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<h2 title="Class ParticleEmitter.Particle" class="title">Class ParticleEmitter.Particle
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
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<ul class="inheritance">
<li><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.TextureRegion
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<li><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.Sprite
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<pre>public static class
<span class="strong">ParticleEmitter.Particle
</span>
extends
<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
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<td class="colFirst"><code>protected float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#angle">angle
</a></strong></code> </td>
</tr>
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<td class="colFirst"><code>protected float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#angleCos">angleCos
</a></strong></code> </td>
</tr>
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<td class="colFirst"><code>protected float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#angleDiff">angleDiff
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#angleSin">angleSin
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#currentLife">currentLife
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#gravity">gravity
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#gravityDiff">gravityDiff
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#life">life
</a></strong></code> </td>
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<td class="colFirst"><code>protected float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#rotation">rotation
</a></strong></code> </td>
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<td class="colFirst"><code>protected float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#rotationDiff">rotationDiff
</a></strong></code> </td>
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<td class="colFirst"><code>protected float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#scale">scale
</a></strong></code> </td>
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<td class="colFirst"><code>protected float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#scaleDiff">scaleDiff
</a></strong></code> </td>
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<td class="colFirst"><code>protected float[]
</code></td>
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</a></strong></code> </td>
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<td class="colFirst"><code>protected float
</code></td>
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</a></strong></code> </td>
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<td class="colFirst"><code>protected float
</code></td>
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</a></strong></code> </td>
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<td class="colFirst"><code>protected float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#velocity">velocity
</a></strong></code> </td>
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<td class="colFirst"><code>protected float
</code></td>
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</a></strong></code> </td>
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<td class="colFirst"><code>protected float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#wind">wind
</a></strong></code> </td>
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<td class="colFirst"><code>protected float
</code></td>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#ParticleEmitter.Particle(com.badlogic.gdx.graphics.g2d.Sprite)">ParticleEmitter.Particle
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<h3>Methods inherited from class
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<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</a></h3>
<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">draw
</a>,
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</a>,
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</a>,
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</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginX()">getOriginX
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginY()">getOriginY
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getRotation()">getRotation
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</a>,
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<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#rotate90(boolean)">rotate90
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<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#scale(float)">scale
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</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)">setBounds
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<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(com.badlogic.gdx.graphics.Color)">setColor
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<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(float)">setColor
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</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setScale(float, float)">setScale
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setSize(float, float)">setSize
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</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#translate(float, float)">translate
</a>,
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<h3>Methods inherited from class
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<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a></h3>
<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionHeight()">getRegionHeight
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionWidth()">getRegionWidth
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionX()">getRegionX
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionY()">getRegionY
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getTexture()">getTexture
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU()">getU
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU2()">getU2
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV()">getV
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV2()">getV2
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#isFlipX()">isFlipX
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#isFlipY()">isFlipY
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(int, int, int, int)">setRegion
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.Texture)">setRegion
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">setRegion
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionHeight(int)">setRegionHeight
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionWidth(int)">setRegionWidth
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionX(int)">setRegionX
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionY(int)">setRegionY
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setTexture(com.badlogic.gdx.graphics.Texture)">setTexture
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(int, int)">split
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<h3>Methods inherited from class
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
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<h3>Field Detail
</h3>
<a name="life">
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<h4>life
</h4>
<pre>protected
int life
</pre>
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<a name="currentLife">
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<li class="blockList">
<h4>currentLife
</h4>
<pre>protected
int currentLife
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<a name="scale">
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<h4>scale
</h4>
<pre>protected
float scale
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<a name="scaleDiff">
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<h4>scaleDiff
</h4>
<pre>protected
float scaleDiff
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<a name="rotation">
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<h4>rotation
</h4>
<pre>protected
float rotation
</pre>
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<a name="rotationDiff">
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<h4>rotationDiff
</h4>
<pre>protected
float rotationDiff
</pre>
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<h4>velocity
</h4>
<pre>protected
float velocity
</pre>
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</ul>
<a name="velocityDiff">
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<h4>velocityDiff
</h4>
<pre>protected
float velocityDiff
</pre>
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<a name="angle">
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<h4>angle
</h4>
<pre>protected
float angle
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<a name="angleDiff">
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<h4>angleDiff
</h4>
<pre>protected
float angleDiff
</pre>
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<a name="angleCos">
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<h4>angleCos
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<pre>protected
float angleCos
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<h4>angleSin
</h4>
<pre>protected
float angleSin
</pre>
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<pre>public
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