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<h2 title="Class ParticleEmitter.ScaledNumericValue" class="title">Class ParticleEmitter.ScaledNumericValue</h2>
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<ul class="inheritance">
<li><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue</a></li>
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<pre>public static class <span class="strong">ParticleEmitter.ScaledNumericValue</span>
extends <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</a></pre>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#ParticleEmitter.ScaledNumericValue()">ParticleEmitter.ScaledNumericValue</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#getHighMax()">getHighMax</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#getHighMin()">getHighMin</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#getScale(float)">getScale</a></strong>(float&nbsp;percent)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float[]</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#getScaling()">getScaling</a></strong>()</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>float[]</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#getTimeline()">getTimeline</a></strong>()</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#isRelative()">isRelative</a></strong>()</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#load(java.io.BufferedReader)">load</a></strong>(java.io.BufferedReader&nbsp;reader)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#load(com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue)">load</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a>&nbsp;value)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#newHighValue()">newHighValue</a></strong>()</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#save(java.io.Writer)">save</a></strong>(java.io.Writer&nbsp;output)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setHigh(float)">setHigh</a></strong>(float&nbsp;value)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setHigh(float, float)">setHigh</a></strong>(float&nbsp;min,
       float&nbsp;max)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setHighMax(float)">setHighMax</a></strong>(float&nbsp;highMax)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setHighMin(float)">setHighMin</a></strong>(float&nbsp;highMin)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setRelative(boolean)">setRelative</a></strong>(boolean&nbsp;relative)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setScaling(float[])">setScaling</a></strong>(float[]&nbsp;values)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setTimeline(float[])">setTimeline</a></strong>(float[]&nbsp;timeline)</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.graphics.g2d.<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</a></h3>
<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#getLowMax()">getLowMax</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#getLowMin()">getLowMin</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#load(com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue)">load</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#newLowValue()">newLowValue</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#setLow(float)">setLow</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#setLow(float, float)">setLow</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#setLowMax(float)">setLowMax</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#setLowMin(float)">setLowMin</a></code></li>
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<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#isActive()">isActive</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#isAlwaysActive()">isAlwaysActive</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#load(com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue)">load</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#setActive(boolean)">setActive</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#setAlwaysActive(boolean)">setAlwaysActive</a></code></li>
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<h4>ParticleEmitter.ScaledNumericValue</h4>
<pre>public&nbsp;ParticleEmitter.ScaledNumericValue()</pre>
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<pre>public&nbsp;float&nbsp;newHighValue()</pre>
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<h4>setHigh</h4>
<pre>public&nbsp;void&nbsp;setHigh(float&nbsp;value)</pre>
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<pre>public&nbsp;void&nbsp;setHigh(float&nbsp;min,
           float&nbsp;max)</pre>
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<h4>getHighMin</h4>
<pre>public&nbsp;float&nbsp;getHighMin()</pre>
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<h4>setHighMin</h4>
<pre>public&nbsp;void&nbsp;setHighMin(float&nbsp;highMin)</pre>
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<h4>getHighMax</h4>
<pre>public&nbsp;float&nbsp;getHighMax()</pre>
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<h4>setHighMax</h4>
<pre>public&nbsp;void&nbsp;setHighMax(float&nbsp;highMax)</pre>
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<h4>getScaling</h4>
<pre>public&nbsp;float[]&nbsp;getScaling()</pre>
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<h4>setScaling</h4>
<pre>public&nbsp;void&nbsp;setScaling(float[]&nbsp;values)</pre>
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<h4>getTimeline</h4>
<pre>public&nbsp;float[]&nbsp;getTimeline()</pre>
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<pre>public&nbsp;void&nbsp;setTimeline(float[]&nbsp;timeline)</pre>
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<pre>public&nbsp;boolean&nbsp;isRelative()</pre>
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<h4>setRelative</h4>
<pre>public&nbsp;void&nbsp;setRelative(boolean&nbsp;relative)</pre>
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<h4>getScale</h4>
<pre>public&nbsp;float&nbsp;getScale(float&nbsp;percent)</pre>
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<h4>save</h4>
<pre>public&nbsp;void&nbsp;save(java.io.Writer&nbsp;output)
          throws java.io.IOException</pre>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#save(java.io.Writer)">save</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</a></code></dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code>java.io.IOException</code></dd></dl>
</li>
</ul>
<a name="load(java.io.BufferedReader)">
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<h4>load</h4>
<pre>public&nbsp;void&nbsp;load(java.io.BufferedReader&nbsp;reader)
          throws java.io.IOException</pre>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#load(java.io.BufferedReader)">load</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</a></code></dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code>java.io.IOException</code></dd></dl>
</li>
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<pre>public&nbsp;void&nbsp;load(<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a>&nbsp;value)</pre>
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