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<div class="subTitle">com.badlogic.gdx.graphics.g3d.decals</div>
<h2 title="Class CameraGroupStrategy" class="title">Class CameraGroupStrategy</h2>
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<li>java.lang.Object</li>
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<li>com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy</li>
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<dd><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</a>, <a href="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></dd>
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<pre>public class <span class="strong">CameraGroupStrategy</span>
extends java.lang.Object
implements <a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</a>, <a href="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></pre>
<div class="block"><p>
 Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
 Opaque decals are rendered first (decal color is ignored in opacity check).<br/>
 Use this strategy only if the vast majority of your decals are opaque and the few transparent ones are unlikely to overlap.
 </p>
 <p>
 Can produce invisible artifacts when transparent decals overlap each other.
 </p>
 <p>
 Needs to be explicitely disposed as it might allocate a ShaderProgram when GLSL 2.0 is used.
 </p>
 <p>
 States (* = any, EV = entry value - same as value before flush):<br/>
 <table>
 <tr>
 <td></td>
 <td>expects</td>
 <td>exits on</td>
 </tr>
 <tr>
 <td>glDepthMask</td>
 <td>true</td>
 <td>EV</td>
 </tr>
 <tr>
 <td>GL_DEPTH_TEST</td>
 <td>enabled</td>
 <td>EV</td>
 </tr>
 <tr>
 <td>glDepthFunc</td>
 <td>GL_LESS | GL_LEQUAL</td>
 <td>EV</td>
 </tr>
 <tr>
 <td>GL_BLEND</td>
 <td>disabled</td>
 <td>EV | disabled</td>
 </tr>
 <tr>
 <td>glBlendFunc</td>
 <td>*</td>
 <td>*</td>
 </tr>
 <tr>
 <td>GL_TEXTURE_2D</td>
 <td>*</td>
 <td>disabled</td>
 </tr>
 </table>
 </p></div>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#CameraGroupStrategy(com.badlogic.gdx.graphics.Camera)">CameraGroupStrategy</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a>&nbsp;camera)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#CameraGroupStrategy(com.badlogic.gdx.graphics.Camera, java.util.Comparator)">CameraGroupStrategy</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a>&nbsp;camera,
                   java.util.Comparator&lt;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a>&gt;&nbsp;sorter)</code>&nbsp;</td>
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<th class="colLast" scope="col">Method and Description</th>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#afterGroup(int)">afterGroup</a></strong>(int&nbsp;group)</code>
<div class="block">Invoked directly after rendering of a group has completed</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#afterGroups()">afterGroups</a></strong>()</code>
<div class="block">Invoked after having rendered all groups</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#beforeGroup(int, com.badlogic.gdx.utils.Array)">beforeGroup</a></strong>(int&nbsp;group,
           <a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a>&gt;&nbsp;contents)</code>
<div class="block">Invoked directly before rendering the contents of a group</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#beforeGroups()">beforeGroups</a></strong>()</code>
<div class="block">Invoked before rendering any group</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#decideGroup(com.badlogic.gdx.graphics.g3d.decals.Decal)">decideGroup</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a>&nbsp;decal)</code>
<div class="block">Assigns a group to a decal</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#dispose()">dispose</a></strong>()</code>
<div class="block">Releases all resources of this object.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#getCamera()">getCamera</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#getGroupShader(int)">getGroupShader</a></strong>(int&nbsp;group)</code>
<div class="block">Returns the shader to be used for the group.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#setCamera(com.badlogic.gdx.graphics.Camera)">setCamera</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a>&nbsp;camera)</code>&nbsp;</td>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>CameraGroupStrategy</h4>
<pre>public&nbsp;CameraGroupStrategy(<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a>&nbsp;camera)</pre>
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<h4>CameraGroupStrategy</h4>
<pre>public&nbsp;CameraGroupStrategy(<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a>&nbsp;camera,
                   java.util.Comparator&lt;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a>&gt;&nbsp;sorter)</pre>
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<a name="setCamera(com.badlogic.gdx.graphics.Camera)">
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<h4>setCamera</h4>
<pre>public&nbsp;void&nbsp;setCamera(<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a>&nbsp;camera)</pre>
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<h4>getCamera</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a>&nbsp;getCamera()</pre>
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<a name="decideGroup(com.badlogic.gdx.graphics.g3d.decals.Decal)">
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<h4>decideGroup</h4>
<pre>public&nbsp;int&nbsp;decideGroup(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a>&nbsp;decal)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#decideGroup(com.badlogic.gdx.graphics.g3d.decals.Decal)">GroupStrategy</a></code></strong></div>
<div class="block">Assigns a group to a decal</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#decideGroup(com.badlogic.gdx.graphics.g3d.decals.Decal)">decideGroup</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>decal</code> - Decal to assign group to</dd>
<dt><span class="strong">Returns:</span></dt><dd>group assigned</dd></dl>
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<a name="beforeGroup(int, com.badlogic.gdx.utils.Array)">
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<h4>beforeGroup</h4>
<pre>public&nbsp;void&nbsp;beforeGroup(int&nbsp;group,
               <a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a>&gt;&nbsp;contents)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#beforeGroup(int, com.badlogic.gdx.utils.Array)">GroupStrategy</a></code></strong></div>
<div class="block">Invoked directly before rendering the contents of a group</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#beforeGroup(int, com.badlogic.gdx.utils.Array)">beforeGroup</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>group</code> - Group that will be rendered</dd><dd><code>contents</code> - Array of entries of arrays containing all the decals in the group</dd></dl>
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<h4>afterGroup</h4>
<pre>public&nbsp;void&nbsp;afterGroup(int&nbsp;group)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#afterGroup(int)">GroupStrategy</a></code></strong></div>
<div class="block">Invoked directly after rendering of a group has completed</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#afterGroup(int)">afterGroup</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>group</code> - Group which completed rendering</dd></dl>
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<h4>beforeGroups</h4>
<pre>public&nbsp;void&nbsp;beforeGroups()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#beforeGroups()">GroupStrategy</a></code></strong></div>
<div class="block">Invoked before rendering any group</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#beforeGroups()">beforeGroups</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</a></code></dd>
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<h4>afterGroups</h4>
<pre>public&nbsp;void&nbsp;afterGroups()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#afterGroups()">GroupStrategy</a></code></strong></div>
<div class="block">Invoked after having rendered all groups</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#afterGroups()">afterGroups</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</a></code></dd>
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<h4>getGroupShader</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;getGroupShader(int&nbsp;group)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#getGroupShader(int)">GroupStrategy</a></code></strong></div>
<div class="block">Returns the shader to be used for the group. Can be null in which case the GroupStrategy doesn't support GLES 2.0</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#getGroupShader(int)">getGroupShader</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>group</code> - the group</dd>
<dt><span class="strong">Returns:</span></dt><dd>the <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils"><code>ShaderProgram</code></a></dd></dl>
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<h4>dispose</h4>
<pre>public&nbsp;void&nbsp;dispose()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">Disposable</a></code></strong></div>
<div class="block">Releases all resources of this object.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
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