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<h2 title="Uses of Class com.badlogic.gdx.graphics.g2d.TextureRegion" class="title">Uses of Class<br>com.badlogic.gdx.graphics.g2d.TextureRegion</h2>
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<div class="classUseContainer">
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.decals">com.badlogic.gdx.graphics.g3d.decals</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps">com.badlogic.gdx.maps</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps.objects">com.badlogic.gdx.maps.objects</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps.tiled">com.badlogic.gdx.maps.tiled</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps.tiled.tiles">com.badlogic.gdx.maps.tiled.tiles</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.utils">com.badlogic.gdx.scenes.scene2d.utils</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.utils">com.badlogic.gdx.utils</a></td>
<td class="colLast">&nbsp;</td>
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a> in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing subclasses, and an explanation">
<caption><span>Subclasses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a> in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></strong></code>
<div class="block">Holds the geometry, color, and texture information for drawing 2D sprites using <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><code>SpriteBatch</code></a>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></strong></code>
<div class="block">Describes the region of a packed image and provides information about the original image before it was packed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></strong></code>
<div class="block">A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
 had not been stripped.</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">Animation.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/Animation.html#getKeyFrame(float)">getKeyFrame</a></strong>(float&nbsp;stateTime)</code>
<div class="block">Returns a <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a> based on the so called state time.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">Animation.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/Animation.html#getKeyFrame(float, boolean)">getKeyFrame</a></strong>(float&nbsp;stateTime,
           boolean&nbsp;looping)</code>
<div class="block">Returns a <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a> based on the so called state time.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">BitmapFont.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getRegion()">getRegion</a></strong>()</code>
<div class="block">Returns the first texture region.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">PolygonRegion.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/PolygonRegion.html#getRegion()">getRegion</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">BitmapFont.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getRegion(int)">getRegion</a></strong>(int&nbsp;index)</code>
<div class="block">Returns the texture page at the given index.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>[]</code></td>
<td class="colLast"><span class="strong">BitmapFont.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getRegions()">getRegions</a></strong>()</code>
<div class="block">Returns the array of TextureRegions that represents each texture page of glyphs.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>[][]</code></td>
<td class="colLast"><span class="strong">TextureRegion.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(int, int)">split</a></strong>(int&nbsp;tileWidth,
     int&nbsp;tileHeight)</code>
<div class="block">Helper function to create tiles out of this TextureRegion starting from the top left corner going to the left and ending at
 the bottom right corner.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>[][]</code></td>
<td class="colLast"><span class="strong">TextureRegion.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(com.badlogic.gdx.graphics.Texture, int, int)">split</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture,
     int&nbsp;tileWidth,
     int&nbsp;tileHeight)</code>
<div class="block">Helper function to create tiles out of the given <a href="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> starting from the top left corner going to the left and
 ending at the bottom right corner.</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteCache.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float)">add</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region,
   float&nbsp;x,
   float&nbsp;y)</code>
<div class="block">Adds the specified region to the cache.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteCache.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float)">add</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region,
   float&nbsp;x,
   float&nbsp;y,
   float&nbsp;width,
   float&nbsp;height)</code>
<div class="block">Adds the specified region to the cache.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteCache.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float, float, float, float, float, float)">add</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region,
   float&nbsp;x,
   float&nbsp;y,
   float&nbsp;originX,
   float&nbsp;originY,
   float&nbsp;width,
   float&nbsp;height,
   float&nbsp;scaleX,
   float&nbsp;scaleY,
   float&nbsp;rotation)</code>
<div class="block">Adds the specified region to the cache.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></code></td>
<td class="colLast"><span class="strong">TextureAtlas.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html#addRegion(java.lang.String, com.badlogic.gdx.graphics.g2d.TextureRegion)">addRegion</a></strong>(java.lang.String&nbsp;name,
         <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;textureRegion)</code>
<div class="block">Adds a region to the atlas.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteBatch.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region,
    float&nbsp;x,
    float&nbsp;y)</code>
<div class="block">Draws a rectangle with the bottom left corner at x,y having the width and height of the region.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteBatch.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;width,
    float&nbsp;height)</code>
<div class="block">Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteBatch.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float, float, float, float, float, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;originX,
    float&nbsp;originY,
    float&nbsp;width,
    float&nbsp;height,
    float&nbsp;scaleX,
    float&nbsp;scaleY,
    float&nbsp;rotation)</code>
<div class="block">Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteBatch.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float, float, float, float, float, float, boolean)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;originX,
    float&nbsp;originY,
    float&nbsp;width,
    float&nbsp;height,
    float&nbsp;scaleX,
    float&nbsp;scaleY,
    float&nbsp;rotation,
    boolean&nbsp;clockwise)</code>
<div class="block">Draws a rectangle with the texture coordinates rotated 90 degrees.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/PolygonRegion.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegion</a></code></td>
<td class="colLast"><span class="strong">PolygonRegionLoader.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.html#load(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.files.FileHandle)">load</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;textureRegion,
    <a href="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;file)</code>
<div class="block">Loads a PolygonRegion from a PSH (Polygon SHape) file.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">TextureRegion.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region)</code>
<div class="block">Sets the texture and coordinates to the specified region.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">TextureRegion.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">setRegion</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region,
         int&nbsp;x,
         int&nbsp;y,
         int&nbsp;width,
         int&nbsp;height)</code>
<div class="block">Sets the texture to that of the specified region and sets the coordinates relative to the specified region.</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/Animation.html#Animation(float, com.badlogic.gdx.graphics.g2d.TextureRegion...)">Animation</a></strong>(float&nbsp;frameDuration,
         <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>...&nbsp;keyFrames)</code>
<div class="block">Constructor, storing the frame duration and key frames.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData, com.badlogic.gdx.graphics.g2d.TextureRegion[], boolean)">BitmapFont</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a>&nbsp;data,
          <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>[]&nbsp;regions,
          boolean&nbsp;integer)</code>
<div class="block">Constructs a new BitmapFont from the given <a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d"><code>BitmapFont.BitmapFontData</code></a> and array of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData, com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)">BitmapFont</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a>&nbsp;data,
          <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region,
          boolean&nbsp;integer)</code>
<div class="block">Constructs a new BitmapFont from the given <a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d"><code>BitmapFont.BitmapFontData</code></a> and <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.g2d.TextureRegion)">BitmapFont</a></strong>(<a href="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;fontFile,
          <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region)</code>
<div class="block">Creates a BitmapFont with the glyphs relative to the specified region.</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)">BitmapFont</a></strong>(<a href="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;fontFile,
          <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region,
          boolean&nbsp;flip)</code>
<div class="block">Creates a BitmapFont with the glyphs relative to the specified region.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion...)">NinePatch</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>...&nbsp;patches)</code>
<div class="block">Construct a nine patch from the given nine texture regions.</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion)">NinePatch</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region)</code>
<div class="block">Construct a degenerate "nine" patch with only a center component.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.Color)">NinePatch</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region,
         <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;color)</code>
<div class="block">Construct a degenerate "nine" patch with only a center component.</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">NinePatch</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region,
         int&nbsp;left,
         int&nbsp;right,
         int&nbsp;top,
         int&nbsp;bottom)</code>
<div class="block">Create a ninepatch by cutting up the given texture region into nine patches.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/PolygonRegion.html#PolygonRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, float[], short[])">PolygonRegion</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region,
             float[]&nbsp;vertices,
             short[]&nbsp;triangles)</code>
<div class="block">Creates a PolygonRegion by triangulating the polygon coordinates in vertices and calculates uvs based on that.</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.g2d.TextureRegion)">Sprite</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region)</code>
<div class="block">Creates a sprite based on a specific TextureRegion, the new sprite's region is a copy of the parameter region - altering one
 does not affect the other</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">Sprite</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region,
      int&nbsp;srcX,
      int&nbsp;srcY,
      int&nbsp;srcWidth,
      int&nbsp;srcHeight)</code>
<div class="block">Creates a sprite with width, height, and texture region equal to the specified size, relative to specified sprite's texture
 region.</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">TextureRegion</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region)</code>
<div class="block">Constructs a region with the same texture and coordinates of the specified region.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">TextureRegion</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region,
             int&nbsp;x,
             int&nbsp;y,
             int&nbsp;width,
             int&nbsp;height)</code>
<div class="block">Constructs a region with the same texture as the specified region and sets the coordinates relative to the specified region.</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructor parameters in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> with type arguments of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/Animation.html#Animation(float, com.badlogic.gdx.utils.Array)">Animation</a></strong>(float&nbsp;frameDuration,
         <a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;? extends <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&gt;&nbsp;keyFrames)</code>
<div class="block">Constructor, storing the frame duration and key frames.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/Animation.html#Animation(float, com.badlogic.gdx.utils.Array, int)">Animation</a></strong>(float&nbsp;frameDuration,
         <a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;? extends <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&gt;&nbsp;keyFrames,
         int&nbsp;playType)</code>
<div class="block">Constructor, storing the frame duration, key frames and play type.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.decals">
<!--   -->
</a>
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a> in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a> declared as <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">DecalMaterial.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#textureRegion">textureRegion</a></strong></code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">Decal.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#getTextureRegion()">getTextureRegion</a></strong>()</code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></code></td>
<td class="colLast"><span class="strong">Decal.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(float, float, com.badlogic.gdx.graphics.g2d.TextureRegion)">newDecal</a></strong>(float&nbsp;width,
        float&nbsp;height,
        <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;textureRegion)</code>
<div class="block">Creates a decal using the region for texturing</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></code></td>
<td class="colLast"><span class="strong">Decal.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(float, float, com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)">newDecal</a></strong>(float&nbsp;width,
        float&nbsp;height,
        <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;textureRegion,
        boolean&nbsp;hasTransparency)</code>
<div class="block">Creates a decal using the region for texturing</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></code></td>
<td class="colLast"><span class="strong">Decal.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(float, float, com.badlogic.gdx.graphics.g2d.TextureRegion, int, int)">newDecal</a></strong>(float&nbsp;width,
        float&nbsp;height,
        <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;textureRegion,
        int&nbsp;srcBlendFactor,
        int&nbsp;dstBlendFactor)</code>
<div class="block">Creates a decal using the region for texturing and the specified blending parameters for blending</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></code></td>
<td class="colLast"><span class="strong">Decal.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(com.badlogic.gdx.graphics.g2d.TextureRegion)">newDecal</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;textureRegion)</code>
<div class="block">Creates a decal assuming the dimensions of the texture region</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></code></td>
<td class="colLast"><span class="strong">Decal.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)">newDecal</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;textureRegion,
        boolean&nbsp;hasTransparency)</code>
<div class="block">Creates a decal assuming the dimensions of the texture region and adding transparency</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Decal.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#setTextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setTextureRegion</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;textureRegion)</code>
<div class="block">Sets the texture region</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.maps">
<!--   -->
</a>
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a> in <a href="../../../../../../com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">ImageResolver.</span><code><strong><a href="../../../../../../com/badlogic/gdx/maps/ImageResolver.html#getImage(java.lang.String)">getImage</a></strong>(java.lang.String&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">ImageResolver.DirectImageResolver.</span><code><strong><a href="../../../../../../com/badlogic/gdx/maps/ImageResolver.DirectImageResolver.html#getImage(java.lang.String)">getImage</a></strong>(java.lang.String&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">ImageResolver.AssetManagerImageResolver.</span><code><strong><a href="../../../../../../com/badlogic/gdx/maps/ImageResolver.AssetManagerImageResolver.html#getImage(java.lang.String)">getImage</a></strong>(java.lang.String&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">ImageResolver.TextureAtlasImageResolver.</span><code><strong><a href="../../../../../../com/badlogic/gdx/maps/ImageResolver.TextureAtlasImageResolver.html#getImage(java.lang.String)">getImage</a></strong>(java.lang.String&nbsp;name)</code>&nbsp;</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.maps.objects">
<!--   -->
</a>
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a> in <a href="../../../../../../com/badlogic/gdx/maps/objects/package-summary.html">com.badlogic.gdx.maps.objects</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/maps/objects/package-summary.html">com.badlogic.gdx.maps.objects</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">TextureMapObject.</span><code><strong><a href="../../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#getTextureRegion()">getTextureRegion</a></strong>()</code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/maps/objects/package-summary.html">com.badlogic.gdx.maps.objects</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">TextureMapObject.</span><code><strong><a href="../../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#setTextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setTextureRegion</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region)</code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/maps/objects/package-summary.html">com.badlogic.gdx.maps.objects</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#TextureMapObject(com.badlogic.gdx.graphics.g2d.TextureRegion)">TextureMapObject</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;textureRegion)</code>
<div class="block">Creates texture map object with the given region</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.maps.tiled">
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</a>
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a> in <a href="../../../../../../com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">TiledMapTile.</span><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMapTile.html#getTextureRegion()">getTextureRegion</a></strong>()</code>&nbsp;</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.maps.tiled.tiles">
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a> in <a href="../../../../../../com/badlogic/gdx/maps/tiled/tiles/package-summary.html">com.badlogic.gdx.maps.tiled.tiles</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/maps/tiled/tiles/package-summary.html">com.badlogic.gdx.maps.tiled.tiles</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">AnimatedTiledMapTile.</span><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#getTextureRegion()">getTextureRegion</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">StaticTiledMapTile.</span><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html#getTextureRegion()">getTextureRegion</a></strong>()</code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/maps/tiled/tiles/package-summary.html">com.badlogic.gdx.maps.tiled.tiles</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html#StaticTiledMapTile(com.badlogic.gdx.graphics.g2d.TextureRegion)">StaticTiledMapTile</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;textureRegion)</code>
<div class="block">Creates a static tile with the given region</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d.ui">
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</a>
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a> in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">Skin.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getRegion(java.lang.String)">getRegion</a></strong>(java.lang.String&nbsp;name)</code>
<div class="block">Returns a registered texture region.</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.TextureRegion)">Image</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region)</code>
<div class="block">Creates an image stretched, and aligned center.</div>
</td>
</tr>
</tbody>
</table>
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a> in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">TextureRegionDrawable.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html#getRegion()">getRegion</a></strong>()</code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">TextureRegionDrawable.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region)</code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html#TextureRegionDrawable(com.badlogic.gdx.graphics.g2d.TextureRegion)">TextureRegionDrawable</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html#TiledDrawable(com.badlogic.gdx.graphics.g2d.TextureRegion)">TiledDrawable</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region)</code>&nbsp;</td>
</tr>
</tbody>
</table>
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<li class="blockList"><a name="com.badlogic.gdx.utils">
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a> in <a href="../../../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">ScreenUtils.</span><code><strong><a href="../../../../../../com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferTexture()">getFrameBufferTexture</a></strong>()</code>
<div class="block">Returns the default framebuffer contents as a <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a> with a width and height equal to the current screen
 size.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></code></td>
<td class="colLast"><span class="strong">ScreenUtils.</span><code><strong><a href="../../../../../../com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferTexture(int, int, int, int)">getFrameBufferTexture</a></strong>(int&nbsp;x,
                     int&nbsp;y,
                     int&nbsp;w,
                     int&nbsp;h)</code>
<div class="block">Returns a portion of the default framebuffer contents specified by x, y, width and height as a <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a> with
 the same dimensions.</div>
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