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<title>Uses of Class com.badlogic.gdx.graphics.g3d.Model (libgdx API)
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<h2 title="Uses of Class com.badlogic.gdx.graphics.g3d.Model" class="title">Uses of Class
<br>com.badlogic.gdx.graphics.g3d.Model
</h2>
</div>
<div class="classUseContainer">
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Package
</th>
<th class="colLast" scope="col">Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.assets.loaders">com.badlogic.gdx.assets.loaders
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d">com.badlogic.gdx.graphics.g3d
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.loader">com.badlogic.gdx.graphics.g3d.loader
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.utils">com.badlogic.gdx.graphics.g3d.utils
</a></td>
<td class="colLast"> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<ul class="blockList">
<li class="blockList"><a name="com.badlogic.gdx.assets.loaders">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> in
<a href="../../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders
</a> with type parameters of type
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/assets/loaders/ModelLoader.html" title="class in com.badlogic.gdx.assets.loaders">ModelLoader
</a><P extends
<a href="../../../../../../com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets">AssetLoaderParameters
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a>>></strong></code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders
</a> that return
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelLoader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/assets/loaders/ModelLoader.html#loadModel(com.badlogic.gdx.files.FileHandle)">loadModel
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> fileHandle)
</code>
<div class="block">Directly load the model on the calling thread.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelLoader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/assets/loaders/ModelLoader.html#loadModel(com.badlogic.gdx.files.FileHandle, P)">loadModel
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> fileHandle,
<a href="../../../../../../com/badlogic/gdx/assets/loaders/ModelLoader.html" title="type parameter in ModelLoader">P
</a> parameters)
</code>
<div class="block">Directly load the model on the calling thread.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelLoader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/assets/loaders/ModelLoader.html#loadModel(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.g3d.utils.TextureProvider)">loadModel
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> fileHandle,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureProvider.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureProvider
</a> textureProvider)
</code>
<div class="block">Directly load the model on the calling thread.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelLoader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/assets/loaders/ModelLoader.html#loadModel(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.g3d.utils.TextureProvider, P)">loadModel
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> fileHandle,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureProvider.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureProvider
</a> textureProvider,
<a href="../../../../../../com/badlogic/gdx/assets/loaders/ModelLoader.html" title="type parameter in ModelLoader">P
</a> parameters)
</code>
<div class="block">Directly load the model on the calling thread.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelLoader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/assets/loaders/ModelLoader.html#loadSync(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.files.FileHandle, P)">loadSync
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager
</a> manager,
java.lang.String
fileName,
<a href="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file,
<a href="../../../../../../com/badlogic/gdx/assets/loaders/ModelLoader.html" title="type parameter in ModelLoader">P
</a> parameters)
</code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a> declared as
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelInstance.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#model">model
</a></strong></code>
<div class="block">the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Model
</code></a> this instances derives from
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a> with parameters of type
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance(com.badlogic.gdx.graphics.g3d.Model)">ModelInstance
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> model)
</code>
<div class="block">Constructs a new ModelInstance with all nodes and materials of the given model.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance(com.badlogic.gdx.graphics.g3d.Model, com.badlogic.gdx.utils.Array)">ModelInstance
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> model,
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><java.lang.String
> rootNodeIds)
</code>
<div class="block">Constructs a new ModelInstance with only the specified nodes and materials of the given model.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance(com.badlogic.gdx.graphics.g3d.Model, float, float, float)">ModelInstance
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> model,
float
x,
float
y,
float
z)
</code>
<div class="block">Constructs a new ModelInstance at the specified position.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance(com.badlogic.gdx.graphics.g3d.Model, com.badlogic.gdx.math.Matrix4)">ModelInstance
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> model,
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transform)
</code>
<div class="block">Constructs a new ModelInstance with the specified transform.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance(com.badlogic.gdx.graphics.g3d.Model, com.badlogic.gdx.math.Matrix4, com.badlogic.gdx.utils.Array)">ModelInstance
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> model,
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transform,
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><java.lang.String
> rootNodeIds)
</code>
<div class="block">Constructs a new ModelInstance with only the specified nodes and materials of the given model.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance(com.badlogic.gdx.graphics.g3d.Model, com.badlogic.gdx.math.Matrix4, java.lang.String...)">ModelInstance
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> model,
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transform,
java.lang.String...
rootNodeIds)
</code>
<div class="block">Constructs a new ModelInstance with only the specified nodes and materials of the given model.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance(com.badlogic.gdx.graphics.g3d.Model, com.badlogic.gdx.math.Matrix4, java.lang.String, boolean)">ModelInstance
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> model,
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transform,
java.lang.String
nodeId,
boolean
mergeTransform)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance(com.badlogic.gdx.graphics.g3d.Model, com.badlogic.gdx.math.Matrix4, java.lang.String, boolean, boolean)">ModelInstance
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> model,
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transform,
java.lang.String
nodeId,
boolean
parentTransform,
boolean
mergeTransform)
</code>
<div class="block">Recursively searches the mode for the specified node.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance(com.badlogic.gdx.graphics.g3d.Model, com.badlogic.gdx.math.Matrix4, java.lang.String, boolean, boolean, boolean)">ModelInstance
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> model,
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transform,
java.lang.String
nodeId,
boolean
recursive,
boolean
parentTransform,
boolean
mergeTransform)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance(com.badlogic.gdx.graphics.g3d.Model, java.lang.String...)">ModelInstance
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> model,
java.lang.String...
rootNodeIds)
</code>
<div class="block">Constructs a new ModelInstance with only the specified nodes and materials of the given model.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance(com.badlogic.gdx.graphics.g3d.Model, java.lang.String, boolean)">ModelInstance
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> model,
java.lang.String
nodeId,
boolean
mergeTransform)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance(com.badlogic.gdx.graphics.g3d.Model, java.lang.String, boolean, boolean)">ModelInstance
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> model,
java.lang.String
nodeId,
boolean
parentTransform,
boolean
mergeTransform)
</code>
<div class="block">Recursively searches the mode for the specified node.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance(com.badlogic.gdx.graphics.g3d.Model, java.lang.String, boolean, boolean, boolean)">ModelInstance
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> model,
java.lang.String
nodeId,
boolean
recursive,
boolean
parentTransform,
boolean
mergeTransform)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance(com.badlogic.gdx.graphics.g3d.Model, com.badlogic.gdx.math.Vector3)">ModelInstance
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> model,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> position)
</code>
<div class="block">Constructs a new ModelInstance at the specified position.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.loader">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/loader/package-summary.html">com.badlogic.gdx.graphics.g3d.loader
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/loader/package-summary.html">com.badlogic.gdx.graphics.g3d.loader
</a> that return
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ObjLoader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html#loadModel(com.badlogic.gdx.files.FileHandle, boolean)">loadModel
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> fileHandle,
boolean
flipV)
</code>
<div class="block">Directly load the model on the calling thread.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ObjLoader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html#loadObj(com.badlogic.gdx.files.FileHandle)">loadObj
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file)
</code>
<div class="block"><strong>Deprecated.
</strong>
<div class="block"><i>Use
<a href="../../../../../../com/badlogic/gdx/assets/loaders/ModelLoader.html#loadModel(com.badlogic.gdx.files.FileHandle)"><code>ModelLoader.loadModel(FileHandle)
</code></a> instead.
<p>
Loads a Wavefront OBJ file from a given file handle.
</i></div>
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ObjLoader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html#loadObj(com.badlogic.gdx.files.FileHandle, boolean)">loadObj
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file,
boolean
flipV)
</code>
<div class="block"><strong>Deprecated.
</strong>
<div class="block"><i>Use
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html#loadModel(com.badlogic.gdx.files.FileHandle, boolean)"><code>ObjLoader.loadModel(FileHandle, boolean)
</code></a> instead.
<p>
Loads a Wavefront OBJ file from a given file handle.
</i></div>
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Method parameters in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/loader/package-summary.html">com.badlogic.gdx.graphics.g3d.loader
</a> with type arguments of type
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/data/ModelData.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelData
</a></code></td>
<td class="colLast"><span class="strong">G3dModelLoader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html#loadModelData(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.assets.AssetLoaderParameters)">loadModelData
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> fileHandle,
<a href="../../../../../../com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets">AssetLoaderParameters
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a>> parameters)
</code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.utils">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a> that return
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createBox(float, float, float, int, com.badlogic.gdx.graphics.g3d.Material, long)">createBox
</a></strong>(float
width,
float
height,
float
depth,
int
primitiveType,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes)
</code>
<div class="block">Convenience method to create a model with a single node containing a box shape.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createBox(float, float, float, com.badlogic.gdx.graphics.g3d.Material, long)">createBox
</a></strong>(float
width,
float
height,
float
depth,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes)
</code>
<div class="block">Convenience method to create a model with a single node containing a box shape.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCapsule(float, float, int, int, com.badlogic.gdx.graphics.g3d.Material, long)">createCapsule
</a></strong>(float
radius,
float
height,
int
divisions,
int
primitiveType,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes)
</code>
<div class="block">Convenience method to create a model with a single node containing a capsule shape.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCapsule(float, float, int, com.badlogic.gdx.graphics.g3d.Material, long)">createCapsule
</a></strong>(float
radius,
float
height,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes)
</code>
<div class="block">Convenience method to create a model with a single node containing a capsule shape.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCone(float, float, float, int, int, com.badlogic.gdx.graphics.g3d.Material, long)">createCone
</a></strong>(float
width,
float
height,
float
depth,
int
divisions,
int
primitiveType,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes)
</code>
<div class="block">Convenience method to create a model with a single node containing a cone shape.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCone(float, float, float, int, int, com.badlogic.gdx.graphics.g3d.Material, long, float, float)">createCone
</a></strong>(float
width,
float
height,
float
depth,
int
divisions,
int
primitiveType,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes,
float
angleFrom,
float
angleTo)
</code>
<div class="block">Convenience method to create a model with a single node containing a cone shape.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCone(float, float, float, int, com.badlogic.gdx.graphics.g3d.Material, long)">createCone
</a></strong>(float
width,
float
height,
float
depth,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes)
</code>
<div class="block">Convenience method to create a model with a single node containing a cone shape.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCone(float, float, float, int, com.badlogic.gdx.graphics.g3d.Material, long, float, float)">createCone
</a></strong>(float
width,
float
height,
float
depth,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes,
float
angleFrom,
float
angleTo)
</code>
<div class="block">Convenience method to create a model with a single node containing a cone shape.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCylinder(float, float, float, int, int, com.badlogic.gdx.graphics.g3d.Material, long)">createCylinder
</a></strong>(float
width,
float
height,
float
depth,
int
divisions,
int
primitiveType,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes)
</code>
<div class="block">Convenience method to create a model with a single node containing a cylinder shape.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCylinder(float, float, float, int, int, com.badlogic.gdx.graphics.g3d.Material, long, float, float)">createCylinder
</a></strong>(float
width,
float
height,
float
depth,
int
divisions,
int
primitiveType,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes,
float
angleFrom,
float
angleTo)
</code>
<div class="block">Convenience method to create a model with a single node containing a cylinder shape.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCylinder(float, float, float, int, com.badlogic.gdx.graphics.g3d.Material, long)">createCylinder
</a></strong>(float
width,
float
height,
float
depth,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes)
</code>
<div class="block">Convenience method to create a model with a single node containing a cylinder shape.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCylinder(float, float, float, int, com.badlogic.gdx.graphics.g3d.Material, long, float, float)">createCylinder
</a></strong>(float
width,
float
height,
float
depth,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes,
float
angleFrom,
float
angleTo)
</code>
<div class="block">Convenience method to create a model with a single node containing a cylinder shape.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createFromMesh(float[], com.badlogic.gdx.graphics.VertexAttribute[], short[], int, com.badlogic.gdx.graphics.g3d.Material)">createFromMesh
</a></strong>(float[]
vertices,
<a href="../../../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a>[]
attributes,
short[]
indices,
int
primitiveType,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material)
</code>
<div class="block"><strong>Deprecated.
</strong> </div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createFromMesh(com.badlogic.gdx.graphics.Mesh, int, int, int, com.badlogic.gdx.graphics.g3d.Material)">createFromMesh
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a> mesh,
int
indexOffset,
int
vertexCount,
int
primitiveType,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material)
</code>
<div class="block"><strong>Deprecated.
</strong> </div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createFromMesh(com.badlogic.gdx.graphics.Mesh, int, com.badlogic.gdx.graphics.g3d.Material)">createFromMesh
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a> mesh,
int
primitiveType,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material)
</code>
<div class="block"><strong>Deprecated.
</strong> </div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, com.badlogic.gdx.graphics.g3d.Material, long)">createRect
</a></strong>(float
x00,
float
y00,
float
z00,
float
x10,
float
y10,
float
z10,
float
x11,
float
y11,
float
z11,
float
x01,
float
y01,
float
z01,
float
normalX,
float
normalY,
float
normalZ,
int
primitiveType,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes)
</code>
<div class="block">Convenience method to create a model with a single node containing a rectangle shape.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, com.badlogic.gdx.graphics.g3d.Material, long)">createRect
</a></strong>(float
x00,
float
y00,
float
z00,
float
x10,
float
y10,
float
z10,
float
x11,
float
y11,
float
z11,
float
x01,
float
y01,
float
z01,
float
normalX,
float
normalY,
float
normalZ,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes)
</code>
<div class="block">Convenience method to create a model with a single node containing a rectangle shape.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createSphere(float, float, float, int, int, int, com.badlogic.gdx.graphics.g3d.Material, long)">createSphere
</a></strong>(float
width,
float
height,
float
depth,
int
divisionsU,
int
divisionsV,
int
primitiveType,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes)
</code>
<div class="block">Convenience method to create a model with a single node containing a sphere shape.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createSphere(float, float, float, int, int, int, com.badlogic.gdx.graphics.g3d.Material, long, float, float, float, float)">createSphere
</a></strong>(float
width,
float
height,
float
depth,
int
divisionsU,
int
divisionsV,
int
primitiveType,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes,
float
angleUFrom,
float
angleUTo,
float
angleVFrom,
float
angleVTo)
</code>
<div class="block">Convenience method to create a model with a single node containing a sphere shape.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createSphere(float, float, float, int, int, com.badlogic.gdx.graphics.g3d.Material, long)">createSphere
</a></strong>(float
width,
float
height,
float
depth,
int
divisionsU,
int
divisionsV,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes)
</code>
<div class="block">Convenience method to create a model with a single node containing a sphere shape.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createSphere(float, float, float, int, int, com.badlogic.gdx.graphics.g3d.Material, long, float, float, float, float)">createSphere
</a></strong>(float
width,
float
height,
float
depth,
int
divisionsU,
int
divisionsV,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material
</a> material,
long
attributes,
float
angleUFrom,
float
angleUTo,
float
angleVFrom,
float
angleVTo)
</code>
<div class="block">Convenience method to create a model with a single node containing a sphere shape.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#end()">end
</a></strong>()
</code>
<div class="block">End building the model.
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a> with parameters of type
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a></code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#node(java.lang.String, com.badlogic.gdx.graphics.g3d.Model)">node
</a></strong>(java.lang.String
id,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> model)
</code>
<div class="block">Adds the nodes of the specified model to a new node the model being build.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void
</code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#rebuildReferences(com.badlogic.gdx.graphics.g3d.Model)">rebuildReferences
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a> model)
</code>
<div class="block">Resets the references to materials, meshes and meshparts within the model to the ones used within it's nodes.
</div>
</td>
</tr>
</tbody>
</table>
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