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<title>Uses of Class com.badlogic.gdx.graphics.g2d.SpriteBatch (libgdx API)</title>
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<h2 title="Uses of Class com.badlogic.gdx.graphics.g2d.SpriteBatch" class="title">Uses of Class<br>com.badlogic.gdx.graphics.g2d.SpriteBatch</h2>
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<div class="classUseContainer">
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps.tiled.renderers">com.badlogic.gdx.maps.tiled.renderers</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.utils">com.badlogic.gdx.scenes.scene2d.utils</a></td>
<td class="colLast">&nbsp;</td>
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a> in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">BitmapFontCache.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ParticleEffect.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ParticleEmitter.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Sprite.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</a></code></td>
<td class="colLast"><span class="strong">BitmapFont.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch,
    java.lang.CharSequence&nbsp;str,
    float&nbsp;x,
    float&nbsp;y)</code>
<div class="block">Draws a string at the specified position.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</a></code></td>
<td class="colLast"><span class="strong">BitmapFont.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float, int, int)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch,
    java.lang.CharSequence&nbsp;str,
    float&nbsp;x,
    float&nbsp;y,
    int&nbsp;start,
    int&nbsp;end)</code>
<div class="block">Draws a string at the specified position.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">BitmapFontCache.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch,
    float&nbsp;alphaModulation)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ParticleEffect.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch,
    float&nbsp;delta)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ParticleEmitter.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch,
    float&nbsp;delta)</code>
<div class="block">Updates and draws the particles.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Sprite.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch,
    float&nbsp;alphaModulation)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">NinePatch.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;width,
    float&nbsp;height)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">BitmapFontCache.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, int, int)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch,
    int&nbsp;start,
    int&nbsp;end)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</a></code></td>
<td class="colLast"><span class="strong">BitmapFont.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#drawMultiLine(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float)">drawMultiLine</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch,
             java.lang.CharSequence&nbsp;str,
             float&nbsp;x,
             float&nbsp;y)</code>
<div class="block">Draws a string, which may contain newlines (\n), at the specified position.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</a></code></td>
<td class="colLast"><span class="strong">BitmapFont.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#drawMultiLine(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float, float, com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment)">drawMultiLine</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch,
             java.lang.CharSequence&nbsp;str,
             float&nbsp;x,
             float&nbsp;y,
             float&nbsp;alignmentWidth,
             <a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.HAlignment.html" title="enum in com.badlogic.gdx.graphics.g2d">BitmapFont.HAlignment</a>&nbsp;alignment)</code>
<div class="block">Draws a string, which may contain newlines (\n), at the specified position.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</a></code></td>
<td class="colLast"><span class="strong">BitmapFont.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#drawWrapped(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float, float)">drawWrapped</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch,
           java.lang.CharSequence&nbsp;str,
           float&nbsp;x,
           float&nbsp;y,
           float&nbsp;wrapWidth)</code>
<div class="block">Draws a string, which may contain newlines (\n), with the specified position.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</a></code></td>
<td class="colLast"><span class="strong">BitmapFont.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#drawWrapped(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float, float, com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment)">drawWrapped</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch,
           java.lang.CharSequence&nbsp;str,
           float&nbsp;x,
           float&nbsp;y,
           float&nbsp;wrapWidth,
           <a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.HAlignment.html" title="enum in com.badlogic.gdx.graphics.g2d">BitmapFont.HAlignment</a>&nbsp;alignment)</code>
<div class="block">Draws a string, which may contain newlines (\n), with the specified position.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.maps.tiled.renderers">
<!--   -->
</a>
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a> in <a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/package-summary.html">com.badlogic.gdx.maps.tiled.renderers</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in <a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/package-summary.html">com.badlogic.gdx.maps.tiled.renderers</a> declared as <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></code></td>
<td class="colLast"><span class="strong">BatchTiledMapRenderer.</span><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#spriteBatch">spriteBatch</a></strong></code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/package-summary.html">com.badlogic.gdx.maps.tiled.renderers</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></code></td>
<td class="colLast"><span class="strong">BatchTiledMapRenderer.</span><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#getSpriteBatch()">getSpriteBatch</a></strong>()</code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/package-summary.html">com.badlogic.gdx.maps.tiled.renderers</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#BatchTiledMapRenderer(com.badlogic.gdx.maps.tiled.TiledMap, float, com.badlogic.gdx.graphics.g2d.SpriteBatch)">BatchTiledMapRenderer</a></strong>(<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap</a>&nbsp;map,
                     float&nbsp;unitScale,
                     <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#BatchTiledMapRenderer(com.badlogic.gdx.maps.tiled.TiledMap, com.badlogic.gdx.graphics.g2d.SpriteBatch)">BatchTiledMapRenderer</a></strong>(<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap</a>&nbsp;map,
                     <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html#HexagonalTiledMapRenderer(com.badlogic.gdx.maps.tiled.TiledMap, float, com.badlogic.gdx.graphics.g2d.SpriteBatch)">HexagonalTiledMapRenderer</a></strong>(<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap</a>&nbsp;map,
                         float&nbsp;unitScale,
                         <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html#HexagonalTiledMapRenderer(com.badlogic.gdx.maps.tiled.TiledMap, com.badlogic.gdx.graphics.g2d.SpriteBatch)">HexagonalTiledMapRenderer</a></strong>(<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap</a>&nbsp;map,
                         <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html#IsometricStaggeredTiledMapRenderer(com.badlogic.gdx.maps.tiled.TiledMap, float, com.badlogic.gdx.graphics.g2d.SpriteBatch)">IsometricStaggeredTiledMapRenderer</a></strong>(<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap</a>&nbsp;map,
                                  float&nbsp;unitScale,
                                  <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html#IsometricStaggeredTiledMapRenderer(com.badlogic.gdx.maps.tiled.TiledMap, com.badlogic.gdx.graphics.g2d.SpriteBatch)">IsometricStaggeredTiledMapRenderer</a></strong>(<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap</a>&nbsp;map,
                                  <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html#IsometricTiledMapRenderer(com.badlogic.gdx.maps.tiled.TiledMap, float, com.badlogic.gdx.graphics.g2d.SpriteBatch)">IsometricTiledMapRenderer</a></strong>(<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap</a>&nbsp;map,
                         float&nbsp;unitScale,
                         <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html#IsometricTiledMapRenderer(com.badlogic.gdx.maps.tiled.TiledMap, com.badlogic.gdx.graphics.g2d.SpriteBatch)">IsometricTiledMapRenderer</a></strong>(<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap</a>&nbsp;map,
                         <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html#OrthogonalTiledMapRenderer(com.badlogic.gdx.maps.tiled.TiledMap, float, com.badlogic.gdx.graphics.g2d.SpriteBatch)">OrthogonalTiledMapRenderer</a></strong>(<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap</a>&nbsp;map,
                          float&nbsp;unitScale,
                          <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html#OrthogonalTiledMapRenderer(com.badlogic.gdx.maps.tiled.TiledMap, com.badlogic.gdx.graphics.g2d.SpriteBatch)">OrthogonalTiledMapRenderer</a></strong>(<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap</a>&nbsp;map,
                          <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;spriteBatch)</code>&nbsp;</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d">
<!--   -->
</a>
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a> in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></code></td>
<td class="colLast"><span class="strong">Stage.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#getSpriteBatch()">getSpriteBatch</a></strong>()</code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><span class="strong">Group.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch, com.badlogic.gdx.math.Matrix4)">applyTransform</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
              <a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;transform)</code>
<div class="block">Set the SpriteBatch's transformation matrix, often with the result of <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#computeTransform()"><code>Group.computeTransform()</code></a>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Actor.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>
<div class="block">Draws the actor.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Group.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>
<div class="block">Draws the group and its children.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><span class="strong">Group.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChildren(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChildren</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
            float&nbsp;parentAlpha)</code>
<div class="block">Draws all children.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><span class="strong">Group.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">resetTransform</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch)</code>
<div class="block">Restores the SpriteBatch transform to what it was before <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch, com.badlogic.gdx.math.Matrix4)"><code>Group.applyTransform(SpriteBatch, Matrix4)</code></a>.</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#Stage(float, float, boolean, com.badlogic.gdx.graphics.g2d.SpriteBatch)">Stage</a></strong>(float&nbsp;width,
     float&nbsp;height,
     boolean&nbsp;keepAspectRatio,
     <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch)</code>
<div class="block">Creates a stage with the specified <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#setViewport(float, float, boolean)"><code>viewport</code></a> and <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><code>SpriteBatch</code></a>.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d.ui">
<!--   -->
</a>
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a> in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Button.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">CheckBox.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Image.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ImageButton.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ImageTextButton.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Label.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">List.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ScrollPane.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SelectBox.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Slider.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SplitPane.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Table.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">TextButton.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">TextField.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Touchpad.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Tree.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Widget.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>
<div class="block">If this method is overridden, the super method or <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()"><code>Widget.validate()</code></a> should be called to ensure the widget is laid out.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">WidgetGroup.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>
<div class="block">If this method is overridden, the super method or <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()"><code>WidgetGroup.validate()</code></a> should be called to ensure the widget group is laid
 out.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Window.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><span class="strong">Button.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawBackground</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
              float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><span class="strong">Table.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawBackground</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
              float&nbsp;parentAlpha)</code>
<div class="block">Called to draw the background, before clipping is applied (if enabled).</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><span class="strong">Window.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawBackground</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
              float&nbsp;parentAlpha)</code>&nbsp;</td>
</tr>
</tbody>
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a> in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">BaseDrawable.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;width,
    float&nbsp;height)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Drawable.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;width,
    float&nbsp;height)</code>
<div class="block">Draws this drawable at the specified bounds.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">NinePatchDrawable.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;width,
    float&nbsp;height)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteDrawable.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;width,
    float&nbsp;height)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">TextureRegionDrawable.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;width,
    float&nbsp;height)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">TiledDrawable.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;width,
    float&nbsp;height)</code>&nbsp;</td>
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