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<div class="subTitle">com.badlogic.gdx.graphics.g3d.shaders</div>
<h2 title="Class BaseShader" class="title">Class BaseShader</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<li>com.badlogic.gdx.graphics.g3d.shaders.BaseShader</li>
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<dt>All Implemented Interfaces:</dt>
<dd><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a>, <a href="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></dd>
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<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dd>
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<pre>public abstract class <span class="strong">BaseShader</span>
extends java.lang.Object
implements <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a></pre>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>Xoppa
 A BaseShader is a wrapper around a ShaderProgram that keeps track of the uniform and attribute locations.
 It does not manage the ShaderPogram, you are still responsible for disposing the ShaderProgram.</dd></dl>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
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<tr class="altColor">
<td class="colFirst"><code>static interface&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Setter</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static interface&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Validator.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Validator</a></strong></code>&nbsp;</td>
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<th class="colLast" scope="col">Field and Description</th>
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<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#camera">camera</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#context">context</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#program">program</a></strong></code>&nbsp;</td>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#BaseShader()">BaseShader</a></strong>()</code>&nbsp;</td>
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<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">begin</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a>&nbsp;camera,
     <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext</a>&nbsp;context)</code>
<div class="block">Initializes the context for exclusive rendering by this shader</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#dispose()">dispose</a></strong>()</code>
<div class="block">Releases all resources of this object.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#end()">end</a></strong>()</code>
<div class="block">Cleanup the context so other shaders can render</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#getUniformAlias(int)">getUniformAlias</a></strong>(int&nbsp;id)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#getUniformID(java.lang.String)">getUniformID</a></strong>(java.lang.String&nbsp;alias)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#has(int)">has</a></strong>(int&nbsp;inputID)</code>
<div class="block">Whether this Shader instance implements the specified uniform, only valid after a call to init().</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#init(com.badlogic.gdx.graphics.glutils.ShaderProgram, com.badlogic.gdx.graphics.g3d.Renderable)">init</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;program,
    <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable)</code>
<div class="block">Initialize this shader, causing all registered uniforms/attributes to be fetched.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#loc(int)">loc</a></strong>(int&nbsp;inputID)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform)">register</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a>&nbsp;uniform)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter)">register</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a>&nbsp;uniform,
        <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Setter</a>&nbsp;setter)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(java.lang.String)">register</a></strong>(java.lang.String&nbsp;alias)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(java.lang.String, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter)">register</a></strong>(java.lang.String&nbsp;alias,
        <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Setter</a>&nbsp;setter)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(java.lang.String, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Validator)">register</a></strong>(java.lang.String&nbsp;alias,
        <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Validator.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Validator</a>&nbsp;validator)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(java.lang.String, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Validator, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter)">register</a></strong>(java.lang.String&nbsp;alias,
        <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Validator.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Validator</a>&nbsp;validator,
        <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Setter</a>&nbsp;setter)</code>
<div class="block">Register an uniform which might be used by this shader.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">render</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable)</code>
<div class="block">Renders the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> must be called between <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)"><code>Shader.begin(Camera, RenderContext)</code></a> and <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()"><code>Shader.end()</code></a></div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#render(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.Attributes)">render</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable,
      <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a>&nbsp;combinedAttributes)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.graphics.Color)">set</a></strong>(int&nbsp;uniform,
   <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, float)">set</a></strong>(int&nbsp;uniform,
   float&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, float, float)">set</a></strong>(int&nbsp;uniform,
   float&nbsp;v1,
   float&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, float, float, float)">set</a></strong>(int&nbsp;uniform,
   float&nbsp;v1,
   float&nbsp;v2,
   float&nbsp;v3)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, float, float, float, float)">set</a></strong>(int&nbsp;uniform,
   float&nbsp;v1,
   float&nbsp;v2,
   float&nbsp;v3,
   float&nbsp;v4)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.graphics.GLTexture)">set</a></strong>(int&nbsp;uniform,
   <a href="../../../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a>&nbsp;texture)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, int)">set</a></strong>(int&nbsp;uniform,
   int&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, int, int)">set</a></strong>(int&nbsp;uniform,
   int&nbsp;v1,
   int&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, int, int, int)">set</a></strong>(int&nbsp;uniform,
   int&nbsp;v1,
   int&nbsp;v2,
   int&nbsp;v3)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, int, int, int, int)">set</a></strong>(int&nbsp;uniform,
   int&nbsp;v1,
   int&nbsp;v2,
   int&nbsp;v3,
   int&nbsp;v4)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.math.Matrix3)">set</a></strong>(int&nbsp;uniform,
   <a href="../../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a>&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.math.Matrix4)">set</a></strong>(int&nbsp;uniform,
   <a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.math.Vector3)">set</a></strong>(int&nbsp;uniform,
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> program</pre>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext</a> context</pre>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a> camera</pre>
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<pre>public&nbsp;BaseShader()</pre>
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<pre>public&nbsp;int&nbsp;register(java.lang.String&nbsp;alias,
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           <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Setter</a>&nbsp;setter)</pre>
<div class="block">Register an uniform which might be used by this shader. Only possible prior to the call to init().</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>The ID of the uniform to use in this shader.</dd></dl>
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<pre>public&nbsp;int&nbsp;register(java.lang.String&nbsp;alias,
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<pre>public&nbsp;int&nbsp;register(java.lang.String&nbsp;alias,
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<pre>public&nbsp;int&nbsp;register(java.lang.String&nbsp;alias)</pre>
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<pre>public&nbsp;int&nbsp;register(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a>&nbsp;uniform,
           <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Setter</a>&nbsp;setter)</pre>
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<pre>public&nbsp;int&nbsp;register(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a>&nbsp;uniform)</pre>
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<pre>public&nbsp;int&nbsp;getUniformID(java.lang.String&nbsp;alias)</pre>
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<pre>public&nbsp;java.lang.String&nbsp;getUniformAlias(int&nbsp;id)</pre>
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<pre>public&nbsp;void&nbsp;init(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;program,
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<div class="block">Initialize this shader, causing all registered uniforms/attributes to be fetched.</div>
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<h4>begin</h4>
<pre>public&nbsp;void&nbsp;begin(<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a>&nbsp;camera,
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<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">Shader</a></code></strong></div>
<div class="block">Initializes the context for exclusive rendering by this shader</div>
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<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">begin</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a></code></dd>
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<pre>public&nbsp;void&nbsp;render(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">Shader</a></code></strong></div>
<div class="block">Renders the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> must be called between <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)"><code>Shader.begin(Camera, RenderContext)</code></a> and <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()"><code>Shader.end()</code></a></div>
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<pre>public&nbsp;void&nbsp;render(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable,
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<pre>public&nbsp;void&nbsp;end()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()">Shader</a></code></strong></div>
<div class="block">Cleanup the context so other shaders can render</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()">end</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a></code></dd>
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<pre>public&nbsp;void&nbsp;dispose()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">Disposable</a></code></strong></div>
<div class="block">Releases all resources of this object.</div>
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<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
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<pre>public final&nbsp;boolean&nbsp;has(int&nbsp;inputID)</pre>
<div class="block">Whether this Shader instance implements the specified uniform, only valid after a call to init().</div>
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<pre>public final&nbsp;int&nbsp;loc(int&nbsp;inputID)</pre>
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<pre>public final&nbsp;boolean&nbsp;set(int&nbsp;uniform,
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<pre>public final&nbsp;boolean&nbsp;set(int&nbsp;uniform,
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<pre>public final&nbsp;boolean&nbsp;set(int&nbsp;uniform,
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<pre>public final&nbsp;boolean&nbsp;set(int&nbsp;uniform,
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<pre>public final&nbsp;boolean&nbsp;set(int&nbsp;uniform,
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<pre>public final&nbsp;boolean&nbsp;set(int&nbsp;uniform,
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