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<div class="subTitle">com.badlogic.gdx.graphics.g3d.shaders</div>
<h2 title="Class DefaultShader.Inputs" class="title">Class DefaultShader.Inputs</h2>
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<li>java.lang.Object</li>
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<li>com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs</li>
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<dd><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dd>
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<pre>public static class <span class="strong">DefaultShader.Inputs</span>
extends java.lang.Object</pre>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
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<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#alphaTest">alphaTest</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#ambientCube">ambientCube</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#bones">bones</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#cameraDirection">cameraDirection</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#cameraPosition">cameraPosition</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#cameraUp">cameraUp</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#diffuseColor">diffuseColor</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#diffuseTexture">diffuseTexture</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#dirLights">dirLights</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#emissiveColor">emissiveColor</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#environmentCubemap">environmentCubemap</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#normalMatrix">normalMatrix</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#normalTexture">normalTexture</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#opacity">opacity</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#pointLights">pointLights</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#projTrans">projTrans</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#projViewTrans">projViewTrans</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#projViewWorldTrans">projViewWorldTrans</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#reflectionColor">reflectionColor</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#shininess">shininess</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#specularColor">specularColor</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#specularTexture">specularTexture</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#viewTrans">viewTrans</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#worldTrans">worldTrans</a></strong></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#worldViewTrans">worldViewTrans</a></strong></code>&nbsp;</td>
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<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#DefaultShader.Inputs()">DefaultShader.Inputs</a></strong>()</code>&nbsp;</td>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> projTrans</pre>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> viewTrans</pre>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> projViewTrans</pre>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> cameraPosition</pre>
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<h4>cameraDirection</h4>
<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> cameraDirection</pre>
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<h4>cameraUp</h4>
<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> cameraUp</pre>
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<h4>worldTrans</h4>
<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> worldTrans</pre>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> worldViewTrans</pre>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> projViewWorldTrans</pre>
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<h4>normalMatrix</h4>
<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> normalMatrix</pre>
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<h4>bones</h4>
<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> bones</pre>
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<h4>shininess</h4>
<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> shininess</pre>
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<h4>opacity</h4>
<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> opacity</pre>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> diffuseColor</pre>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> diffuseTexture</pre>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> specularColor</pre>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> specularTexture</pre>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> emissiveColor</pre>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> reflectionColor</pre>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> normalTexture</pre>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> alphaTest</pre>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> ambientCube</pre>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> dirLights</pre>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> pointLights</pre>
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<pre>public static final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a> environmentCubemap</pre>
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<pre>public&nbsp;DefaultShader.Inputs()</pre>
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