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<h2 title="Class ParticleEffect" class="title">Class ParticleEffect
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.g2d.ParticleEffect
</li>
</ul>
</li>
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<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></dd>
</dl>
<dl>
<dt>Direct Known Subclasses:
</dt>
<dd><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffectPool.PooledEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffectPool.PooledEffect
</a></dd>
</dl>
<hr>
<br>
<pre>public class
<span class="strong">ParticleEffect
</span>
extends java.lang.Object
implements
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></pre>
<div class="block">See
<a href="http://www.badlogicgames.com/wordpress/?p=1255">http://www.badlogicgames.com/wordpress/?p=1255
</a></div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>mzechner
</dd></dl>
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</span><span class="tabEnd"> </span></caption>
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<th class="colOne" scope="col">Constructor and Description
</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#ParticleEffect()">ParticleEffect
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#ParticleEffect(com.badlogic.gdx.graphics.g2d.ParticleEffect)">ParticleEffect
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect
</a> effect)
</code> </td>
</tr>
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#allowCompletion()">allowCompletion
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#dispose()">dispose
</a></strong>()
</code>
<div class="block">Disposes the texture for each sprite for each ParticleEmitter.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">draw
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> spriteBatch)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> spriteBatch,
float
delta)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#findEmitter(java.lang.String)">findEmitter
</a></strong>(java.lang.String
name)
</code>
<div class="block">Returns the emitter with the specified name, or null.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#flipY()">flipY
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#getBoundingBox()">getBoundingBox
</a></strong>()
</code>
<div class="block">Returns the bounding box for all active particles.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</a>></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#getEmitters()">getEmitters
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#isComplete()">isComplete
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#load(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle)">load
</a></strong>(
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> effectFile,
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> imagesDir)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#load(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.g2d.TextureAtlas)">load
</a></strong>(
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> effectFile,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas
</a> atlas)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#loadEmitterImages(com.badlogic.gdx.files.FileHandle)">loadEmitterImages
</a></strong>(
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> imagesDir)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#loadEmitterImages(com.badlogic.gdx.graphics.g2d.TextureAtlas)">loadEmitterImages
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas
</a> atlas)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#loadEmitters(com.badlogic.gdx.files.FileHandle)">loadEmitters
</a></strong>(
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> effectFile)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#loadTexture(com.badlogic.gdx.files.FileHandle)">loadTexture
</a></strong>(
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#reset()">reset
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#save(java.io.File)">save
</a></strong>(java.io.File
file)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#setDuration(int)">setDuration
</a></strong>(int
duration)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#setFlip(boolean, boolean)">setFlip
</a></strong>(boolean
flipX,
boolean
flipY)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#setPosition(float, float)">setPosition
</a></strong>(float
x,
float
y)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#start()">start
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#update(float)">update
</a></strong>(float
delta)
</code> </td>
</tr>
</table>
<ul class="blockList">
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<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
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</div>
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</h3>
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<h4>ParticleEffect
</h4>
<pre>public
ParticleEffect()
</pre>
</li>
</ul>
<a name="ParticleEffect(com.badlogic.gdx.graphics.g2d.ParticleEffect)">
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</a>
<ul class="blockListLast">
<li class="blockList">
<h4>ParticleEffect
</h4>
<pre>public
ParticleEffect(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect
</a> effect)
</pre>
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</li>
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<ul class="blockList">
<li class="blockList">
<h4>start
</h4>
<pre>public
void
start()
</pre>
</li>
</ul>
<a name="reset()">
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<li class="blockList">
<h4>reset
</h4>
<pre>public
void
reset()
</pre>
</li>
</ul>
<a name="update(float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>update
</h4>
<pre>public
void
update(float
delta)
</pre>
</li>
</ul>
<a name="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>draw
</h4>
<pre>public
void
draw(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> spriteBatch)
</pre>
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<h4>draw
</h4>
<pre>public
void
draw(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> spriteBatch,
float
delta)
</pre>
</li>
</ul>
<a name="allowCompletion()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>allowCompletion
</h4>
<pre>public
void
allowCompletion()
</pre>
</li>
</ul>
<a name="isComplete()">
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<ul class="blockList">
<li class="blockList">
<h4>isComplete
</h4>
<pre>public
boolean
isComplete()
</pre>
</li>
</ul>
<a name="setDuration(int)">
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<ul class="blockList">
<li class="blockList">
<h4>setDuration
</h4>
<pre>public
void
setDuration(int
duration)
</pre>
</li>
</ul>
<a name="setPosition(float, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setPosition
</h4>
<pre>public
void
setPosition(float
x,
float
y)
</pre>
</li>
</ul>
<a name="setFlip(boolean, boolean)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setFlip
</h4>
<pre>public
void
setFlip(boolean
flipX,
boolean
flipY)
</pre>
</li>
</ul>
<a name="flipY()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>flipY
</h4>
<pre>public
void
flipY()
</pre>
</li>
</ul>
<a name="getEmitters()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getEmitters
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</a>> getEmitters()
</pre>
</li>
</ul>
<a name="findEmitter(java.lang.String)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>findEmitter
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</a> findEmitter(java.lang.String
name)
</pre>
<div class="block">Returns the emitter with the specified name, or null.
</div>
</li>
</ul>
<a name="save(java.io.File)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>save
</h4>
<pre>public
void
save(java.io.File
file)
</pre>
</li>
</ul>
<a name="load(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>load
</h4>
<pre>public
void
load(
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> effectFile,
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> imagesDir)
</pre>
</li>
</ul>
<a name="load(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.g2d.TextureAtlas)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>load
</h4>
<pre>public
void
load(
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> effectFile,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas
</a> atlas)
</pre>
</li>
</ul>
<a name="loadEmitters(com.badlogic.gdx.files.FileHandle)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>loadEmitters
</h4>
<pre>public
void
loadEmitters(
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> effectFile)
</pre>
</li>
</ul>
<a name="loadEmitterImages(com.badlogic.gdx.graphics.g2d.TextureAtlas)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>loadEmitterImages
</h4>
<pre>public
void
loadEmitterImages(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas
</a> atlas)
</pre>
</li>
</ul>
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<h4>loadEmitterImages
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<pre>public
void
loadEmitterImages(
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> imagesDir)
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<pre>protected
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> loadTexture(
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
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<pre>public
void
dispose()
</pre>
<div class="block">Disposes the texture for each sprite for each ParticleEmitter.
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<dd><code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></code></dd>
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<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> getBoundingBox()
</pre>
<div class="block">Returns the bounding box for all active particles. z axis will always be zero.
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