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<div class="subTitle">com.badlogic.gdx.graphics.g3d.shaders
</div>
<h2 title="Class DefaultShader" class="title">Class DefaultShader
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">com.badlogic.gdx.graphics.g3d.shaders.BaseShader
</a></li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
</li>
</ul>
</li>
</ul>
</li>
</ul>
<div class="description">
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<dl>
<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a>,
<a href="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></dd>
</dl>
<dl>
<dt>Direct Known Subclasses:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader
</a></dd>
</dl>
<hr>
<br>
<pre>public class
<span class="strong">DefaultShader
</span>
extends
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader
</a></pre>
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<caption><span>Nested Classes
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters
</a></strong></code> </td>
</tr>
</table>
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<h3>Nested classes/interfaces inherited from class
com.badlogic.gdx.graphics.g3d.shaders.
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Setter
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Validator.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Validator
</a></code></li>
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<h3>Field Summary
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<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#ambientCubemap">ambientCubemap
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#defaultCullFace">defaultCullFace
</a></strong></code>
<div class="block">Set to 0 to disable culling
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#defaultDepthFunc">defaultDepthFunc
</a></strong></code>
<div class="block">Set to 0 to disable depth test
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalLight
</a>[]
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#directionalLights">directionalLights
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#dirLightsColorOffset">dirLightsColorOffset
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#dirLightsDirectionOffset">dirLightsDirectionOffset
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#dirLightsLoc">dirLightsLoc
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#dirLightsSize">dirLightsSize
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#environmentCubemap">environmentCubemap
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#fog">fog
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#ignoreUnimplemented">ignoreUnimplemented
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected static long
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#implementedFlags">implementedFlags
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#lighting">lighting
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">PointLight
</a>[]
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLights">pointLights
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLightsColorOffset">pointLightsColorOffset
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLightsIntensityOffset">pointLightsIntensityOffset
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLightsLoc">pointLightsLoc
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLightsPositionOffset">pointLightsPositionOffset
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLightsSize">pointLightsSize
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#shadowMap">shadowMap
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_alphaTest">u_alphaTest
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_ambientCubemap">u_ambientCubemap
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_bones">u_bones
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_cameraDirection">u_cameraDirection
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_cameraPosition">u_cameraPosition
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_cameraUp">u_cameraUp
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_diffuseColor">u_diffuseColor
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_diffuseTexture">u_diffuseTexture
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_dirLights0color">u_dirLights0color
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_dirLights0direction">u_dirLights0direction
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_dirLights1color">u_dirLights1color
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_emissiveColor">u_emissiveColor
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_environmentCubemap">u_environmentCubemap
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_fogColor">u_fogColor
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_normalMatrix">u_normalMatrix
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_normalTexture">u_normalTexture
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_opacity">u_opacity
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_pointLights0color">u_pointLights0color
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_pointLights0intensity">u_pointLights0intensity
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_pointLights0position">u_pointLights0position
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_pointLights1color">u_pointLights1color
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_projTrans">u_projTrans
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_projViewTrans">u_projViewTrans
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_projViewWorldTrans">u_projViewWorldTrans
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_reflectionColor">u_reflectionColor
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_shadowMapProjViewTrans">u_shadowMapProjViewTrans
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_shadowPCFOffset">u_shadowPCFOffset
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_shadowTexture">u_shadowTexture
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_shininess">u_shininess
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_specularColor">u_specularColor
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_specularTexture">u_specularTexture
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_time">u_time
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_viewTrans">u_viewTrans
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_viewWorldTrans">u_viewWorldTrans
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_worldTrans">u_worldTrans
</a></strong></code> </td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="fields_inherited_from_class_com.badlogic.gdx.graphics.g3d.shaders.BaseShader">
<!-- -->
</a>
<h3>Fields inherited from class
com.badlogic.gdx.graphics.g3d.shaders.
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#context">context
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#program">program
</a></code></li>
</ul>
</li>
</ul>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_summary">
<!-- -->
</a>
<h3>Constructor Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable)">DefaultShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config)">DefaultShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config
</a> config)
</code> </td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config, com.badlogic.gdx.graphics.glutils.ShaderProgram)">DefaultShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config
</a> config,
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a> shaderProgram)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config, java.lang.String)">DefaultShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config
</a> config,
java.lang.String
prefix)
</code> </td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config, java.lang.String, java.lang.String, java.lang.String)">DefaultShader
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config
</a> config,
java.lang.String
prefix,
java.lang.String
vertexShader,
java.lang.String
fragmentShader)
</code> </td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">begin
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext
</a> context)
</code>
<div class="block">Initializes the context for exclusive rendering by this shader
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#bindLights(com.badlogic.gdx.graphics.g3d.Renderable)">bindLights
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#bindMaterial(com.badlogic.gdx.graphics.g3d.Renderable)">bindMaterial
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#canRender(com.badlogic.gdx.graphics.g3d.Renderable)">canRender
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code>
<div class="block">Whether this shader is intended to render the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a></div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#compareTo(com.badlogic.gdx.graphics.g3d.Shader)">compareTo
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a> other)
</code>
<div class="block">Compare this shader against the other, used for sorting, light weight shaders are rendered first.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#createPrefix(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config)">createPrefix
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config
</a> config)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#dispose()">dispose
</a></strong>()
</code>
<div class="block">Releases all resources of this object.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#end()">end
</a></strong>()
</code>
<div class="block">Cleanup the context so other shaders can render
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#equals(com.badlogic.gdx.graphics.g3d.shaders.DefaultShader)">equals
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader
</a> obj)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#equals(java.lang.Object)">equals
</a></strong>(java.lang.Object
obj)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#getDefaultFragmentShader()">getDefaultFragmentShader
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#getDefaultVertexShader()">getDefaultVertexShader
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#init()">init
</a></strong>()
</code>
<div class="block">Initializes the Shader, must be called before the Shader can be used
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">render
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</code>
<div class="block">Renders the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a> must be called between
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)"><code>Shader.begin(Camera, RenderContext)
</code></a> and
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()"><code>Shader.end()
</code></a></div>
</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.graphics.g3d.shaders.BaseShader">
<!-- -->
</a>
<h3>Methods inherited from class
com.badlogic.gdx.graphics.g3d.shaders.
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#getUniformAlias(int)">getUniformAlias
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#getUniformID(java.lang.String)">getUniformID
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#has(int)">has
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#init(com.badlogic.gdx.graphics.glutils.ShaderProgram, com.badlogic.gdx.graphics.g3d.Renderable)">init
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#loc(int)">loc
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform)">register
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter)">register
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(java.lang.String)">register
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(java.lang.String, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter)">register
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(java.lang.String, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Validator)">register
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(java.lang.String, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Validator, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter)">register
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#render(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.Attributes)">render
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.graphics.Color)">set
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, float)">set
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, float, float)">set
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, float, float, float)">set
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, float, float, float, float)">set
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.graphics.GLTexture)">set
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, int)">set
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, int, int)">set
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, int, int, int)">set
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, int, int, int, int)">set
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.math.Matrix3)">set
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.math.Matrix4)">set
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor)">set
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.math.Vector2)">set
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.math.Vector3)">set
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ FIELD DETAIL =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_detail">
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</a>
<h3>Field Detail
</h3>
<a name="implementedFlags">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>implementedFlags
</h4>
<pre>protected static
long implementedFlags
</pre>
</li>
</ul>
<a name="ignoreUnimplemented">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>ignoreUnimplemented
</h4>
<pre>public static
boolean ignoreUnimplemented
</pre>
</li>
</ul>
<a name="defaultCullFace">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>defaultCullFace
</h4>
<pre>public static
int defaultCullFace
</pre>
<div class="block">Set to 0 to disable culling
</div>
</li>
</ul>
<a name="defaultDepthFunc">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>defaultDepthFunc
</h4>
<pre>public static
int defaultDepthFunc
</pre>
<div class="block">Set to 0 to disable depth test
</div>
</li>
</ul>
<a name="u_projTrans">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>u_projTrans
</h4>
<pre>public final
int u_projTrans
</pre>
</li>
</ul>
<a name="u_viewTrans">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>u_viewTrans
</h4>
<pre>public final
int u_viewTrans
</pre>
</li>
</ul>
<a name="u_projViewTrans">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>u_projViewTrans
</h4>
<pre>public final
int u_projViewTrans
</pre>
</li>
</ul>
<a name="u_cameraPosition">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_cameraPosition
</h4>
<pre>public final
int u_cameraPosition
</pre>
</li>
</ul>
<a name="u_cameraDirection">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_cameraDirection
</h4>
<pre>public final
int u_cameraDirection
</pre>
</li>
</ul>
<a name="u_cameraUp">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_cameraUp
</h4>
<pre>public final
int u_cameraUp
</pre>
</li>
</ul>
<a name="u_time">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_time
</h4>
<pre>public final
int u_time
</pre>
</li>
</ul>
<a name="u_worldTrans">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_worldTrans
</h4>
<pre>public final
int u_worldTrans
</pre>
</li>
</ul>
<a name="u_viewWorldTrans">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>u_viewWorldTrans
</h4>
<pre>public final
int u_viewWorldTrans
</pre>
</li>
</ul>
<a name="u_projViewWorldTrans">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>u_projViewWorldTrans
</h4>
<pre>public final
int u_projViewWorldTrans
</pre>
</li>
</ul>
<a name="u_normalMatrix">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>u_normalMatrix
</h4>
<pre>public final
int u_normalMatrix
</pre>
</li>
</ul>
<a name="u_bones">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>u_bones
</h4>
<pre>public final
int u_bones
</pre>
</li>
</ul>
<a name="u_shininess">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>u_shininess
</h4>
<pre>public final
int u_shininess
</pre>
</li>
</ul>
<a name="u_opacity">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_opacity
</h4>
<pre>public final
int u_opacity
</pre>
</li>
</ul>
<a name="u_diffuseColor">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>u_diffuseColor
</h4>
<pre>public final
int u_diffuseColor
</pre>
</li>
</ul>
<a name="u_diffuseTexture">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>u_diffuseTexture
</h4>
<pre>public final
int u_diffuseTexture
</pre>
</li>
</ul>
<a name="u_specularColor">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>u_specularColor
</h4>
<pre>public final
int u_specularColor
</pre>
</li>
</ul>
<a name="u_specularTexture">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>u_specularTexture
</h4>
<pre>public final
int u_specularTexture
</pre>
</li>
</ul>
<a name="u_emissiveColor">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_emissiveColor
</h4>
<pre>public final
int u_emissiveColor
</pre>
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</a>
<ul class="blockList">
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<h4>u_reflectionColor
</h4>
<pre>public final
int u_reflectionColor
</pre>
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<a name="u_normalTexture">
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</a>
<ul class="blockList">
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<h4>u_normalTexture
</h4>
<pre>public final
int u_normalTexture
</pre>
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</a>
<ul class="blockList">
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<h4>u_alphaTest
</h4>
<pre>public final
int u_alphaTest
</pre>
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_ambientCubemap
</h4>
<pre>protected final
int u_ambientCubemap
</pre>
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</ul>
<a name="u_environmentCubemap">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>u_environmentCubemap
</h4>
<pre>protected final
int u_environmentCubemap
</pre>
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</a>
<ul class="blockList">
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<h4>u_dirLights0color
</h4>
<pre>protected final
int u_dirLights0color
</pre>
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<a name="u_dirLights0direction">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_dirLights0direction
</h4>
<pre>protected final
int u_dirLights0direction
</pre>
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</ul>
<a name="u_dirLights1color">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_dirLights1color
</h4>
<pre>protected final
int u_dirLights1color
</pre>
</li>
</ul>
<a name="u_pointLights0color">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_pointLights0color
</h4>
<pre>protected final
int u_pointLights0color
</pre>
</li>
</ul>
<a name="u_pointLights0position">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_pointLights0position
</h4>
<pre>protected final
int u_pointLights0position
</pre>
</li>
</ul>
<a name="u_pointLights0intensity">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_pointLights0intensity
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<pre>protected final
int u_pointLights0intensity
</pre>
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</ul>
<a name="u_pointLights1color">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_pointLights1color
</h4>
<pre>protected final
int u_pointLights1color
</pre>
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<a name="u_fogColor">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_fogColor
</h4>
<pre>protected final
int u_fogColor
</pre>
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_shadowMapProjViewTrans
</h4>
<pre>protected final
int u_shadowMapProjViewTrans
</pre>
</li>
</ul>
<a name="u_shadowTexture">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_shadowTexture
</h4>
<pre>protected final
int u_shadowTexture
</pre>
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</ul>
<a name="u_shadowPCFOffset">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>u_shadowPCFOffset
</h4>
<pre>protected final
int u_shadowPCFOffset
</pre>
</li>
</ul>
<a name="dirLightsLoc">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>dirLightsLoc
</h4>
<pre>protected
int dirLightsLoc
</pre>
</li>
</ul>
<a name="dirLightsColorOffset">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>dirLightsColorOffset
</h4>
<pre>protected
int dirLightsColorOffset
</pre>
</li>
</ul>
<a name="dirLightsDirectionOffset">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>dirLightsDirectionOffset
</h4>
<pre>protected
int dirLightsDirectionOffset
</pre>
</li>
</ul>
<a name="dirLightsSize">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>dirLightsSize
</h4>
<pre>protected
int dirLightsSize
</pre>
</li>
</ul>
<a name="pointLightsLoc">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>pointLightsLoc
</h4>
<pre>protected
int pointLightsLoc
</pre>
</li>
</ul>
<a name="pointLightsColorOffset">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>pointLightsColorOffset
</h4>
<pre>protected
int pointLightsColorOffset
</pre>
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<a name="pointLightsPositionOffset">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>pointLightsPositionOffset
</h4>
<pre>protected
int pointLightsPositionOffset
</pre>
</li>
</ul>
<a name="pointLightsIntensityOffset">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>pointLightsIntensityOffset
</h4>
<pre>protected
int pointLightsIntensityOffset
</pre>
</li>
</ul>
<a name="pointLightsSize">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>pointLightsSize
</h4>
<pre>protected
int pointLightsSize
</pre>
</li>
</ul>
<a name="lighting">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>lighting
</h4>
<pre>protected final
boolean lighting
</pre>
</li>
</ul>
<a name="environmentCubemap">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>environmentCubemap
</h4>
<pre>protected final
boolean environmentCubemap
</pre>
</li>
</ul>
<a name="shadowMap">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>shadowMap
</h4>
<pre>protected final
boolean shadowMap
</pre>
</li>
</ul>
<a name="fog">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>fog
</h4>
<pre>protected final
boolean fog
</pre>
</li>
</ul>
<a name="ambientCubemap">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ambientCubemap
</h4>
<pre>protected final
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap
</a> ambientCubemap
</pre>
</li>
</ul>
<a name="directionalLights">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>directionalLights
</h4>
<pre>protected final
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalLight
</a>[] directionalLights
</pre>
</li>
</ul>
<a name="pointLights">
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</a>
<ul class="blockListLast">
<li class="blockList">
<h4>pointLights
</h4>
<pre>protected final
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">PointLight
</a>[] pointLights
</pre>
</li>
</ul>
</li>
</ul>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
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</a>
<h3>Constructor Detail
</h3>
<a name="DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>DefaultShader
</h4>
<pre>public
DefaultShader(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</pre>
</li>
</ul>
<a name="DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>DefaultShader
</h4>
<pre>public
DefaultShader(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config
</a> config)
</pre>
</li>
</ul>
<a name="DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config, java.lang.String)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>DefaultShader
</h4>
<pre>public
DefaultShader(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config
</a> config,
java.lang.String
prefix)
</pre>
</li>
</ul>
<a name="DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config, java.lang.String, java.lang.String, java.lang.String)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>DefaultShader
</h4>
<pre>public
DefaultShader(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config
</a> config,
java.lang.String
prefix,
java.lang.String
vertexShader,
java.lang.String
fragmentShader)
</pre>
</li>
</ul>
<a name="DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config, com.badlogic.gdx.graphics.glutils.ShaderProgram)">
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</a>
<ul class="blockListLast">
<li class="blockList">
<h4>DefaultShader
</h4>
<pre>public
DefaultShader(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config
</a> config,
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a> shaderProgram)
</pre>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
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</a>
<h3>Method Detail
</h3>
<a name="getDefaultVertexShader()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getDefaultVertexShader
</h4>
<pre>public static
java.lang.String
getDefaultVertexShader()
</pre>
</li>
</ul>
<a name="getDefaultFragmentShader()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getDefaultFragmentShader
</h4>
<pre>public static
java.lang.String
getDefaultFragmentShader()
</pre>
</li>
</ul>
<a name="init()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>init
</h4>
<pre>public
void
init()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#init()">Shader
</a></code></strong></div>
<div class="block">Initializes the Shader, must be called before the Shader can be used
</div>
</li>
</ul>
<a name="createPrefix(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>createPrefix
</h4>
<pre>public static
java.lang.String
createPrefix(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config
</a> config)
</pre>
</li>
</ul>
<a name="canRender(com.badlogic.gdx.graphics.g3d.Renderable)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>canRender
</h4>
<pre>public
boolean
canRender(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#canRender(com.badlogic.gdx.graphics.g3d.Renderable)">Shader
</a></code></strong></div>
<div class="block">Whether this shader is intended to render the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a></div>
</li>
</ul>
<a name="compareTo(com.badlogic.gdx.graphics.g3d.Shader)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>compareTo
</h4>
<pre>public
int
compareTo(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a> other)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#compareTo(com.badlogic.gdx.graphics.g3d.Shader)">Shader
</a></code></strong></div>
<div class="block">Compare this shader against the other, used for sorting, light weight shaders are rendered first.
</div>
</li>
</ul>
<a name="equals(java.lang.Object)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>equals
</h4>
<pre>public
boolean
equals(java.lang.Object
obj)
</pre>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code>equals
</code> in class
<code>java.lang.Object
</code></dd>
</dl>
</li>
</ul>
<a name="equals(com.badlogic.gdx.graphics.g3d.shaders.DefaultShader)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>equals
</h4>
<pre>public
boolean
equals(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader
</a> obj)
</pre>
</li>
</ul>
<a name="begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>begin
</h4>
<pre>public
void
begin(
<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext
</a> context)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">Shader
</a></code></strong></div>
<div class="block">Initializes the context for exclusive rendering by this shader
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">begin
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">begin
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader
</a></code></dd>
</dl>
</li>
</ul>
<a name="render(com.badlogic.gdx.graphics.g3d.Renderable)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>render
</h4>
<pre>public
void
render(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">Shader
</a></code></strong></div>
<div class="block">Renders the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a> must be called between
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)"><code>Shader.begin(Camera, RenderContext)
</code></a> and
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()"><code>Shader.end()
</code></a></div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">render
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">render
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader
</a></code></dd>
</dl>
</li>
</ul>
<a name="end()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>end
</h4>
<pre>public
void
end()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()">Shader
</a></code></strong></div>
<div class="block">Cleanup the context so other shaders can render
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()">end
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#end()">end
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader
</a></code></dd>
</dl>
</li>
</ul>
<a name="bindMaterial(com.badlogic.gdx.graphics.g3d.Renderable)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>bindMaterial
</h4>
<pre>protected final
void
bindMaterial(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</pre>
</li>
</ul>
<a name="bindLights(com.badlogic.gdx.graphics.g3d.Renderable)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>bindLights
</h4>
<pre>protected final
void
bindLights(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable
</a> renderable)
</pre>
</li>
</ul>
<a name="dispose()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>dispose
</h4>
<pre>public
void
dispose()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">Disposable
</a></code></strong></div>
<div class="block">Releases all resources of this object.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#dispose()">dispose
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader
</a></code></dd>
</dl>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
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