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<div class="subTitle">com.badlogic.gdx.graphics.g2d
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<h2 title="Class TextureAtlas.AtlasRegion" class="title">Class TextureAtlas.AtlasRegion
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.TextureRegion
</a></li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
</li>
</ul>
</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
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<dl>
<dt>Enclosing class:
</dt>
<dd><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas
</a></dd>
</dl>
<hr>
<br>
<pre>public static class
<span class="strong">TextureAtlas.AtlasRegion
</span>
extends
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a></pre>
<div class="block">Describes the region of a packed image and provides information about the original image before it was packed.
</div>
</li>
</ul>
</div>
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<h3>Field Summary
</h3>
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<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#index">index
</a></strong></code>
<div class="block">The number at the end of the original image file name, or -1 if none.
<br>
<br>
When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as
part of the sprite's name.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#name">name
</a></strong></code>
<div class="block">The name of the original image file, up to the first underscore.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#offsetX">offsetX
</a></strong></code>
<div class="block">The offset from the left of the original image to the left of the packed image, after whitespace was removed for packing.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#offsetY">offsetY
</a></strong></code>
<div class="block">The offset from the bottom of the original image to the bottom of the packed image, after whitespace was removed for
packing.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#originalHeight">originalHeight
</a></strong></code>
<div class="block">The height of the image, before whitespace was removed for packing.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#originalWidth">originalWidth
</a></strong></code>
<div class="block">The width of the image, before whitespace was removed and rotation was applied for packing.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#packedHeight">packedHeight
</a></strong></code>
<div class="block">The height of the image, after whitespace was removed for packing.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#packedWidth">packedWidth
</a></strong></code>
<div class="block">The width of the image, after whitespace was removed for packing.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int[]
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#pads">pads
</a></strong></code>
<div class="block">The ninepatch pads, or null if not a ninepatch or the has no padding.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#rotate">rotate
</a></strong></code>
<div class="block">If true, the region has been rotated 90 degrees counter clockwise.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int[]
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#splits">splits
</a></strong></code>
<div class="block">The ninepatch splits, or null if not a ninepatch.
</div>
</td>
</tr>
</table>
</li>
</ul>
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion)">TextureAtlas.AtlasRegion
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion
</a> region)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.Texture, int, int, int, int)">TextureAtlas.AtlasRegion
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
int
x,
int
y,
int
width,
int
height)
</code> </td>
</tr>
</table>
</li>
</ul>
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<h3>Method Summary
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#flip(boolean, boolean)">flip
</a></strong>(boolean
x,
boolean
y)
</code>
<div class="block">Flips the region, adjusting the offset so the image appears to be flip as if no whitespace has been removed for packing.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#getRotatedPackedHeight()">getRotatedPackedHeight
</a></strong>()
</code>
<div class="block">Returns the packed height considering the rotate value, if it is true then it returns the packedWidth, otherwise it
returns the packedHeight.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#getRotatedPackedWidth()">getRotatedPackedWidth
</a></strong>()
</code>
<div class="block">Returns the packed width considering the rotate value, if it is true then it returns the packedHeight, otherwise it
returns the packedWidth.
</div>
</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.graphics.g2d.TextureRegion">
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<h3>Methods inherited from class
com.badlogic.gdx.graphics.g2d.
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a></h3>
<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionHeight()">getRegionHeight
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionWidth()">getRegionWidth
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionX()">getRegionX
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionY()">getRegionY
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getTexture()">getTexture
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU()">getU
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU2()">getU2
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV()">getV
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV2()">getV2
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#isFlipX()">isFlipX
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#isFlipY()">isFlipY
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#scroll(float, float)">scroll
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(float, float, float, float)">setRegion
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(int, int, int, int)">setRegion
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.Texture)">setRegion
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">setRegion
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionHeight(int)">setRegionHeight
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionWidth(int)">setRegionWidth
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionX(int)">setRegionX
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionY(int)">setRegionY
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setTexture(com.badlogic.gdx.graphics.Texture)">setTexture
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU(float)">setU
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU2(float)">setU2
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV(float)">setV
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV2(float)">setV2
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(int, int)">split
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(com.badlogic.gdx.graphics.Texture, int, int)">split
</a></code></li>
</ul>
<ul class="blockList">
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<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
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<h3>Field Detail
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<a name="index">
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<ul class="blockList">
<li class="blockList">
<h4>index
</h4>
<pre>public
int index
</pre>
<div class="block">The number at the end of the original image file name, or -1 if none.
<br>
<br>
When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as
part of the sprite's name. This is useful for keeping animation frames in order.
</div>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html#findRegions(java.lang.String)"><code>TextureAtlas.findRegions(String)
</code></a></dd></dl>
</li>
</ul>
<a name="name">
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</a>
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<h4>name
</h4>
<pre>public
java.lang.String name
</pre>
<div class="block">The name of the original image file, up to the first underscore. Underscores denote special instructions to the texture
packer.
</div>
</li>
</ul>
<a name="offsetX">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>offsetX
</h4>
<pre>public
float offsetX
</pre>
<div class="block">The offset from the left of the original image to the left of the packed image, after whitespace was removed for packing.
</div>
</li>
</ul>
<a name="offsetY">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>offsetY
</h4>
<pre>public
float offsetY
</pre>
<div class="block">The offset from the bottom of the original image to the bottom of the packed image, after whitespace was removed for
packing.
</div>
</li>
</ul>
<a name="packedWidth">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>packedWidth
</h4>
<pre>public
int packedWidth
</pre>
<div class="block">The width of the image, after whitespace was removed for packing.
</div>
</li>
</ul>
<a name="packedHeight">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>packedHeight
</h4>
<pre>public
int packedHeight
</pre>
<div class="block">The height of the image, after whitespace was removed for packing.
</div>
</li>
</ul>
<a name="originalWidth">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>originalWidth
</h4>
<pre>public
int originalWidth
</pre>
<div class="block">The width of the image, before whitespace was removed and rotation was applied for packing.
</div>
</li>
</ul>
<a name="originalHeight">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>originalHeight
</h4>
<pre>public
int originalHeight
</pre>
<div class="block">The height of the image, before whitespace was removed for packing.
</div>
</li>
</ul>
<a name="rotate">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>rotate
</h4>
<pre>public
boolean rotate
</pre>
<div class="block">If true, the region has been rotated 90 degrees counter clockwise.
</div>
</li>
</ul>
<a name="splits">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>splits
</h4>
<pre>public
int[] splits
</pre>
<div class="block">The ninepatch splits, or null if not a ninepatch. Has 4 elements: left, right, top, bottom.
</div>
</li>
</ul>
<a name="pads">
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</a>
<ul class="blockListLast">
<li class="blockList">
<h4>pads
</h4>
<pre>public
int[] pads
</pre>
<div class="block">The ninepatch pads, or null if not a ninepatch or the has no padding. Has 4 elements: left, right, top, bottom.
</div>
</li>
</ul>
</li>
</ul>
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<h3>Constructor Detail
</h3>
<a name="TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.Texture, int, int, int, int)">
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</a>
<ul class="blockList">
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<h4>TextureAtlas.AtlasRegion
</h4>
<pre>public
TextureAtlas.AtlasRegion(
<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a> texture,
int
x,
int
y,
int
width,
int
height)
</pre>
</li>
</ul>
<a name="TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion)">
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<h4>TextureAtlas.AtlasRegion
</h4>
<pre>public
TextureAtlas.AtlasRegion(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion
</a> region)
</pre>
</li>
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</li>
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<a name="flip(boolean, boolean)">
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<h4>flip
</h4>
<pre>public
void
flip(boolean
x,
boolean
y)
</pre>
<div class="block">Flips the region, adjusting the offset so the image appears to be flip as if no whitespace has been removed for packing.
</div>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#flip(boolean, boolean)">flip
</a></code> in class
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