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<div class="subTitle">com.badlogic.gdx.graphics.g3d.shaders</div>
<h2 title="Class DefaultShader" class="title">Class DefaultShader</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">com.badlogic.gdx.graphics.g3d.shaders.BaseShader</a></li>
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<li>com.badlogic.gdx.graphics.g3d.shaders.DefaultShader</li>
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<dt>All Implemented Interfaces:</dt>
<dd><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a>, <a href="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></dd>
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<dl>
<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader</a></dd>
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<pre>public class <span class="strong">DefaultShader</span>
extends <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></pre>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
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<tr class="altColor">
<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></strong></code>&nbsp;</td>
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<h3>Nested classes/interfaces inherited from class&nbsp;com.badlogic.gdx.graphics.g3d.shaders.<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Setter</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Validator.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Validator</a></code></li>
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<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#ambientCubemap">ambientCubemap</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#defaultCullFace">defaultCullFace</a></strong></code>
<div class="block">Set to 0 to disable culling</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#defaultDepthFunc">defaultDepthFunc</a></strong></code>
<div class="block">Set to 0 to disable depth test</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalLight</a>[]</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#directionalLights">directionalLights</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#dirLightsColorOffset">dirLightsColorOffset</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#dirLightsDirectionOffset">dirLightsDirectionOffset</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#dirLightsLoc">dirLightsLoc</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#dirLightsSize">dirLightsSize</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#environmentCubemap">environmentCubemap</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#fog">fog</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#ignoreUnimplemented">ignoreUnimplemented</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected static long</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#implementedFlags">implementedFlags</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#lighting">lighting</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">PointLight</a>[]</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLights">pointLights</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLightsColorOffset">pointLightsColorOffset</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLightsIntensityOffset">pointLightsIntensityOffset</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLightsLoc">pointLightsLoc</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLightsPositionOffset">pointLightsPositionOffset</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLightsSize">pointLightsSize</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#shadowMap">shadowMap</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_alphaTest">u_alphaTest</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_ambientCubemap">u_ambientCubemap</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_bones">u_bones</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_cameraDirection">u_cameraDirection</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_cameraPosition">u_cameraPosition</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_cameraUp">u_cameraUp</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_diffuseColor">u_diffuseColor</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_diffuseTexture">u_diffuseTexture</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_dirLights0color">u_dirLights0color</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_dirLights0direction">u_dirLights0direction</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_dirLights1color">u_dirLights1color</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_emissiveColor">u_emissiveColor</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_environmentCubemap">u_environmentCubemap</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_fogColor">u_fogColor</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_normalMatrix">u_normalMatrix</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_normalTexture">u_normalTexture</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_opacity">u_opacity</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_pointLights0color">u_pointLights0color</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_pointLights0intensity">u_pointLights0intensity</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_pointLights0position">u_pointLights0position</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_pointLights1color">u_pointLights1color</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_projTrans">u_projTrans</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_projViewTrans">u_projViewTrans</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_projViewWorldTrans">u_projViewWorldTrans</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_reflectionColor">u_reflectionColor</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_shadowMapProjViewTrans">u_shadowMapProjViewTrans</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_shadowPCFOffset">u_shadowPCFOffset</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_shadowTexture">u_shadowTexture</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_shininess">u_shininess</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_specularColor">u_specularColor</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_specularTexture">u_specularTexture</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_time">u_time</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_viewTrans">u_viewTrans</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_viewWorldTrans">u_viewWorldTrans</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_worldTrans">u_worldTrans</a></strong></code>&nbsp;</td>
</tr>
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<h3>Fields inherited from class&nbsp;com.badlogic.gdx.graphics.g3d.shaders.<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#context">context</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#program">program</a></code></li>
</ul>
</li>
</ul>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<li class="blockList"><a name="constructor_summary">
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</a>
<h3>Constructor Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable)">DefaultShader</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config)">DefaultShader</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable,
             <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a>&nbsp;config)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config, com.badlogic.gdx.graphics.glutils.ShaderProgram)">DefaultShader</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable,
             <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a>&nbsp;config,
             <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shaderProgram)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config, java.lang.String)">DefaultShader</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable,
             <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a>&nbsp;config,
             java.lang.String&nbsp;prefix)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config, java.lang.String, java.lang.String, java.lang.String)">DefaultShader</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable,
             <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a>&nbsp;config,
             java.lang.String&nbsp;prefix,
             java.lang.String&nbsp;vertexShader,
             java.lang.String&nbsp;fragmentShader)</code>&nbsp;</td>
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<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">begin</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a>&nbsp;camera,
     <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext</a>&nbsp;context)</code>
<div class="block">Initializes the context for exclusive rendering by this shader</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#bindLights(com.badlogic.gdx.graphics.g3d.Renderable)">bindLights</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#bindMaterial(com.badlogic.gdx.graphics.g3d.Renderable)">bindMaterial</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#canRender(com.badlogic.gdx.graphics.g3d.Renderable)">canRender</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable)</code>
<div class="block">Whether this shader is intended to render the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a></div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#compareTo(com.badlogic.gdx.graphics.g3d.Shader)">compareTo</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a>&nbsp;other)</code>
<div class="block">Compare this shader against the other, used for sorting, light weight shaders are rendered first.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#createPrefix(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config)">createPrefix</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable,
            <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a>&nbsp;config)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#dispose()">dispose</a></strong>()</code>
<div class="block">Releases all resources of this object.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#end()">end</a></strong>()</code>
<div class="block">Cleanup the context so other shaders can render</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#equals(com.badlogic.gdx.graphics.g3d.shaders.DefaultShader)">equals</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a>&nbsp;obj)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#equals(java.lang.Object)">equals</a></strong>(java.lang.Object&nbsp;obj)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#getDefaultFragmentShader()">getDefaultFragmentShader</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#getDefaultVertexShader()">getDefaultVertexShader</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#init()">init</a></strong>()</code>
<div class="block">Initializes the Shader, must be called before the Shader can be used</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">render</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable)</code>
<div class="block">Renders the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> must be called between <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)"><code>Shader.begin(Camera, RenderContext)</code></a> and <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()"><code>Shader.end()</code></a></div>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.graphics.g3d.shaders.<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#getUniformAlias(int)">getUniformAlias</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#getUniformID(java.lang.String)">getUniformID</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#has(int)">has</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#init(com.badlogic.gdx.graphics.glutils.ShaderProgram, com.badlogic.gdx.graphics.g3d.Renderable)">init</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#loc(int)">loc</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform)">register</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter)">register</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(java.lang.String)">register</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(java.lang.String, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter)">register</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(java.lang.String, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Validator)">register</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register(java.lang.String, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Validator, com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter)">register</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#render(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.Attributes)">render</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.graphics.Color)">set</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, float)">set</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, float, float)">set</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, float, float, float)">set</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, float, float, float, float)">set</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.graphics.GLTexture)">set</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, int)">set</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, int, int)">set</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, int, int, int)">set</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, int, int, int, int)">set</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.math.Matrix3)">set</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.math.Matrix4)">set</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor)">set</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.math.Vector2)">set</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.math.Vector3)">set</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
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<h3>Field Detail</h3>
<a name="implementedFlags">
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<h4>implementedFlags</h4>
<pre>protected static&nbsp;long implementedFlags</pre>
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<h4>ignoreUnimplemented</h4>
<pre>public static&nbsp;boolean ignoreUnimplemented</pre>
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<a name="defaultCullFace">
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<h4>defaultCullFace</h4>
<pre>public static&nbsp;int defaultCullFace</pre>
<div class="block">Set to 0 to disable culling</div>
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<a name="defaultDepthFunc">
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<h4>defaultDepthFunc</h4>
<pre>public static&nbsp;int defaultDepthFunc</pre>
<div class="block">Set to 0 to disable depth test</div>
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<a name="u_projTrans">
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<h4>u_projTrans</h4>
<pre>public final&nbsp;int u_projTrans</pre>
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<h4>u_viewTrans</h4>
<pre>public final&nbsp;int u_viewTrans</pre>
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<h4>u_projViewTrans</h4>
<pre>public final&nbsp;int u_projViewTrans</pre>
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<pre>public final&nbsp;int u_cameraPosition</pre>
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<h4>u_cameraDirection</h4>
<pre>public final&nbsp;int u_cameraDirection</pre>
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<h4>u_cameraUp</h4>
<pre>public final&nbsp;int u_cameraUp</pre>
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<pre>public final&nbsp;int u_time</pre>
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<pre>public final&nbsp;int u_worldTrans</pre>
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<pre>public final&nbsp;int u_viewWorldTrans</pre>
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<h4>u_projViewWorldTrans</h4>
<pre>public final&nbsp;int u_projViewWorldTrans</pre>
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<h4>u_normalMatrix</h4>
<pre>public final&nbsp;int u_normalMatrix</pre>
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<a name="u_bones">
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<h4>u_bones</h4>
<pre>public final&nbsp;int u_bones</pre>
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<h4>u_shininess</h4>
<pre>public final&nbsp;int u_shininess</pre>
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<a name="u_opacity">
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<h4>u_opacity</h4>
<pre>public final&nbsp;int u_opacity</pre>
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<a name="u_diffuseColor">
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<h4>u_diffuseColor</h4>
<pre>public final&nbsp;int u_diffuseColor</pre>
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<h4>u_diffuseTexture</h4>
<pre>public final&nbsp;int u_diffuseTexture</pre>
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<h4>u_specularColor</h4>
<pre>public final&nbsp;int u_specularColor</pre>
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<h4>u_specularTexture</h4>
<pre>public final&nbsp;int u_specularTexture</pre>
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<h4>u_emissiveColor</h4>
<pre>public final&nbsp;int u_emissiveColor</pre>
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<h4>u_reflectionColor</h4>
<pre>public final&nbsp;int u_reflectionColor</pre>
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<h4>u_normalTexture</h4>
<pre>public final&nbsp;int u_normalTexture</pre>
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<pre>protected final&nbsp;int u_environmentCubemap</pre>
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<pre>protected final&nbsp;int u_dirLights1color</pre>
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<pre>protected final&nbsp;int u_pointLights0color</pre>
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<pre>protected final&nbsp;int u_pointLights0position</pre>
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<pre>protected final&nbsp;int u_pointLights0intensity</pre>
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<pre>protected final&nbsp;int u_fogColor</pre>
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<pre>protected final&nbsp;int u_shadowMapProjViewTrans</pre>
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<pre>protected final&nbsp;int u_shadowTexture</pre>
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<pre>protected final&nbsp;int u_shadowPCFOffset</pre>
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<pre>protected&nbsp;int dirLightsLoc</pre>
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<pre>protected&nbsp;int dirLightsDirectionOffset</pre>
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<pre>protected&nbsp;int dirLightsSize</pre>
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<pre>protected&nbsp;int pointLightsLoc</pre>
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<pre>protected&nbsp;int pointLightsColorOffset</pre>
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<pre>protected&nbsp;int pointLightsPositionOffset</pre>
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<pre>protected&nbsp;int pointLightsIntensityOffset</pre>
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<pre>protected&nbsp;int pointLightsSize</pre>
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<pre>protected final&nbsp;boolean lighting</pre>
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<pre>protected final&nbsp;boolean environmentCubemap</pre>
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<pre>protected final&nbsp;boolean shadowMap</pre>
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<pre>protected final&nbsp;boolean fog</pre>
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<pre>protected final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a> ambientCubemap</pre>
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<pre>protected final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalLight</a>[] directionalLights</pre>
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<pre>protected final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">PointLight</a>[] pointLights</pre>
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<h4>DefaultShader</h4>
<pre>public&nbsp;DefaultShader(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable)</pre>
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<pre>public&nbsp;DefaultShader(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable,
             <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a>&nbsp;config)</pre>
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<pre>public&nbsp;DefaultShader(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable,
             <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a>&nbsp;config,
             java.lang.String&nbsp;prefix)</pre>
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<pre>public&nbsp;DefaultShader(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable,
             <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a>&nbsp;config,
             java.lang.String&nbsp;prefix,
             java.lang.String&nbsp;vertexShader,
             java.lang.String&nbsp;fragmentShader)</pre>
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<h4>DefaultShader</h4>
<pre>public&nbsp;DefaultShader(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable,
             <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a>&nbsp;config,
             <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shaderProgram)</pre>
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<pre>public static&nbsp;java.lang.String&nbsp;getDefaultVertexShader()</pre>
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<pre>public static&nbsp;java.lang.String&nbsp;getDefaultFragmentShader()</pre>
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<h4>init</h4>
<pre>public&nbsp;void&nbsp;init()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#init()">Shader</a></code></strong></div>
<div class="block">Initializes the Shader, must be called before the Shader can be used</div>
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<pre>public static&nbsp;java.lang.String&nbsp;createPrefix(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable,
                            <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a>&nbsp;config)</pre>
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<pre>public&nbsp;boolean&nbsp;canRender(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#canRender(com.badlogic.gdx.graphics.g3d.Renderable)">Shader</a></code></strong></div>
<div class="block">Whether this shader is intended to render the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a></div>
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<pre>public&nbsp;int&nbsp;compareTo(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a>&nbsp;other)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#compareTo(com.badlogic.gdx.graphics.g3d.Shader)">Shader</a></code></strong></div>
<div class="block">Compare this shader against the other, used for sorting, light weight shaders are rendered first.</div>
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<pre>public&nbsp;boolean&nbsp;equals(java.lang.Object&nbsp;obj)</pre>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code>equals</code>&nbsp;in class&nbsp;<code>java.lang.Object</code></dd>
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<pre>public&nbsp;boolean&nbsp;equals(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a>&nbsp;obj)</pre>
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<h4>begin</h4>
<pre>public&nbsp;void&nbsp;begin(<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a>&nbsp;camera,
         <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext</a>&nbsp;context)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">Shader</a></code></strong></div>
<div class="block">Initializes the context for exclusive rendering by this shader</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">begin</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)">begin</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></code></dd>
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<pre>public&nbsp;void&nbsp;render(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">Shader</a></code></strong></div>
<div class="block">Renders the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> must be called between <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#begin(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext)"><code>Shader.begin(Camera, RenderContext)</code></a> and <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()"><code>Shader.end()</code></a></div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">render</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#render(com.badlogic.gdx.graphics.g3d.Renderable)">render</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></code></dd>
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<h4>end</h4>
<pre>public&nbsp;void&nbsp;end()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()">Shader</a></code></strong></div>
<div class="block">Cleanup the context so other shaders can render</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html#end()">end</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#end()">end</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></code></dd>
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<h4>bindMaterial</h4>
<pre>protected final&nbsp;void&nbsp;bindMaterial(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable)</pre>
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<h4>bindLights</h4>
<pre>protected final&nbsp;void&nbsp;bindLights(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable)</pre>
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<h4>dispose</h4>
<pre>public&nbsp;void&nbsp;dispose()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">Disposable</a></code></strong></div>
<div class="block">Releases all resources of this object.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#dispose()">dispose</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></code></dd>
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