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<th class="colFirst" scope="col">Package
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<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.assets.loaders">com.badlogic.gdx.assets.loaders
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<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d
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<th class="colOne" scope="col">Class and Description
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<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/BitmapFont.html#com.badlogic.gdx.assets.loaders">BitmapFont
</a>
<div class="block">Renders bitmap fonts.
</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/BitmapFont.BitmapFontData.html#com.badlogic.gdx.assets.loaders">BitmapFont.BitmapFontData
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/ParticleEffect.html#com.badlogic.gdx.assets.loaders">ParticleEffect
</a>
<div class="block">See
<a href="http://www.badlogicgames.com/wordpress/?p=1255">http://www.badlogicgames.com/wordpress/?p=1255
</a></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureAtlas.html#com.badlogic.gdx.assets.loaders">TextureAtlas
</a>
<div class="block">Loads images from texture atlases created by TexturePacker.
<br>
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A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
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<th class="colOne" scope="col">Class and Description
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/Gdx2DPixmap.html#com.badlogic.gdx.graphics">Gdx2DPixmap
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/BitmapFont.html#com.badlogic.gdx.graphics.g2d">BitmapFont
</a>
<div class="block">Renders bitmap fonts.
</div>
</td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/BitmapFont.BitmapFontData.html#com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/BitmapFont.HAlignment.html#com.badlogic.gdx.graphics.g2d">BitmapFont.HAlignment
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/BitmapFont.TextBounds.html#com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds
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<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/BitmapFontCache.html#com.badlogic.gdx.graphics.g2d">BitmapFontCache
</a>
<div class="block">Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/Gdx2DPixmap.html#com.badlogic.gdx.graphics.g2d">Gdx2DPixmap
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/NinePatch.html#com.badlogic.gdx.graphics.g2d">NinePatch
</a>
<div class="block">A 3x3 grid of texture regions.
</div>
</td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/ParticleEffect.html#com.badlogic.gdx.graphics.g2d">ParticleEffect
</a>
<div class="block">See
<a href="http://www.badlogicgames.com/wordpress/?p=1255">http://www.badlogicgames.com/wordpress/?p=1255
</a></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/ParticleEffectPool.PooledEffect.html#com.badlogic.gdx.graphics.g2d">ParticleEffectPool.PooledEffect
</a> </td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/ParticleEmitter.html#com.badlogic.gdx.graphics.g2d">ParticleEmitter
</a> </td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/ParticleEmitter.GradientColorValue.html#com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue
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</a> </td>
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</a> </td>
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</a> </td>
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</a> </td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/ParticleEmitter.SpawnShape.html#com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShape
</a> </td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/ParticleEmitter.SpawnShapeValue.html#com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue
</a> </td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/PixmapPacker.Page.html#com.badlogic.gdx.graphics.g2d">PixmapPacker.Page
</a> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/PolygonRegion.html#com.badlogic.gdx.graphics.g2d">PolygonRegion
</a>
<div class="block">Defines a polygon shape on top of a texture region to avoid drawing transparent pixels.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/PolygonSprite.html#com.badlogic.gdx.graphics.g2d">PolygonSprite
</a> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/PolygonSpriteBatch.html#com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch
</a>
<div class="block">A PolygonSpriteBatch is used to draw 2D polygons that reference a texture (region).
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/Sprite.html#com.badlogic.gdx.graphics.g2d">Sprite
</a>
<div class="block">Holds the geometry, color, and texture information for drawing 2D sprites using
<a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><code>SpriteBatch
</code></a>.
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/SpriteBatch.html#com.badlogic.gdx.graphics.g2d">SpriteBatch
</a>
<div class="block">A SpriteBatch is used to draw 2D rectangles that reference a texture (region).
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureAtlas.html#com.badlogic.gdx.graphics.g2d">TextureAtlas
</a>
<div class="block">Loads images from texture atlases created by TexturePacker.
<br>
<br>
A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureAtlas.AtlasRegion.html#com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion
</a>
<div class="block">Describes the region of a packed image and provides information about the original image before it was packed.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureAtlas.AtlasSprite.html#com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite
</a>
<div class="block">A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
had not been stripped.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureAtlas.TextureAtlasData.html#com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData
</a> </td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureAtlas.TextureAtlasData.Page.html#com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page
</a> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureAtlas.TextureAtlasData.Region.html#com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region
</a> </td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureRegion.html#com.badlogic.gdx.graphics.g2d">TextureRegion
</a>
<div class="block">Defines a rectangular area of a texture.
</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureRegion.html#com.badlogic.gdx.graphics.g3d.decals">TextureRegion
</a>
<div class="block">Defines a rectangular area of a texture.
</div>
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</a></span><span class="tabEnd"> </span></caption>
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<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureAtlas.html#com.badlogic.gdx.maps">TextureAtlas
</a>
<div class="block">Loads images from texture atlases created by TexturePacker.
<br>
<br>
A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureRegion.html#com.badlogic.gdx.maps">TextureRegion
</a>
<div class="block">Defines a rectangular area of a texture.
</div>
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</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureRegion.html#com.badlogic.gdx.maps.objects">TextureRegion
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<div class="block">Defines a rectangular area of a texture.
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<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/graphics/g2d/class-use/TextureRegion.html#com.badlogic.gdx.maps.tiled">TextureRegion
</a>
<div class="block">Defines a rectangular area of a texture.
</div>
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