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<div class="header">
<div class="subTitle">com.badlogic.gdx.graphics.g2d
</div>
<h2 title="Class NinePatch" class="title">Class NinePatch
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.g2d.NinePatch
</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
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<hr>
<br>
<pre>public class
<span class="strong">NinePatch
</span>
extends java.lang.Object
</pre>
<div class="block">A 3x3 grid of texture regions. Any of the regions may be omitted. Padding may be set as a hint on how to inset content on top
of the ninepatch (by default the eight "edge" textures of the nine-patch define the padding). When drawn the eight "edge"
patches will not be scaled, only the interior patch will be scaled.
<p>
<b>NOTE
</b>: This class expects a "post-processed" nine-patch, and not a raw ".9.png" texture. That is, the textures given to
this class should
<em>not
</em> include the meta-data pixels from a ".9.png" that describe the layout of the ninepatch over the
interior of the graphic. That information should be passed into the constructor either implicitly as the size of the individual
patch textures, or via the
<code>left, right, top, bottom
</code> parameters to
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.Texture, int, int, int, int)"><code>NinePatch(Texture, int, int, int, int)
</code></a>
or
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)"><code>NinePatch(TextureRegion, int, int, int, int)
</code></a>.
<p>
A correctly created
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureAtlas
</code></a> is one way to generate a post-processed nine-patch from a ".9.png" file.
</div>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- =========== FIELD SUMMARY =========== -->
<ul class="blockList">
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</a>
<h3>Field Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_CENTER">BOTTOM_CENTER
</a></strong></code>
<div class="block">Indices for
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion...)"><code>NinePatch(TextureRegion...)
</code></a> constructor
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_LEFT">BOTTOM_LEFT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_RIGHT">BOTTOM_RIGHT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_CENTER">MIDDLE_CENTER
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_LEFT">MIDDLE_LEFT
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_RIGHT">MIDDLE_RIGHT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_CENTER">TOP_CENTER
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_LEFT">TOP_LEFT
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_RIGHT">TOP_RIGHT
</a></strong></code> </td>
</tr>
</table>
</li>
</ul>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_summary">
<!-- -->
</a>
<h3>Constructor Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.NinePatch)">NinePatch
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</a> ninePatch)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.Color)">NinePatch
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</a> ninePatch,
<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</code> </td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.Texture)">NinePatch
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture)
</code>
<div class="block">Construct a degenerate "nine" patch with only a center component.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.Texture, com.badlogic.gdx.graphics.Color)">NinePatch
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</code>
<div class="block">Construct a degenerate "nine" patch with only a center component.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.Texture, int, int, int, int)">NinePatch
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
int
left,
int
right,
int
top,
int
bottom)
</code>
<div class="block">Create a ninepatch by cutting up the given texture into nine patches.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion...)">NinePatch
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a>...
patches)
</code>
<div class="block">Construct a nine patch from the given nine texture regions.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion)">NinePatch
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a> region)
</code>
<div class="block">Construct a degenerate "nine" patch with only a center component.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.Color)">NinePatch
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a> region,
<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</code>
<div class="block">Construct a degenerate "nine" patch with only a center component.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">NinePatch
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a> region,
int
left,
int
right,
int
top,
int
bottom)
</code>
<div class="block">Create a ninepatch by cutting up the given texture region into nine patches.
</div>
</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> batch,
float
x,
float
y,
float
width,
float
height)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getBottomHeight()">getBottomHeight
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getColor()">getColor
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getLeftWidth()">getLeftWidth
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getMiddleHeight()">getMiddleHeight
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getMiddleWidth()">getMiddleWidth
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getPadBottom()">getPadBottom
</a></strong>()
</code>
<div class="block">Returns the bottom padding if set, else returns
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getBottomHeight()"><code>getBottomHeight()
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getPadLeft()">getPadLeft
</a></strong>()
</code>
<div class="block">Returns the left padding if set, else returns
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getLeftWidth()"><code>getLeftWidth()
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getPadRight()">getPadRight
</a></strong>()
</code>
<div class="block">Returns the right padding if set, else returns
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getRightWidth()"><code>getRightWidth()
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getPadTop()">getPadTop
</a></strong>()
</code>
<div class="block">Returns the top padding if set, else returns
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTopHeight()"><code>getTopHeight()
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getRightWidth()">getRightWidth
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTexture()">getTexture
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTopHeight()">getTopHeight
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTotalHeight()">getTotalHeight
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTotalWidth()">getTotalWidth
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setBottomHeight(float)">setBottomHeight
</a></strong>(float
bottomHeight)
</code>
<div class="block">Set the draw-time height of the three bottom edge patches
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setColor(com.badlogic.gdx.graphics.Color)">setColor
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</code>
<div class="block">Copy given color.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setLeftWidth(float)">setLeftWidth
</a></strong>(float
leftWidth)
</code>
<div class="block">Set the draw-time width of the three left edge patches
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setMiddleHeight(float)">setMiddleHeight
</a></strong>(float
middleHeight)
</code>
<div class="block">Set the height of the middle row of the patch.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setMiddleWidth(float)">setMiddleWidth
</a></strong>(float
middleWidth)
</code>
<div class="block">Set the width of the middle column of the patch.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadBottom(int)">setPadBottom
</a></strong>(int
bottom)
</code>
<div class="block">See
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadding(int, int, int, int)"><code>setPadding(int, int, int, int)
</code></a></div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadding(int, int, int, int)">setPadding
</a></strong>(int
left,
int
right,
int
top,
int
bottom)
</code>
<div class="block">Set the padding for content inside this ninepatch.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadLeft(int)">setPadLeft
</a></strong>(int
left)
</code>
<div class="block">See
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadding(int, int, int, int)"><code>setPadding(int, int, int, int)
</code></a></div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadRight(int)">setPadRight
</a></strong>(int
right)
</code>
<div class="block">See
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadding(int, int, int, int)"><code>setPadding(int, int, int, int)
</code></a></div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadTop(int)">setPadTop
</a></strong>(int
top)
</code>
<div class="block">See
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadding(int, int, int, int)"><code>setPadding(int, int, int, int)
</code></a></div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setRightWidth(float)">setRightWidth
</a></strong>(float
rightWidth)
</code>
<div class="block">Set the draw-time width of the three right edge patches
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setTopHeight(float)">setTopHeight
</a></strong>(float
topHeight)
</code>
<div class="block">Set the draw-time height of the three top edge patches
</div>
</td>
</tr>
</table>
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</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
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<h4>TOP_LEFT
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<pre>public static final
int TOP_LEFT
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.TOP_LEFT">Constant Field Values
</a></dd></dl>
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<pre>public static final
int TOP_CENTER
</pre>
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</span></dt><dd><a href="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.TOP_CENTER">Constant Field Values
</a></dd></dl>
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<pre>public static final
int TOP_RIGHT
</pre>
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</span></dt><dd><a href="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.TOP_RIGHT">Constant Field Values
</a></dd></dl>
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<pre>public static final
int MIDDLE_LEFT
</pre>
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</span></dt><dd><a href="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_LEFT">Constant Field Values
</a></dd></dl>
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<pre>public static final
int MIDDLE_CENTER
</pre>
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</span></dt><dd><a href="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_CENTER">Constant Field Values
</a></dd></dl>
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<pre>public static final
int MIDDLE_RIGHT
</pre>
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</span></dt><dd><a href="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_RIGHT">Constant Field Values
</a></dd></dl>
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<pre>public static final
int BOTTOM_LEFT
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_LEFT">Constant Field Values
</a></dd></dl>
</li>
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<h4>BOTTOM_CENTER
</h4>
<pre>public static final
int BOTTOM_CENTER
</pre>
<div class="block">Indices for
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion...)"><code>NinePatch(TextureRegion...)
</code></a> constructor
</div>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_CENTER">Constant Field Values
</a></dd></dl>
</li>
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<h4>BOTTOM_RIGHT
</h4>
<pre>public static final
int BOTTOM_RIGHT
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_RIGHT">Constant Field Values
</a></dd></dl>
</li>
</ul>
</li>
</ul>
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<h3>Constructor Detail
</h3>
<a name="NinePatch(com.badlogic.gdx.graphics.Texture, int, int, int, int)">
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<h4>NinePatch
</h4>
<pre>public
NinePatch(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
int
left,
int
right,
int
top,
int
bottom)
</pre>
<div class="block">Create a ninepatch by cutting up the given texture into nine patches. The subsequent parameters define the 4 lines that will
cut the texture region into 9 pieces.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>left
</code> - Pixels from left edge.
</dd><dd><code>right
</code> - Pixels from right edge.
</dd><dd><code>top
</code> - Pixels from top edge.
</dd><dd><code>bottom
</code> - Pixels from bottom edge.
</dd></dl>
</li>
</ul>
<a name="NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">
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<h4>NinePatch
</h4>
<pre>public
NinePatch(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a> region,
int
left,
int
right,
int
top,
int
bottom)
</pre>
<div class="block">Create a ninepatch by cutting up the given texture region into nine patches. The subsequent parameters define the 4 lines
that will cut the texture region into 9 pieces.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>left
</code> - Pixels from left edge.
</dd><dd><code>right
</code> - Pixels from right edge.
</dd><dd><code>top
</code> - Pixels from top edge.
</dd><dd><code>bottom
</code> - Pixels from bottom edge.
</dd></dl>
</li>
</ul>
<a name="NinePatch(com.badlogic.gdx.graphics.Texture, com.badlogic.gdx.graphics.Color)">
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<h4>NinePatch
</h4>
<pre>public
NinePatch(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</pre>
<div class="block">Construct a degenerate "nine" patch with only a center component.
</div>
</li>
</ul>
<a name="NinePatch(com.badlogic.gdx.graphics.Texture)">
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<h4>NinePatch
</h4>
<pre>public
NinePatch(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture)
</pre>
<div class="block">Construct a degenerate "nine" patch with only a center component.
</div>
</li>
</ul>
<a name="NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.Color)">
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<h4>NinePatch
</h4>
<pre>public
NinePatch(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a> region,
<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</pre>
<div class="block">Construct a degenerate "nine" patch with only a center component.
</div>
</li>
</ul>
<a name="NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion)">
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</h4>
<pre>public
NinePatch(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a> region)
</pre>
<div class="block">Construct a degenerate "nine" patch with only a center component.
</div>
</li>
</ul>
<a name="NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion...)">
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<h4>NinePatch
</h4>
<pre>public
NinePatch(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a>...
patches)
</pre>
<div class="block">Construct a nine patch from the given nine texture regions. The provided patches must be consistently sized (e.g., any left
edge textures must have the same width, etc). Patches may be
<code>null
</code>. Patch indices are specified via the public
members
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_LEFT"><code>TOP_LEFT
</code></a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_CENTER"><code>TOP_CENTER
</code></a>, etc.
</div>
</li>
</ul>
<a name="NinePatch(com.badlogic.gdx.graphics.g2d.NinePatch)">
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<li class="blockList">
<h4>NinePatch
</h4>
<pre>public
NinePatch(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</a> ninePatch)
</pre>
</li>
</ul>
<a name="NinePatch(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.Color)">
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<h4>NinePatch
</h4>
<pre>public
NinePatch(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</a> ninePatch,
<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</pre>
</li>
</ul>
</li>
</ul>
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<li class="blockList"><a name="method_detail">
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<h3>Method Detail
</h3>
<a name="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">
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<ul class="blockList">
<li class="blockList">
<h4>draw
</h4>
<pre>public
void
draw(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> batch,
float
x,
float
y,
float
width,
float
height)
</pre>
</li>
</ul>
<a name="setColor(com.badlogic.gdx.graphics.Color)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setColor
</h4>
<pre>public
void
setColor(
<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</pre>
<div class="block">Copy given color. The color will be blended with the batch color, then combined with the texture colors at
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)"><code>draw
</code></a> time. Default is
<a href="../../../../../com/badlogic/gdx/graphics/Color.html#WHITE"><code>Color.WHITE
</code></a>.
</div>
</li>
</ul>
<a name="getColor()">
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<li class="blockList">
<h4>getColor
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> getColor()
</pre>
</li>
</ul>
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<h4>getLeftWidth
</h4>
<pre>public
float
getLeftWidth()
</pre>
</li>
</ul>
<a name="setLeftWidth(float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setLeftWidth
</h4>
<pre>public
void
setLeftWidth(float
leftWidth)
</pre>
<div class="block">Set the draw-time width of the three left edge patches
</div>
</li>
</ul>
<a name="getRightWidth()">
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<ul class="blockList">
<li class="blockList">
<h4>getRightWidth
</h4>
<pre>public
float
getRightWidth()
</pre>
</li>
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<h4>setRightWidth
</h4>
<pre>public
void
setRightWidth(float
rightWidth)
</pre>
<div class="block">Set the draw-time width of the three right edge patches
</div>
</li>
</ul>
<a name="getTopHeight()">
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</a>
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<li class="blockList">
<h4>getTopHeight
</h4>
<pre>public
float
getTopHeight()
</pre>
</li>
</ul>
<a name="setTopHeight(float)">
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<ul class="blockList">
<li class="blockList">
<h4>setTopHeight
</h4>
<pre>public
void
setTopHeight(float
topHeight)
</pre>
<div class="block">Set the draw-time height of the three top edge patches
</div>
</li>
</ul>
<a name="getBottomHeight()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getBottomHeight
</h4>
<pre>public
float
getBottomHeight()
</pre>
</li>
</ul>
<a name="setBottomHeight(float)">
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<ul class="blockList">
<li class="blockList">
<h4>setBottomHeight
</h4>
<pre>public
void
setBottomHeight(float
bottomHeight)
</pre>
<div class="block">Set the draw-time height of the three bottom edge patches
</div>
</li>
</ul>
<a name="getMiddleWidth()">
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</a>
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<li class="blockList">
<h4>getMiddleWidth
</h4>
<pre>public
float
getMiddleWidth()
</pre>
</li>
</ul>
<a name="setMiddleWidth(float)">
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<h4>setMiddleWidth
</h4>
<pre>public
void
setMiddleWidth(float
middleWidth)
</pre>
<div class="block">Set the width of the middle column of the patch. At render time, this is implicitly the requested render-width of the entire
nine patch, minus the left and right width. This value is only used for computing the
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTotalWidth()"><code>default total
width
</code></a>.
</div>
</li>
</ul>
<a name="getMiddleHeight()">
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<h4>getMiddleHeight
</h4>
<pre>public
float
getMiddleHeight()
</pre>
</li>
</ul>
<a name="setMiddleHeight(float)">
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<ul class="blockList">
<li class="blockList">
<h4>setMiddleHeight
</h4>
<pre>public
void
setMiddleHeight(float
middleHeight)
</pre>
<div class="block">Set the height of the middle row of the patch. At render time, this is implicitly the requested render-height of the entire
nine patch, minus the top and bottom height. This value is only used for computing the
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTotalHeight()"><code>default
total height
</code></a>.
</div>
</li>
</ul>
<a name="getTotalWidth()">
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<li class="blockList">
<h4>getTotalWidth
</h4>
<pre>public
float
getTotalWidth()
</pre>
</li>
</ul>
<a name="getTotalHeight()">
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<li class="blockList">
<h4>getTotalHeight
</h4>
<pre>public
float
getTotalHeight()
</pre>
</li>
</ul>
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setPadding
</h4>
<pre>public
void
setPadding(int
left,
int
right,
int
top,
int
bottom)
</pre>
<div class="block">Set the padding for content inside this ninepatch. By default the padding is set to match the exterior of the ninepatch, so
the content should fit exactly within the middle patch.
</div>
</li>
</ul>
<a name="getPadLeft()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getPadLeft
</h4>
<pre>public
float
getPadLeft()
</pre>
<div class="block">Returns the left padding if set, else returns
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getLeftWidth()"><code>getLeftWidth()
</code></a>.
</div>
</li>
</ul>
<a name="setPadLeft(int)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setPadLeft
</h4>
<pre>public
void
setPadLeft(int
left)
</pre>
<div class="block">See
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadding(int, int, int, int)"><code>setPadding(int, int, int, int)
</code></a></div>
</li>
</ul>
<a name="getPadRight()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getPadRight
</h4>
<pre>public
float
getPadRight()
</pre>
<div class="block">Returns the right padding if set, else returns
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getRightWidth()"><code>getRightWidth()
</code></a>.
</div>
</li>
</ul>
<a name="setPadRight(int)">
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<ul class="blockList">
<li class="blockList">
<h4>setPadRight
</h4>
<pre>public
void
setPadRight(int
right)
</pre>
<div class="block">See
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadding(int, int, int, int)"><code>setPadding(int, int, int, int)
</code></a></div>
</li>
</ul>
<a name="getPadTop()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getPadTop
</h4>
<pre>public
float
getPadTop()
</pre>
<div class="block">Returns the top padding if set, else returns
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTopHeight()"><code>getTopHeight()
</code></a>.
</div>
</li>
</ul>
<a name="setPadTop(int)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setPadTop
</h4>
<pre>public
void
setPadTop(int
top)
</pre>
<div class="block">See
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadding(int, int, int, int)"><code>setPadding(int, int, int, int)
</code></a></div>
</li>
</ul>
<a name="getPadBottom()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getPadBottom
</h4>
<pre>public
float
getPadBottom()
</pre>
<div class="block">Returns the bottom padding if set, else returns
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getBottomHeight()"><code>getBottomHeight()
</code></a>.
</div>
</li>
</ul>
<a name="setPadBottom(int)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setPadBottom
</h4>
<pre>public
void
setPadBottom(int
bottom)
</pre>
<div class="block">See
<a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadding(int, int, int, int)"><code>setPadding(int, int, int, int)
</code></a></div>
</li>
</ul>
<a name="getTexture()">
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</a>
<ul class="blockListLast">
<li class="blockList">
<h4>getTexture
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> getTexture()
</pre>
</li>
</ul>
</li>
</ul>
</li>
</ul>
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