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<div class="subTitle">com.badlogic.gdx.graphics.g2d</div>
<h2 title="Class BitmapFont.BitmapFontData" class="title">Class BitmapFont.BitmapFontData</h2>
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<li>java.lang.Object</li>
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<pre>public static class <span class="strong">BitmapFont.BitmapFontData</span>
extends java.lang.Object</pre>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#ascent">ascent</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#capHeight">capHeight</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#descent">descent</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#down">down</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#flipped">flipped</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#fontFile">fontFile</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a>[][]</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#glyphs">glyphs</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#imagePath">imagePath</a></strong></code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>use imagePaths[0] instead</i></div>
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<td class="colFirst"><code>java.lang.String[]</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#imagePaths">imagePaths</a></strong></code>
<div class="block">An array of the image paths, i.e.</div>
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<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#lineHeight">lineHeight</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#scaleX">scaleX</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#scaleY">scaleY</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#spaceWidth">spaceWidth</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>float</code></td>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#BitmapFont.BitmapFontData()">BitmapFont.BitmapFontData</a></strong>()</code>
<div class="block">Use this if you want to create BitmapFontData yourself, e.g.</div>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#BitmapFont.BitmapFontData(com.badlogic.gdx.files.FileHandle, boolean)">BitmapFont.BitmapFontData</a></strong>(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;fontFile,
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getFirstGlyph()">getFirstGlyph</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getFontFile()">getFontFile</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getGlyph(char)">getGlyph</a></strong>(char&nbsp;ch)</code>&nbsp;</td>
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<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getImagePath()">getImagePath</a></strong>()</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>use getImagePath(int index) instead</i></div>
</div>
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<tr class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getImagePath(int)">getImagePath</a></strong>(int&nbsp;index)</code>
<div class="block">Returns the image path for the texture page at the given index.</div>
</td>
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<tr class="rowColor">
<td class="colFirst"><code>java.lang.String[]</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getImagePaths()">getImagePaths</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#setGlyph(int, com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph)">setGlyph</a></strong>(int&nbsp;ch,
        <a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a>&nbsp;glyph)</code>&nbsp;</td>
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<h4>imagePath</h4>
<pre>@Deprecated
public&nbsp;java.lang.String imagePath</pre>
<div class="block"><span class="strong">Deprecated.</span>&nbsp;<i>use imagePaths[0] instead</i></div>
<div class="block">The first discovered image path; included for backwards-compatibility
 This is the same as imagePaths[0].</div>
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<h4>imagePaths</h4>
<pre>public&nbsp;java.lang.String[] imagePaths</pre>
<div class="block">An array of the image paths, i.e. for multiple texture pages</div>
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<h4>fontFile</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> fontFile</pre>
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<pre>public&nbsp;boolean flipped</pre>
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<h4>lineHeight</h4>
<pre>public&nbsp;float lineHeight</pre>
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<pre>public&nbsp;float capHeight</pre>
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<h4>ascent</h4>
<pre>public&nbsp;float ascent</pre>
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<h4>descent</h4>
<pre>public&nbsp;float descent</pre>
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<h4>down</h4>
<pre>public&nbsp;float down</pre>
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<pre>public&nbsp;float scaleX</pre>
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<pre>public&nbsp;float scaleY</pre>
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<h4>glyphs</h4>
<pre>public final&nbsp;<a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a>[][] glyphs</pre>
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<pre>public&nbsp;float spaceWidth</pre>
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<pre>public&nbsp;float xHeight</pre>
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<h4>BitmapFont.BitmapFontData</h4>
<pre>public&nbsp;BitmapFont.BitmapFontData()</pre>
<div class="block">Use this if you want to create BitmapFontData yourself, e.g. from stb-truetype of FreeType.</div>
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<h4>BitmapFont.BitmapFontData</h4>
<pre>public&nbsp;BitmapFont.BitmapFontData(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;fontFile,
                         boolean&nbsp;flip)</pre>
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<h4>setGlyph</h4>
<pre>public&nbsp;void&nbsp;setGlyph(int&nbsp;ch,
            <a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a>&nbsp;glyph)</pre>
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<h4>getFirstGlyph</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a>&nbsp;getFirstGlyph()</pre>
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<h4>getGlyph</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a>&nbsp;getGlyph(char&nbsp;ch)</pre>
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<h4>getImagePath</h4>
<pre>@Deprecated
public&nbsp;java.lang.String&nbsp;getImagePath()</pre>
<div class="block"><span class="strong">Deprecated.</span>&nbsp;<i>use getImagePath(int index) instead</i></div>
<div class="block">Returns the first image path; included for backwards-compatibility. Use
 getImagePath(int) instead.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>the first image path in the array</dd></dl>
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<h4>getImagePath</h4>
<pre>public&nbsp;java.lang.String&nbsp;getImagePath(int&nbsp;index)</pre>
<div class="block">Returns the image path for the texture page at the given index.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>index</code> - the index of the page, AKA the "id" in the BMFont file</dd>
<dt><span class="strong">Returns:</span></dt><dd>the texture page</dd></dl>
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<h4>getImagePaths</h4>
<pre>public&nbsp;java.lang.String[]&nbsp;getImagePaths()</pre>
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<h4>getFontFile</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;getFontFile()</pre>
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