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<div class="subTitle">com.badlogic.gdx.graphics.g3d.model
</div>
<h2 title="Class Node" class="title">Class Node
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.g3d.model.Node
</li>
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<pre>public class
<span class="strong">Node
</span>
extends java.lang.Object
</pre>
<div class="block">A node is part of a hierarchy of Nodes in a
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Model
</code></a>. A Node encodes
a transform relative to its parents. A Node can have child nodes. Optionally
a node can specify a
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>MeshPart
</code></a> and a
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Material
</code></a> to be applied to the mesh part.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>badlogic
</dd></dl>
</li>
</ul>
</div>
<div class="summary">
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</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a>></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#children">children
</a></strong></code>
<div class="block">child nodes
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#globalTransform">globalTransform
</a></strong></code>
<div class="block">the global transform, product of local transform and transform of the parent node, calculated via
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateWorldTransform()"><code>calculateWorldTransform()
</code></a></div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#id">id
</a></strong></code>
<div class="block">the id, may be null, FIXME is this unique?
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#isAnimated">isAnimated
</a></strong></code>
<div class="block">Whether this node is currently being animated, if so the translation, rotation and scale values are not used.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#localTransform">localTransform
</a></strong></code>
<div class="block">the local transform, based on translation/rotation/scale (
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateLocalTransform()"><code>calculateLocalTransform()
</code></a>) or any applied animation
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#parent">parent
</a></strong></code>
<div class="block">parent node, may be null
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/NodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodePart
</a>></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#parts">parts
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#rotation">rotation
</a></strong></code>
<div class="block">the rotation, relative to the parent, not modified by animations
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#scale">scale
</a></strong></code>
<div class="block">the scale, relative to the parent, not modified by animations
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#translation">translation
</a></strong></code>
<div class="block">the translation, relative to the parent, not modified by animations
</div>
</td>
</tr>
</table>
</li>
</ul>
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<h3>Constructor Summary
</h3>
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#Node()">Node
</a></strong>()
</code> </td>
</tr>
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</li>
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateBoneTransforms(boolean)">calculateBoneTransforms
</a></strong>(boolean
recursive)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">calculateBoundingBox
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> out)
</code>
<div class="block">Calculate the bounding box of this Node.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateBoundingBox(com.badlogic.gdx.math.collision.BoundingBox, boolean)">calculateBoundingBox
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> out,
boolean
transform)
</code>
<div class="block">Calculate the bounding box of this Node.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateLocalTransform()">calculateLocalTransform
</a></strong>()
</code>
<div class="block">Calculates the local transform based on the translation, scale and rotation
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateTransforms(boolean)">calculateTransforms
</a></strong>(boolean
recursive)
</code>
<div class="block">Calculates the local and world transform of this node and optionally all
its children.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateWorldTransform()">calculateWorldTransform
</a></strong>()
</code>
<div class="block">Calculates the world transform; the product of local transform and the
parent's world transform.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#extendBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">extendBoundingBox
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> out)
</code>
<div class="block">Extends the bounding box with the bounds of this Node.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#extendBoundingBox(com.badlogic.gdx.math.collision.BoundingBox, boolean)">extendBoundingBox
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> out,
boolean
transform)
</code>
<div class="block">Extends the bounding box with the bounds of this Node.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#getChild(java.lang.String, boolean, boolean)">getChild
</a></strong>(java.lang.String
id,
boolean
recursive,
boolean
ignoreCase)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#getNode(com.badlogic.gdx.utils.Array, java.lang.String, boolean, boolean)">getNode
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a>> nodes,
java.lang.String
id,
boolean
recursive,
boolean
ignoreCase)
</code>
<div class="block">Helper method to recursive fetch a node from an array
</div>
</td>
</tr>
</table>
<ul class="blockList">
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</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
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<h3>Field Detail
</h3>
<a name="id">
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</a>
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<li class="blockList">
<h4>id
</h4>
<pre>public
java.lang.String id
</pre>
<div class="block">the id, may be null, FIXME is this unique?
</div>
</li>
</ul>
<a name="parent">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>parent
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a> parent
</pre>
<div class="block">parent node, may be null
</div>
</li>
</ul>
<a name="children">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>children
</h4>
<pre>public final
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a>> children
</pre>
<div class="block">child nodes
</div>
</li>
</ul>
<a name="isAnimated">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>isAnimated
</h4>
<pre>public
boolean isAnimated
</pre>
<div class="block">Whether this node is currently being animated, if so the translation, rotation and scale values are not used.
</div>
</li>
</ul>
<a name="translation">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>translation
</h4>
<pre>public final
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> translation
</pre>
<div class="block">the translation, relative to the parent, not modified by animations
</div>
</li>
</ul>
<a name="rotation">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>rotation
</h4>
<pre>public final
<a href="../../../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion
</a> rotation
</pre>
<div class="block">the rotation, relative to the parent, not modified by animations
</div>
</li>
</ul>
<a name="scale">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>scale
</h4>
<pre>public final
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> scale
</pre>
<div class="block">the scale, relative to the parent, not modified by animations
</div>
</li>
</ul>
<a name="localTransform">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>localTransform
</h4>
<pre>public final
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> localTransform
</pre>
<div class="block">the local transform, based on translation/rotation/scale (
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateLocalTransform()"><code>calculateLocalTransform()
</code></a>) or any applied animation
</div>
</li>
</ul>
<a name="globalTransform">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>globalTransform
</h4>
<pre>public final
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> globalTransform
</pre>
<div class="block">the global transform, product of local transform and transform of the parent node, calculated via
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html#calculateWorldTransform()"><code>calculateWorldTransform()
</code></a></div>
</li>
</ul>
<a name="parts">
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<ul class="blockListLast">
<li class="blockList">
<h4>parts
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/NodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodePart
</a>> parts
</pre>
</li>
</ul>
</li>
</ul>
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<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
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</a>
<h3>Constructor Detail
</h3>
<a name="Node()">
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</a>
<ul class="blockListLast">
<li class="blockList">
<h4>Node
</h4>
<pre>public
Node()
</pre>
</li>
</ul>
</li>
</ul>
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<h3>Method Detail
</h3>
<a name="calculateLocalTransform()">
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<h4>calculateLocalTransform
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> calculateLocalTransform()
</pre>
<div class="block">Calculates the local transform based on the translation, scale and rotation
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>the local transform
</dd></dl>
</li>
</ul>
<a name="calculateWorldTransform()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>calculateWorldTransform
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> calculateWorldTransform()
</pre>
<div class="block">Calculates the world transform; the product of local transform and the
parent's world transform.
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>the world transform
</dd></dl>
</li>
</ul>
<a name="calculateTransforms(boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>calculateTransforms
</h4>
<pre>public
void
calculateTransforms(boolean
recursive)
</pre>
<div class="block">Calculates the local and world transform of this node and optionally all
its children.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>recursive
</code> - whether to calculate the local/world transforms for children.
</dd></dl>
</li>
</ul>
<a name="calculateBoneTransforms(boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>calculateBoneTransforms
</h4>
<pre>public
void
calculateBoneTransforms(boolean
recursive)
</pre>
</li>
</ul>
<a name="calculateBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>calculateBoundingBox
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> calculateBoundingBox(
<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> out)
</pre>
<div class="block">Calculate the bounding box of this Node.
This is a potential slow operation, it is advised to cache the result.
</div>
</li>
</ul>
<a name="calculateBoundingBox(com.badlogic.gdx.math.collision.BoundingBox, boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>calculateBoundingBox
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> calculateBoundingBox(
<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> out,
boolean
transform)
</pre>
<div class="block">Calculate the bounding box of this Node.
This is a potential slow operation, it is advised to cache the result.
</div>
</li>
</ul>
<a name="extendBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>extendBoundingBox
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> extendBoundingBox(
<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> out)
</pre>
<div class="block">Extends the bounding box with the bounds of this Node.
This is a potential slow operation, it is advised to cache the result.
</div>
</li>
</ul>
<a name="extendBoundingBox(com.badlogic.gdx.math.collision.BoundingBox, boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>extendBoundingBox
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> extendBoundingBox(
<a href="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> out,
boolean
transform)
</pre>
<div class="block">Extends the bounding box with the bounds of this Node.
This is a potential slow operation, it is advised to cache the result.
</div>
</li>
</ul>
<a name="getChild(java.lang.String, boolean, boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getChild
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a> getChild(java.lang.String
id,
boolean
recursive,
boolean
ignoreCase)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>recursive
</code> - false to fetch a root child only, true to search the entire node tree for the specified node.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The node with the specified id, or null if not found.
</dd></dl>
</li>
</ul>
<a name="getNode(com.badlogic.gdx.utils.Array, java.lang.String, boolean, boolean)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>getNode
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a> getNode(
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a>> nodes,
java.lang.String
id,
boolean
recursive,
boolean
ignoreCase)
</pre>
<div class="block">Helper method to recursive fetch a node from an array
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>recursive
</code> - false to fetch a root node only, true to search the entire node tree for the specified node.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The node with the specified id, or null if not found.
</dd></dl>
</li>
</ul>
</li>
</ul>
</li>
</ul>
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