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<th class="colOne" scope="col">Class and Description</th>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/BitmapFont.html#com.badlogic.gdx.assets.loaders">BitmapFont</a>
<div class="block">Renders bitmap fonts.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/ParticleEffect.html#com.badlogic.gdx.assets.loaders">ParticleEffect</a>
<div class="block">See <a href="http://www.badlogicgames.com/wordpress/?p=1255">http://www.badlogicgames.com/wordpress/?p=1255</a></div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureAtlas.html#com.badlogic.gdx.assets.loaders">TextureAtlas</a>
<div class="block">Loads images from texture atlases created by TexturePacker.<br>
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 A TextureAtlas must be disposed to free up the resources consumed by the backing textures.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/Gdx2DPixmap.html#com.badlogic.gdx.graphics">Gdx2DPixmap</a>&nbsp;</td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/BitmapFont.html#com.badlogic.gdx.graphics.g2d">BitmapFont</a>
<div class="block">Renders bitmap fonts.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/BitmapFontCache.html#com.badlogic.gdx.graphics.g2d">BitmapFontCache</a>
<div class="block">Caches glyph geometry for a BitmapFont, providing a fast way to render static text.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/NinePatch.html#com.badlogic.gdx.graphics.g2d">NinePatch</a>
<div class="block">A 3x3 grid of texture regions.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/ParticleEffect.html#com.badlogic.gdx.graphics.g2d">ParticleEffect</a>
<div class="block">See <a href="http://www.badlogicgames.com/wordpress/?p=1255">http://www.badlogicgames.com/wordpress/?p=1255</a></div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/PixmapPacker.Page.html#com.badlogic.gdx.graphics.g2d">PixmapPacker.Page</a>&nbsp;</td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/PolygonRegion.html#com.badlogic.gdx.graphics.g2d">PolygonRegion</a>
<div class="block">Defines a polygon shape on top of a texture region to avoid drawing transparent pixels.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/PolygonSprite.html#com.badlogic.gdx.graphics.g2d">PolygonSprite</a>&nbsp;</td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/PolygonSpriteBatch.html#com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a>
<div class="block">A PolygonSpriteBatch is used to draw 2D polygons that reference a texture (region).</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/Sprite.html#com.badlogic.gdx.graphics.g2d">Sprite</a>
<div class="block">Holds the geometry, color, and texture information for drawing 2D sprites using <a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><code>SpriteBatch</code></a>.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/SpriteBatch.html#com.badlogic.gdx.graphics.g2d">SpriteBatch</a>
<div class="block">A SpriteBatch is used to draw 2D rectangles that reference a texture (region).</div>
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<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureAtlas.html#com.badlogic.gdx.graphics.g2d">TextureAtlas</a>
<div class="block">Loads images from texture atlases created by TexturePacker.<br>
 <br>
 A TextureAtlas must be disposed to free up the resources consumed by the backing textures.</div>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureAtlas.AtlasRegion.html#com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a>
<div class="block">Describes the region of a packed image and provides information about the original image before it was packed.</div>
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<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureAtlas.AtlasSprite.html#com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a>
<div class="block">A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
 had not been stripped.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureAtlas.TextureAtlasData.html#com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData</a>&nbsp;</td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureAtlas.TextureAtlasData.Region.html#com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a>&nbsp;</td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureRegion.html#com.badlogic.gdx.graphics.g2d">TextureRegion</a>
<div class="block">Defines a rectangular area of a texture.</div>
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<div class="block">Defines a rectangular area of a texture.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureAtlas.html#com.badlogic.gdx.maps">TextureAtlas</a>
<div class="block">Loads images from texture atlases created by TexturePacker.<br>
 <br>
 A TextureAtlas must be disposed to free up the resources consumed by the backing textures.</div>
</td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureRegion.html#com.badlogic.gdx.maps">TextureRegion</a>
<div class="block">Defines a rectangular area of a texture.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureRegion.html#com.badlogic.gdx.maps.objects">TextureRegion</a>
<div class="block">Defines a rectangular area of a texture.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureRegion.html#com.badlogic.gdx.maps.tiled">TextureRegion</a>
<div class="block">Defines a rectangular area of a texture.</div>
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