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<title>Uses of Class com.badlogic.gdx.graphics.g2d.TextureAtlas (libgdx API)</title>
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<h2 title="Uses of Class com.badlogic.gdx.graphics.g2d.TextureAtlas" class="title">Uses of Class<br>com.badlogic.gdx.graphics.g2d.TextureAtlas</h2>
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<caption><span>Packages that use <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Package</th>
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<td class="colFirst"><a href="#com.badlogic.gdx.assets.loaders">com.badlogic.gdx.assets.loaders</a></td>
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<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d</a></td>
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<td class="colFirst"><a href="#com.badlogic.gdx.maps">com.badlogic.gdx.maps</a></td>
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<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui</a></td>
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a> in <a href="../../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></code></td>
<td class="colLast"><span class="strong">TextureAtlasLoader.</span><code><strong><a href="../../../../../../com/badlogic/gdx/assets/loaders/TextureAtlasLoader.html#load(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter)">load</a></strong>(<a href="../../../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a>&nbsp;assetManager,
    java.lang.String&nbsp;fileName,
    <a href="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;file,
    <a href="../../../../../../com/badlogic/gdx/assets/loaders/TextureAtlasLoader.TextureAtlasParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureAtlasLoader.TextureAtlasParameter</a>&nbsp;parameter)</code>&nbsp;</td>
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a> in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></code></td>
<td class="colLast"><span class="strong">PixmapPacker.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#generateTextureAtlas(com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, boolean)">generateTextureAtlas</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a>&nbsp;minFilter,
                    <a href="../../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a>&nbsp;magFilter,
                    boolean&nbsp;useMipMaps)</code>
<div class="block">Generates a new <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureAtlas</code></a> from the <a href="../../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> instances inserted so far.</div>
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ParticleEffect.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#load(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.g2d.TextureAtlas)">load</a></strong>(<a href="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;effectFile,
    <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a>&nbsp;atlas)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ParticleEffect.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html#loadEmitterImages(com.badlogic.gdx.graphics.g2d.TextureAtlas)">loadEmitterImages</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a>&nbsp;atlas)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">PixmapPacker.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#updateTextureAtlas(com.badlogic.gdx.graphics.g2d.TextureAtlas, com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, boolean)">updateTextureAtlas</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a>&nbsp;atlas,
                  <a href="../../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a>&nbsp;minFilter,
                  <a href="../../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a>&nbsp;magFilter,
                  boolean&nbsp;useMipMaps)</code>
<div class="block">Updates the given <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureAtlas</code></a>, adding any new <a href="../../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> instances packed since the last call to this method.</div>
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a> in <a href="../../../../../../com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/ImageResolver.TextureAtlasImageResolver.html#ImageResolver.TextureAtlasImageResolver(com.badlogic.gdx.graphics.g2d.TextureAtlas)">ImageResolver.TextureAtlasImageResolver</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a>&nbsp;atlas)</code>&nbsp;</td>
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a> in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></code></td>
<td class="colLast"><span class="strong">Skin.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getAtlas()">getAtlas</a></strong>()</code>
<div class="block">Returns the <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureAtlas</code></a> that resources in this skin reference, or null.</div>
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<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Skin.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#addRegions(com.badlogic.gdx.graphics.g2d.TextureAtlas)">addRegions</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a>&nbsp;atlas)</code>
<div class="block">Adds all named txeture regions from the atlas.</div>
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#Skin(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.g2d.TextureAtlas)">Skin</a></strong>(<a href="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;skinFile,
    <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a>&nbsp;atlas)</code>
<div class="block">Creates a skin containing the resources in the specified skin JSON file and the texture regions from the specified atlas.</div>
</td>
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<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#Skin(com.badlogic.gdx.graphics.g2d.TextureAtlas)">Skin</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a>&nbsp;atlas)</code>
<div class="block">Creates a skin containing the texture regions from the specified atlas.</div>
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