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<div class="subTitle">com.badlogic.gdx.graphics.g2d</div>
<h2 title="Class TextureAtlas.AtlasSprite" class="title">Class TextureAtlas.AtlasSprite</h2>
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.TextureRegion</a></li>
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<ul class="inheritance">
<li><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.Sprite</a></li>
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<li>com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite</li>
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<pre>public static class <span class="strong">TextureAtlas.AtlasSprite</span>
extends <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></pre>
<div class="block">A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
 had not been stripped.</div>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#TextureAtlas.AtlasSprite(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion)">TextureAtlas.AtlasSprite</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a>&nbsp;region)</code>&nbsp;</td>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#TextureAtlas.AtlasSprite(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite)">TextureAtlas.AtlasSprite</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a>&nbsp;sprite)</code>&nbsp;</td>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#flip(boolean, boolean)">flip</a></strong>(boolean&nbsp;x,
    boolean&nbsp;y)</code>
<div class="block">boolean parameters are not setting a state, but performing a flip</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getAtlasRegion()">getAtlasRegion</a></strong>()</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getHeight()">getHeight</a></strong>()</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getHeightRatio()">getHeightRatio</a></strong>()</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getOriginX()">getOriginX</a></strong>()</code>
<div class="block">The origin influences <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setPosition(float, float)"><code>Sprite.setPosition(float, float)</code></a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setRotation(float)"><code>Sprite.setRotation(float)</code></a> and the expansion direction of scaling
 <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setScale(float, float)"><code>Sprite.setScale(float, float)</code></a></div>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getOriginY()">getOriginY</a></strong>()</code>
<div class="block">The origin influences <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setPosition(float, float)"><code>Sprite.setPosition(float, float)</code></a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setRotation(float)"><code>Sprite.setRotation(float)</code></a> and the expansion direction of scaling
 <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setScale(float, float)"><code>Sprite.setScale(float, float)</code></a></div>
</td>
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<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getWidth()">getWidth</a></strong>()</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getWidthRatio()">getWidthRatio</a></strong>()</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getX()">getX</a></strong>()</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getY()">getY</a></strong>()</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#rotate90(boolean)">rotate90</a></strong>(boolean&nbsp;clockwise)</code>
<div class="block">Rotates this sprite 90 degrees in-place by rotating the texture coordinates.</div>
</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setBounds(float, float, float, float)">setBounds</a></strong>(float&nbsp;x,
         float&nbsp;y,
         float&nbsp;width,
         float&nbsp;height)</code>
<div class="block">Sets the position and size of the sprite when drawn, before scaling and rotation are applied.</div>
</td>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setOrigin(float, float)">setOrigin</a></strong>(float&nbsp;originX,
         float&nbsp;originY)</code>
<div class="block">Sets the origin in relation to the sprite's position for scaling and rotation.</div>
</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setPosition(float, float)">setPosition</a></strong>(float&nbsp;x,
           float&nbsp;y)</code>
<div class="block">Sets the position where the sprite will be drawn.</div>
</td>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setSize(float, float)">setSize</a></strong>(float&nbsp;width,
       float&nbsp;height)</code>
<div class="block">Sets the size of the sprite when drawn, before scaling and rotation are applied.</div>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.graphics.g2d.<a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></h3>
<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">draw</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getBoundingRectangle()">getBoundingRectangle</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getColor()">getColor</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getRotation()">getRotation</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getScaleX()">getScaleX</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getScaleY()">getScaleY</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getVertices()">getVertices</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#rotate(float)">rotate</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#scale(float)">scale</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#scroll(float, float)">scroll</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#set(com.badlogic.gdx.graphics.g2d.Sprite)">set</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(com.badlogic.gdx.graphics.Color)">setColor</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(float)">setColor</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(float, float, float, float)">setColor</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setRegion(float, float, float, float)">setRegion</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setRotation(float)">setRotation</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setScale(float)">setScale</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setScale(float, float)">setScale</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setU(float)">setU</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setU2(float)">setU2</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setV(float)">setV</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setV2(float)">setV2</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setX(float)">setX</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setY(float)">setY</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#translate(float, float)">translate</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#translateX(float)">translateX</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#translateY(float)">translateY</a></code></li>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.graphics.g2d.<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></h3>
<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionHeight()">getRegionHeight</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionWidth()">getRegionWidth</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionX()">getRegionX</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionY()">getRegionY</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getTexture()">getTexture</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU()">getU</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU2()">getU2</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV()">getV</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV2()">getV2</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#isFlipX()">isFlipX</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#isFlipY()">isFlipY</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(int, int, int, int)">setRegion</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.Texture)">setRegion</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">setRegion</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionHeight(int)">setRegionHeight</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionWidth(int)">setRegionWidth</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionX(int)">setRegionX</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionY(int)">setRegionY</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setTexture(com.badlogic.gdx.graphics.Texture)">setTexture</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(int, int)">split</a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(com.badlogic.gdx.graphics.Texture, int, int)">split</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>TextureAtlas.AtlasSprite</h4>
<pre>public&nbsp;TextureAtlas.AtlasSprite(<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a>&nbsp;region)</pre>
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<h4>TextureAtlas.AtlasSprite</h4>
<pre>public&nbsp;TextureAtlas.AtlasSprite(<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a>&nbsp;sprite)</pre>
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<h4>setPosition</h4>
<pre>public&nbsp;void&nbsp;setPosition(float&nbsp;x,
               float&nbsp;y)</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setPosition(float, float)">Sprite</a></code></strong></div>
<div class="block">Sets the position where the sprite will be drawn. If origin, rotation, or scale are changed, it is slightly more efficient
 to set the position after those operations. If both position and size are to be changed, it is better to use
 <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)"><code>Sprite.setBounds(float, float, float, float)</code></a>.</div>
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<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setPosition(float, float)">setPosition</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></code></dd>
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<pre>public&nbsp;void&nbsp;setBounds(float&nbsp;x,
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<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)">Sprite</a></code></strong></div>
<div class="block">Sets the position and size of the sprite when drawn, before scaling and rotation are applied. If origin, rotation, or scale
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<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)">setBounds</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></code></dd>
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<pre>public&nbsp;void&nbsp;setSize(float&nbsp;width,
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<div class="block">Sets the size of the sprite when drawn, before scaling and rotation are applied. If origin, rotation, or scale are changed,
 it is slightly more efficient to set the size after those operations. If both position and size are to be changed, it is
 better to use <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)"><code>Sprite.setBounds(float, float, float, float)</code></a>.</div>
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<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setSize(float, float)">setSize</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></code></dd>
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<pre>public&nbsp;void&nbsp;setOrigin(float&nbsp;originX,
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<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setOrigin(float, float)">Sprite</a></code></strong></div>
<div class="block">Sets the origin in relation to the sprite's position for scaling and rotation.</div>
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<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setOrigin(float, float)">setOrigin</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></code></dd>
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<pre>public&nbsp;void&nbsp;flip(boolean&nbsp;x,
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<div class="block">boolean parameters are not setting a state, but performing a flip</div>
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<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#flip(boolean, boolean)">flip</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></code></dd>
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<pre>public&nbsp;void&nbsp;rotate90(boolean&nbsp;clockwise)</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#rotate90(boolean)">Sprite</a></code></strong></div>
<div class="block">Rotates this sprite 90 degrees in-place by rotating the texture coordinates. This rotation is unaffected by
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<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#rotate90(boolean)">rotate90</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></code></dd>
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<pre>public&nbsp;float&nbsp;getX()</pre>
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<pre>public&nbsp;float&nbsp;getY()</pre>
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<pre>public&nbsp;float&nbsp;getOriginX()</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginX()">Sprite</a></code></strong></div>
<div class="block">The origin influences <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setPosition(float, float)"><code>Sprite.setPosition(float, float)</code></a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setRotation(float)"><code>Sprite.setRotation(float)</code></a> and the expansion direction of scaling
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<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginX()">getOriginX</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></code></dd>
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<pre>public&nbsp;float&nbsp;getOriginY()</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginY()">Sprite</a></code></strong></div>
<div class="block">The origin influences <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setPosition(float, float)"><code>Sprite.setPosition(float, float)</code></a>, <a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setRotation(float)"><code>Sprite.setRotation(float)</code></a> and the expansion direction of scaling
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<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginY()">getOriginY</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></code></dd>
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<pre>public&nbsp;float&nbsp;getWidth()</pre>
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<dt><span class="strong">Returns:</span></dt><dd>the width of the sprite, not accounting for scale.</dd></dl>
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<pre>public&nbsp;float&nbsp;getHeight()</pre>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getHeight()">getHeight</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></code></dd>
<dt><span class="strong">Returns:</span></dt><dd>the height of the sprite, not accounting for scale.</dd></dl>
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<pre>public&nbsp;float&nbsp;getWidthRatio()</pre>
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<pre>public&nbsp;float&nbsp;getHeightRatio()</pre>
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<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a>&nbsp;getAtlasRegion()</pre>
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