<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Sun Nov 03 15:35:41 CET 2013 -->
<title>BaseShader (libgdx API)
</title>
<meta name="date" content="2013-11-03">
<link rel="stylesheet" type="text/css" href="../../../../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="BaseShader (libgdx API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.
</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../../overview-summary.html">Overview
</a></li>
<li><a href="package-summary.html">Package
</a></li>
<li class="navBarCell1Rev">Class
</li>
<li><a href="class-use/BaseShader.html">Use
</a></li>
<li><a href="package-tree.html">Tree
</a></li>
<li><a href="../../../../../../deprecated-list.html">Deprecated
</a></li>
<li><a href="../../../../../../index-all.html">Index
</a></li>
<li><a href="../../../../../../help-doc.html">Help
</a></li>
</ul>
<div class="aboutLanguage"><em>
libgdx API
<style>
body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold }
.TableHeadingColor { background:#EEEEFF; }
a { text-decoration:none }
a:hover { text-decoration:underline }
a:link, a:visited { color:blue }
table { border:0px }
.TableRowColor td:first-child { border-left:1px solid black }
.TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
hr { border:0px; border-bottom:1px solid #333366; }
</style>
</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev Class
</li>
<li><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders"><span class="strong">Next Class
</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../../../index.html?com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" target="_top">Frames
</a></li>
<li><a href="BaseShader.html" target="_top">No Frames
</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../../../allclasses-noframe.html">All Classes
</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:
</li>
<li><a href="#nested_class_summary">Nested
</a> |
</li>
<li><a href="#field_summary">Field
</a> |
</li>
<li><a href="#constructor_summary">Constr
</a> |
</li>
<li><a href="#method_summary">Method
</a></li>
</ul>
<ul class="subNavList">
<li>Detail:
</li>
<li><a href="#field_detail">Field
</a> |
</li>
<li><a href="#constructor_detail">Constr
</a> |
</li>
<li><a href="#method_detail">Method
</a></li>
</ul>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<div class="subTitle">com.badlogic.gdx.graphics.g3d.shaders
</div>
<h2 title="Class BaseShader" class="title">Class BaseShader
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.g3d.shaders.BaseShader
</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
<li class="blockList">
<dl>
<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a>,
<a href="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></dd>
</dl>
<dl>
<dt>Direct Known Subclasses:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader
</a></dd>
</dl>
<hr>
<br>
<pre>public abstract class
<span class="strong">BaseShader
</span>
extends java.lang.Object
implements
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a></pre>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>Xoppa
A BaseShader is a wrapper around a ShaderProgram that keeps track of the uniform and attribute locations.
It does not manage the ShaderPogram, you are still responsible for disposing the ShaderProgram.
</dd></dl>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- ======== NESTED CLASS SUMMARY ======== -->
<ul class="blockList">
<li class="blockList"><a name="nested_class_summary">
<!-- -->
</a>
<h3>Nested Class Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Nested Class Summary table, listing nested classes, and an explanation">
<caption><span>Nested Classes
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static interface
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Setter
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static interface
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Validator.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Validator
</a></strong></code> </td>
</tr>
</table>
</li>
</ul>
<!-- =========== FIELD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_summary">
<!-- -->
</a>
<h3>Field Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#camera">camera
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#context">context
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#program">program
</a></strong></code> </td>
</tr>
</table>
</li>
</ul>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_summary">
<!-- -->
</a>
<h3>Constructor Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#BaseShader()">BaseShader
</a></strong>()
</code> </td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">begin
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext
</a> context)
</code>
<div class="block">Initializes the context for exclusive rendering by this shader
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#dispose()">dispose
</a></strong>()
</code>
<div class="block">Releases all resources of this object.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#end()">end
</a></strong>()
</code>
<div class="block">Cleanup the context so other shaders can render
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#getUniformAlias(int)">getUniformAlias
</a></strong>(int
id)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#getUniformID(java.lang.String)">getUniformID
</a></strong>(java.lang.String
alias)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#has(int)">has
</a></strong>(int
inputID)
</code>
<div class="block">Whether this Shader instance implements the specified uniform, only valid after a call to init().
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#init(com.badlogic.gdx.graphics.glutils.ShaderProgram, com.badlogic.gdx.graphics.g3d.Renderable)">init
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a> program,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code>
<div class="block">Initialize this shader, causing all registered uniforms/attributes to be fetched.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#loc(int)">loc
</a></strong>(int
inputID)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform)">register
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform
</a> uniform)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter)">register
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform
</a> uniform,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Setter
</a> setter)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(java.lang.String)">register
</a></strong>(java.lang.String
alias)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(java.lang.String, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter)">register
</a></strong>(java.lang.String
alias,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Setter
</a> setter)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(java.lang.String, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Validator)">register
</a></strong>(java.lang.String
alias,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Validator.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Validator
</a> validator)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(java.lang.String, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Validator, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter)">register
</a></strong>(java.lang.String
alias,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Validator.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Validator
</a> validator,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Setter
</a> setter)
</code>
<div class="block">Register an uniform which might be used by this shader.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">render
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code>
<div class="block">Renders the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a> must be called between
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)"><code>Shader.begin(Camera, RenderContext)
</code></a> and
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()"><code>Shader.end()
</code></a></div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#render(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.Attributes)">render
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes
</a> combinedAttributes)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.graphics.Color)">set
</a></strong>(int
uniform,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> value)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, float)">set
</a></strong>(int
uniform,
float
value)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, float, float)">set
</a></strong>(int
uniform,
float
v1,
float
v2)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, float, float, float)">set
</a></strong>(int
uniform,
float
v1,
float
v2,
float
v3)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, float, float, float, float)">set
</a></strong>(int
uniform,
float
v1,
float
v2,
float
v3,
float
v4)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.graphics.GLTexture)">set
</a></strong>(int
uniform,
<a href="../../../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a> texture)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, int)">set
</a></strong>(int
uniform,
int
value)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, int, int)">set
</a></strong>(int
uniform,
int
v1,
int
v2)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, int, int, int)">set
</a></strong>(int
uniform,
int
v1,
int
v2,
int
v3)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, int, int, int, int)">set
</a></strong>(int
uniform,
int
v1,
int
v2,
int
v3,
int
v4)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.math.Matrix3)">set
</a></strong>(int
uniform,
<a href="../../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</a> value)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.math.Matrix4)">set
</a></strong>(int
uniform,
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> value)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor)">set
</a></strong>(int
uniform,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor
</a> textureDesc)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.math.Vector2)">set
</a></strong>(int
uniform,
<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> value)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.math.Vector3)">set
</a></strong>(int
uniform,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> value)
</code> </td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.graphics.g3d.Shader">
<!-- -->
</a>
<h3>Methods inherited from interface
com.badlogic.gdx.graphics.g3d.
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#canRender(com.badlogic.gdx.graphics.g3d.Renderable)">canRender
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#compareTo(com.badlogic.gdx.graphics.g3d.Shader)">compareTo
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#init()">init
</a></code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ FIELD DETAIL =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_detail">
<!-- -->
</a>
<h3>Field Detail
</h3>
<a name="program">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>program
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a> program
</pre>
</li>
</ul>
<a name="context">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>context
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext
</a> context
</pre>
</li>
</ul>
<a name="camera">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>camera
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera
</pre>
</li>
</ul>
</li>
</ul>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
<!-- -->
</a>
<h3>Constructor Detail
</h3>
<a name="BaseShader()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>BaseShader
</h4>
<pre>public
BaseShader()
</pre>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail
</h3>
<a name="register(java.lang.String, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Validator, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>register
</h4>
<pre>public
int
register(java.lang.String
alias,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Validator.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Validator
</a> validator,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Setter
</a> setter)
</pre>
<div class="block">Register an uniform which might be used by this shader. Only possible prior to the call to init().
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>The ID of the uniform to use in this shader.
</dd></dl>
</li>
</ul>
<a name="register(java.lang.String, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Validator)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>register
</h4>
<pre>public
int
register(java.lang.String
alias,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Validator.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Validator
</a> validator)
</pre>
</li>
</ul>
<a name="register(java.lang.String, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>register
</h4>
<pre>public
int
register(java.lang.String
alias,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Setter
</a> setter)
</pre>
</li>
</ul>
<a name="register(java.lang.String)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>register
</h4>
<pre>public
int
register(java.lang.String
alias)
</pre>
</li>
</ul>
<a name="register(com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>register
</h4>
<pre>public
int
register(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform
</a> uniform,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Setter
</a> setter)
</pre>
</li>
</ul>
<a name="register(com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>register
</h4>
<pre>public
int
register(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform
</a> uniform)
</pre>
</li>
</ul>
<a name="getUniformID(java.lang.String)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getUniformID
</h4>
<pre>public
int
getUniformID(java.lang.String
alias)
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>the ID of the input or negative if not available.
</dd></dl>
</li>
</ul>
<a name="getUniformAlias(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getUniformAlias
</h4>
<pre>public
java.lang.String
getUniformAlias(int
id)
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>The input at the specified id.
</dd></dl>
</li>
</ul>
<a name="init(com.badlogic.gdx.graphics.glutils.ShaderProgram, com.badlogic.gdx.graphics.g3d.Renderable)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>init
</h4>
<pre>public
void
init(
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a> program,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</pre>
<div class="block">Initialize this shader, causing all registered uniforms/attributes to be fetched.
</div>
</li>
</ul>
<a name="begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>begin
</h4>
<pre>public
void
begin(
<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext
</a> context)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">Shader
</a></code></strong></div>
<div class="block">Initializes the context for exclusive rendering by this shader
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">begin
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a></code></dd>
</dl>
</li>
</ul>
<a name="render(com.badlogic.gdx.graphics.g3d.Renderable)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>render
</h4>
<pre>public
void
render(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">Shader
</a></code></strong></div>
<div class="block">Renders the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a> must be called between
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)"><code>Shader.begin(Camera, RenderContext)
</code></a> and
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()"><code>Shader.end()
</code></a></div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">render
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a></code></dd>
</dl>
</li>
</ul>
<a name="render(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.Attributes)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>render
</h4>
<pre>public
void
render(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes
</a> combinedAttributes)
</pre>
</li>
</ul>
<a name="end()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>end
</h4>
<pre>public
void
end()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()">Shader
</a></code></strong></div>
<div class="block">Cleanup the context so other shaders can render
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()">end
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a></code></dd>
</dl>
</li>
</ul>
<a name="dispose()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>dispose
</h4>
<pre>public
void
dispose()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">Disposable
</a></code></strong></div>
<div class="block">Releases all resources of this object.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></code></dd>
</dl>
</li>
</ul>
<a name="has(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>has
</h4>
<pre>public final
boolean
has(int
inputID)
</pre>
<div class="block">Whether this Shader instance implements the specified uniform, only valid after a call to init().
</div>
</li>
</ul>
<a name="loc(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>loc
</h4>
<pre>public final
int
loc(int
inputID)
</pre>
</li>
</ul>
<a name="set(int, com.badlogic.gdx.math.Matrix4)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
boolean
set(int
uniform,
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> value)
</pre>
</li>
</ul>
<a name="set(int, com.badlogic.gdx.math.Matrix3)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
boolean
set(int
uniform,
<a href="../../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</a> value)
</pre>
</li>
</ul>
<a name="set(int, com.badlogic.gdx.math.Vector3)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
boolean
set(int
uniform,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> value)
</pre>
</li>
</ul>
<a name="set(int, com.badlogic.gdx.math.Vector2)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
boolean
set(int
uniform,
<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> value)
</pre>
</li>
</ul>
<a name="set(int, com.badlogic.gdx.graphics.Color)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
boolean
set(int
uniform,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> value)
</pre>
</li>
</ul>
<a name="set(int, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
boolean
set(int
uniform,
float
value)
</pre>
</li>
</ul>
<a name="set(int, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
boolean
set(int
uniform,
float
v1,
float
v2)
</pre>
</li>
</ul>
<a name="set(int, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
boolean
set(int
uniform,
float
v1,
float
v2,
float
v3)
</pre>
</li>
</ul>
<a name="set(int, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
boolean
set(int
uniform,
float
v1,
float
v2,
float
v3,
float
v4)
</pre>
</li>
</ul>
<a name="set(int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
boolean
set(int
uniform,
int
value)
</pre>
</li>
</ul>
<a name="set(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
boolean
set(int
uniform,
int
v1,
int
v2)
</pre>
</li>
</ul>
<a name="set(int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
boolean
set(int
uniform,
int
v1,
int
v2,
int
v3)
</pre>
</li>
</ul>
<a name="set(int, int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
boolean
set(int
uniform,
int
v1,
int
v2,
int
v3,
int
v4)
</pre>
</li>
</ul>
<a name="set(int, com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public final
boolean
set(int
uniform,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor
</a> textureDesc)
</pre>
</li>
</ul>
<a name="set(int, com.badlogic.gdx.graphics.GLTexture)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>set
</h4>
<pre>public final
boolean
set(int
uniform,
<a href="../../../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a> texture)
</pre>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
<!-- ========= END OF CLASS DATA ========= -->
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../../overview-summary.html">Overview
</a></li>
<li><a href="package-summary.html">Package
</a></li>
<li class="navBarCell1Rev">Class
</li>
<li><a href="class-use/BaseShader.html">Use
</a></li>
<li><a href="package-tree.html">Tree
</a></li>
<li><a href="../../../../../../deprecated-list.html">Deprecated
</a></li>
<li><a href="../../../../../../index-all.html">Index
</a></li>
<li><a href="../../../../../../help-doc.html">Help
</a></li>
</ul>
<div class="aboutLanguage"><em>libgdx API
</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev Class
</li>
<li><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders"><span class="strong">Next Class
</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../../../index.html?com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" target="_top">Frames
</a></li>
<li><a href="BaseShader.html" target="_top">No Frames
</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../../../allclasses-noframe.html">All Classes
</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:
</li>
<li><a href="#nested_class_summary">Nested
</a> |
</li>
<li><a href="#field_summary">Field
</a> |
</li>
<li><a href="#constructor_summary">Constr
</a> |
</li>
<li><a href="#method_summary">Method
</a></li>
</ul>
<ul class="subNavList">
<li>Detail:
</li>
<li><a href="#field_detail">Field
</a> |
</li>
<li><a href="#constructor_detail">Constr
</a> |
</li>
<li><a href="#method_detail">Method
</a></li>
</ul>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>
<div style="font-size:9pt"><i>
Copyright
© 2010-2013 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
</i></div>
</small></p>
</body>
</html>