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<div class="subTitle">com.badlogic.gdx.graphics.g3d.utils</div>
<h2 title="Class AnimationController" class="title">Class AnimationController</h2>
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<li>java.lang.Object</li>
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<li><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController</a></li>
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<li>com.badlogic.gdx.graphics.g3d.utils.AnimationController</li>
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<pre>public class <span class="strong">AnimationController</span>
extends <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController</a></pre>
<div class="block">Class to control one or more <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation</code></a>s on a <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a>.
 Use the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener)"><code>setAnimation(String, int, float, AnimationListener)</code></a> method to change the current animation.
 Use the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)"><code>animate(String, int, float, AnimationListener, float)</code></a> method to start an animation,
 optionally blending onto the current animation.
 Use the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queue(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)"><code>queue(String, int, float, AnimationListener, float)</code></a> method to queue an animation to be played
 when the current animation is finished.
 Use the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#action(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)"><code>action(String, int, float, AnimationListener, float)</code></a> method to play a (short) animation on top
 of the current animation.
 
 You can use multiple AnimationControllers on the same ModelInstance, as long as they don't interfere with each
 other (don't affect the same <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Node</code></a>s).</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>Xoppa</dd></dl>
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<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></strong></code>
<div class="block">Class describing how to play and <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation</code></a>.</div>
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<td class="colFirst"><code>static interface&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a></strong></code>
<div class="block">Listener that will be informed when an animation is looped or completed.</div>
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<h3>Nested classes/interfaces inherited from class&nbsp;com.badlogic.gdx.graphics.g3d.utils.<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a></code></li>
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<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</a>&lt;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animationPool">animationPool</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#current">current</a></strong></code>
<div class="block">The animation currently playing.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#inAction">inAction</a></strong></code>
<div class="block">Whether an action is being performed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#previous">previous</a></strong></code>
<div class="block">The animation which previously played.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queued">queued</a></strong></code>
<div class="block">The animation queued to be played when the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#current"><code>current</code></a> animation is completed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queuedTransitionTime">queuedTransitionTime</a></strong></code>
<div class="block">The transition time which should be applied to the queued animation.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#transitionCurrentTime">transitionCurrentTime</a></strong></code>
<div class="block">The current transition time.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#transitionTargetTime">transitionTargetTime</a></strong></code>
<div class="block">The target transition time.</div>
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<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#target">target</a></code></li>
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<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#AnimationController(com.badlogic.gdx.graphics.g3d.ModelInstance)">AnimationController</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a>&nbsp;target)</code>
<div class="block">Construct a new AnimationController.</div>
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<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#action(com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc, float)">action</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;anim,
      float&nbsp;transitionTime)</code>
<div class="block">Apply an action animation on top of the current animation.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#action(com.badlogic.gdx.graphics.g3d.model.Animation, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">action</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;anim,
      int&nbsp;loopCount,
      float&nbsp;speed,
      <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener,
      float&nbsp;transitionTime)</code>
<div class="block">Apply an action animation on top of the current animation.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#action(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">action</a></strong>(java.lang.String&nbsp;id,
      int&nbsp;loopCount,
      float&nbsp;speed,
      <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener,
      float&nbsp;transitionTime)</code>
<div class="block">Apply an action animation on top of the current animation.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate(com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc, float)">animate</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;anim,
       float&nbsp;transitionTime)</code>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate(com.badlogic.gdx.graphics.g3d.model.Animation, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">animate</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;anim,
       int&nbsp;loopCount,
       float&nbsp;speed,
       <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener,
       float&nbsp;transitionTime)</code>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate(java.lang.String, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">animate</a></strong>(java.lang.String&nbsp;id,
       <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener,
       float&nbsp;transitionTime)</code>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate(java.lang.String, float)">animate</a></strong>(java.lang.String&nbsp;id,
       float&nbsp;transitionTime)</code>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate(java.lang.String, int, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">animate</a></strong>(java.lang.String&nbsp;id,
       int&nbsp;loopCount,
       <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener,
       float&nbsp;transitionTime)</code>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">animate</a></strong>(java.lang.String&nbsp;id,
       int&nbsp;loopCount,
       float&nbsp;speed,
       <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener,
       float&nbsp;transitionTime)</code>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queue(com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc, float)">queue</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;anim,
     float&nbsp;transitionTime)</code>
<div class="block">Queue an animation to be applied when the current is finished.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queue(com.badlogic.gdx.graphics.g3d.model.Animation, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">queue</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;anim,
     int&nbsp;loopCount,
     float&nbsp;speed,
     <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener,
     float&nbsp;transitionTime)</code>
<div class="block">Queue an animation to be applied when the current is finished.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queue(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">queue</a></strong>(java.lang.String&nbsp;id,
     int&nbsp;loopCount,
     float&nbsp;speed,
     <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener,
     float&nbsp;transitionTime)</code>
<div class="block">Queue an animation to be applied when the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#current"><code>current</code></a> animation is finished.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation(com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc)">setAnimation</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;anim)</code>
<div class="block">Set the active animation, replacing any current animation.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation(com.badlogic.gdx.graphics.g3d.model.Animation, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener)">setAnimation</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;anim,
            int&nbsp;loopCount,
            float&nbsp;speed,
            <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener)</code>
<div class="block">Set the active animation, replacing any current animation.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation(java.lang.String)">setAnimation</a></strong>(java.lang.String&nbsp;id)</code>
<div class="block">Set the active animation, replacing any current animation.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation(java.lang.String, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener)">setAnimation</a></strong>(java.lang.String&nbsp;id,
            <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener)</code>
<div class="block">Set the active animation, replacing any current animation.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation(java.lang.String, int)">setAnimation</a></strong>(java.lang.String&nbsp;id,
            int&nbsp;loopCount)</code>
<div class="block">Set the active animation, replacing any current animation.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation(java.lang.String, int, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener)">setAnimation</a></strong>(java.lang.String&nbsp;id,
            int&nbsp;loopCount,
            <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener)</code>
<div class="block">Set the active animation, replacing any current animation.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener)">setAnimation</a></strong>(java.lang.String&nbsp;id,
            int&nbsp;loopCount,
            float&nbsp;speed,
            <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener)</code>
<div class="block">Set the active animation, replacing any current animation.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#update(float)">update</a></strong>(float&nbsp;delta)</code>
<div class="block">Update any animations currently being played.</div>
</td>
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</table>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.graphics.g3d.utils.<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#apply(com.badlogic.gdx.graphics.g3d.model.Animation, float, float)">apply</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#applyAnimation(com.badlogic.gdx.graphics.g3d.model.Animation, float)">applyAnimation</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#applyAnimation(com.badlogic.gdx.utils.ObjectMap, com.badlogic.gdx.utils.Pool, float, com.badlogic.gdx.graphics.g3d.model.Animation, float)">applyAnimation</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#applyAnimations(com.badlogic.gdx.graphics.g3d.model.Animation, float, com.badlogic.gdx.graphics.g3d.model.Animation, float, float)">applyAnimations</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#begin()">begin</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#end()">end</a>, <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#removeAnimation(com.badlogic.gdx.graphics.g3d.model.Animation)">removeAnimation</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Field Detail</h3>
<a name="animationPool">
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<h4>animationPool</h4>
<pre>protected final&nbsp;<a href="../../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</a>&lt;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&gt; animationPool</pre>
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<h4>current</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a> current</pre>
<div class="block">The animation currently playing. Do not alter this value.</div>
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<a name="queued">
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<h4>queued</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a> queued</pre>
<div class="block">The animation queued to be played when the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#current"><code>current</code></a> animation is completed. Do not alter this value.</div>
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<a name="queuedTransitionTime">
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<h4>queuedTransitionTime</h4>
<pre>public&nbsp;float queuedTransitionTime</pre>
<div class="block">The transition time which should be applied to the queued animation. Do not alter this value.</div>
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<h4>previous</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a> previous</pre>
<div class="block">The animation which previously played. Do not alter this value.</div>
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<a name="transitionCurrentTime">
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<pre>public&nbsp;float transitionCurrentTime</pre>
<div class="block">The current transition time. Do not alter this value.</div>
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<a name="transitionTargetTime">
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<h4>transitionTargetTime</h4>
<pre>public&nbsp;float transitionTargetTime</pre>
<div class="block">The target transition time. Do not alter this value.</div>
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<h4>inAction</h4>
<pre>public&nbsp;boolean inAction</pre>
<div class="block">Whether an action is being performed. Do not alter this value.</div>
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<li class="blockList"><a name="constructor_detail">
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<h3>Constructor Detail</h3>
<a name="AnimationController(com.badlogic.gdx.graphics.g3d.ModelInstance)">
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<h4>AnimationController</h4>
<pre>public&nbsp;AnimationController(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a>&nbsp;target)</pre>
<div class="block">Construct a new AnimationController.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>target</code> - The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a> on which the animations will be performed.</dd></dl>
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<a name="update(float)">
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<h4>update</h4>
<pre>public&nbsp;void&nbsp;update(float&nbsp;delta)</pre>
<div class="block">Update any animations currently being played.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>delta</code> - The time elapsed since last update, change this to alter the overall speed (can be negative).</dd></dl>
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<h4>setAnimation</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;setAnimation(java.lang.String&nbsp;id)</pre>
<div class="block">Set the active animation, replacing any current animation.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>id</code> - The ID of the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation</code></a> within the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a>.</dd>
<dt><span class="strong">Returns:</span></dt><dd>The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc</code></a> which can be read to get the progress of the animation. Will be invalid when the
 animation is completed.</dd></dl>
</li>
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<h4>setAnimation</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;setAnimation(java.lang.String&nbsp;id,
                                             int&nbsp;loopCount)</pre>
<div class="block">Set the active animation, replacing any current animation.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>id</code> - The ID of the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation</code></a> within the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a>.</dd><dd><code>loopCount</code> - The number of times to loop the animation, zero to play the animation only once,
 negative to continuously loop the animation.</dd>
<dt><span class="strong">Returns:</span></dt><dd>The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc</code></a> which can be read to get the progress of the animation. Will be invalid when the
 animation is completed.</dd></dl>
</li>
</ul>
<a name="setAnimation(java.lang.String, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener)">
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<h4>setAnimation</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;setAnimation(java.lang.String&nbsp;id,
                                             <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener)</pre>
<div class="block">Set the active animation, replacing any current animation.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>id</code> - The ID of the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation</code></a> within the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a>.</dd><dd><code>listener</code> - The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationListener</code></a> which will be informed when the animation is looped or completed.</dd>
<dt><span class="strong">Returns:</span></dt><dd>The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc</code></a> which can be read to get the progress of the animation. Will be invalid when the
 animation is completed.</dd></dl>
</li>
</ul>
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<h4>setAnimation</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;setAnimation(java.lang.String&nbsp;id,
                                             int&nbsp;loopCount,
                                             <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener)</pre>
<div class="block">Set the active animation, replacing any current animation.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>id</code> - The ID of the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation</code></a> within the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a>.</dd><dd><code>loopCount</code> - The number of times to loop the animation, zero to play the animation only once,
 negative to continuously loop the animation.</dd><dd><code>listener</code> - The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationListener</code></a> which will be informed when the animation is looped or completed.</dd>
<dt><span class="strong">Returns:</span></dt><dd>The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc</code></a> which can be read to get the progress of the animation. Will be invalid when the
 animation is completed.</dd></dl>
</li>
</ul>
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<h4>setAnimation</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;setAnimation(java.lang.String&nbsp;id,
                                             int&nbsp;loopCount,
                                             float&nbsp;speed,
                                             <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener)</pre>
<div class="block">Set the active animation, replacing any current animation.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>id</code> - The ID of the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation</code></a> within the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a>.</dd><dd><code>loopCount</code> - The number of times to loop the animation, zero to play the animation only once,
 negative to continuously loop the animation.</dd><dd><code>speed</code> - The speed at which the animation should be played. Default is 1.0f. A value of 2.0f will play
 the animation at twice the normal speed, a value of 0.5f will play the animation at half the normal speed, etc.
 This value can be negative, causing the animation to played in reverse.
 This value cannot be zero.</dd><dd><code>listener</code> - The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationListener</code></a> which will be informed when the animation is looped or completed.</dd>
<dt><span class="strong">Returns:</span></dt><dd>The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc</code></a> which can be read to get the progress of the animation. Will be invalid when the
 animation is completed.</dd></dl>
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<pre>protected&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;setAnimation(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;anim,
                                             int&nbsp;loopCount,
                                             float&nbsp;speed,
                                             <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener)</pre>
<div class="block">Set the active animation, replacing any current animation.</div>
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<pre>protected&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;setAnimation(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;anim)</pre>
<div class="block">Set the active animation, replacing any current animation.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;animate(java.lang.String&nbsp;id,
                                        float&nbsp;transitionTime)</pre>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>id</code> - The ID of the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation</code></a> within the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a>.</dd><dd><code>transitionTime</code> - The time to transition the new animation on top of the currently playing animation (if any).</dd>
<dt><span class="strong">Returns:</span></dt><dd>The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc</code></a> which can be read to get the progress of the animation. Will be invalid when the
 animation is completed.</dd></dl>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;animate(java.lang.String&nbsp;id,
                                        <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener,
                                        float&nbsp;transitionTime)</pre>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>id</code> - The ID of the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation</code></a> within the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a>.</dd><dd><code>listener</code> - The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationListener</code></a> which will be informed when the animation is looped or completed.</dd><dd><code>transitionTime</code> - The time to transition the new animation on top of the currently playing animation (if any).</dd>
<dt><span class="strong">Returns:</span></dt><dd>The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc</code></a> which can be read to get the progress of the animation. Will be invalid when the
 animation is completed.</dd></dl>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;animate(java.lang.String&nbsp;id,
                                        int&nbsp;loopCount,
                                        <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener,
                                        float&nbsp;transitionTime)</pre>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>id</code> - The ID of the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation</code></a> within the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a>.</dd><dd><code>loopCount</code> - The number of times to loop the animation, zero to play the animation only once,
 negative to continuously loop the animation.</dd><dd><code>listener</code> - The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationListener</code></a> which will be informed when the animation is looped or completed.</dd><dd><code>transitionTime</code> - The time to transition the new animation on top of the currently playing animation (if any).</dd>
<dt><span class="strong">Returns:</span></dt><dd>The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc</code></a> which can be read to get the progress of the animation. Will be invalid when the
 animation is completed.</dd></dl>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;animate(java.lang.String&nbsp;id,
                                        int&nbsp;loopCount,
                                        float&nbsp;speed,
                                        <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener,
                                        float&nbsp;transitionTime)</pre>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>id</code> - The ID of the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation</code></a> within the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a>.</dd><dd><code>loopCount</code> - The number of times to loop the animation, zero to play the animation only once,
 negative to continuously loop the animation.</dd><dd><code>speed</code> - The speed at which the animation should be played. Default is 1.0f. A value of 2.0f will play
 the animation at twice the normal speed, a value of 0.5f will play the animation at half the normal speed, etc.
 This value can be negative, causing the animation to played in reverse.
 This value cannot be zero.</dd><dd><code>listener</code> - The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationListener</code></a> which will be informed when the animation is looped or completed.</dd><dd><code>transitionTime</code> - The time to transition the new animation on top of the currently playing animation (if any).</dd>
<dt><span class="strong">Returns:</span></dt><dd>The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc</code></a> which can be read to get the progress of the animation. Will be invalid when the
 animation is completed.</dd></dl>
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<pre>protected&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;animate(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;anim,
                                        int&nbsp;loopCount,
                                        float&nbsp;speed,
                                        <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener,
                                        float&nbsp;transitionTime)</pre>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
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<pre>protected&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;animate(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;anim,
                                        float&nbsp;transitionTime)</pre>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;queue(java.lang.String&nbsp;id,
                                      int&nbsp;loopCount,
                                      float&nbsp;speed,
                                      <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener,
                                      float&nbsp;transitionTime)</pre>
<div class="block">Queue an animation to be applied when the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#current"><code>current</code></a> animation is finished.
 If the current animation is continuously looping it will be synchronized on next loop.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>id</code> - The ID of the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation</code></a> within the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a>.</dd><dd><code>loopCount</code> - The number of times to loop the animation, zero to play the animation only once,
 negative to continuously loop the animation.</dd><dd><code>speed</code> - The speed at which the animation should be played. Default is 1.0f. A value of 2.0f will play
 the animation at twice the normal speed, a value of 0.5f will play the animation at half the normal speed, etc.
 This value can be negative, causing the animation to played in reverse.
 This value cannot be zero.</dd><dd><code>listener</code> - The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationListener</code></a> which will be informed when the animation is looped or completed.</dd><dd><code>transitionTime</code> - The time to transition the new animation on top of the currently playing animation (if any).</dd>
<dt><span class="strong">Returns:</span></dt><dd>The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc</code></a> which can be read to get the progress of the animation. Will be invalid when the
 animation is completed.</dd></dl>
</li>
</ul>
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<pre>protected&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;queue(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;anim,
                                      int&nbsp;loopCount,
                                      float&nbsp;speed,
                                      <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener,
                                      float&nbsp;transitionTime)</pre>
<div class="block">Queue an animation to be applied when the current is finished. If current is continuous it will be synced on next loop.</div>
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<pre>protected&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;queue(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;anim,
                                      float&nbsp;transitionTime)</pre>
<div class="block">Queue an animation to be applied when the current is finished. If current is continuous it will be synced on next loop.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;action(java.lang.String&nbsp;id,
                                       int&nbsp;loopCount,
                                       float&nbsp;speed,
                                       <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener,
                                       float&nbsp;transitionTime)</pre>
<div class="block">Apply an action animation on top of the current animation.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>id</code> - The ID of the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation</code></a> within the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a>.</dd><dd><code>loopCount</code> - The number of times to loop the animation, zero to play the animation only once,
 negative to continuously loop the animation.</dd><dd><code>speed</code> - The speed at which the animation should be played. Default is 1.0f. A value of 2.0f will play
 the animation at twice the normal speed, a value of 0.5f will play the animation at half the normal speed, etc.
 This value can be negative, causing the animation to played in reverse.
 This value cannot be zero.</dd><dd><code>listener</code> - The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationListener</code></a> which will be informed when the animation is looped or completed.</dd><dd><code>transitionTime</code> - The time to transition the new animation on top of the currently playing animation (if any).</dd>
<dt><span class="strong">Returns:</span></dt><dd>The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc</code></a> which can be read to get the progress of the animation. Will be invalid when the
 animation is completed.</dd></dl>
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<pre>protected&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;action(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;anim,
                                       int&nbsp;loopCount,
                                       float&nbsp;speed,
                                       <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a>&nbsp;listener,
                                       float&nbsp;transitionTime)</pre>
<div class="block">Apply an action animation on top of the current animation.</div>
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<pre>protected&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;action(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a>&nbsp;anim,
                                       float&nbsp;transitionTime)</pre>
<div class="block">Apply an action animation on top of the current animation.</div>
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