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<h2 title="Uses of Class com.badlogic.gdx.graphics.g3d.Renderable" class="title">Uses of Class
<br>com.badlogic.gdx.graphics.g3d.Renderable
</h2>
</div>
<div class="classUseContainer">
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Package
</th>
<th class="colLast" scope="col">Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d">com.badlogic.gdx.graphics.g3d
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.model">com.badlogic.gdx.graphics.g3d.model
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.shaders">com.badlogic.gdx.graphics.g3d.shaders
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.utils">com.badlogic.gdx.graphics.g3d.utils
</a></td>
<td class="colLast"> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<ul class="blockList">
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a> with type parameters of type
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>></code></td>
<td class="colLast"><span class="strong">ModelBatch.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelBatch.html#renderables">renderables
</a></strong></code>
<div class="block">list of Renderables to be rendered in the current batch
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>></code></td>
<td class="colLast"><span class="strong">ModelBatch.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelBatch.html#renderablesPool">renderablesPool
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>></code></td>
<td class="colLast"><span class="strong">ModelBatch.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelBatch.html#reuseableRenderables">reuseableRenderables
</a></strong></code>
<div class="block">list of Renderables that can be put back into the pool
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a> that return
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></code></td>
<td class="colLast"><span class="strong">ModelInstance.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#getRenderable(com.badlogic.gdx.graphics.g3d.Renderable)">getRenderable
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> out)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></code></td>
<td class="colLast"><span class="strong">ModelInstance.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#getRenderable(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.model.Node)">getRenderable
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> out,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a> node)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></code></td>
<td class="colLast"><span class="strong">ModelInstance.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#getRenderable(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.model.Node, com.badlogic.gdx.graphics.g3d.model.NodePart)">getRenderable
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> out,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a> node,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/NodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodePart
</a> nodePart)
</code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a> with parameters of type
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">Shader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#canRender(com.badlogic.gdx.graphics.g3d.Renderable)">canRender
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> instance)
</code>
<div class="block">Whether this shader is intended to render the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a></div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></code></td>
<td class="colLast"><span class="strong">ModelInstance.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#getRenderable(com.badlogic.gdx.graphics.g3d.Renderable)">getRenderable
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> out)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></code></td>
<td class="colLast"><span class="strong">ModelInstance.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#getRenderable(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.model.Node)">getRenderable
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> out,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a> node)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></code></td>
<td class="colLast"><span class="strong">ModelInstance.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#getRenderable(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.model.Node, com.badlogic.gdx.graphics.g3d.model.NodePart)">getRenderable
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> out,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a> node,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/NodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodePart
</a> nodePart)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ModelBatch.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelBatch.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">render
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code>
<div class="block">Add a single
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a> to the batch.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">Shader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">render
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code>
<div class="block">Renders the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a> must be called between
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)"><code>Shader.begin(Camera, RenderContext)
</code></a> and
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()"><code>Shader.end()
</code></a></div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Method parameters in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a> with type arguments of type
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ModelInstance.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#getRenderables(com.badlogic.gdx.utils.Array, com.badlogic.gdx.utils.Pool)">getRenderables
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>> renderables,
<a href="../../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>> pool)
</code>
<div class="block">Traverses the Node hierarchy and collects
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a> instances for every
node with a graphical representation.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ModelInstance.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#getRenderables(com.badlogic.gdx.utils.Array, com.badlogic.gdx.utils.Pool)">getRenderables
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>> renderables,
<a href="../../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>> pool)
</code>
<div class="block">Traverses the Node hierarchy and collects
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a> instances for every
node with a graphical representation.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">RenderableProvider.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/RenderableProvider.html#getRenderables(com.badlogic.gdx.utils.Array, com.badlogic.gdx.utils.Pool)">getRenderables
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>> renderables,
<a href="../../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>> pool)
</code>
<div class="block">Returns
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a> instances.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">RenderableProvider.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/RenderableProvider.html#getRenderables(com.badlogic.gdx.utils.Array, com.badlogic.gdx.utils.Pool)">getRenderables
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>> renderables,
<a href="../../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>> pool)
</code>
<div class="block">Returns
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a> instances.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><span class="strong">ModelInstance.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#getRenderables(com.badlogic.gdx.graphics.g3d.model.Node, com.badlogic.gdx.utils.Array, com.badlogic.gdx.utils.Pool)">getRenderables
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a> node,
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>> renderables,
<a href="../../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>> pool)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><span class="strong">ModelInstance.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html#getRenderables(com.badlogic.gdx.graphics.g3d.model.Node, com.badlogic.gdx.utils.Array, com.badlogic.gdx.utils.Pool)">getRenderables
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a> node,
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>> renderables,
<a href="../../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>> pool)
</code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.model">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model
</a> that return
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></code></td>
<td class="colLast"><span class="strong">NodePart.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/NodePart.html#setRenderable(com.badlogic.gdx.graphics.g3d.Renderable)">setRenderable
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> out)
</code>
<div class="block">Convenience method to set the material, meshpart and bones values of the renderable.
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model
</a> with parameters of type
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></code></td>
<td class="colLast"><span class="strong">NodePart.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/NodePart.html#setRenderable(com.badlogic.gdx.graphics.g3d.Renderable)">setRenderable
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> out)
</code>
<div class="block">Convenience method to set the material, meshpart and bones values of the renderable.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.shaders">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders
</a> with parameters of type
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><span class="strong">DefaultShader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#bindLights(com.badlogic.gdx.graphics.g3d.Renderable)">bindLights
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><span class="strong">DefaultShader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#bindMaterial(com.badlogic.gdx.graphics.g3d.Renderable)">bindMaterial
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">DefaultShader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#canRender(com.badlogic.gdx.graphics.g3d.Renderable)">canRender
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">DepthShader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#canRender(com.badlogic.gdx.graphics.g3d.Renderable)">canRender
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">GLES10Shader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/GLES10Shader.html#canRender(com.badlogic.gdx.graphics.g3d.Renderable)">canRender
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String
</code></td>
<td class="colLast"><span class="strong">DefaultShader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#createPrefix(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config)">createPrefix
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config
</a> config)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static java.lang.String
</code></td>
<td class="colLast"><span class="strong">DepthShader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#createPrefix(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config)">createPrefix
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader.Config
</a> config)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">BaseShader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#init(com.badlogic.gdx.graphics.glutils.ShaderProgram, com.badlogic.gdx.graphics.g3d.Renderable)">init
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a> program,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code>
<div class="block">Initialize this shader, causing all registered uniforms/attributes to be fetched.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">BaseShader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">render
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DefaultShader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">render
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">GLES10Shader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/GLES10Shader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">render
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">BaseShader.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#render(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.Attributes)">render
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes
</a> combinedAttributes)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">BaseShader.Setter.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html#set(com.badlogic.gdx.graphics.g3d.shaders.BaseShader, int, com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.Attributes)">set
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader
</a> shader,
int
inputID,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes
</a> combinedAttributes)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DefaultShader.Setters.Bones.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.Bones.html#set(com.badlogic.gdx.graphics.g3d.shaders.BaseShader, int, com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.Attributes)">set
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader
</a> shader,
int
inputID,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes
</a> combinedAttributes)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DefaultShader.Setters.ACubemap.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.ACubemap.html#set(com.badlogic.gdx.graphics.g3d.shaders.BaseShader, int, com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.Attributes)">set
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader
</a> shader,
int
inputID,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes
</a> combinedAttributes)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">BaseShader.Validator.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Validator.html#validate(com.badlogic.gdx.graphics.g3d.shaders.BaseShader, int, com.badlogic.gdx.graphics.g3d.Renderable)">validate
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader
</a> shader,
int
inputID,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">BaseShader.Uniform.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html#validate(com.badlogic.gdx.graphics.g3d.shaders.BaseShader, int, com.badlogic.gdx.graphics.g3d.Renderable)">validate
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader
</a> shader,
int
inputID,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders
</a> with parameters of type
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable)">DefaultShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config)">DefaultShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config
</a> config)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config, com.badlogic.gdx.graphics.glutils.ShaderProgram)">DefaultShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config
</a> config,
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a> shaderProgram)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config, java.lang.String)">DefaultShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config
</a> config,
java.lang.String
prefix)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config, java.lang.String, java.lang.String, java.lang.String)">DefaultShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config
</a> config,
java.lang.String
prefix,
java.lang.String
vertexShader,
java.lang.String
fragmentShader)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#DepthShader(com.badlogic.gdx.graphics.g3d.Renderable)">DepthShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#DepthShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config)">DepthShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader.Config
</a> config)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#DepthShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config, com.badlogic.gdx.graphics.glutils.ShaderProgram)">DepthShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader.Config
</a> config,
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a> shaderProgram)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#DepthShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config, java.lang.String)">DepthShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader.Config
</a> config,
java.lang.String
prefix)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#DepthShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config, java.lang.String, java.lang.String, java.lang.String)">DepthShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader.Config
</a> config,
java.lang.String
prefix,
java.lang.String
vertexShader,
java.lang.String
fragmentShader)
</code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.utils">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a> with parameters of type
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><span class="strong">DefaultRenderableSorter.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultRenderableSorter.html#compare(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.Renderable)">compare
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> o1,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> o2)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected abstract
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a></code></td>
<td class="colLast"><span class="strong">BaseShaderProvider.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseShaderProvider.html#createShader(com.badlogic.gdx.graphics.g3d.Renderable)">createShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a></code></td>
<td class="colLast"><span class="strong">DefaultShaderProvider.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultShaderProvider.html#createShader(com.badlogic.gdx.graphics.g3d.Renderable)">createShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a></code></td>
<td class="colLast"><span class="strong">DepthShaderProvider.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DepthShaderProvider.html#createShader(com.badlogic.gdx.graphics.g3d.Renderable)">createShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a></code></td>
<td class="colLast"><span class="strong">GLES10ShaderProvider.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/GLES10ShaderProvider.html#createShader(com.badlogic.gdx.graphics.g3d.Renderable)">createShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a></code></td>
<td class="colLast"><span class="strong">BaseShaderProvider.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseShaderProvider.html#getShader(com.badlogic.gdx.graphics.g3d.Renderable)">getShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a></code></td>
<td class="colLast"><span class="strong">ShaderProvider.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/ShaderProvider.html#getShader(com.badlogic.gdx.graphics.g3d.Renderable)">getShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code>
<div class="block">Returns a
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d"><code>Shader
</code></a> for the given
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a>.
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Method parameters in
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a> with type arguments of type
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DefaultRenderableSorter.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultRenderableSorter.html#sort(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.utils.Array)">sort
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera,
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>> renderables)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">RenderableSorter.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderableSorter.html#sort(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.utils.Array)">sort
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera,
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a>> renderables)
</code>
<div class="block">Sorst the array of
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a> instances based on some criteria,
e.g.
</div>
</td>
</tr>
</tbody>
</table>
</li>
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</li>
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