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<div class="subTitle">com.badlogic.gdx.graphics.g3d
</div>
<h2 title="Class Attributes" class="title">Class Attributes
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.g3d.Attributes
</li>
</ul>
</li>
</ul>
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<dt>All Implemented Interfaces:
</dt>
<dd>java.lang.Iterable
<<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>>, java.util.Comparator
<<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>></dd>
</dl>
<dl>
<dt>Direct Known Subclasses:
</dt>
<dd><a href="../../../../../com/badlogic/gdx/graphics/g3d/Environment.html" title="class in com.badlogic.gdx.graphics.g3d">Environment
</a>,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a></dd>
</dl>
<hr>
<br>
<pre>public class
<span class="strong">Attributes
</span>
extends java.lang.Object
implements java.lang.Iterable
<<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>>, java.util.Comparator
<<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>></pre>
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<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#attributes">attributes
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected long
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#mask">mask
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#sorted">sorted
</a></strong></code> </td>
</tr>
</table>
</li>
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#Attributes()">Attributes
</a></strong>()
</code> </td>
</tr>
</table>
</li>
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#clear()">clear
</a></strong>()
</code>
<div class="block">Removes all attributes
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#compare(com.badlogic.gdx.graphics.g3d.Attribute, com.badlogic.gdx.graphics.g3d.Attribute)">compare
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> arg0,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> arg1)
</code>
<div class="block">Used for sorting attributes
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#get(com.badlogic.gdx.utils.Array, long)">get
</a></strong>(
<a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>> out,
long
type)
</code>
<div class="block">Get multiple attributes at once.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><T extends
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>> <br>T
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#get(java.lang.Class, long)">get
</a></strong>(java.lang.Class
<T
> clazz,
long
type)
</code>
<div class="block">Example usage: ((BlendingAttribute)material.get(BlendingAttribute.ID)).sourceFunction;
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#get(long)">get
</a></strong>(long
type)
</code>
<div class="block">Example usage: ((BlendingAttribute)material.get(BlendingAttribute.ID)).sourceFunction;
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>long
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#getMask()">getMask
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#has(long)">has
</a></strong>(long
type)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#indexOf(long)">indexOf
</a></strong>(long
type)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.util.Iterator
<<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#iterator()">iterator
</a></strong>()
</code>
<div class="block">Used for iterating through the attributes
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#remove(long)">remove
</a></strong>(long
mask)
</code>
<div class="block">Removes the attribute from the material, i.e.: material.remove(BlendingAttribute.ID);
Can also be used to remove multiple attributes also, i.e.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#same(com.badlogic.gdx.graphics.g3d.Attributes)">same
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes
</a> other)
</code>
<div class="block">See
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#same(com.badlogic.gdx.graphics.g3d.Attributes, boolean)"><code>same(Attributes, boolean)
</code></a></div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#same(com.badlogic.gdx.graphics.g3d.Attributes, boolean)">same
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes
</a> other,
boolean
compareValues)
</code>
<div class="block">Check if this collection has the same attributes as the other collection.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#set(com.badlogic.gdx.graphics.g3d.Attribute...)">set
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>...
attributes)
</code>
<div class="block">Add an array of attributes to this material.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#set(com.badlogic.gdx.graphics.g3d.Attribute)">set
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute)
</code>
<div class="block">Add a attribute to this material.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#set(com.badlogic.gdx.graphics.g3d.Attribute, com.badlogic.gdx.graphics.g3d.Attribute)">set
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute1,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute2)
</code>
<div class="block">Add multiple attributes to this material.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#set(com.badlogic.gdx.graphics.g3d.Attribute, com.badlogic.gdx.graphics.g3d.Attribute, com.badlogic.gdx.graphics.g3d.Attribute)">set
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute1,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute2,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute3)
</code>
<div class="block">Add multiple attributes to this material.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#set(com.badlogic.gdx.graphics.g3d.Attribute, com.badlogic.gdx.graphics.g3d.Attribute, com.badlogic.gdx.graphics.g3d.Attribute, com.badlogic.gdx.graphics.g3d.Attribute)">set
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute1,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute2,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute3,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute4)
</code>
<div class="block">Add multiple attributes to this material.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#set(java.lang.Iterable)">set
</a></strong>(java.lang.Iterable
<<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>> attributes)
</code>
<div class="block">Add an array of attributes to this material.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#size()">size
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#sort()">sort
</a></strong>()
</code>
<div class="block">Sort the attributes by their ID
</div>
</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.util.Comparator">
<!-- -->
</a>
<h3>Methods inherited from interface
java.util.Comparator
</h3>
<code>equals
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ FIELD DETAIL =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_detail">
<!-- -->
</a>
<h3>Field Detail
</h3>
<a name="mask">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>mask
</h4>
<pre>protected
long mask
</pre>
</li>
</ul>
<a name="attributes">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>attributes
</h4>
<pre>protected final
<a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>> attributes
</pre>
</li>
</ul>
<a name="sorted">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>sorted
</h4>
<pre>protected
boolean sorted
</pre>
</li>
</ul>
</li>
</ul>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
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</a>
<h3>Constructor Detail
</h3>
<a name="Attributes()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>Attributes
</h4>
<pre>public
Attributes()
</pre>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail
</h3>
<a name="sort()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>sort
</h4>
<pre>public final
void
sort()
</pre>
<div class="block">Sort the attributes by their ID
</div>
</li>
</ul>
<a name="getMask()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getMask
</h4>
<pre>public final
long
getMask()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>Bitwise mask of the ID's of all the containing attributes
</dd></dl>
</li>
</ul>
<a name="get(long)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>get
</h4>
<pre>public final
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> get(long
type)
</pre>
<div class="block">Example usage: ((BlendingAttribute)material.get(BlendingAttribute.ID)).sourceFunction;
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>The attribute (which can safely be cast) if any, otherwise null
</dd></dl>
</li>
</ul>
<a name="get(java.lang.Class, long)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>get
</h4>
<pre>public final
<T extends
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>> T
get(java.lang.Class
<T
> clazz,
long
type)
</pre>
<div class="block">Example usage: ((BlendingAttribute)material.get(BlendingAttribute.ID)).sourceFunction;
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>The attribute if any, otherwise null
</dd></dl>
</li>
</ul>
<a name="get(com.badlogic.gdx.utils.Array, long)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>get
</h4>
<pre>public final
<a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>> get(
<a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>> out,
long
type)
</pre>
<div class="block">Get multiple attributes at once.
Example: material.get(out, ColorAttribute.Diffuse | ColorAttribute.Specular | TextureAttribute.Diffuse);
</div>
</li>
</ul>
<a name="clear()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>clear
</h4>
<pre>public final
void
clear()
</pre>
<div class="block">Removes all attributes
</div>
</li>
</ul>
<a name="size()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>size
</h4>
<pre>public
int
size()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>The amount of attributes this material contains.
</dd></dl>
</li>
</ul>
<a name="set(com.badlogic.gdx.graphics.g3d.Attribute)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
void
set(
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute)
</pre>
<div class="block">Add a attribute to this material.
If the material already contains an attribute of the same type it is overwritten.
</div>
</li>
</ul>
<a name="set(com.badlogic.gdx.graphics.g3d.Attribute, com.badlogic.gdx.graphics.g3d.Attribute)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
void
set(
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute1,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute2)
</pre>
<div class="block">Add multiple attributes to this material.
If the material already contains an attribute of the same type it is overwritten.
</div>
</li>
</ul>
<a name="set(com.badlogic.gdx.graphics.g3d.Attribute, com.badlogic.gdx.graphics.g3d.Attribute, com.badlogic.gdx.graphics.g3d.Attribute)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
void
set(
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute1,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute2,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute3)
</pre>
<div class="block">Add multiple attributes to this material.
If the material already contains an attribute of the same type it is overwritten.
</div>
</li>
</ul>
<a name="set(com.badlogic.gdx.graphics.g3d.Attribute, com.badlogic.gdx.graphics.g3d.Attribute, com.badlogic.gdx.graphics.g3d.Attribute, com.badlogic.gdx.graphics.g3d.Attribute)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
void
set(
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute1,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute2,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute3,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> attribute4)
</pre>
<div class="block">Add multiple attributes to this material.
If the material already contains an attribute of the same type it is overwritten.
</div>
</li>
</ul>
<a name="set(com.badlogic.gdx.graphics.g3d.Attribute...)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
void
set(
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>...
attributes)
</pre>
<div class="block">Add an array of attributes to this material.
If the material already contains an attribute of the same type it is overwritten.
</div>
</li>
</ul>
<a name="set(java.lang.Iterable)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
void
set(java.lang.Iterable
<<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>> attributes)
</pre>
<div class="block">Add an array of attributes to this material.
If the material already contains an attribute of the same type it is overwritten.
</div>
</li>
</ul>
<a name="remove(long)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>remove
</h4>
<pre>public final
void
remove(long
mask)
</pre>
<div class="block">Removes the attribute from the material, i.e.: material.remove(BlendingAttribute.ID);
Can also be used to remove multiple attributes also, i.e. remove(AttributeA.ID | AttributeB.ID);
</div>
</li>
</ul>
<a name="has(long)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>has
</h4>
<pre>public final
boolean
has(long
type)
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>True if this collection has the specified attribute, i.e. attributes.has(ColorAttribute.Diffuse);
Or when multiple attribute types are specified, true if this collection has all specified attributes,
i.e. attributes.has(out, ColorAttribute.Diffuse | ColorAttribute.Specular | TextureAttribute.Diffuse);
</dd></dl>
</li>
</ul>
<a name="indexOf(long)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>indexOf
</h4>
<pre>protected
int
indexOf(long
type)
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>the index of the attribute with the specified type or negative if not available.
</dd></dl>
</li>
</ul>
<a name="same(com.badlogic.gdx.graphics.g3d.Attributes, boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>same
</h4>
<pre>public final
boolean
same(
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes
</a> other,
boolean
compareValues)
</pre>
<div class="block">Check if this collection has the same attributes as the other collection.
If compareValues is true, it also compares the values of each attribute.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>compareValues
</code> - True to compare attribute values, false to only compare attribute types
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>True if this collection contains the same attributes (and optionally attribute values) as the other.
</dd></dl>
</li>
</ul>
<a name="same(com.badlogic.gdx.graphics.g3d.Attributes)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>same
</h4>
<pre>public final
boolean
same(
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes
</a> other)
</pre>
<div class="block">See
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html#same(com.badlogic.gdx.graphics.g3d.Attributes, boolean)"><code>same(Attributes, boolean)
</code></a></div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>True if this collection contains the same attributes (but not values) as the other.
</dd></dl>
</li>
</ul>
<a name="compare(com.badlogic.gdx.graphics.g3d.Attribute, com.badlogic.gdx.graphics.g3d.Attribute)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>compare
</h4>
<pre>public final
int
compare(
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> arg0,
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a> arg1)
</pre>
<div class="block">Used for sorting attributes
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code>compare
</code> in interface
<code>java.util.Comparator
<<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>></code></dd>
</dl>
</li>
</ul>
<a name="iterator()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>iterator
</h4>
<pre>public final
java.util.Iterator
<<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>> iterator()
</pre>
<div class="block">Used for iterating through the attributes
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code>iterator
</code> in interface
<code>java.lang.Iterable
<<a href="../../../../../com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute
</a>></code></dd>
</dl>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
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