture</h2>
</div>
<div class="classUseContainer">
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.assets.loaders">com.badlogic.gdx.assets.loaders</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.attributes">com.badlogic.gdx.graphics.g3d.attributes</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.utils">com.badlogic.gdx.graphics.g3d.utils</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.glutils">com.badlogic.gdx.graphics.glutils</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps">com.badlogic.gdx.maps</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps.tiled">com.badlogic.gdx.maps.tiled</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui</a></td>
<td class="colLast">&nbsp;</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<ul class="blockList">
<li class="blockList"><a name="com.badlogic.gdx.assets.loaders">
<!--   -->
</a>
<h3>Uses of <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a> in <a href="../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in <a href="../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a> declared as <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></code></td>
<td class="colLast"><span class="strong">TextureLoader.TextureParameter.</span><code><strong><a href="../../../../../com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html#texture">texture</a></strong></code>
<div class="block">The texture to put the <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a> in, optional.</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a> that return <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></code></td>
<td class="colLast"><span class="strong">TextureLoader.</span><code><strong><a href="../../../../../com/badlogic/gdx/assets/loaders/TextureLoader.html#loadSync(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter)">loadSync</a></strong>(<a href="../../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a>&nbsp;manager,
        java.lang.String&nbsp;fileName,
        <a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;file,
        <a href="../../../../../com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader.TextureParameter</a>&nbsp;parameter)</code>&nbsp;</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g2d">
<!--   -->
</a>
<h3>Uses of <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a> in <a href="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in <a href="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> declared as <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></code></td>
<td class="colLast"><span class="strong">TextureAtlas.TextureAtlasData.Page.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#texture">texture</a></strong></code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> that return <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></code></td>
<td class="colLast"><span class="strong">NinePatch.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTexture()">getTexture</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></code></td>
<td class="colLast"><span class="strong">TextureRegion.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getTexture()">getTexture</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></code></td>
<td class="colLast"><span class="strong">ParticleEffect.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#loadTexture(com.badlogic.gdx.files.FileHandle)">loadTexture</a></strong>(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;file)</code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> that return types with arguments of type <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>java.util.Set&lt;<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&gt;</code></td>
<td class="colLast"><span class="strong">TextureAtlas.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html#getTextures()">getTextures</a></strong>()</code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> with parameters of type <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteCache.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float[], int, int)">add</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
   float[]&nbsp;vertices,
   int&nbsp;offset,
   int&nbsp;length)</code>
<div class="block">Adds the specified vertices to the cache.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteCache.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float, float)">add</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
   float&nbsp;x,
   float&nbsp;y)</code>
<div class="block">Adds the specified texture to the cache.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteCache.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean)">add</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
   float&nbsp;x,
   float&nbsp;y,
   float&nbsp;originX,
   float&nbsp;originY,
   float&nbsp;width,
   float&nbsp;height,
   float&nbsp;scaleX,
   float&nbsp;scaleY,
   float&nbsp;rotation,
   int&nbsp;srcX,
   int&nbsp;srcY,
   int&nbsp;srcWidth,
   int&nbsp;srcHeight,
   boolean&nbsp;flipX,
   boolean&nbsp;flipY)</code>
<div class="block">Adds the specified texture to the cache.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteCache.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float, float, float, float, int, int, int, int, boolean, boolean)">add</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
   float&nbsp;x,
   float&nbsp;y,
   float&nbsp;width,
   float&nbsp;height,
   int&nbsp;srcX,
   int&nbsp;srcY,
   int&nbsp;srcWidth,
   int&nbsp;srcHeight,
   boolean&nbsp;flipX,
   boolean&nbsp;flipY)</code>
<div class="block">Adds the specified texture to the cache.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteCache.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float, float, int, int, float, float, float, float, float)">add</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
   float&nbsp;x,
   float&nbsp;y,
   int&nbsp;srcWidth,
   int&nbsp;srcHeight,
   float&nbsp;u,
   float&nbsp;v,
   float&nbsp;u2,
   float&nbsp;v2,
   float&nbsp;color)</code>
<div class="block">Adds the specified texture to the cache.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteCache.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float, float, int, int, int, int)">add</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
   float&nbsp;x,
   float&nbsp;y,
   int&nbsp;srcX,
   int&nbsp;srcY,
   int&nbsp;srcWidth,
   int&nbsp;srcHeight)</code>
<div class="block">Adds the specified texture to the cache.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></code></td>
<td class="colLast"><span class="strong">TextureAtlas.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html#addRegion(java.lang.String, com.badlogic.gdx.graphics.Texture, int, int, int, int)">addRegion</a></strong>(java.lang.String&nbsp;name,
         <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
         int&nbsp;x,
         int&nbsp;y,
         int&nbsp;width,
         int&nbsp;height)</code>
<div class="block">Adds a region to the atlas.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteBatch.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float[], int, int)">draw</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
    float[]&nbsp;spriteVertices,
    int&nbsp;offset,
    int&nbsp;count)</code>
<div class="block">Draws a rectangle using the given vertices.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">PolygonSpriteBatch.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float[], int, int, short[], int, int)">draw</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
    float[]&nbsp;polygonVertices,
    int&nbsp;verticesOffset,
    int&nbsp;verticesCount,
    short[]&nbsp;polygonTriangles,
    int&nbsp;trianglesOffset,
    int&nbsp;trianglesCount)</code>
<div class="block">Draws the polygon using the given vertices and triangles.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteBatch.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float)">draw</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
    float&nbsp;x,
    float&nbsp;y)</code>
<div class="block">Draws a rectangle with the bottom left corner at x,y having the width and height of the texture.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteBatch.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float, float, float)">draw</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;width,
    float&nbsp;height)</code>
<div class="block">Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteBatch.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float, float, float, float, float, float, float)">draw</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;width,
    float&nbsp;height,
    float&nbsp;u,
    float&nbsp;v,
    float&nbsp;u2,
    float&nbsp;v2)</code>
<div class="block">Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteBatch.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean)">draw</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;originX,
    float&nbsp;originY,
    float&nbsp;width,
    float&nbsp;height,
    float&nbsp;scaleX,
    float&nbsp;scaleY,
    float&nbsp;rotation,
    int&nbsp;srcX,
    int&nbsp;srcY,
    int&nbsp;srcWidth,
    int&nbsp;srcHeight,
    boolean&nbsp;flipX,
    boolean&nbsp;flipY)</code>
<div class="block">Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteBatch.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float, float, float, int, int, int, int, boolean, boolean)">draw</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;width,
    float&nbsp;height,
    int&nbsp;srcX,
    int&nbsp;srcY,
    int&nbsp;srcWidth,
    int&nbsp;srcHeight,
    boolean&nbsp;flipX,
    boolean&nbsp;flipY)</code>
<div class="block">Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteBatch.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float, int, int, int, int)">draw</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
    float&nbsp;x,
    float&nbsp;y,
    int&nbsp;srcX,
    int&nbsp;srcY,
    int&nbsp;srcWidth,
    int&nbsp;srcHeight)</code>
<div class="block">Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">TextureRegion.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.Texture)">setRegion</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture)</code>
<div class="block">Sets the texture and sets the coordinates to the size of the specified texture.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">TextureRegion.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setTexture(com.badlogic.gdx.graphics.Texture)">setTexture</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>[][]</code></td>
<td class="colLast"><span class="strong">TextureRegion.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(com.badlogic.gdx.graphics.Texture, int, int)">split</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
     int&nbsp;tileWidth,
     int&nbsp;tileHeight)</code>
<div class="block">Helper function to create tiles out of the given <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> starting from the top left corner going to the left and
 ending at the bottom right corner.</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> with parameters of type <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.Texture)">NinePatch</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture)</code>
<div class="block">Construct a degenerate "nine" patch with only a center component.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.Texture, com.badlogic.gdx.graphics.Color)">NinePatch</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
         <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;color)</code>
<div class="block">Construct a degenerate "nine" patch with only a center component.</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.Texture, int, int, int, int)">NinePatch</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
         int&nbsp;left,
         int&nbsp;right,
         int&nbsp;top,
         int&nbsp;bottom)</code>
<div class="block">Create a ninepatch by cutting up the given texture into nine patches.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.Texture)">Sprite</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture)</code>
<div class="block">Creates a sprite with width, height, and texture region equal to the size of the texture.</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.Texture, int, int)">Sprite</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
      int&nbsp;srcWidth,
      int&nbsp;srcHeight)</code>
<div class="block">Creates a sprite with width, height, and texture region equal to the specified size.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.Texture, int, int, int, int)">Sprite</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
      int&nbsp;srcX,
      int&nbsp;srcY,
      int&nbsp;srcWidth,
      int&nbsp;srcHeight)</code>
<div class="block">Creates a sprite with width, height, and texture region equal to the specified size.</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.Texture, int, int, int, int)">TextureAtlas.AtlasRegion</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
                        int&nbsp;x,
                        int&nbsp;y,
                        int&nbsp;width,
                        int&nbsp;height)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.Texture)">TextureRegion</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture)</code>
<div class="block">Constructs a region the size of the specified texture.</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.Texture, float, float, float, float)">TextureRegion</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
             float&nbsp;u,
             float&nbsp;v,
             float&nbsp;u2,
             float&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.Texture, int, int)">TextureRegion</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
             int&nbsp;width,
             int&nbsp;height)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.Texture, int, int, int, int)">TextureRegion</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
             int&nbsp;x,
             int&nbsp;y,
             int&nbsp;width,
             int&nbsp;height)</code>&nbsp;</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.attributes">
<!--   -->
</a>
<h3>Uses of <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a> in <a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in <a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes</a> with type parameters of type <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor</a>&lt;<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&gt;</code></td>
<td class="colLast"><span class="strong">TextureAttribute.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#textureDescription">textureDescription</a></strong></code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes</a> with parameters of type <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></code></td>
<td class="colLast"><span class="strong">TextureAttribute.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createDiffuse(com.badlogic.gdx.graphics.Texture)">createDiffuse</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></code></td>
<td class="colLast"><span class="strong">TextureAttribute.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createSpecular(com.badlogic.gdx.graphics.Texture)">createSpecular</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture)</code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes</a> with parameters of type <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#TextureAttribute(long, com.badlogic.gdx.graphics.Texture)">TextureAttribute</a></strong>(long&nbsp;type,
                <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture)</code>&nbsp;</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.utils">
<!--   -->
</a>
<h3>Uses of <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a> in <a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a> that return <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></code></td>
<td class="colLast"><span class="strong">TextureProvider.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureProvider.html#load(java.lang.String)">load</a></strong>(java.lang.String&nbsp;fileName)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></code></td>
<td class="colLast"><span class="strong">TextureProvider.FileTextureProvider.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureProvider.FileTextureProvider.html#load(java.lang.String)">load</a></strong>(java.lang.String&nbsp;fileName)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></code></td>
<td class="colLast"><span class="strong">TextureProvider.AssetTextureProvider.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureProvider.AssetTextureProvider.html#load(java.lang.String)">load</a></strong>(java.lang.String&nbsp;fileName)</code>&nbsp;</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.glutils">
<!--   -->
</a>
<h3>Uses of <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a> in <a href="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in <a href="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> declared as <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>protected <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></code></td>
<td class="colLast"><span class="strong">FrameBuffer.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html#colorTexture">colorTexture</a></strong></code>
<div class="block">the color buffer texture</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> that return <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></code></td>
<td class="colLast"><span class="strong">FrameBuffer.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html#getColorBufferTexture()">getColorBufferTexture</a></strong>()</code>&nbsp;</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.maps">
<!--   -->
</a>
<h3>Uses of <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a> in <a href="../../../../../com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructor parameters in <a href="../../../../../com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a> with type arguments of type <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/ImageResolver.DirectImageResolver.html#ImageResolver.DirectImageResolver(com.badlogic.gdx.utils.ObjectMap)">ImageResolver.DirectImageResolver</a></strong>(<a href="../../../../../com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a>&lt;java.lang.String,<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&gt;&nbsp;images)</code>&nbsp;</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.maps.tiled">
<!--   -->
</a>
<h3>Uses of <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a> in <a href="../../../../../com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in <a href="../../../../../com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a> with type parameters of type <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>protected <a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&gt;</code></td>
<td class="colLast"><span class="strong">AtlasTmxMapLoader.</span><code><strong><a href="../../../../../com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html#trackedTextures">trackedTextures</a></strong></code>&nbsp;</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d.ui">
<!--   -->
</a>
<h3>Uses of <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a> in <a href="../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a> with parameters of type <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.Texture)">Image</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture)</code>
<div class="block">Creates an image stretched, and aligned center.</div>
</td>
</tr>
</tbody>
</table>
</li>
</ul>
</li>
</ul>
</div>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!--   -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!--   -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../overview-summary.html">Overview</a></li>
<li><a href="../package-summary.html">Package</a></li>
<li><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Class</a></li>
<li class="navBarCell1Rev">Use</li>
<li><a href="../../../../../overview-tree.html">Tree</a></li>
<li><a href="../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../help-doc.html">Help</a></li>
</ul>
<div class="aboutLanguage"><em>libgdx API</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev</li>
<li>Next</li>
</ul>
<ul class="navList">
<li><a href="../../../../../index.html?com/badlogic/gdx/graphics/class-use/Texture.html" target="_top">Frames</a></li>
<li><a href="Texture.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
 allClassesLink = document.getElementById("allclasses_navbar_bottom");
 if(window==top) {
   allClassesLink.style.display = "block";
 }
 else {
   allClassesLink.style.display = "none";
 }
 //-->
</script>
</div>
<a name="skip-navbar_bottom">
<!--   -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>
                                <div style="font-size:9pt"><i>
                                Copyright &copy; 2010-2013 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
                                </i></div>
                        </small></p>
</body>
</html>