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<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</a></td>
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 An Animation stores a list of <a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a>s representing an animated sequence, e.g.</div>
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<div class="block">Renders bitmap fonts.</div>
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<div class="block">Caches glyph geometry for a BitmapFont, providing a fast way to render static text.</div>
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<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></td>
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<div class="block">A 3x3 grid of texture regions.</div>
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<div class="block">See <a href="http://www.badlogicgames.com/wordpress/?p=1255">http://www.badlogicgames.com/wordpress/?p=1255</a></div>
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<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffectPool.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffectPool</a></td>
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<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></td>
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<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></td>
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<div class="block">Packs <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> instances into one more more <a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d"><code>PixmapPacker.Page</code></a> instances to generate an atlas of Pixmap instances.</div>
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<div class="block">Defines a polygon shape on top of a texture region to avoid drawing transparent pixels.</div>
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<div class="block">A PolygonSpriteBatch is used to draw 2D polygons that reference a texture (region).</div>
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<div class="block">Holds the geometry, color, and texture information for drawing 2D sprites using <a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><code>SpriteBatch</code></a>.</div>
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<div class="block">A SpriteBatch is used to draw 2D rectangles that reference a texture (region).</div>
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<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></td>
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<div class="block">Draws 2D images, optimized for geometry that does not change.</div>
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<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></td>
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<div class="block">Loads images from texture atlases created by TexturePacker.<br>
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 A TextureAtlas must be disposed to free up the resources consumed by the backing textures.</div>
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<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></td>
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<div class="block">Describes the region of a packed image and provides information about the original image before it was packed.</div>
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<div class="block">A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
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<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData</a></td>
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<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a></td>
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<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></td>
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<div class="block">Defines a rectangular area of a texture.</div>
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<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.HAlignment.html" title="enum in com.badlogic.gdx.graphics.g2d">BitmapFont.HAlignment</a></td>
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<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnEllipseSide</a></td>
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