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<h2 title="Class TextureAtlas.AtlasRegion" class="title">Class TextureAtlas.AtlasRegion</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.TextureRegion</a></li>
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<li>com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion</li>
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<dt>Enclosing class:</dt>
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<pre>public static class <span class="strong">TextureAtlas.AtlasRegion</span>
extends <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></pre>
<div class="block">Describes the region of a packed image and provides information about the original image before it was packed.</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
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<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#index">index</a></strong></code>
<div class="block">The number at the end of the original image file name, or -1 if none.<br>
 <br>
 When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as
 part of the sprite's name.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#name">name</a></strong></code>
<div class="block">The name of the original image file, up to the first underscore.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#offsetX">offsetX</a></strong></code>
<div class="block">The offset from the left of the original image to the left of the packed image, after whitespace was removed for packing.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#offsetY">offsetY</a></strong></code>
<div class="block">The offset from the bottom of the original image to the bottom of the packed image, after whitespace was removed for
 packing.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#originalHeight">originalHeight</a></strong></code>
<div class="block">The height of the image, before whitespace was removed for packing.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#originalWidth">originalWidth</a></strong></code>
<div class="block">The width of the image, before whitespace was removed and rotation was applied for packing.</div>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#packedHeight">packedHeight</a></strong></code>
<div class="block">The height of the image, after whitespace was removed for packing.</div>
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<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#packedWidth">packedWidth</a></strong></code>
<div class="block">The width of the image, after whitespace was removed for packing.</div>
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<tr class="altColor">
<td class="colFirst"><code>int[]</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#pads">pads</a></strong></code>
<div class="block">The ninepatch pads, or null if not a ninepatch or the has no padding.</div>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#rotate">rotate</a></strong></code>
<div class="block">If true, the region has been rotated 90 degrees counter clockwise.</div>
</td>
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<tr class="altColor">
<td class="colFirst"><code>int[]</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#splits">splits</a></strong></code>
<div class="block">The ninepatch splits, or null if not a ninepatch.</div>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion)">TextureAtlas.AtlasRegion</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a>&nbsp;region)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.Texture, int, int, int, int)">TextureAtlas.AtlasRegion</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
                        int&nbsp;x,
                        int&nbsp;y,
                        int&nbsp;width,
                        int&nbsp;height)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#flip(boolean, boolean)">flip</a></strong>(boolean&nbsp;x,
    boolean&nbsp;y)</code>
<div class="block">Flips the region, adjusting the offset so the image appears to be flip as if no whitespace has been removed for packing.</div>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#getRotatedPackedHeight()">getRotatedPackedHeight</a></strong>()</code>
<div class="block">Returns the packed height considering the rotate value, if it is true then it returns the packedWidth, otherwise it
 returns the packedHeight.</div>
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<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#getRotatedPackedWidth()">getRotatedPackedWidth</a></strong>()</code>
<div class="block">Returns the packed width considering the rotate value, if it is true then it returns the packedHeight, otherwise it
 returns the packedWidth.</div>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.graphics.g2d.<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></h3>
<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionHeight()">getRegionHeight</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionWidth()">getRegionWidth</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionX()">getRegionX</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionY()">getRegionY</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getTexture()">getTexture</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU()">getU</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU2()">getU2</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV()">getV</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV2()">getV2</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#isFlipX()">isFlipX</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#isFlipY()">isFlipY</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#scroll(float, float)">scroll</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(float, float, float, float)">setRegion</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(int, int, int, int)">setRegion</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.Texture)">setRegion</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">setRegion</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionHeight(int)">setRegionHeight</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionWidth(int)">setRegionWidth</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionX(int)">setRegionX</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionY(int)">setRegionY</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setTexture(com.badlogic.gdx.graphics.Texture)">setTexture</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU(float)">setU</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU2(float)">setU2</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV(float)">setV</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV2(float)">setV2</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(int, int)">split</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(com.badlogic.gdx.graphics.Texture, int, int)">split</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>index</h4>
<pre>public&nbsp;int index</pre>
<div class="block">The number at the end of the original image file name, or -1 if none.<br>
 <br>
 When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as
 part of the sprite's name. This is useful for keeping animation frames in order.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html#findRegions(java.lang.String)"><code>TextureAtlas.findRegions(String)</code></a></dd></dl>
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<h4>name</h4>
<pre>public&nbsp;java.lang.String name</pre>
<div class="block">The name of the original image file, up to the first underscore. Underscores denote special instructions to the texture
 packer.</div>
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<h4>offsetX</h4>
<pre>public&nbsp;float offsetX</pre>
<div class="block">The offset from the left of the original image to the left of the packed image, after whitespace was removed for packing.</div>
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<pre>public&nbsp;float offsetY</pre>
<div class="block">The offset from the bottom of the original image to the bottom of the packed image, after whitespace was removed for
 packing.</div>
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<h4>packedWidth</h4>
<pre>public&nbsp;int packedWidth</pre>
<div class="block">The width of the image, after whitespace was removed for packing.</div>
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<pre>public&nbsp;int packedHeight</pre>
<div class="block">The height of the image, after whitespace was removed for packing.</div>
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<pre>public&nbsp;int originalWidth</pre>
<div class="block">The width of the image, before whitespace was removed and rotation was applied for packing.</div>
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<pre>public&nbsp;int originalHeight</pre>
<div class="block">The height of the image, before whitespace was removed for packing.</div>
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<h4>rotate</h4>
<pre>public&nbsp;boolean rotate</pre>
<div class="block">If true, the region has been rotated 90 degrees counter clockwise.</div>
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<h4>splits</h4>
<pre>public&nbsp;int[] splits</pre>
<div class="block">The ninepatch splits, or null if not a ninepatch. Has 4 elements: left, right, top, bottom.</div>
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<h4>pads</h4>
<pre>public&nbsp;int[] pads</pre>
<div class="block">The ninepatch pads, or null if not a ninepatch or the has no padding. Has 4 elements: left, right, top, bottom.</div>
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<h4>TextureAtlas.AtlasRegion</h4>
<pre>public&nbsp;TextureAtlas.AtlasRegion(<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
                        int&nbsp;x,
                        int&nbsp;y,
                        int&nbsp;width,
                        int&nbsp;height)</pre>
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<pre>public&nbsp;TextureAtlas.AtlasRegion(<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a>&nbsp;region)</pre>
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<h4>flip</h4>
<pre>public&nbsp;void&nbsp;flip(boolean&nbsp;x,
        boolean&nbsp;y)</pre>
<div class="block">Flips the region, adjusting the offset so the image appears to be flip as if no whitespace has been removed for packing.</div>
<dl>
<dt><strong>Overrides:</strong></dt>
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<pre>public&nbsp;float&nbsp;getRotatedPackedHeight()</pre>
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