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<div class="subTitle">com.badlogic.gdx.graphics.g2d
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<h2 title="Class ParticleEmitter" class="title">Class ParticleEmitter
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.g2d.ParticleEmitter
</li>
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<dt>Direct Known Subclasses:
</dt>
<dd><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitterBox2D
</a></dd>
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<br>
<pre>public class
<span class="strong">ParticleEmitter
</span>
extends java.lang.Object
</pre>
</li>
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<th class="colFirst" scope="col">Modifier and Type
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<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnEllipseSide
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShape.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShape
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue
</a></strong></code> </td>
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<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#duration">duration
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#durationTimer">durationTimer
</a></strong></code> </td>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#ParticleEmitter()">ParticleEmitter
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#ParticleEmitter(java.io.BufferedReader)">ParticleEmitter
</a></strong>(java.io.BufferedReader
reader)
</code> </td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#ParticleEmitter(com.badlogic.gdx.graphics.g2d.ParticleEmitter)">ParticleEmitter
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</a> emitter)
</code> </td>
</tr>
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</th>
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<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#addParticle()">addParticle
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#addParticles(int)">addParticles
</a></strong>(int
count)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#allowCompletion()">allowCompletion
</a></strong>()
</code>
<div class="block">Ignores the
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setContinuous(boolean)"><code>continuous
</code></a> setting until the emitter is started again.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">draw
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> spriteBatch)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> spriteBatch,
float
delta)
</code>
<div class="block">Updates and draws the particles.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#flipY()">flipY
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getActiveCount()">getActiveCount
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getAngle()">getAngle
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getBoundingBox()">getBoundingBox
</a></strong>()
</code>
<div class="block">Returns the bounding box for all active particles.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getDelay()">getDelay
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getDuration()">getDuration
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getEmission()">getEmission
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getGravity()">getGravity
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getImagePath()">getImagePath
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getLife()">getLife
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getLifeOffset()">getLifeOffset
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getMaxParticleCount()">getMaxParticleCount
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getMinParticleCount()">getMinParticleCount
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getName()">getName
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getPercentComplete()">getPercentComplete
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getRotation()">getRotation
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getScale()">getScale
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnHeight()">getSpawnHeight
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnShape()">getSpawnShape
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnWidth()">getSpawnWidth
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSprite()">getSprite
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getTint()">getTint
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getTransparency()">getTransparency
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getVelocity()">getVelocity
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getWind()">getWind
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getX()">getX
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getXOffsetValue()">getXOffsetValue
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getY()">getY
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getYOffsetValue()">getYOffsetValue
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAdditive()">isAdditive
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAligned()">isAligned
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAttached()">isAttached
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isBehind()">isBehind
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isComplete()">isComplete
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isContinuous()">isContinuous
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#load(java.io.BufferedReader)">load
</a></strong>(java.io.BufferedReader
reader)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#newParticle(com.badlogic.gdx.graphics.g2d.Sprite)">newParticle
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</a> sprite)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#reset()">reset
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#save(java.io.Writer)">save
</a></strong>(java.io.Writer
output)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAdditive(boolean)">setAdditive
</a></strong>(boolean
additive)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAligned(boolean)">setAligned
</a></strong>(boolean
aligned)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAttached(boolean)">setAttached
</a></strong>(boolean
attached)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setBehind(boolean)">setBehind
</a></strong>(boolean
behind)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setContinuous(boolean)">setContinuous
</a></strong>(boolean
continuous)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setFlip(boolean, boolean)">setFlip
</a></strong>(boolean
flipX,
boolean
flipY)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setImagePath(java.lang.String)">setImagePath
</a></strong>(java.lang.String
imagePath)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setMaxParticleCount(int)">setMaxParticleCount
</a></strong>(int
maxParticleCount)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setMinParticleCount(int)">setMinParticleCount
</a></strong>(int
minParticleCount)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setName(java.lang.String)">setName
</a></strong>(java.lang.String
name)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setPosition(float, float)">setPosition
</a></strong>(float
x,
float
y)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setSprite(com.badlogic.gdx.graphics.g2d.Sprite)">setSprite
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</a> sprite)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#start()">start
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#update(float)">update
</a></strong>(float
delta)
</code> </td>
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<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
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<h3>Field Detail
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<pre>public
float duration
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<pre>public
float durationTimer
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</h3>
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<pre>public
ParticleEmitter()
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<pre>public
ParticleEmitter(java.io.BufferedReader
reader)
throws java.io.IOException
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<dl><dt><span class="strong">Throws:
</span></dt>
<dd><code>java.io.IOException
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<pre>public
ParticleEmitter(
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<pre>public
void
setMaxParticleCount(int
maxParticleCount)
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<pre>public
void
addParticle()
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<pre>public
void
addParticles(int
count)
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<h4>update
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<pre>public
void
update(float
delta)
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<h4>draw
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<pre>public
void
draw(
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</a> spriteBatch)
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<h4>draw
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<pre>public
void
draw(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> spriteBatch,
float
delta)
</pre>
<div class="block">Updates and draws the particles. This is slightly more efficient than calling
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#update(float)"><code>update(float)
</code></a> and
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)"><code>draw(SpriteBatch)
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<h4>start
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<pre>public
void
start()
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<h4>reset
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<pre>public
void
reset()
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<h4>newParticle
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<pre>protected
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle
</a> newParticle(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</a> sprite)
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<h4>setPosition
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<pre>public
void
setPosition(float
x,
float
y)
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<h4>setSprite
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<pre>public
void
setSprite(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</a> sprite)
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<a name="allowCompletion()">
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</a>
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<h4>allowCompletion
</h4>
<pre>public
void
allowCompletion()
</pre>
<div class="block">Ignores the
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setContinuous(boolean)"><code>continuous
</code></a> setting until the emitter is started again. This allows the emitter
to stop smoothly.
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<a name="getSprite()">
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<ul class="blockList">
<li class="blockList">
<h4>getSprite
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</a> getSprite()
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<a name="getName()">
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<h4>getName
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<pre>public
java.lang.String
getName()
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<h4>setName
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<pre>public
void
setName(java.lang.String
name)
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<a name="getLife()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getLife
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
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<a name="getScale()">
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<h4>getScale
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
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<h4>getRotation
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
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<h4>getTint
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue
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<h4>getVelocity
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
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<a name="getWind()">
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</a>
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<h4>getWind
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</a> getWind()
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<a name="getGravity()">
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<h4>getGravity
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
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<a name="getAngle()">
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<h4>getAngle
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
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<a name="getEmission()">
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<h4>getEmission
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
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<h4>getTransparency
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
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</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
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<h4>getDelay
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
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<h4>getLifeOffset
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
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<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
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<h4>getSpawnShape
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue
</a> getSpawnShape()
</pre>
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<h4>isAttached
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<pre>public
boolean
isAttached()
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<h4>setAttached
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<pre>public
void
setAttached(boolean
attached)
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<h4>isContinuous
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<pre>public
boolean
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<h4>setContinuous
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<pre>public
void
setContinuous(boolean
continuous)
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<h4>isAligned
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<pre>public
boolean
isAligned()
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<h4>setAligned
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<pre>public
void
setAligned(boolean
aligned)
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<h4>isAdditive
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<pre>public
boolean
isAdditive()
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<h4>setAdditive
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<pre>public
void
setAdditive(boolean
additive)
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<h4>isBehind
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<pre>public
boolean
isBehind()
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<h4>setBehind
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<pre>public
void
setBehind(boolean
behind)
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<a name="getMinParticleCount()">
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<h4>getMinParticleCount
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<pre>public
int
getMinParticleCount()
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<h4>setMinParticleCount
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<pre>public
void
setMinParticleCount(int
minParticleCount)
</pre>
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<h4>getMaxParticleCount
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<pre>public
int
getMaxParticleCount()
</pre>
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<h4>isComplete
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<pre>public
boolean
isComplete()
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<h4>getPercentComplete
</h4>
<pre>public
float
getPercentComplete()
</pre>
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<a name="getX()">
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<h4>getX
</h4>
<pre>public
float
getX()
</pre>
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<a name="getY()">
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<h4>getY
</h4>
<pre>public
float
getY()
</pre>
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<a name="getActiveCount()">
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<h4>getActiveCount
</h4>
<pre>public
int
getActiveCount()
</pre>
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<a name="getImagePath()">
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<h4>getImagePath
</h4>
<pre>public
java.lang.String
getImagePath()
</pre>
</li>
</ul>
<a name="setImagePath(java.lang.String)">
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<h4>setImagePath
</h4>
<pre>public
void
setImagePath(java.lang.String
imagePath)
</pre>
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<a name="setFlip(boolean, boolean)">
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<h4>setFlip
</h4>
<pre>public
void
setFlip(boolean
flipX,
boolean
flipY)
</pre>
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<a name="flipY()">
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<h4>flipY
</h4>
<pre>public
void
flipY()
</pre>
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<a name="getBoundingBox()">
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<h4>getBoundingBox
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> getBoundingBox()
</pre>
<div class="block">Returns the bounding box for all active particles. z axis will always be zero.
</div>
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<h4>save
</h4>
<pre>public
void
save(java.io.Writer
output)
throws java.io.IOException
</pre>
<dl><dt><span class="strong">Throws:
</span></dt>
<dd><code>java.io.IOException
</code></dd></dl>
</li>
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<h4>load
</h4>
<pre>public
void
load(java.io.BufferedReader
reader)
throws java.io.IOException
</pre>
<dl><dt><span class="strong">Throws:
</span></dt>
<dd><code>java.io.IOException
</code></dd></dl>
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