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<div class="subTitle">com.badlogic.gdx.graphics.g3d.model</div>
<h2 title="Class Node" class="title">Class Node</h2>
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<li>java.lang.Object</li>
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<li>com.badlogic.gdx.graphics.g3d.model.Node</li>
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<pre>public class <span class="strong">Node</span>
extends java.lang.Object</pre>
<div class="block">A node is part of a hierarchy of Nodes in a <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Model</code></a>. A Node encodes
 a transform relative to its parents. A Node can have child nodes. Optionally
 a node can specify a <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>MeshPart</code></a> and a <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Material</code></a> to be applied to the mesh part.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>badlogic</dd></dl>
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<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a>&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#children">children</a></strong></code>
<div class="block">child nodes</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#globalTransform">globalTransform</a></strong></code>
<div class="block">the global transform, product of local transform and transform of the parent node, calculated via <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateWorldTransform()"><code>calculateWorldTransform()</code></a></div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#id">id</a></strong></code>
<div class="block">the id, may be null, FIXME is this unique?</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#isAnimated">isAnimated</a></strong></code>
<div class="block">Whether this node is currently being animated, if so the translation, rotation and scale values are not used.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#localTransform">localTransform</a></strong></code>
<div class="block">the local transform, based on translation/rotation/scale (<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateLocalTransform()"><code>calculateLocalTransform()</code></a>) or any applied animation</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#parent">parent</a></strong></code>
<div class="block">parent node, may be null</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/NodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodePart</a>&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#parts">parts</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#rotation">rotation</a></strong></code>
<div class="block">the rotation, relative to the parent, not modified by animations</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#scale">scale</a></strong></code>
<div class="block">the scale, relative to the parent, not modified by animations</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#translation">translation</a></strong></code>
<div class="block">the translation, relative to the parent, not modified by animations</div>
</td>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#Node()">Node</a></strong>()</code>&nbsp;</td>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateBoneTransforms(boolean)">calculateBoneTransforms</a></strong>(boolean&nbsp;recursive)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">calculateBoundingBox</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a>&nbsp;out)</code>
<div class="block">Calculate the bounding box of this Node.</div>
</td>
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<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateBoundingBox(com.badlogic.gdx.math.collision.BoundingBox, boolean)">calculateBoundingBox</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a>&nbsp;out,
                    boolean&nbsp;transform)</code>
<div class="block">Calculate the bounding box of this Node.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateLocalTransform()">calculateLocalTransform</a></strong>()</code>
<div class="block">Calculates the local transform based on the translation, scale and rotation</div>
</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateTransforms(boolean)">calculateTransforms</a></strong>(boolean&nbsp;recursive)</code>
<div class="block">Calculates the local and world transform of this node and optionally all
 its children.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateWorldTransform()">calculateWorldTransform</a></strong>()</code>
<div class="block">Calculates the world transform; the product of local transform and the
 parent's world transform.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#extendBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">extendBoundingBox</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a>&nbsp;out)</code>
<div class="block">Extends the bounding box with the bounds of this Node.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#extendBoundingBox(com.badlogic.gdx.math.collision.BoundingBox, boolean)">extendBoundingBox</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a>&nbsp;out,
                 boolean&nbsp;transform)</code>
<div class="block">Extends the bounding box with the bounds of this Node.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#getChild(java.lang.String, boolean, boolean)">getChild</a></strong>(java.lang.String&nbsp;id,
        boolean&nbsp;recursive,
        boolean&nbsp;ignoreCase)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#getNode(com.badlogic.gdx.utils.Array, java.lang.String, boolean, boolean)">getNode</a></strong>(<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a>&gt;&nbsp;nodes,
       java.lang.String&nbsp;id,
       boolean&nbsp;recursive,
       boolean&nbsp;ignoreCase)</code>
<div class="block">Helper method to recursive fetch a node from an array</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<a name="id">
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<h4>id</h4>
<pre>public&nbsp;java.lang.String id</pre>
<div class="block">the id, may be null, FIXME is this unique?</div>
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<h4>parent</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a> parent</pre>
<div class="block">parent node, may be null</div>
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<h4>children</h4>
<pre>public final&nbsp;<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a>&gt; children</pre>
<div class="block">child nodes</div>
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<h4>isAnimated</h4>
<pre>public&nbsp;boolean isAnimated</pre>
<div class="block">Whether this node is currently being animated, if so the translation, rotation and scale values are not used.</div>
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<h4>translation</h4>
<pre>public final&nbsp;<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a> translation</pre>
<div class="block">the translation, relative to the parent, not modified by animations</div>
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<h4>rotation</h4>
<pre>public final&nbsp;<a href="../../../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a> rotation</pre>
<div class="block">the rotation, relative to the parent, not modified by animations</div>
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<h4>scale</h4>
<pre>public final&nbsp;<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a> scale</pre>
<div class="block">the scale, relative to the parent, not modified by animations</div>
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<h4>localTransform</h4>
<pre>public final&nbsp;<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a> localTransform</pre>
<div class="block">the local transform, based on translation/rotation/scale (<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateLocalTransform()"><code>calculateLocalTransform()</code></a>) or any applied animation</div>
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<h4>globalTransform</h4>
<pre>public final&nbsp;<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a> globalTransform</pre>
<div class="block">the global transform, product of local transform and transform of the parent node, calculated via <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateWorldTransform()"><code>calculateWorldTransform()</code></a></div>
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<h4>parts</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/NodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodePart</a>&gt; parts</pre>
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<a name="Node()">
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<h4>Node</h4>
<pre>public&nbsp;Node()</pre>
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<a name="calculateLocalTransform()">
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<h4>calculateLocalTransform</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;calculateLocalTransform()</pre>
<div class="block">Calculates the local transform based on the translation, scale and rotation</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>the local transform</dd></dl>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;calculateWorldTransform()</pre>
<div class="block">Calculates the world transform; the product of local transform and the
 parent's world transform.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>the world transform</dd></dl>
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<pre>public&nbsp;void&nbsp;calculateTransforms(boolean&nbsp;recursive)</pre>
<div class="block">Calculates the local and world transform of this node and optionally all
 its children.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>recursive</code> - whether to calculate the local/world transforms for children.</dd></dl>
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<pre>public&nbsp;void&nbsp;calculateBoneTransforms(boolean&nbsp;recursive)</pre>
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<h4>calculateBoundingBox</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a>&nbsp;calculateBoundingBox(<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a>&nbsp;out)</pre>
<div class="block">Calculate the bounding box of this Node.
 This is a potential slow operation, it is advised to cache the result.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a>&nbsp;calculateBoundingBox(<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a>&nbsp;out,
                               boolean&nbsp;transform)</pre>
<div class="block">Calculate the bounding box of this Node.
 This is a potential slow operation, it is advised to cache the result.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a>&nbsp;extendBoundingBox(<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a>&nbsp;out)</pre>
<div class="block">Extends the bounding box with the bounds of this Node.
 This is a potential slow operation, it is advised to cache the result.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a>&nbsp;extendBoundingBox(<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a>&nbsp;out,
                            boolean&nbsp;transform)</pre>
<div class="block">Extends the bounding box with the bounds of this Node.
 This is a potential slow operation, it is advised to cache the result.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a>&nbsp;getChild(java.lang.String&nbsp;id,
            boolean&nbsp;recursive,
            boolean&nbsp;ignoreCase)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>recursive</code> - false to fetch a root child only, true to search the entire node tree for the specified node.</dd>
<dt><span class="strong">Returns:</span></dt><dd>The node with the specified id, or null if not found.</dd></dl>
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<pre>public static&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a>&nbsp;getNode(<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a>&gt;&nbsp;nodes,
           java.lang.String&nbsp;id,
           boolean&nbsp;recursive,
           boolean&nbsp;ignoreCase)</pre>
<div class="block">Helper method to recursive fetch a node from an array</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>recursive</code> - false to fetch a root node only, true to search the entire node tree for the specified node.</dd>
<dt><span class="strong">Returns:</span></dt><dd>The node with the specified id, or null if not found.</dd></dl>
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