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<div class="subTitle">com.badlogic.gdx.graphics.g3d</div>
<h2 title="Interface Shader" class="title">Interface Shader</h2>
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<dt>All Superinterfaces:</dt>
<dd><a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></dd>
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<dt>All Known Implementing Classes:</dt>
<dd><a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a>, <a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a>, <a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader</a>, <a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/GLES10Shader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">GLES10Shader</a></dd>
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<pre>public interface <span class="strong">Shader</span>
extends <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></pre>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">begin</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a>&nbsp;camera,
     <a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext</a>&nbsp;context)</code>
<div class="block">Initializes the context for exclusive rendering by this shader</div>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#canRender(com.badlogic.gdx.graphics.g3d.Renderable)">canRender</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;instance)</code>
<div class="block">Whether this shader is intended to render the <a href="../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a></div>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#compareTo(com.badlogic.gdx.graphics.g3d.Shader)">compareTo</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a>&nbsp;other)</code>
<div class="block">Compare this shader against the other, used for sorting, light weight shaders are rendered first.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()">end</a></strong>()</code>
<div class="block">Cleanup the context so other shaders can render</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#init()">init</a></strong>()</code>
<div class="block">Initializes the Shader, must be called before the Shader can be used</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">render</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable)</code>
<div class="block">Renders the <a href="../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> must be called between <a href="../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)"><code>begin(Camera, RenderContext)</code></a> and <a href="../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()"><code>end()</code></a></div>
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<h3>Methods inherited from interface&nbsp;com.badlogic.gdx.utils.<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></h3>
<code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose</a></code></li>
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<h4>init</h4>
<pre>void&nbsp;init()</pre>
<div class="block">Initializes the Shader, must be called before the Shader can be used</div>
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<h4>compareTo</h4>
<pre>int&nbsp;compareTo(<a href="../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a>&nbsp;other)</pre>
<div class="block">Compare this shader against the other, used for sorting, light weight shaders are rendered first.</div>
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<h4>canRender</h4>
<pre>boolean&nbsp;canRender(<a href="../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;instance)</pre>
<div class="block">Whether this shader is intended to render the <a href="../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a></div>
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<h4>begin</h4>
<pre>void&nbsp;begin(<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a>&nbsp;camera,
         <a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext</a>&nbsp;context)</pre>
<div class="block">Initializes the context for exclusive rendering by this shader</div>
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<h4>render</h4>
<pre>void&nbsp;render(<a href="../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable)</pre>
<div class="block">Renders the <a href="../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> must be called between <a href="../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)"><code>begin(Camera, RenderContext)</code></a> and <a href="../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()"><code>end()</code></a></div>
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<h4>end</h4>
<pre>void&nbsp;end()</pre>
<div class="block">Cleanup the context so other shaders can render</div>
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