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<div class="subTitle">com.badlogic.gdx.graphics.g2d
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<h2 title="Class ParticleEmitterBox2D" class="title">Class ParticleEmitterBox2D
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.ParticleEmitter
</a></li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.g2d.ParticleEmitterBox2D
</li>
</ul>
</li>
</ul>
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<pre>public class
<span class="strong">ParticleEmitterBox2D
</span>
extends
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</a></pre>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>kalle_h
ParticleEmitterBox2D use box2d rayCast:ing to achieve continuous collision detection against box2d fixtures. If
particle detect collision it change it's direction before actual collision would occur. Velocity is 100% reflected.
These particles does not have any other physical attributes or functionality. Particles can't collide to other
particles.
</dd></dl>
</li>
</ul>
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<h3>Nested classes/interfaces inherited from class
com.badlogic.gdx.graphics.g2d.
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</a></h3>
<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnEllipseSide
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShape.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShape
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue
</a></code></li>
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<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</a></h3>
<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#duration">duration
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#durationTimer">durationTimer
</a></code></li>
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<h3>Constructor Summary
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html#ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World)">ParticleEmitterBox2D
</a></strong>(
<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</a> world)
</code>
<div class="block">Constructs default ParticleEmitterBox2D.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html#ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World, java.io.BufferedReader)">ParticleEmitterBox2D
</a></strong>(
<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</a> world,
java.io.BufferedReader
reader)
</code>
<div class="block">/**Constructs ParticleEmitterBox2D using bufferedReader.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html#ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World, com.badlogic.gdx.graphics.g2d.ParticleEmitter)">ParticleEmitterBox2D
</a></strong>(
<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</a> world,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</a> emitter)
</code>
<div class="block">Constructs ParticleEmitterBox2D fully copying given emitter attributes.
</div>
</td>
</tr>
</table>
</li>
</ul>
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</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html#newParticle(com.badlogic.gdx.graphics.g2d.Sprite)">newParticle
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</a> sprite)
</code> </td>
</tr>
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<h3>Methods inherited from class
com.badlogic.gdx.graphics.g2d.
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</a></h3>
<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#addParticle()">addParticle
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#addParticles(int)">addParticles
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#allowCompletion()">allowCompletion
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">draw
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#flipY()">flipY
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getActiveCount()">getActiveCount
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getAngle()">getAngle
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getBoundingBox()">getBoundingBox
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getDelay()">getDelay
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getDuration()">getDuration
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getEmission()">getEmission
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getGravity()">getGravity
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getImagePath()">getImagePath
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getLife()">getLife
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getLifeOffset()">getLifeOffset
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getMaxParticleCount()">getMaxParticleCount
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getMinParticleCount()">getMinParticleCount
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getName()">getName
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getPercentComplete()">getPercentComplete
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getRotation()">getRotation
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getScale()">getScale
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnHeight()">getSpawnHeight
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnShape()">getSpawnShape
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnWidth()">getSpawnWidth
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSprite()">getSprite
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getTint()">getTint
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getTransparency()">getTransparency
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getVelocity()">getVelocity
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getWind()">getWind
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getX()">getX
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getXOffsetValue()">getXOffsetValue
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getY()">getY
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getYOffsetValue()">getYOffsetValue
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAdditive()">isAdditive
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAligned()">isAligned
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAttached()">isAttached
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isBehind()">isBehind
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isComplete()">isComplete
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isContinuous()">isContinuous
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#load(java.io.BufferedReader)">load
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#reset()">reset
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#save(java.io.Writer)">save
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAdditive(boolean)">setAdditive
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAligned(boolean)">setAligned
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAttached(boolean)">setAttached
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setBehind(boolean)">setBehind
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setContinuous(boolean)">setContinuous
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setFlip(boolean, boolean)">setFlip
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setImagePath(java.lang.String)">setImagePath
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setMaxParticleCount(int)">setMaxParticleCount
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setMinParticleCount(int)">setMinParticleCount
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setName(java.lang.String)">setName
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setPosition(float, float)">setPosition
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setSprite(com.badlogic.gdx.graphics.g2d.Sprite)">setSprite
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#start()">start
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#update(float)">update
</a></code></li>
</ul>
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</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
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</h3>
<a name="ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World)">
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</a>
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<h4>ParticleEmitterBox2D
</h4>
<pre>public
ParticleEmitterBox2D(
<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</a> world)
</pre>
<div class="block">Constructs default ParticleEmitterBox2D. Box2d World is used for rayCasting. Assumes that particles use same unit system
that box2d world does.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>world
</code> -
</dd></dl>
</li>
</ul>
<a name="ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World, java.io.BufferedReader)">
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</a>
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<h4>ParticleEmitterBox2D
</h4>
<pre>public
ParticleEmitterBox2D(
<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</a> world,
java.io.BufferedReader
reader)
throws java.io.IOException
</pre>
<div class="block">/**Constructs ParticleEmitterBox2D using bufferedReader. Box2d World is used for rayCasting. Assumes that particles use same
unit system that box2d world does.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>world
</code> -
</dd><dd><code>reader
</code> -
</dd>
<dt><span class="strong">Throws:
</span></dt>
<dd><code>java.io.IOException
</code></dd></dl>
</li>
</ul>
<a name="ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World, com.badlogic.gdx.graphics.g2d.ParticleEmitter)">
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</a>
<ul class="blockListLast">
<li class="blockList">
<h4>ParticleEmitterBox2D
</h4>
<pre>public
ParticleEmitterBox2D(
<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</a> world,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</a> emitter)
</pre>
<div class="block">Constructs ParticleEmitterBox2D fully copying given emitter attributes. Box2d World is used for rayCasting. Assumes that
particles use same unit system that box2d world does.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>world
</code> -
</dd><dd><code>emitter
</code> -
</dd></dl>
</li>
</ul>
</li>
</ul>
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<li class="blockList"><a name="method_detail">
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<h3>Method Detail
</h3>
<a name="newParticle(com.badlogic.gdx.graphics.g2d.Sprite)">
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</a>
<ul class="blockListLast">
<li class="blockList">
<h4>newParticle
</h4>
<pre>protected
<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle
</a> newParticle(
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