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<div class="subTitle">com.badlogic.gdx.graphics.g2d</div>
<h2 title="Class ParticleEmitterBox2D" class="title">Class ParticleEmitterBox2D</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.ParticleEmitter</a></li>
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<pre>public class <span class="strong">ParticleEmitterBox2D</span>
extends <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></pre>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>kalle_h
 
         ParticleEmitterBox2D use box2d rayCast:ing to achieve continuous collision detection against box2d fixtures. If
         particle detect collision it change it's direction before actual collision would occur. Velocity is 100% reflected.
 
         These particles does not have any other physical attributes or functionality. Particles can't collide to other
         particles.</dd></dl>
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<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnEllipseSide</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShape.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShape</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</a></code></li>
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<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#duration">duration</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#durationTimer">durationTimer</a></code></li>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html#ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World)">ParticleEmitterBox2D</a></strong>(<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a>&nbsp;world)</code>
<div class="block">Constructs default ParticleEmitterBox2D.</div>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html#ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World, java.io.BufferedReader)">ParticleEmitterBox2D</a></strong>(<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a>&nbsp;world,
                    java.io.BufferedReader&nbsp;reader)</code>
<div class="block">/**Constructs ParticleEmitterBox2D using bufferedReader.</div>
</td>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html#ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World, com.badlogic.gdx.graphics.g2d.ParticleEmitter)">ParticleEmitterBox2D</a></strong>(<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a>&nbsp;world,
                    <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a>&nbsp;emitter)</code>
<div class="block">Constructs ParticleEmitterBox2D fully copying given emitter attributes.</div>
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<td class="colFirst"><code>protected <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html#newParticle(com.badlogic.gdx.graphics.g2d.Sprite)">newParticle</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a>&nbsp;sprite)</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.graphics.g2d.<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></h3>
<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#addParticle()">addParticle</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#addParticles(int)">addParticles</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#allowCompletion()">allowCompletion</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">draw</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#flipY()">flipY</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getActiveCount()">getActiveCount</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getAngle()">getAngle</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getBoundingBox()">getBoundingBox</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getDelay()">getDelay</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getDuration()">getDuration</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getEmission()">getEmission</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getGravity()">getGravity</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getImagePath()">getImagePath</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getLife()">getLife</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getLifeOffset()">getLifeOffset</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getMaxParticleCount()">getMaxParticleCount</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getMinParticleCount()">getMinParticleCount</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getName()">getName</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getPercentComplete()">getPercentComplete</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getRotation()">getRotation</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getScale()">getScale</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnHeight()">getSpawnHeight</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnShape()">getSpawnShape</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnWidth()">getSpawnWidth</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSprite()">getSprite</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getTint()">getTint</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getTransparency()">getTransparency</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getVelocity()">getVelocity</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getWind()">getWind</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getX()">getX</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getXOffsetValue()">getXOffsetValue</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getY()">getY</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getYOffsetValue()">getYOffsetValue</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAdditive()">isAdditive</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAligned()">isAligned</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAttached()">isAttached</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isBehind()">isBehind</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isComplete()">isComplete</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isContinuous()">isContinuous</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#load(java.io.BufferedReader)">load</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#reset()">reset</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#save(java.io.Writer)">save</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAdditive(boolean)">setAdditive</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAligned(boolean)">setAligned</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAttached(boolean)">setAttached</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setBehind(boolean)">setBehind</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setContinuous(boolean)">setContinuous</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setFlip(boolean, boolean)">setFlip</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setImagePath(java.lang.String)">setImagePath</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setMaxParticleCount(int)">setMaxParticleCount</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setMinParticleCount(int)">setMinParticleCount</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setName(java.lang.String)">setName</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setPosition(float, float)">setPosition</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setSprite(com.badlogic.gdx.graphics.g2d.Sprite)">setSprite</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#start()">start</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#update(float)">update</a></code></li>
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<h4>ParticleEmitterBox2D</h4>
<pre>public&nbsp;ParticleEmitterBox2D(<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a>&nbsp;world)</pre>
<div class="block">Constructs default ParticleEmitterBox2D. Box2d World is used for rayCasting. Assumes that particles use same unit system
 that box2d world does.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - </dd></dl>
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<pre>public&nbsp;ParticleEmitterBox2D(<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a>&nbsp;world,
                    java.io.BufferedReader&nbsp;reader)
                     throws java.io.IOException</pre>
<div class="block">/**Constructs ParticleEmitterBox2D using bufferedReader. Box2d World is used for rayCasting. Assumes that particles use same
 unit system that box2d world does.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - </dd><dd><code>reader</code> - </dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code>java.io.IOException</code></dd></dl>
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<h4>ParticleEmitterBox2D</h4>
<pre>public&nbsp;ParticleEmitterBox2D(<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a>&nbsp;world,
                    <a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a>&nbsp;emitter)</pre>
<div class="block">Constructs ParticleEmitterBox2D fully copying given emitter attributes. Box2d World is used for rayCasting. Assumes that
 particles use same unit system that box2d world does.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>world</code> - </dd><dd><code>emitter</code> - </dd></dl>
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<h4>newParticle</h4>
<pre>protected&nbsp;<a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a>&nbsp;newParticle(<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a>&nbsp;sprite)</pre>
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