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<div class="subTitle">com.badlogic.gdx.graphics.g3d.utils
</div>
<h2 title="Class AnimationController" class="title">Class AnimationController
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
</a></li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.g3d.utils.AnimationController
</li>
</ul>
</li>
</ul>
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<pre>public class
<span class="strong">AnimationController
</span>
extends
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController
</a></pre>
<div class="block">Class to control one or more
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation
</code></a>s on a
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a>.
Use the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener)"><code>setAnimation(String, int, float, AnimationListener)
</code></a> method to change the current animation.
Use the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)"><code>animate(String, int, float, AnimationListener, float)
</code></a> method to start an animation,
optionally blending onto the current animation.
Use the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queue(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)"><code>queue(String, int, float, AnimationListener, float)
</code></a> method to queue an animation to be played
when the current animation is finished.
Use the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#action(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)"><code>action(String, int, float, AnimationListener, float)
</code></a> method to play a (short) animation on top
of the current animation.
You can use multiple AnimationControllers on the same ModelInstance, as long as they don't interfere with each
other (don't affect the same
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Node
</code></a>s).
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>Xoppa
</dd></dl>
</li>
</ul>
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</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></strong></code>
<div class="block">Class describing how to play and
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static interface
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a></strong></code>
<div class="block">Listener that will be informed when an animation is looped or completed.
</div>
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</tr>
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<h3>Nested classes/interfaces inherited from class
com.badlogic.gdx.graphics.g3d.utils.
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform
</a></code></li>
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<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a>></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animationPool">animationPool
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#current">current
</a></strong></code>
<div class="block">The animation currently playing.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#inAction">inAction
</a></strong></code>
<div class="block">Whether an action is being performed.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#previous">previous
</a></strong></code>
<div class="block">The animation which previously played.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queued">queued
</a></strong></code>
<div class="block">The animation queued to be played when the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#current"><code>current
</code></a> animation is completed.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queuedTransitionTime">queuedTransitionTime
</a></strong></code>
<div class="block">The transition time which should be applied to the queued animation.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#transitionCurrentTime">transitionCurrentTime
</a></strong></code>
<div class="block">The current transition time.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#transitionTargetTime">transitionTargetTime
</a></strong></code>
<div class="block">The target transition time.
</div>
</td>
</tr>
</table>
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<h3>Fields inherited from class
com.badlogic.gdx.graphics.g3d.utils.
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#target">target
</a></code></li>
</ul>
</li>
</ul>
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</h3>
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#AnimationController(com.badlogic.gdx.graphics.g3d.ModelInstance)">AnimationController
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance
</a> target)
</code>
<div class="block">Construct a new AnimationController.
</div>
</td>
</tr>
</table>
</li>
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</h3>
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</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#action(com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc, float)">action
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> anim,
float
transitionTime)
</code>
<div class="block">Apply an action animation on top of the current animation.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#action(com.badlogic.gdx.graphics.g3d.model.Animation, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">action
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> anim,
int
loopCount,
float
speed,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener,
float
transitionTime)
</code>
<div class="block">Apply an action animation on top of the current animation.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#action(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">action
</a></strong>(java.lang.String
id,
int
loopCount,
float
speed,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener,
float
transitionTime)
</code>
<div class="block">Apply an action animation on top of the current animation.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate(com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc, float)">animate
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> anim,
float
transitionTime)
</code>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate(com.badlogic.gdx.graphics.g3d.model.Animation, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">animate
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> anim,
int
loopCount,
float
speed,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener,
float
transitionTime)
</code>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate(java.lang.String, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">animate
</a></strong>(java.lang.String
id,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener,
float
transitionTime)
</code>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate(java.lang.String, float)">animate
</a></strong>(java.lang.String
id,
float
transitionTime)
</code>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate(java.lang.String, int, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">animate
</a></strong>(java.lang.String
id,
int
loopCount,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener,
float
transitionTime)
</code>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">animate
</a></strong>(java.lang.String
id,
int
loopCount,
float
speed,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener,
float
transitionTime)
</code>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queue(com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc, float)">queue
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> anim,
float
transitionTime)
</code>
<div class="block">Queue an animation to be applied when the current is finished.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queue(com.badlogic.gdx.graphics.g3d.model.Animation, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">queue
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> anim,
int
loopCount,
float
speed,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener,
float
transitionTime)
</code>
<div class="block">Queue an animation to be applied when the current is finished.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queue(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">queue
</a></strong>(java.lang.String
id,
int
loopCount,
float
speed,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener,
float
transitionTime)
</code>
<div class="block">Queue an animation to be applied when the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#current"><code>current
</code></a> animation is finished.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation(com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc)">setAnimation
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> anim)
</code>
<div class="block">Set the active animation, replacing any current animation.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation(com.badlogic.gdx.graphics.g3d.model.Animation, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener)">setAnimation
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> anim,
int
loopCount,
float
speed,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener)
</code>
<div class="block">Set the active animation, replacing any current animation.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation(java.lang.String)">setAnimation
</a></strong>(java.lang.String
id)
</code>
<div class="block">Set the active animation, replacing any current animation.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation(java.lang.String, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener)">setAnimation
</a></strong>(java.lang.String
id,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener)
</code>
<div class="block">Set the active animation, replacing any current animation.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation(java.lang.String, int)">setAnimation
</a></strong>(java.lang.String
id,
int
loopCount)
</code>
<div class="block">Set the active animation, replacing any current animation.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation(java.lang.String, int, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener)">setAnimation
</a></strong>(java.lang.String
id,
int
loopCount,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener)
</code>
<div class="block">Set the active animation, replacing any current animation.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener)">setAnimation
</a></strong>(java.lang.String
id,
int
loopCount,
float
speed,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener)
</code>
<div class="block">Set the active animation, replacing any current animation.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#update(float)">update
</a></strong>(float
delta)
</code>
<div class="block">Update any animations currently being played.
</div>
</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController">
<!-- -->
</a>
<h3>Methods inherited from class
com.badlogic.gdx.graphics.g3d.utils.
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#apply(com.badlogic.gdx.graphics.g3d.model.Animation, float, float)">apply
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#applyAnimation(com.badlogic.gdx.graphics.g3d.model.Animation, float)">applyAnimation
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#applyAnimation(com.badlogic.gdx.utils.ObjectMap, com.badlogic.gdx.utils.Pool, float, com.badlogic.gdx.graphics.g3d.model.Animation, float)">applyAnimation
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#applyAnimations(com.badlogic.gdx.graphics.g3d.model.Animation, float, com.badlogic.gdx.graphics.g3d.model.Animation, float, float)">applyAnimations
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#begin()">begin
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#end()">end
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#removeAnimation(com.badlogic.gdx.graphics.g3d.model.Animation)">removeAnimation
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ FIELD DETAIL =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_detail">
<!-- -->
</a>
<h3>Field Detail
</h3>
<a name="animationPool">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>animationPool
</h4>
<pre>protected final
<a href="../../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a>> animationPool
</pre>
</li>
</ul>
<a name="current">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>current
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> current
</pre>
<div class="block">The animation currently playing. Do not alter this value.
</div>
</li>
</ul>
<a name="queued">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>queued
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> queued
</pre>
<div class="block">The animation queued to be played when the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#current"><code>current
</code></a> animation is completed. Do not alter this value.
</div>
</li>
</ul>
<a name="queuedTransitionTime">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>queuedTransitionTime
</h4>
<pre>public
float queuedTransitionTime
</pre>
<div class="block">The transition time which should be applied to the queued animation. Do not alter this value.
</div>
</li>
</ul>
<a name="previous">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>previous
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> previous
</pre>
<div class="block">The animation which previously played. Do not alter this value.
</div>
</li>
</ul>
<a name="transitionCurrentTime">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>transitionCurrentTime
</h4>
<pre>public
float transitionCurrentTime
</pre>
<div class="block">The current transition time. Do not alter this value.
</div>
</li>
</ul>
<a name="transitionTargetTime">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>transitionTargetTime
</h4>
<pre>public
float transitionTargetTime
</pre>
<div class="block">The target transition time. Do not alter this value.
</div>
</li>
</ul>
<a name="inAction">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>inAction
</h4>
<pre>public
boolean inAction
</pre>
<div class="block">Whether an action is being performed. Do not alter this value.
</div>
</li>
</ul>
</li>
</ul>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
<!-- -->
</a>
<h3>Constructor Detail
</h3>
<a name="AnimationController(com.badlogic.gdx.graphics.g3d.ModelInstance)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>AnimationController
</h4>
<pre>public
AnimationController(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance
</a> target)
</pre>
<div class="block">Construct a new AnimationController.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>target
</code> - The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a> on which the animations will be performed.
</dd></dl>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail
</h3>
<a name="update(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>update
</h4>
<pre>public
void
update(float
delta)
</pre>
<div class="block">Update any animations currently being played.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>delta
</code> - The time elapsed since last update, change this to alter the overall speed (can be negative).
</dd></dl>
</li>
</ul>
<a name="setAnimation(java.lang.String)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setAnimation
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> setAnimation(java.lang.String
id)
</pre>
<div class="block">Set the active animation, replacing any current animation.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>id
</code> - The ID of the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation
</code></a> within the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a>.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc
</code></a> which can be read to get the progress of the animation. Will be invalid when the
animation is completed.
</dd></dl>
</li>
</ul>
<a name="setAnimation(java.lang.String, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setAnimation
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> setAnimation(java.lang.String
id,
int
loopCount)
</pre>
<div class="block">Set the active animation, replacing any current animation.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>id
</code> - The ID of the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation
</code></a> within the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a>.
</dd><dd><code>loopCount
</code> - The number of times to loop the animation, zero to play the animation only once,
negative to continuously loop the animation.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc
</code></a> which can be read to get the progress of the animation. Will be invalid when the
animation is completed.
</dd></dl>
</li>
</ul>
<a name="setAnimation(java.lang.String, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setAnimation
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> setAnimation(java.lang.String
id,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener)
</pre>
<div class="block">Set the active animation, replacing any current animation.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>id
</code> - The ID of the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation
</code></a> within the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a>.
</dd><dd><code>listener
</code> - The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationListener
</code></a> which will be informed when the animation is looped or completed.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc
</code></a> which can be read to get the progress of the animation. Will be invalid when the
animation is completed.
</dd></dl>
</li>
</ul>
<a name="setAnimation(java.lang.String, int, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setAnimation
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> setAnimation(java.lang.String
id,
int
loopCount,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener)
</pre>
<div class="block">Set the active animation, replacing any current animation.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>id
</code> - The ID of the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation
</code></a> within the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a>.
</dd><dd><code>loopCount
</code> - The number of times to loop the animation, zero to play the animation only once,
negative to continuously loop the animation.
</dd><dd><code>listener
</code> - The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationListener
</code></a> which will be informed when the animation is looped or completed.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc
</code></a> which can be read to get the progress of the animation. Will be invalid when the
animation is completed.
</dd></dl>
</li>
</ul>
<a name="setAnimation(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setAnimation
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> setAnimation(java.lang.String
id,
int
loopCount,
float
speed,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener)
</pre>
<div class="block">Set the active animation, replacing any current animation.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>id
</code> - The ID of the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation
</code></a> within the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a>.
</dd><dd><code>loopCount
</code> - The number of times to loop the animation, zero to play the animation only once,
negative to continuously loop the animation.
</dd><dd><code>speed
</code> - The speed at which the animation should be played. Default is 1.0f. A value of 2.0f will play
the animation at twice the normal speed, a value of 0.5f will play the animation at half the normal speed, etc.
This value can be negative, causing the animation to played in reverse.
This value cannot be zero.
</dd><dd><code>listener
</code> - The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationListener
</code></a> which will be informed when the animation is looped or completed.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc
</code></a> which can be read to get the progress of the animation. Will be invalid when the
animation is completed.
</dd></dl>
</li>
</ul>
<a name="setAnimation(com.badlogic.gdx.graphics.g3d.model.Animation, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setAnimation
</h4>
<pre>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> setAnimation(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> anim,
int
loopCount,
float
speed,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener)
</pre>
<div class="block">Set the active animation, replacing any current animation.
</div>
</li>
</ul>
<a name="setAnimation(com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setAnimation
</h4>
<pre>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> setAnimation(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> anim)
</pre>
<div class="block">Set the active animation, replacing any current animation.
</div>
</li>
</ul>
<a name="animate(java.lang.String, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>animate
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> animate(java.lang.String
id,
float
transitionTime)
</pre>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>id
</code> - The ID of the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation
</code></a> within the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a>.
</dd><dd><code>transitionTime
</code> - The time to transition the new animation on top of the currently playing animation (if any).
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc
</code></a> which can be read to get the progress of the animation. Will be invalid when the
animation is completed.
</dd></dl>
</li>
</ul>
<a name="animate(java.lang.String, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>animate
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> animate(java.lang.String
id,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener,
float
transitionTime)
</pre>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>id
</code> - The ID of the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation
</code></a> within the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a>.
</dd><dd><code>listener
</code> - The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationListener
</code></a> which will be informed when the animation is looped or completed.
</dd><dd><code>transitionTime
</code> - The time to transition the new animation on top of the currently playing animation (if any).
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc
</code></a> which can be read to get the progress of the animation. Will be invalid when the
animation is completed.
</dd></dl>
</li>
</ul>
<a name="animate(java.lang.String, int, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>animate
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> animate(java.lang.String
id,
int
loopCount,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener,
float
transitionTime)
</pre>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>id
</code> - The ID of the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation
</code></a> within the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a>.
</dd><dd><code>loopCount
</code> - The number of times to loop the animation, zero to play the animation only once,
negative to continuously loop the animation.
</dd><dd><code>listener
</code> - The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationListener
</code></a> which will be informed when the animation is looped or completed.
</dd><dd><code>transitionTime
</code> - The time to transition the new animation on top of the currently playing animation (if any).
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc
</code></a> which can be read to get the progress of the animation. Will be invalid when the
animation is completed.
</dd></dl>
</li>
</ul>
<a name="animate(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>animate
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> animate(java.lang.String
id,
int
loopCount,
float
speed,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener,
float
transitionTime)
</pre>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>id
</code> - The ID of the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation
</code></a> within the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a>.
</dd><dd><code>loopCount
</code> - The number of times to loop the animation, zero to play the animation only once,
negative to continuously loop the animation.
</dd><dd><code>speed
</code> - The speed at which the animation should be played. Default is 1.0f. A value of 2.0f will play
the animation at twice the normal speed, a value of 0.5f will play the animation at half the normal speed, etc.
This value can be negative, causing the animation to played in reverse.
This value cannot be zero.
</dd><dd><code>listener
</code> - The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationListener
</code></a> which will be informed when the animation is looped or completed.
</dd><dd><code>transitionTime
</code> - The time to transition the new animation on top of the currently playing animation (if any).
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc
</code></a> which can be read to get the progress of the animation. Will be invalid when the
animation is completed.
</dd></dl>
</li>
</ul>
<a name="animate(com.badlogic.gdx.graphics.g3d.model.Animation, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>animate
</h4>
<pre>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> animate(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> anim,
int
loopCount,
float
speed,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener,
float
transitionTime)
</pre>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.
</div>
</li>
</ul>
<a name="animate(com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>animate
</h4>
<pre>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> animate(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> anim,
float
transitionTime)
</pre>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.
</div>
</li>
</ul>
<a name="queue(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>queue
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> queue(java.lang.String
id,
int
loopCount,
float
speed,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener,
float
transitionTime)
</pre>
<div class="block">Queue an animation to be applied when the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#current"><code>current
</code></a> animation is finished.
If the current animation is continuously looping it will be synchronized on next loop.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>id
</code> - The ID of the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation
</code></a> within the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a>.
</dd><dd><code>loopCount
</code> - The number of times to loop the animation, zero to play the animation only once,
negative to continuously loop the animation.
</dd><dd><code>speed
</code> - The speed at which the animation should be played. Default is 1.0f. A value of 2.0f will play
the animation at twice the normal speed, a value of 0.5f will play the animation at half the normal speed, etc.
This value can be negative, causing the animation to played in reverse.
This value cannot be zero.
</dd><dd><code>listener
</code> - The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationListener
</code></a> which will be informed when the animation is looped or completed.
</dd><dd><code>transitionTime
</code> - The time to transition the new animation on top of the currently playing animation (if any).
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc
</code></a> which can be read to get the progress of the animation. Will be invalid when the
animation is completed.
</dd></dl>
</li>
</ul>
<a name="queue(com.badlogic.gdx.graphics.g3d.model.Animation, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>queue
</h4>
<pre>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> queue(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> anim,
int
loopCount,
float
speed,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener,
float
transitionTime)
</pre>
<div class="block">Queue an animation to be applied when the current is finished. If current is continuous it will be synced on next loop.
</div>
</li>
</ul>
<a name="queue(com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>queue
</h4>
<pre>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> queue(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> anim,
float
transitionTime)
</pre>
<div class="block">Queue an animation to be applied when the current is finished. If current is continuous it will be synced on next loop.
</div>
</li>
</ul>
<a name="action(java.lang.String, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>action
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> action(java.lang.String
id,
int
loopCount,
float
speed,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener,
float
transitionTime)
</pre>
<div class="block">Apply an action animation on top of the current animation.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>id
</code> - The ID of the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation
</code></a> within the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a>.
</dd><dd><code>loopCount
</code> - The number of times to loop the animation, zero to play the animation only once,
negative to continuously loop the animation.
</dd><dd><code>speed
</code> - The speed at which the animation should be played. Default is 1.0f. A value of 2.0f will play
the animation at twice the normal speed, a value of 0.5f will play the animation at half the normal speed, etc.
This value can be negative, causing the animation to played in reverse.
This value cannot be zero.
</dd><dd><code>listener
</code> - The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationListener
</code></a> which will be informed when the animation is looped or completed.
</dd><dd><code>transitionTime
</code> - The time to transition the new animation on top of the currently playing animation (if any).
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController.AnimationDesc
</code></a> which can be read to get the progress of the animation. Will be invalid when the
animation is completed.
</dd></dl>
</li>
</ul>
<a name="action(com.badlogic.gdx.graphics.g3d.model.Animation, int, float, com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>action
</h4>
<pre>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> action(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> anim,
int
loopCount,
float
speed,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener
</a> listener,
float
transitionTime)
</pre>
<div class="block">Apply an action animation on top of the current animation.
</div>
</li>
</ul>
<a name="action(com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc, float)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>action
</h4>
<pre>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> action(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc
</a> anim,
float
transitionTime)
</pre>
<div class="block">Apply an action animation on top of the current animation.
</div>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
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