Subversion Repositories AndroidProjects

Rev

Blame | Last modification | View Log | RSS feed

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Sun Nov 03 15:35:44 CET 2013 -->
<title>PixmapPacker (libgdx API)</title>
<meta name="date" content="2013-11-03">
<link rel="stylesheet" type="text/css" href="../../../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
   if (location.href.indexOf('is-external=true') == -1) {
       parent.document.title="PixmapPacker (libgdx API)";
   }
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!--   -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!--   -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/PixmapPacker.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../help-doc.html">Help</a></li>
</ul>
<div class="aboutLanguage"><em>
                                libgdx API
                                <style>
                                body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
                                pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
                                h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%;  font-weight:bold }
                                .TableHeadingColor { background:#EEEEFF; }
                                a { text-decoration:none }
                                a:hover { text-decoration:underline }
                                a:link, a:visited { color:blue }
                                table { border:0px }
                                .TableRowColor td:first-child { border-left:1px solid black }
                                .TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
                                hr { border:0px; border-bottom:1px solid #333366; }
                                </style>
                        </em></div>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.ManagedPixmapTextureData.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../../index.html?com/badlogic/gdx/graphics/g2d/PixmapPacker.html" target="_top">Frames</a></li>
<li><a href="PixmapPacker.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
 allClassesLink = document.getElementById("allclasses_navbar_top");
 if(window==top) {
   allClassesLink.style.display = "block";
 }
 else {
   allClassesLink.style.display = "none";
 }
 //-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li><a href="#nested_class_summary">Nested</a>&nbsp;|&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor_summary">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor_detail">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_top">
<!--   -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<div class="subTitle">com.badlogic.gdx.graphics.g2d</div>
<h2 title="Class PixmapPacker" class="title">Class PixmapPacker</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.g2d.PixmapPacker</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
<li class="blockList">
<dl>
<dt>All Implemented Interfaces:</dt>
<dd><a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></dd>
</dl>
<hr>
<br>
<pre>public class <span class="strong">PixmapPacker</span>
extends java.lang.Object
implements <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></pre>
<div class="block">Packs <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> instances into one more more <a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d"><code>PixmapPacker.Page</code></a> instances to generate an atlas of Pixmap instances. Provides
 means to directly convert the pixmap atlas to a <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureAtlas</code></a>. The packer supports padding and border pixel duplication,
 specified during construction. The packer supports incremental inserts and updates of TextureAtlases generated with this
 class.</p>
 
 All methods except <a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPage(java.lang.String)"><code>getPage(String)</code></a> and <a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPages()"><code>getPages()</code></a> are thread safe. The methods
 <code>#generateTextureAtlas(TextureFilter, TextureFilter, boolean)</code> and
 <code>#updateTextureAtlas(TextureAtlas, TextureFilter, TextureFilter, boolean)</code> need to be called on the rendering thread, all
 other methods can be called from any thread.</p>
 
 One-off usage:
 
 <pre>
 // 512x512 pixel pages, RGB565 format, 2 pixels of padding, border duplication
 PixmapPacker packer = new PixmapPacker(512, 512, Format.RGB565, 2, true);
 packer.pack(&quot;First Pixmap&quot;, pixmap1);
 packer.pack(&quot;Second Pixmap&quot;, pixmap2);
 TextureAtlas altas = packer.generateTextureAtlas(TextureFilter.Nearest, TextureFilter.Nearest);
 </pre>
 
 Note that you should not dispose the packer in this usage pattern. Instead, dispose the TextureAtlas if no longer needed.
 
 Incremental usage:
 
 <pre>
 // 512x512 pixel pages, RGB565 format, 2 pixels of padding, no border duplication
 PixmapPacker packer = new PixmapPacker(512, 512, Format.RGB565, 2, false);
 TextureAtlas incrementalAtlas = new TextureAtlas();
 
 // potentially on a separate thread, e.g. downloading thumbnails
 packer.pack(&quot;thumbnail&quot;, thumbnail);
 
 // on the rendering thread, every frame
 packer.updateTextureAtlas(incrementalAtlas, TextureFilter.Linear, TextureFilter.Linear);
 
 // once the atlas is no longer needed, make sure you get the final additions. This might
 // be more elaborate depending on your threading model.
 packer.updateTextureAtlas(incrementalAtlas, TextureFilter.Linear, TextureFilter.Linear);
 incrementalAtlas.dispose();
 </pre>
 
 Pixmap-only usage:
 
 <pre>
 PixmapPacker packer = new PixmapPacker(512, 512, Format.RGB565, 2, true);
 packer.pack(&quot;First Pixmap&quot;, pixmap1);
 packer.pack(&quot;Second Pixmap&quot;, pixmap2);
 
 // do something interesting with the resulting pages
 for (Page page : packer.getPages()) {
 }
 
 // dispose of the packer in this case
 packer.dispose();
 </pre></div>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- ======== NESTED CLASS SUMMARY ======== -->
<ul class="blockList">
<li class="blockList"><a name="nested_class_summary">
<!--   -->
</a>
<h3>Nested Class Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Nested Class Summary table, listing nested classes, and an explanation">
<caption><span>Nested Classes</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.ManagedPixmapTextureData.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.ManagedPixmapTextureData</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.Page</a></strong></code>&nbsp;</td>
</tr>
</table>
</li>
</ul>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_summary">
<!--   -->
</a>
<h3>Constructor Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#PixmapPacker(int, int, com.badlogic.gdx.graphics.Pixmap.Format, int, boolean)">PixmapPacker</a></strong>(int&nbsp;width,
            int&nbsp;height,
            <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a>&nbsp;format,
            int&nbsp;padding,
            boolean&nbsp;duplicateBorder)</code>
<div class="block">
 Creates a new ImagePacker which will insert all supplied images into a <code>width</code> by <code>height</code> image.</div>
</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!--   -->
</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#dispose()">dispose</a></strong>()</code>
<div class="block">Disposes all resources, including Pixmap instances for the pages created so far.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#duplicateBoarder()">duplicateBoarder</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#generateTextureAtlas(com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, boolean)">generateTextureAtlas</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a>&nbsp;minFilter,
                    <a href="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a>&nbsp;magFilter,
                    boolean&nbsp;useMipMaps)</code>
<div class="block">Generates a new <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureAtlas</code></a> from the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> instances inserted so far.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPadding()">getPadding</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.Page</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPage(java.lang.String)">getPage</a></strong>(java.lang.String&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPageHeight()">getPageHeight</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPageIndex(java.lang.String)">getPageIndex</a></strong>(java.lang.String&nbsp;name)</code>
<div class="block">Returns the index of the page containing the given packed rectangle.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.Page</a>&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPages()">getPages</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPageWidth()">getPageWidth</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getRect(java.lang.String)">getRect</a></strong>(java.lang.String&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#pack(java.lang.String, com.badlogic.gdx.graphics.Pixmap)">pack</a></strong>(java.lang.String&nbsp;name,
    <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;image)</code>
<div class="block">
 Inserts the given <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#updateTextureAtlas(com.badlogic.gdx.graphics.g2d.TextureAtlas, com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, boolean)">updateTextureAtlas</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a>&nbsp;atlas,
                  <a href="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a>&nbsp;minFilter,
                  <a href="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a>&nbsp;magFilter,
                  boolean&nbsp;useMipMaps)</code>
<div class="block">Updates the given <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureAtlas</code></a>, adding any new <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> instances packed since the last call to this method.</div>
</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!--   -->
</a>
<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
<!--   -->
</a>
<h3>Constructor Detail</h3>
<a name="PixmapPacker(int, int, com.badlogic.gdx.graphics.Pixmap.Format, int, boolean)">
<!--   -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>PixmapPacker</h4>
<pre>public&nbsp;PixmapPacker(int&nbsp;width,
            int&nbsp;height,
            <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a>&nbsp;format,
            int&nbsp;padding,
            boolean&nbsp;duplicateBorder)</pre>
<div class="block"><p>
 Creates a new ImagePacker which will insert all supplied images into a <code>width</code> by <code>height</code> image.
 <code>padding</code> specifies the minimum number of pixels to insert between images. <code>border</code> will duplicate the
 border pixels of the inserted images to avoid seams when rendering with bi-linear filtering on.
 </p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>width</code> - the width of the output image</dd><dd><code>height</code> - the height of the output image</dd><dd><code>padding</code> - the number of padding pixels</dd><dd><code>duplicateBorder</code> - whether to duplicate the border</dd></dl>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!--   -->
</a>
<h3>Method Detail</h3>
<a name="pack(java.lang.String, com.badlogic.gdx.graphics.Pixmap)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>pack</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a>&nbsp;pack(java.lang.String&nbsp;name,
             <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;image)</pre>
<div class="block"><p>
 Inserts the given <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>. You can later on retrieve the images position in the output image via the supplied name
 and the method <a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getRect(java.lang.String)"><code>getRect(String)</code></a>.
 </p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>name</code> - the name of the image</dd><dd><code>image</code> - the image</dd>
<dt><span class="strong">Returns:</span></dt><dd>Rectangle describing the area the pixmap was rendered to or null.</dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code>java.lang.RuntimeException</code> - in case the image did not fit due to the page size being to small or providing a duplicate name</dd></dl>
</li>
</ul>
<a name="getPages()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPages</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.Page</a>&gt;&nbsp;getPages()</pre>
<dl><dt><span class="strong">Returns:</span></dt><dd>the <a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d"><code>PixmapPacker.Page</code></a> instances created so far. This method is not thread safe!</dd></dl>
</li>
</ul>
<a name="getRect(java.lang.String)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getRect</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a>&nbsp;getRect(java.lang.String&nbsp;name)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>name</code> - the name of the image</dd>
<dt><span class="strong">Returns:</span></dt><dd>the rectangle for the image in the page it's stored in or null</dd></dl>
</li>
</ul>
<a name="getPage(java.lang.String)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPage</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.Page</a>&nbsp;getPage(java.lang.String&nbsp;name)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>name</code> - the name of the image</dd>
<dt><span class="strong">Returns:</span></dt><dd>the page the image is stored in or null</dd></dl>
</li>
</ul>
<a name="getPageIndex(java.lang.String)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPageIndex</h4>
<pre>public&nbsp;int&nbsp;getPageIndex(java.lang.String&nbsp;name)</pre>
<div class="block">Returns the index of the page containing the given packed rectangle.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>name</code> - the name of the image</dd>
<dt><span class="strong">Returns:</span></dt><dd>the index of the page the image is stored in or -1</dd></dl>
</li>
</ul>
<a name="dispose()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>dispose</h4>
<pre>public&nbsp;void&nbsp;dispose()</pre>
<div class="block">Disposes all resources, including Pixmap instances for the pages created so far. These page Pixmap instances are shared with
 any <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureAtlas</code></a> generated or updated by either <code>#generateTextureAtlas(TextureFilter, TextureFilter, boolean)</code>
 or <code>#updateTextureAtlas(TextureAtlas, TextureFilter, TextureFilter, boolean)</code>. Do not call this method if you
 generated or updated a TextureAtlas, instead dispose the TextureAtlas.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
</dl>
</li>
</ul>
<a name="generateTextureAtlas(com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, boolean)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>generateTextureAtlas</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a>&nbsp;generateTextureAtlas(<a href="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a>&nbsp;minFilter,
                                <a href="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a>&nbsp;magFilter,
                                boolean&nbsp;useMipMaps)</pre>
<div class="block">Generates a new <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureAtlas</code></a> from the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> instances inserted so far.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>minFilter</code> - </dd><dd><code>magFilter</code> - </dd>
<dt><span class="strong">Returns:</span></dt><dd>the TextureAtlas</dd></dl>
</li>
</ul>
<a name="updateTextureAtlas(com.badlogic.gdx.graphics.g2d.TextureAtlas, com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, boolean)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>updateTextureAtlas</h4>
<pre>public&nbsp;void&nbsp;updateTextureAtlas(<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a>&nbsp;atlas,
                      <a href="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a>&nbsp;minFilter,
                      <a href="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a>&nbsp;magFilter,
                      boolean&nbsp;useMipMaps)</pre>
<div class="block">Updates the given <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureAtlas</code></a>, adding any new <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> instances packed since the last call to this method.
 This can be used to insert Pixmap instances on a separate thread via <a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#pack(java.lang.String, com.badlogic.gdx.graphics.Pixmap)"><code>pack(String, Pixmap)</code></a> and update the
 TextureAtlas on the rendering thread. This method must be called on the rendering thread.</div>
</li>
</ul>
<a name="getPageWidth()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPageWidth</h4>
<pre>public&nbsp;int&nbsp;getPageWidth()</pre>
</li>
</ul>
<a name="getPageHeight()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPageHeight</h4>
<pre>public&nbsp;int&nbsp;getPageHeight()</pre>
</li>
</ul>
<a name="getPadding()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPadding</h4>
<pre>public&nbsp;int&nbsp;getPadding()</pre>
</li>
</ul>
<a name="duplicateBoarder()">
<!--   -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>duplicateBoarder</h4>
<pre>public&nbsp;boolean&nbsp;duplicateBoarder()</pre>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
<!-- ========= END OF CLASS DATA ========= -->
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!--   -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!--   -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/PixmapPacker.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../help-doc.html">Help</a></li>
</ul>
<div class="aboutLanguage"><em>libgdx API</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.ManagedPixmapTextureData.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../../index.html?com/badlogic/gdx/graphics/g2d/PixmapPacker.html" target="_top">Frames</a></li>
<li><a href="PixmapPacker.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
 allClassesLink = document.getElementById("allclasses_navbar_bottom");
 if(window==top) {
   allClassesLink.style.display = "block";
 }
 else {
   allClassesLink.style.display = "none";
 }
 //-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li><a href="#nested_class_summary">Nested</a>&nbsp;|&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor_summary">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor_detail">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_bottom">
<!--   -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>
                                <div style="font-size:9pt"><i>
                                Copyright &copy; 2010-2013 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
                                </i></div>
                        </small></p>
</body>
</html>