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<h2 title="Uses of Class com.badlogic.gdx.graphics.Texture" class="title">Uses of Class
<br>com.badlogic.gdx.graphics.Texture
</h2>
</div>
<div class="classUseContainer">
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Package
</th>
<th class="colLast" scope="col">Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.assets.loaders">com.badlogic.gdx.assets.loaders
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.attributes">com.badlogic.gdx.graphics.g3d.attributes
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.utils">com.badlogic.gdx.graphics.g3d.utils
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.glutils">com.badlogic.gdx.graphics.glutils
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps">com.badlogic.gdx.maps
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps.tiled">com.badlogic.gdx.maps.tiled
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui
</a></td>
<td class="colLast"> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<ul class="blockList">
<li class="blockList"><a name="com.badlogic.gdx.assets.loaders">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> in
<a href="../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders
</a> declared as
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></code></td>
<td class="colLast"><span class="strong">TextureLoader.TextureParameter.
</span><code><strong><a href="../../../../../com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html#texture">texture
</a></strong></code>
<div class="block">The texture to put the
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData
</code></a> in, optional.
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders
</a> that return
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></code></td>
<td class="colLast"><span class="strong">TextureLoader.
</span><code><strong><a href="../../../../../com/badlogic/gdx/assets/loaders/TextureLoader.html#loadSync(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter)">loadSync
</a></strong>(
<a href="../../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager
</a> manager,
java.lang.String
fileName,
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file,
<a href="../../../../../com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader.TextureParameter
</a> parameter)
</code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g2d">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</a> declared as
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></code></td>
<td class="colLast"><span class="strong">TextureAtlas.TextureAtlasData.Page.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#texture">texture
</a></strong></code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</a> that return
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></code></td>
<td class="colLast"><span class="strong">NinePatch.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTexture()">getTexture
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></code></td>
<td class="colLast"><span class="strong">TextureRegion.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getTexture()">getTexture
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></code></td>
<td class="colLast"><span class="strong">ParticleEffect.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#loadTexture(com.badlogic.gdx.files.FileHandle)">loadTexture
</a></strong>(
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file)
</code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</a> that return types with arguments of type
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>java.util.Set
<<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a>></code></td>
<td class="colLast"><span class="strong">TextureAtlas.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html#getTextures()">getTextures
</a></strong>()
</code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">SpriteCache.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float[], int, int)">add
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
float[]
vertices,
int
offset,
int
length)
</code>
<div class="block">Adds the specified vertices to the cache.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">SpriteCache.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float, float)">add
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
float
x,
float
y)
</code>
<div class="block">Adds the specified texture to the cache.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">SpriteCache.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean)">add
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
float
x,
float
y,
float
originX,
float
originY,
float
width,
float
height,
float
scaleX,
float
scaleY,
float
rotation,
int
srcX,
int
srcY,
int
srcWidth,
int
srcHeight,
boolean
flipX,
boolean
flipY)
</code>
<div class="block">Adds the specified texture to the cache.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">SpriteCache.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float, float, float, float, int, int, int, int, boolean, boolean)">add
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
float
x,
float
y,
float
width,
float
height,
int
srcX,
int
srcY,
int
srcWidth,
int
srcHeight,
boolean
flipX,
boolean
flipY)
</code>
<div class="block">Adds the specified texture to the cache.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">SpriteCache.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float, float, int, int, float, float, float, float, float)">add
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
float
x,
float
y,
int
srcWidth,
int
srcHeight,
float
u,
float
v,
float
u2,
float
v2,
float
color)
</code>
<div class="block">Adds the specified texture to the cache.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">SpriteCache.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float, float, int, int, int, int)">add
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
float
x,
float
y,
int
srcX,
int
srcY,
int
srcWidth,
int
srcHeight)
</code>
<div class="block">Adds the specified texture to the cache.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion
</a></code></td>
<td class="colLast"><span class="strong">TextureAtlas.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html#addRegion(java.lang.String, com.badlogic.gdx.graphics.Texture, int, int, int, int)">addRegion
</a></strong>(java.lang.String
name,
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
int
x,
int
y,
int
width,
int
height)
</code>
<div class="block">Adds a region to the atlas.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">SpriteBatch.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float[], int, int)">draw
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
float[]
spriteVertices,
int
offset,
int
count)
</code>
<div class="block">Draws a rectangle using the given vertices.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">PolygonSpriteBatch.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float[], int, int, short[], int, int)">draw
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
float[]
polygonVertices,
int
verticesOffset,
int
verticesCount,
short[]
polygonTriangles,
int
trianglesOffset,
int
trianglesCount)
</code>
<div class="block">Draws the polygon using the given vertices and triangles.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">SpriteBatch.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float)">draw
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
float
x,
float
y)
</code>
<div class="block">Draws a rectangle with the bottom left corner at x,y having the width and height of the texture.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">SpriteBatch.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float, float, float)">draw
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
float
x,
float
y,
float
width,
float
height)
</code>
<div class="block">Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">SpriteBatch.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float, float, float, float, float, float, float)">draw
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
float
x,
float
y,
float
width,
float
height,
float
u,
float
v,
float
u2,
float
v2)
</code>
<div class="block">Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">SpriteBatch.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean)">draw
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
float
x,
float
y,
float
originX,
float
originY,
float
width,
float
height,
float
scaleX,
float
scaleY,
float
rotation,
int
srcX,
int
srcY,
int
srcWidth,
int
srcHeight,
boolean
flipX,
boolean
flipY)
</code>
<div class="block">Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">SpriteBatch.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float, float, float, int, int, int, int, boolean, boolean)">draw
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
float
x,
float
y,
float
width,
float
height,
int
srcX,
int
srcY,
int
srcWidth,
int
srcHeight,
boolean
flipX,
boolean
flipY)
</code>
<div class="block">Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">SpriteBatch.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float, int, int, int, int)">draw
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
float
x,
float
y,
int
srcX,
int
srcY,
int
srcWidth,
int
srcHeight)
</code>
<div class="block">Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">TextureRegion.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.Texture)">setRegion
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture)
</code>
<div class="block">Sets the texture and sets the coordinates to the size of the specified texture.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">TextureRegion.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setTexture(com.badlogic.gdx.graphics.Texture)">setTexture
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a>[][]
</code></td>
<td class="colLast"><span class="strong">TextureRegion.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(com.badlogic.gdx.graphics.Texture, int, int)">split
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
int
tileWidth,
int
tileHeight)
</code>
<div class="block">Helper function to create tiles out of the given
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture
</code></a> starting from the top left corner going to the left and
ending at the bottom right corner.
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in
<a href="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.Texture)">NinePatch
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture)
</code>
<div class="block">Construct a degenerate "nine" patch with only a center component.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.Texture, com.badlogic.gdx.graphics.Color)">NinePatch
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</code>
<div class="block">Construct a degenerate "nine" patch with only a center component.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.Texture, int, int, int, int)">NinePatch
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
int
left,
int
right,
int
top,
int
bottom)
</code>
<div class="block">Create a ninepatch by cutting up the given texture into nine patches.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.Texture)">Sprite
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture)
</code>
<div class="block">Creates a sprite with width, height, and texture region equal to the size of the texture.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.Texture, int, int)">Sprite
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
int
srcWidth,
int
srcHeight)
</code>
<div class="block">Creates a sprite with width, height, and texture region equal to the specified size.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.Texture, int, int, int, int)">Sprite
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
int
srcX,
int
srcY,
int
srcWidth,
int
srcHeight)
</code>
<div class="block">Creates a sprite with width, height, and texture region equal to the specified size.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.Texture, int, int, int, int)">TextureAtlas.AtlasRegion
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
int
x,
int
y,
int
width,
int
height)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.Texture)">TextureRegion
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture)
</code>
<div class="block">Constructs a region the size of the specified texture.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.Texture, float, float, float, float)">TextureRegion
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
float
u,
float
v,
float
u2,
float
v2)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.Texture, int, int)">TextureRegion
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
int
width,
int
height)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.Texture, int, int, int, int)">TextureRegion
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
int
x,
int
y,
int
width,
int
height)
</code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.attributes">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes
</a> with type parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor
</a><<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a>></code></td>
<td class="colLast"><span class="strong">TextureAttribute.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#textureDescription">textureDescription
</a></strong></code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute
</a></code></td>
<td class="colLast"><span class="strong">TextureAttribute.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createDiffuse(com.badlogic.gdx.graphics.Texture)">createDiffuse
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute
</a></code></td>
<td class="colLast"><span class="strong">TextureAttribute.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createSpecular(com.badlogic.gdx.graphics.Texture)">createSpecular
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture)
</code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#TextureAttribute(long, com.badlogic.gdx.graphics.Texture)">TextureAttribute
</a></strong>(long
type,
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture)
</code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.utils">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a> that return
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></code></td>
<td class="colLast"><span class="strong">TextureProvider.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureProvider.html#load(java.lang.String)">load
</a></strong>(java.lang.String
fileName)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></code></td>
<td class="colLast"><span class="strong">TextureProvider.FileTextureProvider.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureProvider.FileTextureProvider.html#load(java.lang.String)">load
</a></strong>(java.lang.String
fileName)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></code></td>
<td class="colLast"><span class="strong">TextureProvider.AssetTextureProvider.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureProvider.AssetTextureProvider.html#load(java.lang.String)">load
</a></strong>(java.lang.String
fileName)
</code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.glutils">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
</a> declared as
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></code></td>
<td class="colLast"><span class="strong">FrameBuffer.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html#colorTexture">colorTexture
</a></strong></code>
<div class="block">the color buffer texture
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
</a> that return
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></code></td>
<td class="colLast"><span class="strong">FrameBuffer.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html#getColorBufferTexture()">getColorBufferTexture
</a></strong>()
</code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.maps">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> in
<a href="../../../../../com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructor parameters in
<a href="../../../../../com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps
</a> with type arguments of type
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/ImageResolver.DirectImageResolver.html#ImageResolver.DirectImageResolver(com.badlogic.gdx.utils.ObjectMap)">ImageResolver.DirectImageResolver
</a></strong>(
<a href="../../../../../com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap
</a><java.lang.String,
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a>> images)
</code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.maps.tiled">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> in
<a href="../../../../../com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled
</a> with type parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a>></code></td>
<td class="colLast"><span class="strong">AtlasTmxMapLoader.
</span><code><strong><a href="../../../../../com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html#trackedTextures">trackedTextures
</a></strong></code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d.ui">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.Texture)">Image
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture)
</code>
<div class="block">Creates an image stretched, and aligned center.
</div>
</td>
</tr>
</tbody>
</table>
</li>
</ul>
</li>
</ul>
</div>
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